Category Archives: Team 7

“WildStorm Rising” Chapters 5 – 7

this entry covers “WildStorm Rising” Chapters 5 – 7, which consists of “Grifter” Vol. 1 issue 1, “Deathblow” Vol. 1 issue 16 and “WetWorks” Vol. 1 issue 8

Good old Cole Cash is on a personal mission to find his old buddy Micheal Cray, who he is pretty sure has half of the MacGuffin Daemonite spaceship key/leadership badge, that all the bad guys are looking for. In fact, Defile and his minions are spying on Cole seeing what information he has. Hell, for all they know Cole has the key/badge piece as they only know a Team 7 member has it, but they’re also following Cole to see if he has any idea where Cray is, as they can’t seem to locate Cray at all. Not that Cole was having much luck either until he suddenly remembered Cray’s old shack of a house out in the wilds of Virginia.

After talking to Cray at a payphone (hey kids, remember payphones?) Cole decides it is best to start heading for Virginia. He hardly gets out of the phone booth when he starts getting pelted with lasers by some of the goofiest looking villains that WildStorm has ever coughed up. Seriously, two-tone (red and blue) tights under super boxy gold armor, with a small helmet that has tiny horns. It’s not a good look. But they, they have laser guns and flying sled thingies, so who am I to judge.

Cole manages to take a hit during this battle and keeps passing out. Each time he’s down he has a hallucination about his past. We learn all kinds of things about Cole’s life. Such as him running away from home, getting the nickname “Grifter” from Slayton, and leaving Zealot for the first time. Ultimately he gets it together enough to fight off the goons and steal a rocket sled/chariot dealy to get on his way to Cray.

What’s up with Cray? Well, he’s getting his Virginian shack all set up to be Daemonite proof. More booby traps set up around the property and more firepower contained inside the domicile itself. Of course, the Daemonite goons show up to hunt down Cray, but he’s pretty much got them licked. All except for Mr. White who is predicatively too cool for school about this kind of thing. All the other goons are using brute force and losing terribly to Cray. Eventually with most of the goons wiped out Cole shows up, talks to Cray and gets the bit of the key/badge Cray took so many years ago. Cray was using it as a door handle, ha ha! Cole takes it and takes off. Minutes later Cole is back… wait a minute, Cole is back? Oh no! That first Cole was actually Mr. White! Dammit! Now they gotta find their pal Jackson to bail them out of trouble, you guys!

Why Jackson and not any of the other living Team 7 members? Well, Cray and Cole beat some information out of one of Defile’s men named Harka that was still alive after trying to break into Cray’s place. Harka let him know about the plan and that Defile is sending a man named Bastion after Jackson.

Bastion finds Jackson at the grave of Crossbones. While pouring his heart and regrets out Mother-One butts in and warns him of Bastion’s approach. Jackson makes pretty short work of Bastion, but Bastion ends up teleporting out of there, by means unknown. Jackson then notices two other figures on his tail and scrambles the rest of the WetWorks team to his location. It ends up just being Cole and Cray, so it’s time for a team-up!

Because they now know that Defile has 1 1/2 key/badges Cole leads the WetWorks crew (plus he and Cray) to where Helspont was last seen. You know, the astrological research facility from the first major “WildC.A.T.s” story arc? Yep, that place! There they hope to find Helspont’s dead body and key/badge to make sure there’s no way Defile or Hightower can get to it. Well, they’re not the only team to have this idea and see that the WildC.A.T.s are already there. And since there hasn’t been a team vs. team fight in a while, it’s time for the WetWorks crew to get into it with the WildC.A.T.s. Yawn.

Once again we have superteam fighting superteam, that can only mean that Hightower is sneaking off again to grab a key/badge, just like he did in D.C. when the ‘C.A.T.s fought StormWatch. Hightower comes across what appears to be Helsponts nearly dead body, half buried in rubble, with his key/badge in his hand held aloft. Hightower says “Don’t mind if I do” and reaches in to snag it. Not so fast, Helspont was merely resting, you fool! Yeah, so with Helspont awake he taunts the fighting superheroes and this teleports away, with two henchmen that appeared out of nowhere.

Helspont being back is pissing everyone off. First, Hightower, who got a good neck ringing for trying to get Helspont’s key/badge. Second, the WildC.A.T.s who really don’t want to have to deal with that asshole again, especially now that knows the Daemonite ship has been found. And third, Defile, who doesn’t seem to even want to tolerate Helspont’s foolishness and wants to know if the Daemonite ship has been found yet. Much to his dismay, it hasn’t. Not just for Defile either, Savant hasn’t had any luck either, but she’s going to press on.

Continuity Corner :

  • Remember, Cray found that hand sticking out of the ground on that Nicaragua mission holding the key/badge that he broke off part of for himself back in “Team 7 : Objective : Hell” issue 1. I guess all this time that Cray was held the half rank of Daemonite Lord, who knew!
  • After “Deathblow” Vol. 1 issue 15 I figure Cray makes his way back to New York to check back in with Rayna about the Los Angeles job. After that we see him in traffic in “WildStorm!” issues 1 and 2, which seems to be like NYC, putting him pretty close to Virginia when Cole calls.
  • Jackson knows Defile becasue Defile is trying to sell the symbiotes of Crossbones and Flattop? What? Is this a plot point I forgot about?
  • Void drops the first hint that Jester has bonded with his symbiote in a way that isn’t immediately obvious and has yet to be made clear to the reader.
  • Look… Helspont is still alive… Yay… Really, Helspont… he’s just such a crap villain. He’s supposed to be the “Big Bad” of the WSU and he just never ever is. Does he even make top five? Let’s see, starting at the top, the five biggest bastards in the WildStorm Universe are 1) Miles Craven 2) TAO 3) Defile 4) Henry Bendix 5) Kaizen Gamorra (both of them). I mean Helspont looked cool, but he was such a crap villain. I’ll give him this though, he was better than the Drahn.

NEXT : “WildStorm Rising” Chapters 8 through 10 (which includes “Backlash” issue 8, “StormWatch” Vol. 1 issue 22 and “WildStorm Rising” issue 2) by Ron Marz, Brett Booth, Renato Arlem, Kevin Maguire, Sandra Hope, Alex Garner, Chuck Gibson, Sal Regla, Robert Jones, Terry Austin and Al Vey.

“WildStorm Rising” Chapters 1 – 4

this entry covers “WildStorm Rising” Chapters 1 through 4, which consists of “WildStorm Rising” issue 1, “WildC.A.T.s : Covert Action Teams” volume 1 issue 20, “Union” volume 2 issue 4 and “Gen13” volume 2 issue 2 as well as the “Grifter : Sneak Peak” story from “Overstreet’s Fan” issue 1, which is best read after “WildC.A.T.s” issue 20

Okay, here we go, let’s get started, here’s what many of the WildStorm titles have been leading to for so long! WildC.A.T.s meet StormWatch. StormWatch meet WildC.A.T.s. Now by the law of comics you must fight! Even if said fight is in a parking lot in downtown Washington D.C. I have to say it’s an interesting choice. It feels more real that an abandoned warehouse. More immediate than an empty section of the city. There are even cops telling the rubberneckers to get back. Maybe it’s me, but stuff like this really brings a lot of reality into the comics.

During the brawl, we have Hightower watching and smiling. He’s glad to see the WildC.A.T.s so preoccupied with fighting StormWatch that they’ve forgotten about him. Now it’s time to for him to slip off to the Smithsonian to take the part of the key/badge that Charles Russell will have on display at his new exhibit. Hightower gets into the museum to talk to Dr. Russell disguised as a guard. After pumping the good doctor about where the key/badge was found he cold-cocks the doc and absconds with the key/badge.

Void shows up all big and badass and basically rescues all of the WildC.A.T.s and gets the hell out of that trashed D.C. parking lot. Before she ports everyone to safety, she creates an image in the sky of the Daemonite key/badge. This gets the attention of one Daemonite High Lord named Defile. He decides that his scheme of pitting the WildC.A.T.s against StormWatch must be suspended, he needs that key/badge! Meanwhile, the WildC.A.Ts arrive back at the Halo building to find Hightower just chillin’ with the key/badge wanting to talk to the team.

It is too bad for Hightower that no one wants to hear him out. The WildC.A.T.s just start wailing on the guy. After he finally gets the team to calm down, by holding Jacob at claw-point, he tells them all about Defile and how he’s the guy they’re after. He also tells the team all about the key/badges and how it is his goal to complete the part of the one he has, snag the other two, find the Daemonite warship and go back to Daemon. He’s got no love for Earth or continuing the war here. He reminds them all of the awesome firepower on the Daemonite ship and persuades them that his are the best hands it could be in, and he’ll just leave, while Defile would just use that kind of power enslave Earth.

Jacob gives Hightower’s words some thought and decides that Hightower is right, it is best that they team up with him. Cole isn’t cool with this. Mostly on account of what Hightower did to him and his pal Lonely back in “WildC.A.T.s Trilogy.” Jacob threatens Cole with being fired and Cole over reacts, backhands Jacob and walks away. Wait, did I say he just walks away? Nah, he was also purposely hateful and a little bit racist towards the rest of the team on his way out. While it’s tough to read, this is completely in character when what we know of Cole. Try to make them hate you on your way out, so they never ask you to come back. Classic tough-guy bravado.

Meanwhile, Savant and Charles have been trying to call the WildC.A.T.s but the team can’t hear the damn phone ring due to all the fighting and yelling. She’s already called in Majestic to help (he’s on his way), but the WildC.A.T.s would provide more of the back-up they may need. Because she can’t get a hold of her sister and pals, she does the next best thing, calling her old pal Christine at StormWatch for help. Christine decides that the best operative to answer Savant’s call for help is Union. Before either of Majestic or Union can get Savant’s location at Charles’s house, Mr. White and a handful of the Mercs bust in a wall and start to interrogate Charles. Before the Mercs and Mr. White can do too much damage on behalf of Defile, Majestic swoops in to save the day. He’s doing a bang-up job of it too before Union shows up and thinks that Majestic is the bad guy and start beating on him.

Fresh from a nap and some booze, Cole gets to thinking about quitin’ the ‘C.A.T.s. He’s still sure he made the right choice, but something is bugging him. He knows he’s seen that missing bit of the key/badge before. It dawns on him that it is back in his Team 7 days, and he remembers Cray taking it when they found it in the jungles of Nicaragua. Cole knows he needs to find Cray, but needs some coffee first. Presumably, after that coffee, Cole takes a short job to make some cash protecting some diamonds. While in a warehouse he’s attacked by a woman named Prayer who’s “holier-than-thou” act isn’t so much of an act, but a way of life. Cole’s employers are less than clean, and Prayer means to steal the diamonds and get them to their rightful owner. Cole’s no slouch. He sees when he can play a grift, you might say. In the end, Cole still has the diamonds and all Prayer got away with was half a sandwich in a fancy case.

Back to the action. The action being Union and Majestic beating on each other. These two just won’t listen, and in their brawl, Mr. White and the Mercs manage to escape. They also cause more property destruction on Charles’ house before knocking out the power to a quarter of D.C. Once they stop to think for a few seconds Savant calls them out on their douchebaggery and lets each of them know they’re all on the same side. Seem he’s got a plan. While everyone is scrambling back and forth looking for the rest of the key/badges they’re going to Nicaragua to find the lost Daemonite ship. Savant has sketchy ideas about the location from Charles, but Savant can find anything, especially with the help of Majestic and sure, I guess Union can tag along too.

Defile is starting to get pissed. There are two halves of one key/badge out there, and another whole key as well. He’s gotten enough information to know that one of the members of Team 7 has the half that Hightower doesn’t have. The problem is, he’s not sure which on holds that key/badge part and sends his minions off to snag it for him. One of his minions is Helmut, an old enemy of John Lynch, who’s ready for revenge, but where is Lynch?

After Defile has discharged all his minions, except his zombie rude boy, a young man comes to him with exactly what he wants, the location of Lynch. It’s Trance, the creepy guy from the nightclub that tried to charm Roxy. He obviously knows the location of Lynch and will trade it to Defile for the secrets of Miles Craven. That’s the deal of the century! Go Trance you skinny slick bastard! That’s kind of badass, especially for you.

Defile contacts Helmut and he’s on his way to ruin the Gen13 girls’ day by the pool. Well, Grunge wasn’t helping make it much better, but Helmut made it so much worse. Everyone is doing their best to hold their own against Helmut, but he’s a tough S.O.B. in his armor. Suddenly Lynch yells to Bobby to set up his guitar and amps. See, Lynch remembers from the first time he encountered Helmut that Helmut is susceptible to sonic vibrations. Bobby gets his gear all set up and starts striking a chord in his Soundgarden t-shirt (R.I.P. Chris Cornell.) This act stuns Helmut enough for Grunge to pop in and hit the release button on Helmut’s armor. Once again Lynch strings Helmut up in a net and takes a photo, this time with his young wards.

That’s where I leave you for now. Cole is on the hunt for Cray. Defile’s thugs are on the hunt for Cole, Cray, Jackson and Slayton. Savant, Majestic and Union are on the hunt for the lost Daemonite ship. And the WildC.A.T.s are on the hunt for… well… we don’t really know right now, but we have a double page spread of them kicking some ass, so we know they’re on the hunt for something!

Continuity Corner :

  • When the WildC.A.T.s and StormWatch are fighting each other, Zealot and Winter keep getting matched up against each other. When this was happening did anyone know they were supposed to be mother and son? We know that Winter is Zealot’s son because of “Voodoo / Zealot : Skin Trade” but that was published after “WildStorm Rising”, but there’s no place chronologically for it to take place after “WildStorm Rising.” (Pris is on the team, still training to be a Coda, she gets along with Zealot.) Also, according to an interview in “Wild Times : An Oral History of WildStorm Studios” (go get your copy today!) it’s revealed that Winter was also supposed to not just be the son of Zealot but also of Yon Kohl! Winter was intended to be a full-fledged Kheribum! This was to be revealed in the never released “WildC.A.T.s : Ground Zero.” In the end, going by the comics, we never find out who is Winter’s actual father, and as far as we know, it could’ve ended up being rewritten to have been just a random human. Either way, unknowingly fighting your own Mom, pretty messed up.
  • So, Hightower can shape-shift. Is this just a rarity for Daemonites? We have Mr. White, Hightower and Olympia with this talent. One of the things that I always assumed was that Daemonites cannot live on Earth without a host. Maybe the shape-shifty ones can. Or maybe I was wrong about Daemonites needing hosts to live, maybe it’s just been that we’ve seen Daemonites in very bad situations where they need a new host because they’re so hurt like in “WildC.A.T.s” Vol. 1 Special issue 1 and “Backlash” issue 6. Oh, also Pris has a bit of shape-shifting going on with her “were-form” ability.
  • Hey, why is Void huge and golden when she comes back to D.C. to stop the big battle? Well, according to the writer James Robinson in “Wild Times : An Oral History of WildStorm Studios” (have you seriously not gotten a copy yet?) it is because when the pages got back from Barry Windsor-Smith, Void was just drawn huge. It wasn’t something Robinson asked Barry to draw, Barry just did. Not sure who decided she should be golden, but hey, if she’s going to be so much bigger, why not literally go for the gold as well.
  • We get a lot of background on Hightower in “WildC.A.T.s” Vol. 1 issue 20. We find out that he was both Genghis Khan and John, King of England. This conflicts as their lifespans overlap each other by quite a bit. Khan is only four years older than John but ended up outliving him by a shade over a decade. Since Hightower can shape-shift, and reading the text literally, we only need Hightower to be acting as John, King of England long enough to get the Magna Carta created, and then have him only pose as Khan to lead Khan’s horde for a time. He needn’t have been either for their full lives. It’s possible he worked with Khan to lead the horde on two fronts, and usurped John late in life for his own ends. Yes, this blog has gotten me to do far more historical research than I ever thought was possible.
  • Had Hightower’s goal of getting the ship and getting back Daemon worked, man, he would’ve been in for a rude awakening finding the war over and Daemon lost. Whoops, spoilers…
  • We never get the back story on how Christine Trelane and Savant are friends, but they’re apparently old friends. We’ll see Savant encounter StormWatch again in “Savant Garde” issue 6.
  • Why put this 2 page “Grifter : Sneak Peak” story in after issue 20 of “WildC.A.T.s?” Well, first off Cole is still on his way to get some coffee and I’d assume he needs some cash as well to track down Cray, so why not just take a small easy job to do just that. Also, the name of this story is “Sneak Peak” and that implies it comes before “Grifter” Vol. 1 issue 1. Also, after “Wild.C.A.T.s” Vol. 1 issue 20, we see Cole in a bar drinking in “Union” Vol. 2 issue 4. Drinking booze, just after he was just looking coffee. Maybe he had something to soak up all that booze, say, that half a sandwich he ate during “Sneak Peak?”
  • The next time we’ll see Prayer is in “Grifter” Vol. 1 issue 7. There’s she’s on the West Coast and seems to have been there for a time. To be fair, there’s plenty of time for her to have crossed the continent and ended up in Los Angeles before Cole runs into her again.
  • Eventually we’ll see Lynch face off with Helmut for the first time in “Lynch” issue 1. Also Helmut will be back to terrorize the team in “Gen13” Vol. 2 issue issue 16.
  • And that’s the first four chapters of “WildStorm Rising!” I decided to group them by writer, with the first three being by James Robinson. The “Gen13” issue is the oddball that is written by it’s normal team. perhaps leading to it being the least connected to the over all story. Well, neither was “Team 7 : Operation : Hell” issue 1, but that book is even more disconnected. Oh, and that “Grifter : Sneak Peak” that was probably by Steven T. Seagle. But look, there isn’t a single cut away in “Gen13” to any of the other WSU characters like there is in “Union” and “WildC.A.T.s”. Every page of “Gen13” is serving that book and only that book. Even the Defile pages feature Trance!
  • For now I’m back to a weekly (Tuesday) schedule due to how much there is to cover each entry, hopefully I can get back to twice a week after the crossover!

NEXT : “WildStorm Rising” Chapters 5 – 7 (Which consists of “Grifter” Vol. 1 issue 1, “Deathblow” Vol. 1 issue 16 and “WetWorks” Vol. 1 issue 8) by Steven T. Seagle, Ryan Benjamin, Trevor Scott, Mel Rubi, Tom Raney, Whilce Portacio, Tom McWeeny, Rick Mayar and Scott Williams.

“Blood and Faith”

this entry covers the short story “Blood and Faith” starring Team 7 from the “WildStorm Halloween : Trilogy of Terror”

wildstormhalloweentrilogyofterrorTo be honest, I’d completely forgotten about this story. The “Gen13” short in this collection stuck with me, but “Team 7” one didn’t, and more than likely I never read the “WetWorks” one back in the day. Perhaps it was because the “Gen13” story was set in the modern continuity of the time and both the “Team 7” and “WetWorks” stories both had to have notations as to when they occurred. You expect that with “Team 7” but “WetWorks” get your stuff together!

This is an odd little story, featuring just a small number of Team 7 members, and set before they got their any kind of special abilities. I know this for sure because in the table of contents it tells me so. And by smaller team, I basically just mean who the readers really care about: Lynch, Dane, Cray, Cash, Fairchild and Chang. That’s right, we don’t have to suffer through Slayton being a dick or Callahan standing around. Filling the “Oh damn, I keep forgetting about this guy” roll that Callahan usually steps into for the artist, is Chang. The dude is usually seen from the back, and the only frontal drawing of him is covered up by a word balloon!

Ok, onto the story, it’s the early ’70s and there’s trouble on the Yucatan Peninsula. Seems like there’s a group of revolutionaries that want to take the land of their heritage (the Mayans) back from the Mexican government. Big Mexico doesn’t like that, and calls their pals in the US government for Team 7 to make an “unofficial” visit. Running with the revolutionaries is a man by the name of Terence Crandall, he seems like he’s a reporter that wants to witness and document what is going on with the revolutionaries. That isn’t true, what he’s really doing is looking for is the temple of Mayan bat god named Camazotz. While Crandall finds his temple in a cave, Team 7 is making short work of the revolutionaries.

Team 7 is indeed taking out all the revolutionaries, Dane sees the cave, and he never leaves a job half done, even if I/O said it was fine to leave a few of the rebels alive. Once inside the cave, half of Team 7, Dane, Lynch and Fairchild see Crandall reviving Camazotz and having his form take over the mummified body of a long dead Mayan king. This crazy creature really takes it to Team 7, for a bag of bones it is really scrapping hard.

Fairchild doesn’t do much except get almost strangled to death, Dane brings the firepower and Lynch tries to stab the bat god in the chest. Also Dane butts Crandall in the head with gun to knock his crazy ass out. As Fairchild gets free all three of them leg it out of the cave with Camazotz screaming about a curse he’s placing on them and their blood. Once they are to safety, Chang blows the hell out of that cave, and Lynch swears nothing can survive, they’re finally in the clear… not so fast, Johnny boy!

Somehow Crandall survives the explosion, and vows revenge on all of Team 7, but he’ll becoming for Dane first. He’ll do it, too, in the third part of comic, but not for several more years. And indeed does Camazotz’s curse bear fruit later on, too! The bat god just didn’t count on Fairchild and Lynch’s kids having powers to thwart him. We’ll read and talk about those stories, all in good time.

Continuity Corner:

  • Because this story is set pre-powers it would’ve been a perfect time to include Johnson, Diaz, Rhodes, MacNamara or even Breckmann, but nah, let’s stick to what people really wanna see, and that’s the Gen13 dads kicking some ass!
  • It does kind of feel odd to read this story so far ahead of the other two, but we’re going by a timeline dammit, and it’s already messed up enough with me forgetting about short stories like these as it is!
  • Also, it’s great how all these stories tied together. At first I wasn’t really sure why it wasn’t just two stories, a Team 7 and a Gen13 one, just because of how tightly those two stories are tied together. But “Trilogy of Terror” is a better title, just wish they would’ve had the third story be about a crazy haunted time in Cray’s life instead. But that’s me, I just dig Cray!

Next: “Team 7” by Chuck Dixon, Aron Wisenfeld, Trevor Scott, Scott Williams, JD, Alex Garner and John Tighe

“Deathblow” Vol. 1 issues 5 through 12

this entry cover “Deathblow” Vol. 1 issues 5 through 12.

DeathblowVol1_05-12Ugh, where do I start with this one? Yeah, this is one of the longer “runs” of issues together from a single series for this project that usually ping-pongs back and forth between the titles to keep some kind of consistent chronological continuity. The reason for this is that this stretch, once you get to the end of it, never happened. Ugh. I know. Exactly. Maybe “never” is a strong word. Parts of this probably happened… maybe, and most of what came before in this series (issues 0 – 4) mostly happened… I think. See, this is what happens when you wipe some stuff away, but not everything… OK, where to start… I guess we just dive right into issue 5.

So, we are treated to finding out about a young man named Christopher. Kid is amazing, in a Jesus heal-the-sick kind of way, after bringing a drowned orphan back to life. Cray sees this on the news in his doctor’s waiting room, unimpressed. He gets an MRI and is told “Uh… your cancer is worse, sir”. What do you do with this kind of info? Why go out and find yourself a stripper that looks a lot like your ex-wife Gaby. That’s some good thinking!

While this is going on, there’s a serial killer on the loose, he’s named Herod by the media and cops and he’s taking out children. All signs point to him being military, secret military, like an I/O type guy. While everyone seems to think it is Cray for a variety of reasons, we know he’s innocent and that Trickle is the real Herod. Bad news for Cray that Trickle is Herod, because that also means that Trickle is working for the Black Angel.

There’s a lot of nonsense that goes on, backstabbing, double crossing, all that, and if I wanted this entry to be as long as the comics I’d get into it, who’s got time for all that. I don’t, you don’t, let’s cut to the chase. Sister Mary has the magical Christopher and they trust Cray. They get information that they need from Cray’s friends Henri and Ryana and are on the run. Trickle is after them and wants to capture Christopher for the Black Angel, and he manages to kill Gaby. Ok, on with the story!

The Black Angel gets a hold of the sigil headbands that will assist  the Black Angel in getting the Four Horsemen of the Apocalypse going. The Black Angel then tasks his minions with getting the corpses of the I/O men who died in “Deathblow” issue 0 to turn them into the Horsemen. Bad ass idea Mr. Angel! But before the Horsemen start raising hell, Trickle is still trying to take down Cray and get Christopher, all he has to do is wait for them to exit the abbey that they’re holed up in.

While in Montcairn Abbey, Cray is told he needs to confess his sins, as well as what is holding him back in life, and they’ll give to the Holy Grail. This is what Cray’s really been after this whole time, the Holy Grail, a sip will cure him of his cancer. He hits the confessional booth, sips from the cup and he’s getting ready to leave when he’s suddenly ambushed by Trickle, the Black Angel and a ton of demons. Lucky for him Lynch is near with a Black Razor squad. Why is Lynch around? After those bodies were taken from I/O cryogenic storage he and Craven started to think that Cray was involved in something, so they tracked him down. Lynch and his boys join in the fight, but it matters not, the Black Angel gets away with Christopher and Cray knows it is up to him to save the lad. The monks give Cray the Sword of Heaven and let him drink from the true Holy Grail, those wacky monks and their fake outs, before they take off to save the day.

While Sister Mary, Cray and a bunch of monks get ready to storm New York and get back Christopher before the Black Angel can summon Lucifer, we see Lynch put in a call to Jack Rhodes telling him Cray’s going to need some help, call some of our old Team 7 buds! This works, and just as Cray is seeing the destruction of the Horsemen on television, Cash, Slayton and Backlash show up to help. Holy shit, it’s Team 7 versus the Four Horsemen of the damn Apocalypse! It is pretty awesome. I mean, I dunno, this is as crazy and rad as it sounds. I can’t do it words, just go pick up that fancy trade and see this in its glory!

The Black Angel is atop one of the World Trade Center towers, which is a real sign of when this comic was produced. He’s up there to use Christopher’s life energy to open a portal to Hell. On Cray’s journey up, he encounters “Death” and figures out how to beat him. It’s as easy as breaking the sigil head bands. He puts the word out to the other Team 7 members, but they don’t all hear him clearly over their communication system. They all eventually figure it out though. Cray gets to the top of the WTC with Sister Mary and some others and they are having a hard time. Cash shows up to help, dies. Slayton shows up, half skeletonized, dies. Dane shows up and reminds Cray to use the Sword of Heaven, dies. Cray uses it, stabs the Black Angel through the heart and it’s over.

It being over is Christopher trying to undo ever bad thing that has happened before he leaves. He know he can’t make everything right, and one of those things is bringing Gaby back to life for Cray. We found out earlier that during Cray and Gaby’s honeymoon in London Cray got roped into an I/O operation by Trickle. Things went all pearshaped, and in the middle of it all, a young child wondered into the fray and Gaby protected the little bugger. At that moment is when Gaby actually died and she was used a vessel on Earth for the archangel Gabriel. So yeah, Christopher can’t undo her death in the last few days because her actual death happened 2 years ago. Talk about a bummer. Christopher then ascends to heaven and the archangel has some words of encouragement for Cray, which in turn leads to Cray quitting I/O for good.

Ok, so yeah, this is a long story, and it is worth reading. I couldn’t really do these eight issues justice because there’s a lot going on. I’ve criticized some early WildStorm comics as having too much going on that it becomes a mess, but this isn’t the case. There’s just a lot of stuff going on, it all tracks well, and isn’t complicated for the sake of being complicated. It’s the story of Micheal Cray finding his redemption in this world as well as a way to go forward in it.

Continuity Corner

  • Because this all didn’t happen, and we know that Dane was on his way to New York from “Backlash” issue 5, now that this didn’t go down I’m assuming his plans were to go and have some brews with Cray at the Drop Zone, or just be there for his pal who’s dealing with cancer. Wait… did the cancer get wiped away in story too? See, this is messy!
  • Also, due to this not happening in any way, I guess Lynch didn’t have much going on before throwing in with the Gen13 kids, as he seemed pretty hot to get back to Nevada after helping Cray and the Sister at the abbey.
  • I’m just going to assume for my own sake that the reason Slayton and Cole aren’t acing pissy towards each other right now is because it’s the end of the world, and who cares about past grievances when you have to face the Four Horsemen of the Apocalypse. Not one cocky comment towards each other the whole time.
  • Hey, this mini Team 7 reunion never having happened fits in better with the reactions of Dane and Cash re: the first and second meetings of their new teams. (The WildC.A.T.s crashing the WetWorks team’s pad for a hot second in “WetWorks” Vol. 1 issues 4 & 5 and the follow up conversation in “WetWorks” Vol. 1 issue 8 during the WildStorm Rising cross over.)
  • There seems to be some confusion on Cray’s GenFactor. In these early issues of “Deathblow” it seems as if it is being described as his GenFactor is just now kicking in, in response to his cancer, and hadn’t been present earlier, according to Lynch and Craven. But we’ve seen in “Team 7 : Objective : Hell” issue 3 that he was “killed” but then came back. Maybe the GenFactor only kicks in once he’s so close to death and he reads and GenFactor-less until that happens.
  • The owner of the strip club “the Drop Zone” was also the owner of “the Hot Spot” which is where Voodoo used to dance. His old place got blown the hell up, his new place is the scene of an attempted murder, guy can’t catch a break.
  • We actually see two different men act as Herod in these issues. First a lumberjack type, then later Trickle. Both are tasked to either kill or capture Christopher, and it is a job given to them by the Black Angel. Oddly, this isn’t the only “Herod” that is tasked with killing a supposed Christ child in the WSU. We also see a Herod, who was appointed by Maragret Thatcher get his comeuppance in “Planetary” issue 7. Being a Herod, it’s a job in the WildStorm Universe.

Next“Gen13” Vol. 1 issues 1 – 5 by J. Scott Campbell, Brandon Choi, Jim Lee, Jeff Mariotte, Alex Garner and Sandra Hope

“The Kindred” Vol. 1 issues 1 through 4

KindredVol1this entry covers the miniseries “the Kindred”

Yay, welcome back! So… yeah, it’s been a bit, but here we are, back again… and if you didn’t think a blog covering early ‘90s Image books might sometimes be a few months late… well… dammit, I’ve used this joke before, haven’t I? OK, on with the show!

It’s not often I get to say this, but this series is a mess, a beautiful fantastic mess! Those three last words can be used quite a bit individually to describe different WildStorm books, but all three at once, that’s what makes “the Kindred” a special book. Part of the mess nature of the book just comes down to how most comics were written at the time. Straight ahead narratives didn’t become en vogue for comics until around the time Warren Ellis took over on “StormWatch.” Getting too clever by half, trying to ape the styles of better writers or just plain understanding your story enough to toss in extra stuff to keep it interesting for yourself as the writer all seem likely stories for early WildStorm books. Though “the Kindred” may suffer from the age old problem of too many cooks in the kitchen, I mean it credits Jim Lee, Brandon Choi, Brett Booth and Sean Ruffner with the story. It doesn’t give a breakdown on who was in charge of the final script, but I’m guessing that it was up to Brett and Sean. Regardless, it is still a fun book, and when it came out I felt like it was a big deal, seeing two different guys from team books team up together! Also we get some I/O action, sweet!

Let’s get to the story here. Backlash is still on the lookout for any and all information on Daemonites. He goes to his old pal Cyberjack. Cyberjack AKA Jack Rhodes was a Team 7 member, who was off the team before they got their powers. Not that you’d’ve guessed that by looking at him, considering he’s half cyborg. And even more unlucky for him, all those robotical parts don’t even help keep him out of a wheelchair. I can’t remember if we ever get a straight story on where these cybernetics came from. Was it back when he was in I/O after being rendered paraplegic? A couple “long vacations” in Genosha? Is he more of a DIY kinda guy? Either way, he’s got no info for Backlash and before Backlash can leave, a bunch of I/O goons bust in and kidnap Backlash. Kinda odd, if they needed him why didn’t they say so when he was calling Lynch in the “Prologue” to this book? Don’t worry, it’s not a continuity error, we’ll get to it. I/O talks Backlash into coming with them, and he agrees, as long as they leave Cyberjack alone. Of course, since it’s I/O goons, once Backlash is far enough away, the last I/O man present is ordered to kill Cyberjack. Before that can happen, Grifter shows up to save the day. How’d Grifter get here? Remember that page he got back in “WildC.A.T.s” Vol. 1 issue 8? Yep, Cyberjack sent him that page. But how did Cyberjack know he’d be in trouble enough to need saving? Well… read on, we’ll get to it!

Back at I/O proper, Backlash meets up with Frank Colby. Colby, Lynch’s right hand man… well, right hand man after Alicia Turner. Colby is a character I’d never paid much attention to until I started reading all of these books from WildStorm back to back. He shows up so often! And even though he’s usually kind of a dick because he tows the I/O company line, when he decides to go rogue a few years later in “DV8” he gets to be pretty awesome. Anyway, he tells Backlash that Lynch and Turner have been kidnapped by a group calling themselves the Kindred. Backlash isn’t interested, but Colby changes his mind by showing him the carcass of B’Lial, the Daemonite that possessed Dan Quayle! Apparently Youngblood handed it over to I/O after the events of “WildC.A.T.s” Vol. 1 issue 4. Colby agrees to tell Backlash what he knows about the alien creature, in exchange for him leading an I/O Black Razor team to save Lynch and Turner from their kidnappers. Colby’s done his research and already knows where they are hiding out, Caballito Island, and where they are most likely keeping Lynch and Turner.

Before Backlash is off to Caballito Island, Grifter catches up with what’s going on. See, before Grifter left Team 7 and I/O for good, he installed a virus on the Team 7 files that I/O has so that whenever they’re accessed I/O’s system would crash. Cyberjack can tell that the Team 7 files have been accessed once more, but something was odd, it was accessed by Lynch, but Lynch had just recently been kidnapped. How Cyberjack knows most of this boggles my mind, but he’s just trying to tie the “Call to Action” moments together. Maybe his true power is explaining the narrative. Either way, this is why he paged Grifter, someone was accessing the files, it’s just a bonus that Grifter got there in enough time to save his life. Cyberjack gives Grifter a lift to I/O where Grifter breaks in, crawls through the massive ducts and overhears Colby and Backlash talking about the Daemonite and becomes keen to help save Alicia and to a lesser extent Lynch. To tag along, he secretly hitches a ride on the Black Razon’s plane to Caballito Island.

OK, so what exactly is going on on Caballito Island? Well, back in the day, I/O scientists were trying to perfect the Genesis Serum by experimenting on animal fetuses in a research facility on the island. All part of another attempt of Miles Craven to create his own superhumans. Well the scientists leave, after getting the results they needed, and leave their experimental creatures there. Time goes by, and these creatures are all grown up, and somehow a man who goes by the name Bloodmoon finds these creatures and becomes their leader. The creatures are the titular Kindred, and they, as well as Bloodmoon, mean to try Lynch for inhumane crimes against nature for his part in I/O and in the creation of the Kindred.

But who is Bloodmoon? He’s another Team 7 member that left the team pre-Gen-Factor-ing, there so damn many of these guys! This one is named Robert Diaz and Backlash left him for as good as dead on a mission in South America, way back when. This pissed off Grifter, who wanted to go back for Diaz, and it very may well have been the start of the rift between the two. Though shot, Diaz managed to hang onto life enough to get tossed into a prison camp. After a few years he escaped the camp, stole a boat, and landed on Caballito. The Kindred allowed him to live among them, but they didn’t trust him. He eventually finds the I/O base, finds the writings of the I/O scientists and starts taking the Genesis Serum. He gets stronger, smarter and adopts the name Bloodmoon. He lets the Kindred in on how they were created and then becomes their leader. He is also hopelessly addicted to the Genesis Serum and needs to find a way to make more, as he’s recently run out. So yeah, he acts as if his a big animal-man right’s activist, but he’s just a crazy junkie who is all out of his super-science happy-foo drug.

Well Backlash, Grifter and Colby don’t spend too much time on the island before they are found out and brought before Bloodmoon. What they are witness to is Lynch already on trial, and the trail is him fighting one of the Kindred in an arena, Roman style. Lynch fires up his crazy Gen-Factor powers, and correct me if I’m wrong, but this may be the first time he’s using them since the Team 7 book. I assume he doesn’t use them that much because of how crazy it affects him, and it takes Turner to calm him back down after he kicks the hell out of his opponent. Wait… Turner has psy-powers too? Yeah, it’s cool, but it’s kinda dumb how she got them. See… uh… Grifter gave his to her when they were still dating. Uh… yeah…

Now, while Lynch has passed the trial, he’s not free. Instead of being killed, his punishment is to live out the rest of his life on Cabillito with the Kindred and Bloodmoon. Bloodmoon summons Backlash and Grifter to their own trial against a God-damn muscle bound teddy bear. Backlash gets beat up and dumped in a lake. Grifter gets beat up and put in a research tank to heal, as well as get information from his body about his Gen-Factor to help Bloodmoon make new drug. Not sure how that’d work seeing as how most of Grifter’s Gen-Factor is in Turner… but you know, that story hadn’t been written yet, so you know… whatevs. After Grifter is put in a normal prison room, he breaks into the walls and goes to see Turner. Some dude just like climbing through vents. They have a moment, and she says how much she still loves him. The ladies in Grifter’s life toss themselves at him, and he always remarks back that they’re too good for him, so he can’t stay with them. Cole, work on you self esteem, buddy! You’re a pretty alright guy! Also, Colby and Lynch are together and manage to break out of their prison cell as well.

Colby and Lynch go to rescue Turner, find Grifter with her, and it turns out that Backlash wasn’t dead after all, and they all meet up and try to escape. But there’s nowhere to really run! It’s a fucking island! The Black Razor ship was attacked when I/O was first arriving. But, in a moment of deus ex machina, the one I/O member that never went to the research facility, managed to survive the plane crash, avoid other members of the Kindred, rebuild the radio from the downed ship, and contact I/O. Implausible, but not impossible, I guess. It’s a real Billy Madison moment with Grifter saying “I sure am glad I didn’t shoot that guy!” kinda thing. Anyway, he arrives on a helicopter, over a bridge as Bloodmoon and the Kindred are chasing our heroes across it. He lowers a ladder, Lynch, Turner andColby climb up it right away. Then, suddenly the bridge starts to break with Backlash, Grifter and Bloodmoon still on it. Ridiculous names equals ridiculous consequences. Grifter grabs ahold of Bloodmoon’s arm and tells him that he won’t be left behind this time. They start to fall and Backlash catches them with his whippy-hand things. Backlash is too weak from all the fighting to hold both of them up, and since Grifter refuses to let Bloodmoon go, he sends an electric shock up his whip which gives Grifter a spasm causing him to drop Bloodmoon.

Back on the helicopter, on the way home, Grifter decks Backlash for letting Diaz die… again. Lynch calls Craven and tells him what’s been going on. Craven basically says “Glad you’re OK. Oh, the kidnappers were crazy Dr. Moreau creatures and ex-Team 7? Also the entire team of Black Razors are dead? No worries, it’s all good, we’ll take care of it, lates bitches!” and shoots a gigantic lazer beam from space at the entire island. This frustrates Lynch beyond belief. It’s like he knows that I/O is wrong right now, and that Craven is usually a right bastard, but I/O was always doing questionable, yet good things! Now, he’s not so sure. If only there was a rag-tag band of teenagers to show him the way to a more fulfilling life…

The helicopter drops off Grifter and Backlash before they get back to I/O headquarters, because Lynch seriously doesn’t want to have to deal with the paperwork of explaining Grifter’s part in the mission. He gives Backlash a disk with the info on the Daemonites and the Cabal as well. Did Lynch just have this in his pocket the whole time? Whatta crazy wacky guy that Lynch is! Always carrying computer discs with sensitive information in his pockets. Never know when a buddy might need information about the aliens that put his girlfriend in a coma! The helicopter takes off and Grifter and Backlash share some choice words before they each go their separate ways. Grifter plans on taking Backlash down if they ever run into each other again. I mean, we know that won’t happen, but it doesn’t seem like Grifter is big-talking, he’s real-talking. It’s just that future events will put doing the right thing, and not beating the hell out of Backlash, on a higher priority.

Continuity Corner!

  • I/O lazered the living damn out of Caballito Island, but the island and I/O base will become home to the DV8 team later. Also, the Kindred survive, Craven might want to get that space lazer checked.
  • Lynch is becoming more and more disillusioned with Craven and how I/O is being run. Can’t blame him for running off with Gen13 after all this. This is such good set up, I’m not even kidding, I think it works so perfectly! John Lynch is practically the center of the WildStorm Universe and it has been fascinating watching him grow as a character.
  • The Genesis Serum is the product of Project Genesis, the program that lead to Team 7 getting their powers after the serum was perfected, as well as being the government project that was reopened later to find the super powered children in Gen13 and DV8.
  • We also find out that Project Genesis was started after the failure of Team One. Craven really wanted his super powered beings to be on his terms after that mess it seems.
  • It’s not long before we see Grifter and Backlash again, on the same side, and not acting like jerks to each other. It happens in the pages of “Deathblow” and it’s a mini Team 7 reunion too! So sweet! But they laid on their mutual distaste for each other so much in both “Team 7” and “the Kindred” that it feels kinda odd that they’re not snipping at each other the whole time.

Next : “Backlash” issues 1 – 5 by Sean Ruffner, Jeff Mariotte and Brett Booth.

“StormWatch” Vol. 1 issue 8 and “the Kindred : Prologue”

this entry covers issue 8 of “StormWatch” Vol.1 and the 2 part prologue for “the Kindred,” originally printed in two issues of “Previews” and later reprinted in “WildStorm Rarities.”
StormWatchVol1-008
OK, here we go, diving deeper into the interconnectivity of the WildStorm Universe. Also, bonus Ripclaw! Shorty after Ripclaw got back from Gamorra he got a call from the Apache Nation that one of their own had gone missing. Ripclaw takes on the mission to hunt down this child, a girl by the name of Sarah Rainmaker, a character we haven’t seen since she was a baby in “Team 7 : Dead Reckoning.” As Sarah is telling Ripclaw why she left (government goons) they are set upon by the Keepers (more government goons.)

Meanwhile back on SkyWatch we see Jackson and Slayton talking about the mission in Gamorra and how WeatherMan One pulled Jackson’s fat out of the fryer. They both know that repercussions are on their way for that. Also Slayton let’s Jackson know that he’s quitting StormWatch. He needs to learn more about the Daemonites and the UN will only hold him back.

Then comes the call, StormWatch is called by the Apache Nation to come help with all the craziness going on there. WeatherMan One sends in the team, minus Hellstrike due to being messed up, and with Malcolm instead. Jackson is told to suck it up, this could help them out due to Sarah and Malcolm being similar in age.

The mission mostly works! The StormWatch team fends off I/O’s Keepers with the help of Ripclaw and Sarah is staying on the reservation with her family. Here’s the catch, those repercussions that were due from WeatherMan One’s actions on Gamorra strike. One of the conditions turns out to be that Sarah be turned over to I/O’s Project Genesis. So in tears Sarah enters a limo with Ivana Baiul.

OK, some questions are raised. At this time StormWatch the team and “StormWatch” the book are made up of seedlings, meaning they got their powers from that magic comet. (Except Backlash, but he’s supposed to be a mole for Craven, so he most likely lied to the UN about where his powers came from.) So if StormWatch is headed to the Apache Nation under the idea that there is a seedling, and it turns out the seedling is not a seedling but a human with the Gen-Factor what do they do? Take her in anyway? Tell her to wait for enough other Gen-Factored types to show up and start a team book with them? While seedlings still play a part as “StormWatch” continues, it stops being the common factor for why and how the team members received their respective powers.

Now, on to the prologue for “the Kindred!” You may ask yourself, why isn’t this right before “the Kindred?” Why is there two issues of “WildC.A.T.s” between the prologue and series proper? Well, we need to get Grifter into place, and we need it to make a little sense with what’s going on in both “WildC.A.T.s” and “the Kindred.”

After the events of “StormWatch” Vol. 1 issue 8, Backlash is looking to find out all about aliens. First he calls I/O and gets a bunch of static from Lynch. Craven must’ve never told Lynch about Backlash being a plant in the StormWatch organization. Classic Craven. After that, for some odd reason, Backlash tracks down Grifter for help. Not sure why, they kinda sorta hate each other! In fact Backlash ruined Grifter getting ready for a night out on the town, that jerk! So they fight and it’s dumb and they part ways. Backlash off to Cyberjack’s and Grifter to meet Zealot at a bar for some pool.

Next : “WildC.A.T.s” Vol. 1 issues 8 & 9 by Jim Lee, Brandon Choi with Jeff Mariotte and Travis Charest

“WetWorks” Vol. 1 issues 1 – 3

this entry covers “Wetworks” Vol. 1 issues 1 – 3 and the “Wetworks” back-up story from “WildC.A.T.s : Covert Action Teams” Vol. 1 issue 2.

WetworksVol1_01-03I’m not going to lie; I was never a “WetWorks” reader growing up. I picked up the first issue when it came out due to curiosity, but it didn’t catch me like the rest of the WildStorm books did. Luckily for me when going to read this, the back issues were pretty damn cheap to find, I guess I’m not the only person that wasn’t too into this series. Oddly, I really dug “WetWorks” Vol. 2 when that came out a decade later, so reading the backstories and origins for some of these characters was kind of fun… kind of. I guess I always regarded the WetWorks team as characters that had a few cross-overs with the normal WildStorm Universe but I didn’t really need to follow them all that closely, more like the “Cyberforce” characters, less like the Savage Dragon.

I’m not even joking when I say that “WetWorks,” while having deep historical ties to the WSU, rarely has anything to do with the rest of the WildStorm books during its Volume 1 run. Aside from Dane we really don’t see much of the other characters outside of their own book. Even during the two big cross-overs “WildStorm Rising” and “Fire from Heaven” the other members of the team aren’t seen much even in crowd shots. Dane, the leader of WetWorks we all know as Jackson Dane from Team 7, so whenever those geezers get back together we know that Dane will have a thing or two to do with that adventure. The WetWorks team is also the modern incarnation of Team 7 at I/O. So yeah, a second Team 7, led by one of the former members. The one that went crazy. This was a good idea.

We don’t know how long this “new” Team 7 has been working for I/O, or for how long Dane has been able to lead a team, or even how long he’s been shaving off that exquisite beard. What we do know is that Miles Craven is sending them all on a mission, a mission to Transylvania. Another mission from Craven, that Craven knows is doomed from the start, much like the first Team 7 mission that we saw over in “Team 7.” The only thing is that this time Craven doesn’t expect the team to survive, in fact he wants to be rid of them, and the targets he sent them after, so he can have those sweet sweet golden symbiotes, that he knows are contained there, for himself. How does he know about the symbiotes? He’s Miles Goddamn Craven; dude knows everything shady going on in the WSU, always, count on it.

Luckily for Dane and the rest of his crew, this mission has another backer and a few mysterious allies. The backer is Mr. Waering of the Waering Institute of Higher Werewolf Learning. Or something like that. He’s a werewolf, but it’s supposed to be a secret for now, even though from his very first line it is obvious that he’s a werewolf. Either way, he’s the one that’s apparently been pulling the strings on Dane’s professional life for a while. He got Dane onto Team 7 (the first or second version, we aren’t told) and made sure that Team 7 would be taking care of this Transylvanian mission. Waering wants Team 7 to find the symbiotes and take control of them, kill all the vampires (duh, the Transylvanians Team 7 were sent out to kill are vampires) and then come work for him. He even installs one of his own people, Mother-One the cyborg, as a pilot of one of the I/O ships.

Team 7 has no idea what is going on, or why some of these vampires are hard to kill, because they don’t know they are vampires yet. After everything that Dane has seen and done he doesn’t think there are vampires? Eh, small quibble, because he and the rest of the team seem to accept that they’re killing vampires pretty damn quickly. But there’s more vampires coming, and Team 7 is running low on fire power. What is there to do? Hey, look at these pretty tubes full of gold liquid! Now, it isn’t Team 7’s initial idea to get those tubes open and dump them on themselves. Nope! Persephone, a vampire from a rival vampire faction, shoots open the glass on one and it gets all over Team 7 member Claymore. The team figures out pretty quickly that this new golden skin is protecting Claymore and they bust open the rest of the tubes to “suit up” and take down the rest of these vamps. See, Persephone is the right hand lady to the Blood Queen, ruler of the vampires, and this Transylvanian faction means to take her power from her to rule the vampire nation. Persephone is sent to make sure the Transylvanian dorks are taken out by Dane’s group, and if the symbiotes are the way to go, so be it. The Blood Queen has been messing with Dane’s mind for years. The book says it has only been 6 years, but from what we later see in “Gen 12” we know that it has been a bit longer than that (unless this book takes place several years earlier than it seems.) So the Blood Queen kind of gets what she wants, her thrall/secret weapon is now in possession of a powerful weapon, which is now on a personal mission to take down other vampires that might challenge her rule.

As all this craziness is going on inside where the symbiotes were stored, outside I/O copters wait for Team 7 to be done with the mission. But like I said earlier, Craven means for this to be Team 7’s final mission, so when Team 7 is exiting the building, Craven tells his men to take out Team 7. This is when Mr. Waering let’s Mother-One know to put his secret plan into action and she shoots down the other I/O helicopters and takes out the I/O agents in hers. She suits up with her own golden symbiote and gets the team out of there to go and meet Mr. Waering and find out his plan for them. Dane really doesn’t trust him all that much, but he’s no worse than his previous employer, so what the hell, we need cash to fight vampires, so no more I/O and Team 7, bring on WetWorks!

The next mission is overly complicated for what is a pretty simple story. Some vampires want to release a virus at a concert that will start to take down humanity. They also hate the Blood Queen. We find that the Blood Queen long ago brokered a truce not only between vampires and humans, but also between the other Night Tribes, including werewolves, trolls and creatures of that nature. Maybe. Sometimes the phrase “the Night Tribes” is used for all those kinds of creatures, sometimes just for vampires and sometimes just for a certain group of vampires. It’s all jumbled up and kind of a mess. Anyway, the reason the “evil” Vampires pick the concert of Johnny Savoy to target is because he is the Blood Queen’s brother, so you know, kill two bats with one stone.

The WetWorks team takes down the bad vamps and become buddies with (and a little star-struck by) Johnny Savoy. The team member Pilgrim is saved by a mystery man going by the name of the Wilder, and we see Mother One kick some ass. Unfortunately the Wetworks team loses two of members; Crossbones and Flattop. The thing about the Wetworks team is that outside of Dane and Mother-One we don’t get to know any of the other characters well enough to care for them. We’ve just lost two of them and you don’t care because there are still so many more. It doesn’t help that they are not too differentiated in look from each other, in or out of gold covering. The team consists of Dane (the leader), Mother-One (the cyborg), Dozer (soon to be the “big guy”), Grail (the ass kicking loner), Jester (the wisecracker), Crossbones (the other guy) and Pilgrim (the girl). I don’t know if it is too many characters, or because this title actually devotes too many pages letting us get to know Mr. Waering and the Blood Queen, that none of the characters come across as deeper than a bowl of soup. Even after reading all the “WetWorks” books I only ended up with an attachment to Dane and Mother-One. Later in the future when a few more team members die I actually thought “good, not enough room in this book for them anyway!”

Back to the story. Craven is super pissed that not only did Team 7 survive and that Mr. Waering double crossed him, but that those awesome super powered suits got away! Also, after everything went down Lynch warned Craven that Dane will be gunning for him now. Craven means to have his revenge and gets presidential approval to reinstate one of his best operatives to hunt down the former Team 7. This man’s name is Raymond LeGauche and he’s a right bastard. Even the other members of the National Security Council think it’s a bad idea, but when the Commander-in-Chief says it’s cool, you let that maniac out of prison to do the dirty work! Also in the “we didn’t really think this out” department, a television reporter and camera man find out that vampires can’t be caught on tape, ruining what they assume will be their big break. Even few secret agent types still confiscate the video in question from them, which is basically just a video of a concert hall ceiling. The very next page has the Blood Queen spying via video camera on the vampire faction that means to dethrone her. So we’ve learned that vampires won’t show up on video playback, but can be clearly seen on live video. That reporter and camera man should’ve gone live with their story!

We end this entry with what was a four page preview of “WetWorks” from the back of an early issue of “WildC.A.T.s.” It takes place as the team is starting to work together and understand their suits, so I’d put it just after these first three issues of volume one. Its main focus is on Dane being the leader as the team takes on a small enclave of vampires. For what it is, it’s a nice little story, the main thing is how much better the coloring team got at WildStorm. Seriously, in the series proper they really look like they’ve been coated in gold, where in this story they look more like they’ve been coated in urine.

Next : “Union” Vol. 1 issues 0 – 4 by Mike Heisler and Mark Texeira (with Ryan Benjamin)