Category Archives: Wetworks

“Wetworks” Vol. 1 issues 12 – 15

This entry covers “Wetworks” volume 1 issues 12 – 15 by Francis Takenaga, Whilce Portacio, Jonathan Peterson, John Ruzum, Tom Raney, Terry Shoemaker, Ryan Odagawa, Roy Martinez, Rick Bryant, Sal Regla, JD, Brad Vancata, John Nyberg, Gerry Alanguilan, Danny Bulanadi, Randy Elliott and Jeff Whiting. The best reading order would be issues 12 and 13 in full, followed by the main story in issue 14, then skipping to issue 15 and reading both the main and backup story “Fly on the Wall” before getting back to issue 14’s backup story “Fieldtest” AKA “Fire from Heaven Prelude.”

Wetworks_v1_012The team wants to save Claymore, but no one has any ideas on how to do that. Whatever Drakken tossed at him during their last big battle, really seemed to do a number on the poor guy. The team is running out of steam, not knowing what to do. Hell, even Mother-One is only sleeping a single hour a day and is trying to use all her computery bits to figure out the mystery of Claymore’s disease. Then, suddenly the whole team has a dream. A crazy dream. A dream about a pyramid. A pyramid with werewolf statues standing outside of it on each corner. Because they all had this dream, they figure it must mean something. For now, that’s on hold as they head out on their next mission.

What’s the mission? Seems like the dwarves and the little hippo dude Night Tribes are out in the Marshall, Minnesota aiming to cause some trouble. This gets shut down pretty quickly, and we even get to see Dozer in a lot of action. Of course, he damages his new robotic outfit so much as he and the team take out the threat, that he has to have Waering’s people get him back to base separately from the rest of the team. Which means Dozer misses out on the next big batch of fun. That fun is trying to find out where the dream pyramid is!

So yeah, the team flies from Minnesota all the way to Egypt! As Grail says to the team “Egypt is a large place” how the hell are they going to find a single pyramid amongst all that sand? Lucky for everyone, Mother-One has a feeling, a feeling that will tell her where the pyramid is! And low do they find it! Not as easily as you’d think, apparently it was hidden by a cloaking device from the naked eye, but that won’t stop our Wetworks team, boy howdy!

Pyramid Time

Wetworks_v1_013The team get in the pyramid and find a sarcophagus with a mummy Egyptian prince in it. How do we know all this? Well, we find it out later when it’s dying golden symbiote starts to communicate with Dane’s. Pretty intense story, the prince was a werewolf. Not sure where he got a symbiote, but he did, so good for him! Turns out he died of the same thing that is affecting Claymore back home! We find most of this out while the team is battling some rock monsters in the pyramid. It takes some paying attention, but the team figures out how to defeat them. They then head home, now with the knowledge they need to defeat Claymore’s infection.

It is a tough job, but the team ends up creating what is needed to cure Claymore. When I say tough job, I mean that there is there is considerable damage to Waering’s facility, the team, and Dane in particular. There’s also some business with his arm splitting open, and the infection being alive and then quarantined, but I really didn’t follow it exactly. I mean, hell, it is drawn way awesome, but I don’t get EXACTLY what went on.

Wetworks_v1_014The Blood Queen is out whooping it up in NYC, killing folks left and right. She keeps carving a serpent in the chests of her victims. Long-suffering Persephone has already had an ass full of the Blood Queen’s nonsense but has to take it in stride, as it is her royal duty to stick with the notorious T.B.Q. Queeny is just reveling in the murder and mayhem she’s causing only pausing for a bit to talk about her love for Dane. I’m pretty sure this is the first indication that the Blood Queen personally knows anyone on the Wetworks team other than their benefactor Mr. Waering.

Time for a training session with Dane! And Dane tells them they all suck. He’s schooling the whole team left and right. He’s worried that they’ve started to rely too much on the power they’ve gotten from the symbiotes and are getting lazy. He orders more and more training sessions to get the team back up to snuff. We get a touching (get it) moment between Mother-One and Grail, we see Jester once again unwittingly use his power, and we Dane confused, hearing a voice in his head. The voice is the Blood Queens, and we all know, that lady ain’t right in the head! Look out, Dane!

Worried Dane

Wetworks_v1_015Well, Dane isn’t feeling well, so he goes on a break. Of course, this isn’t going to be a joyous vacation for him to think and collect himself. Nope, poor Dane stops at a diner and is accosted by a creature trying to steal his golden symbiote! The creature was once a man named Paul, whose soul was bound to his body even after he was killed. He must have some kind of low-level psi-powers as he can command flys to cover his body and keep he decaying body mobile. He made a mistake that afternoon going after Dane, and may’ve paid the price. At the end of their battle all that is left if Paul’s skull, still containing Paul’s eternal soul.

Time for a training session without Dane! And Waering tells them they all suck. He has a point, without Dane around the team is coming across as next to useless. OK, it isn’t that bad, but it really seems that Mother-One is the only team member to get how serious the team needs to get if they are to function without Dane leading them. Without Dane you say? Yup! Mother-One is worried about his health and wants to be prepared if worse comes to worse and Dane isn’t around. Well, where’s Dane this now? Turns out he’s made it to Battery Park in NYC at the Korean War memorial, where he runs into his old friend Michael Cray.

Dane Remeets Cray

Continuity Corner:

  • One of the reasons for the unorthodox reading order is this: issues 12, 13 and the main story from 14 all concern the teams desire to cure Claymore. The backup story in 14 ends with Dane meeting up with Michael Cray, whom he pretty much stays with up through the events of “Fire from Heaven.” In my head, it makes no sense for him leave Cray to go back across the country to do a training exercise with the team in the “Fieldtest” story and then leave them to meet right back up with Cray again. If we read the book in the order I’ve laid out we get the entire arc of the team saving Claymore, then Dane leads a training session, followed by seeing Dane on the road in “Fly on the Wall.” After that, we see the team do a training session without Dane while he meets up with Cray for “Deathblow” volume one, issue 22 and next big “WildStorm” cross-over. It has a better narrative flow, but I’ll admit, it’s a bit of a tortured order to have things in.
  • Also, at the end of the training session in issue 15 we see Dane drop his gold. After the events of “Deathblow” volume one issue 22 he can’t really do that due to the lack of Gen-Factor in his system. The symbiote is the only thing holding him together at that point, sooooooo… my crazy order stands! Suck it, doubters!
  • Alright, I’ll admit it, maybe “Fly on the Wall” doesn’t go here. I just thought that it would be pointless to pull it out, as we know that Dane is on the move, so why not. But frankly, I just can’t think of anywhere that is a desert between where Waering’s place is and New York City. Then again, it seems like he’s kind of wandering in this story, so maybe it wasn’t exactly a straight line from point A to point B in this case.
  • It’s a bit of a retcon, but we’ll find that the Blood Queen has been messing with Dane for years in the pages of “Gen12.” Issue 15 of “Wetworks” volume one was our first hint of something going on between the two of them.
  • You’d think the Blood Queen killing folks in NYC would gain the attention of some of the other New York City-based WildStorm characters. I guess StormWatch is busy rebuilding and the New WildCats are trying to get themselves established keeping them away from the action. I guess the real question is, where the hell is Union?

NEXT: “Deathblow” volume one issue 22 by Brandon Choi, Tom Joyner and Trevor Scott

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“The Lone One: A Tale Every Vampire Knows”

This entry covers the “Lone One” series of back-up stories from “Wetworks” volume one issues 7, 9, 10 and 11 by Tom Harrington, Jeff Rebner, Mark Pennington and John Lowe.

Lone One-00To be honest you can pretty much read these back-up stories as they happen. I just wanted to single the stories out just a bit to talk about them without interrupting the narrative of “Wetworks.” Mainly because there was a lot going on in the last several issues of “Wetworks” and also because “the Lone One” is pretty unrelated to what is going on in the rest of the book.

The story starts off with a bunch of vampires messing with a very hurt werewolf in the Alps. They’re just screwing with it a bit before they kill it, you know, being dicks, mostly. One of them fires off some crazy powerful weapon into the ground at the werewolf which opens up a crack in the ice and unearths the Lone One. Yes, the Lone One is the WildStorm Universe’s answer to Frankenstein’s Monster. He then proceeds to get angry at the vampires and starts kicking their asses. Here’s the point where the vampires are poo-ing themselves as they’ve all heard of the Lone One, he’s bad news. The Lone One mentions being so alone in this world, and one vampire says “Well, why don’t you reproduce? You can do that you know. You just need to find your mate.” At this the Lone One finishes the job on the vampires and sallies forth towards Castle Frankenstein to have words with his creator.

The Lone One is in for a bit of a shock when he arrives at the castle. You see, the Lone One has been frozen in that ice for some time, and the world has moved on. Castle Frankenstein is now a tourist attraction! A peeved Lone One eventually finds the last living Frankenstein in the area, Justine, and elects her to create his female counterpart. He takes her through a secret entrance to Victor’s old lab and they find the body of the Lone One’s would-be mate. The Lone One tells Justine to get to work, but she doesn’t know any of this stuff. She’s just a normal modern every-person, how the hell is she supposed to know what to do? As luck would have it, help is soon to arrive, but it may not be what she wants at all.

The Lone One leaves the lab to let Justine work in peace, then, out of the shadows appears a squat gray skinned man named Conrad. Conrad reveals two things. First, he was there the whole time, hiding from the Lone One, second, that it was actually he that created the Lone One’s body as a new housing for his soul, but his assistant, Victor Frankenstein finished up the Lone One’s body and put a different soul in it, leaving Conrad pretty miffed. While Conrad is telling Justine all this information, the Lone One is being attacked by werewolves. The Lone One and the werewolves end up back inside the lab where eventually the wolves go after Conrad as the greater evil.

Suddenly an explosion happens. The Lone One is knocked clean out of the castle. He later awakens and walks along the Rhine river. He finds the hand of his would-be mate. Thinking aloud, he comments that he found that hand too far away from Castle Frankenstein for the blast to have thrown the hand, and surmises that someone must’ve been hastily carrying her away. He is sure she is still out there and with either Justine, Conrad or some werewolves. It gives him hope. And with that, we never see him or any of these characters ever again.

Continuity Corner:

  • Conrad is said to have worked for the Blood Queen by the werewolves. He’s described as a sort of evil mad scientist.
  • The werewolves mention that they don’t need a third Night Tribe in relation to the Lone One, them and vampires. Are they forgetting about the dwarves and the little hippo dudes?
  • We’ll see Castle Frankenstein again when Elijah Snow visits it in 1919 during “Planetary” issue 13. I figure that the reason the monsters that Elisha encounters are so unlike the Lone One is because, as we see in this story, the Lone One was mostly created by Conrad and Victor just finished it and added a soul to that body. The monsters that Elisha finds are probably Victor trying to duplicate the Lone One without the help of Conrad.

NEXT: “Gen13” volume 2 issues 3 – 5 by J. Scott Campbell, Brandon Choi, Jim Lee, Alex Garner and Scott Williams.

“Wetworks” Vol. 1 issues 9 – 11

This entry covers “Wetworks” volume one, issues 9 through 11 by Whilce Portacio, Francis Takenaga, Steven Grant, Dan Norton, Mark Pacella, Tom Raney, Mike S. Miller, Dan Panosian, Sal Regla, Scott Williams and Sandra Hope.

wetworks_v1_009Ugh. Just… I mean… sigh… these three issues… these three damn issues… Ok to be fair issues 9 and 11 are pretty good! I guess it’s just issue 10 that sticks in my craw a bit. To be fair, I’m not against fill-in issues at all… it’s just that this one seemed pointless. Also, it’s not even written by Portacio and/or Takenaga. I understand when Whilce can’t draw fast enough to keep up, that’s fair, but at least keep one of the writers on the book so that it all makes relative sense. As it is, we have such a large story with a lot of moving pieces, then to have issue 10 tossed in the middle of the mix makes everything even more disjointed than it needed to be.

Mr. Waering is having the Wetworks crew sneak into the big coronation of Drakken as the new head of the Vampires. It is such a big deal the other Night Tribes are in attendance. Even Waering himself! Basically, it’s a big ole party to show that the Blood Queen is out of power. Bonus for us, we get to meet some of the other Night Tribes, like those little hippopotamus looking fellows and some freakin’ dwarves! So what exactly are Dane and crew there to accomplish? You’d think it is to kill Drakken, but it seems in the end, unbeknownst to the Wetworks team, they were just there to run interference while other werewolves capture Drakken to take him to Waering, the Jaquar, for him to kill Drakken.

wetworks_v1_010Once the fighting starts Dane and Claymore manage to get pretty close to Drakken, then Drakken pulls out some kind of device and tosses it at Claymore. It flies right into his forehead, sticks there and then makes his symbiote go nuts and is also trying to kill Claymore. This effects Dane’s symbiote and his mind via some crazy psychic feedback. He’s starting to remember back to when Void was telling him that Jester was something other than he seemed. This then turns into a hallucination with Dane and Void merging and having an existential crisis. After freaking out for about a century about how big and empty the universe is, and how we’re all so small, Dane snaps out of it and gets back to the real world. Looks like it’s time to call in Mother-One to save their asses from Drakken and other vampires and have Dozer save the whole team from this entire debacle.

wetworks_v1_011So… um… OK. In the end I guess Wetworks did their job, they killed a lot of vampires, but they didn’t kill Drakken. Drakken killed a lot of everyone, included vampires from his faction, the ones that had saved him from getting killed by werewolves. Drakken’s thingy has left Claymore is hella wounded. A version of Pilgrim pops in and saves Dane’s bacon. The underground city of Dras’adin is starting to crumble. And finally, the Blood Queen is ready to party now that she has no more royal responsibilities and Persephone is all “Oh boy, here we go again” and rolls her deep red eyes.

Continuity Corner:

  • The events that Dane are remembering with Void are from “Wetworks” volume one issue 8. But the landscape looks a lot more lush this time around.
  • Issue 10 seems to happen between the last few pages of issue 9. I mean Dozer is called in to crash the party at the end of each issue.
  • Pilgrim is back for a hot second before she officially comes back in “Wetworks” volume one issue 19.

NEXT: “the Lone One : a Tale Every Vampire Knows” back-up stories from “Wetworks” volume one, issue 7, 9 – 11 by Tom Harrington, Jeff Rebner, Mark Pennington and John Lowe.

“WildStorm Rising” Chapters 8 – 10

this entry covers “WildStorm Rising” Chapters 8 through 10, which includes “Backlash” issue 8, “StormWatch” Vol. 1 issue 22 and “WildStorm Rising” issue 2

Alright, let’s wrap this crossover up! Slayton gets a call from Diva at StormWatch. He gets into his Backlash gear and meets up with her at Jackson King’s grave. She catches him up on the plot of “WildStorm Rising” and states that someone needs to take down Helspont. So off Slayton goes, solo even, without even thinking much about it. Turns out, it’s trick! A tricky trick! That was actually Mr. White posing as Diva and it’s all part of a plan from Defile to keep Helspont too busy to be nosing around for that Daemonite ship in Nicaragua.

So Slayton is fighting Helspont. Turns out, he’s not as easy to beat the hell out of, like every other weak ass Daemonite that Slayton’s fought. Slayton’s no slouch either, but despite surprising Helspont a few times, Slayton basically gets his ass kicked on Helspont’s submarine and gets left in the drink. Lucky for Slayton he gets saved by StormWatch, who is consisting of StormWatch teams 1 and 2 as well as members of StormWatch Prime. StormWatch just got permission from the U.N. council to try and stop Helspont so they’re going after that jerk as well. Even though Diva is confused at first when Slayton tells her that she asked him to fight Helspont the first time, she takes him along to go and kick Helspont’s booty as part of a team. StormWatch loses that fight. Helspont’s tough, yo!

In the midst of the ill-fated fight against Helspont, Christine is trying to justify going after him to the StormWatch UN Council. None of Council think that the team can take down a mean bastard like Helspont. I mean, they’re not wrong… The Council, in their infinite wisdom, decide to release WarGuard and Despot to deal with Helspont. Because having the WarGuard run free has always worked so well in the past. Despot and the WarGuard immediately fuck right off of SkyWatch saying “Ain’t my fight, bro, laters. Hey, formally frosted fiendish friends, let’s go hang out on the dark side of the moon for a bit. From there we will plot the future demise of StormWatch!”

The StormWatch team isn’t done licking their wounds before they decide they still need to pursue Helspont. Helspont’s in his submarine headed toward Nicaragua, as soon as he gets out to get the lay of the land StormWatch is getting ready to pounce. But what’s that? On the horizon? Is it? Could it be? Yes, it is! The WildC.A.T.s and WetWorks teams along with Cole and Cray! And in the middle of them all, is Savant, Majestic, and Union unearthing the spacecraft. Only, uh-oh, it’s not the Daemonite ship, it’s the Kherubim ship! Whomp whomp.

So now, everybody fights. Well, to be fair, the good guys aren’t fighting each other this time. They’re just taking on the Daemonites. Hightower’s goal is just to get on board the ship and peace out, but he’ll kill anyone to get on it. Defile and Helspont still want the ship to use it to dominate Earth. Spartan is having those same thoughts and boards ship to use its weaponry to help in the fight. Defile shows up to stop Spartan and orders the brainwashed StormWatch Prime members to kill Spartan, then each other. They’re successful in taking down Spartan, but Sunburst starts to kick Defile’s control and Nautika breaks his spine before she comes out of the fog. Meanwhile, Cole kills Hightower, rushes to the ship and lands a hit on Defile. Defile has had enough of this noise and messes with ship’s core and takes off. Whatever he did to that ship has made it so that it’s gonna blow-up. Big time. Right in the middle of our heroes.

Jacob is not having this blood on his hands. He’s going to board that ship to get far enough off planet to save everyone on the ground. Jacob is no dummy, he knows it’ll take a Kherubim Lord’s authority to launch the ship, but he needs some help because he’s lost the rest of his Kherubim technical know how to street livin’ and booze. Zealot is the first to volunteer as she remembers a lot and is the only one who knows how to pilot the ship. After that, all the rest of the WildC.A.T.s opt to get on the ship. The ship takes off, Void promises to teleport everyone off if something goes wrong and they can’t keep the ship from exploding. Then the ship explodes. No WildC.A.T.s members are found teleporting out. Everyone leaves upset except Cole, he’s just upset.

Continuity Corner :

  • Spoilers, but the Kherubim ship didn’t explode, it made the jump to hyperspace or whatever. As far as anyone on Earth knows, they’re dead, luckily for us readers, they’re about to go on a pretty rad adventure.
  • Helspont has a damn submarine? What is he? Some kind of G.I.Joe villain?
  • There’s this moment when Helspont is fighting over the Kherubim ship and he’s all like “Oh, great, here come the half-breeds!” and he’s shown facing Maul, Warblade and Winter. We’ve seen that Helspont can recognize Kherubim ancestry on sight from his battle with Slayton in “Backlash” issue 8. Him recognizing Winter as part Kherubim is a fun easter egg, and one I’m glad didn’t get fully retconned with his intended lineage in the planned and canceled “WildC.A.T.s : Ground Zero” book.
  • This is the last we’ll see of Defile, Helspont and Hightower for quite some time. Most immediately some of the WildC.A.T.s will go time traveling and run into the three of them, but seeing as how Hightower’s dead, that’s it for him. Defile pops up here and there not doing too much, but comes back in a big way years down the road in “StormWatch PHD” and then keeps up appearances from then on out in the WSU. I’m pretty sure the next time we see Helspont is when he’s acting like a goofy perv towards Caitlin Fairchild and getting his ass beat by Tao in “Gen13” Vol. 2 issue 50. Then he goes back underground until the ill-fated Lee/Morrison team up in “WildCats” Vol. 4 issue 1.
  • StormWatch took the remains of Spartan, which explains why he’s on that team during “StormWatch” Vol. 1 issue 25.
  • Majestic wonders if StormWatch got anything of value from Spartan’s remains, as usually by now Spartan would’ve downloaded into a new body. The only reason I can think he doesn’t is that Jacob has the Spartan backup copy on his person, so it’s out in space with the rest of the original team. Sure, this means there’s two Spartans in the universe now, and it won’t be the last time either.
  • StormWatch also took Helspont saying they had the means to imprison him. Majestic doubts this, but we’ll never know because it isn’t long before SkyWatch comes crashing down and I have to assume Helspont escapes.
  • Cole stays stuck in Nicaragua, which kicks off his solo title that’ll have him ending up in all sorts of places before getting back to New York pretty much in time for “Fire from Heaven” to start.
  • We do get a two-page epilogue to the whole thing, with Savant and Majestic at the Halo Building talking about the end of an era. I have to admit, it is a pretty nice ending, and it doesn’t lead you to think what must come next. I had no idea at the time that “WildC.A.T.s” would even keep going, or that there would be a new team on Earth, or that the original team was alive at all! I appreciate that. It was a pat ending. A rarity! It seems like these big events just chain themselves together and go on and on with fuzzy endings at best these days. I know this makes financial sense, but a true ending like this feels pretty damn great as well as earned!

NEXT : “Grifter” Vol. 1 issues 2 through 6 by Steven T. Seagle, Ryan Benjamin, Randy Green, Cedric Nocon, Tom McWeeney, Sal Regla, John Lowe and Norm Rapmund

“WildStorm Rising” Chapters 5 – 7

this entry covers “WildStorm Rising” Chapters 5 – 7, which consists of “Grifter” Vol. 1 issue 1, “Deathblow” Vol. 1 issue 16 and “WetWorks” Vol. 1 issue 8

Good old Cole Cash is on a personal mission to find his old buddy Micheal Cray, who he is pretty sure has half of the MacGuffin Daemonite spaceship key/leadership badge, that all the bad guys are looking for. In fact, Defile and his minions are spying on Cole seeing what information he has. Hell, for all they know Cole has the key/badge piece as they only know a Team 7 member has it, but they’re also following Cole to see if he has any idea where Cray is, as they can’t seem to locate Cray at all. Not that Cole was having much luck either until he suddenly remembered Cray’s old shack of a house out in the wilds of Virginia.

After talking to Cray at a payphone (hey kids, remember payphones?) Cole decides it is best to start heading for Virginia. He hardly gets out of the phone booth when he starts getting pelted with lasers by some of the goofiest looking villains that WildStorm has ever coughed up. Seriously, two-tone (red and blue) tights under super boxy gold armor, with a small helmet that has tiny horns. It’s not a good look. But they, they have laser guns and flying sled thingies, so who am I to judge.

Cole manages to take a hit during this battle and keeps passing out. Each time he’s down he has a hallucination about his past. We learn all kinds of things about Cole’s life. Such as him running away from home, getting the nickname “Grifter” from Slayton, and leaving Zealot for the first time. Ultimately he gets it together enough to fight off the goons and steal a rocket sled/chariot dealy to get on his way to Cray.

What’s up with Cray? Well, he’s getting his Virginian shack all set up to be Daemonite proof. More booby traps set up around the property and more firepower contained inside the domicile itself. Of course, the Daemonite goons show up to hunt down Cray, but he’s pretty much got them licked. All except for Mr. White who is predicatively too cool for school about this kind of thing. All the other goons are using brute force and losing terribly to Cray. Eventually with most of the goons wiped out Cole shows up, talks to Cray and gets the bit of the key/badge Cray took so many years ago. Cray was using it as a door handle, ha ha! Cole takes it and takes off. Minutes later Cole is back… wait a minute, Cole is back? Oh no! That first Cole was actually Mr. White! Dammit! Now they gotta find their pal Jackson to bail them out of trouble, you guys!

Why Jackson and not any of the other living Team 7 members? Well, Cray and Cole beat some information out of one of Defile’s men named Harka that was still alive after trying to break into Cray’s place. Harka let him know about the plan and that Defile is sending a man named Bastion after Jackson.

Bastion finds Jackson at the grave of Crossbones. While pouring his heart and regrets out Mother-One butts in and warns him of Bastion’s approach. Jackson makes pretty short work of Bastion, but Bastion ends up teleporting out of there, by means unknown. Jackson then notices two other figures on his tail and scrambles the rest of the WetWorks team to his location. It ends up just being Cole and Cray, so it’s time for a team-up!

Because they now know that Defile has 1 1/2 key/badges Cole leads the WetWorks crew (plus he and Cray) to where Helspont was last seen. You know, the astrological research facility from the first major “WildC.A.T.s” story arc? Yep, that place! There they hope to find Helspont’s dead body and key/badge to make sure there’s no way Defile or Hightower can get to it. Well, they’re not the only team to have this idea and see that the WildC.A.T.s are already there. And since there hasn’t been a team vs. team fight in a while, it’s time for the WetWorks crew to get into it with the WildC.A.T.s. Yawn.

Once again we have superteam fighting superteam, that can only mean that Hightower is sneaking off again to grab a key/badge, just like he did in D.C. when the ‘C.A.T.s fought StormWatch. Hightower comes across what appears to be Helsponts nearly dead body, half buried in rubble, with his key/badge in his hand held aloft. Hightower says “Don’t mind if I do” and reaches in to snag it. Not so fast, Helspont was merely resting, you fool! Yeah, so with Helspont awake he taunts the fighting superheroes and this teleports away, with two henchmen that appeared out of nowhere.

Helspont being back is pissing everyone off. First, Hightower, who got a good neck ringing for trying to get Helspont’s key/badge. Second, the WildC.A.T.s who really don’t want to have to deal with that asshole again, especially now that knows the Daemonite ship has been found. And third, Defile, who doesn’t seem to even want to tolerate Helspont’s foolishness and wants to know if the Daemonite ship has been found yet. Much to his dismay, it hasn’t. Not just for Defile either, Savant hasn’t had any luck either, but she’s going to press on.

Continuity Corner :

  • Remember, Cray found that hand sticking out of the ground on that Nicaragua mission holding the key/badge that he broke off part of for himself back in “Team 7 : Objective : Hell” issue 1. I guess all this time that Cray was held the half rank of Daemonite Lord, who knew!
  • After “Deathblow” Vol. 1 issue 15 I figure Cray makes his way back to New York to check back in with Rayna about the Los Angeles job. After that we see him in traffic in “WildStorm!” issues 1 and 2, which seems to be like NYC, putting him pretty close to Virginia when Cole calls.
  • Jackson knows Defile becasue Defile is trying to sell the symbiotes of Crossbones and Flattop? What? Is this a plot point I forgot about?
  • Void drops the first hint that Jester has bonded with his symbiote in a way that isn’t immediately obvious and has yet to be made clear to the reader.
  • Look… Helspont is still alive… Yay… Really, Helspont… he’s just such a crap villain. He’s supposed to be the “Big Bad” of the WSU and he just never ever is. Does he even make top five? Let’s see, starting at the top, the five biggest bastards in the WildStorm Universe are 1) Miles Craven 2) TAO 3) Defile 4) Henry Bendix 5) Kaizen Gamorra (both of them). I mean Helspont looked cool, but he was such a crap villain. I’ll give him this though, he was better than the Drahn.

NEXT : “WildStorm Rising” Chapters 8 through 10 (which includes “Backlash” issue 8, “StormWatch” Vol. 1 issue 22 and “WildStorm Rising” issue 2) by Ron Marz, Brett Booth, Renato Arlem, Kevin Maguire, Sandra Hope, Alex Garner, Chuck Gibson, Sal Regla, Robert Jones, Terry Austin and Al Vey.

“Backlash” issues 6 & 7

this entry covers “Backlash” issues 6 and 7

So after Slayton had gotten Dane to go on one adventure with him, he decides that his extended cast isn’t big enough and calls Dane back and tell him to bring a friend for his next mission. This new mission is to two fold. Part the first, Cyberjack and Taboo go and kidnap Dianne LaSalle from a bunch of StormWatch ground crew scrubs. Part the second, Slayton, Dane and Grail go to the lair of the Daemonite Lord S’ryn and nab him from right in front of Pike and pals.

Why do all this now? Well, good question. I mean, in the end, we see him calling in his favor with Jacob and the rest of the WildC.A.T.s and since they have Voodoo, a better understanding of Daemonites, and crazy sci-fi equipment they can get LaSalle back into her right mind. But do we know all this going in? How does it get set up? Ugh, I’m going to have to go reread this again aren’t I? Ok, just did, and nope, no elucidation. When Slayton shows up at the Halo building, via Void’s transport, he says to Jacob that he’s “calling in his favor” which doesn’t make much sense, as he must’ve called in that favor earlier because Jack and Taboo are already there with LaSalle and Void is the one who got him there, this was all set up already. Either Slayton is kind of dense or he’s super socially awkward.

Pris is able to extract the mind of LaSalle from the Daemonite, but is having trouble extracting the Daemonite from the body of the man it was possessing. S’ryn isn’t going down with out a fight. S’ryn pops out of the dude’s body, but as we’ve seen, that’ll probably leave the host brain dead. S’ryn is looking for a new host, but that’s not the best plan as there isn’t a lot of options for him in a room full of Kherubims and such. Taboo pops him one and then Slayton goes all smoke-form and gets into S’ryn mouth then reconstitutes and tears S’ryn apart from the inside out. As he’s dying, S’ryn makes fun of Slayton for not knowing himself. S’ryn is taunting Slayton’s Kherubimness with his final breath. This is confusing to Slayton as he doesn’t even understand the term. Jacob explains it to him, as he’s saying “welcome to the family!” This doesn’t last too long as LaSalle is back and she wants to spend some time with Slayton after all he’s done.

The next issue is split into three stories. The first of which concerns Slayton trying to connect back with LaSalle. It isn’t going so well. She’s having trouble coming to terms with all the people that he’s killed along the way to save her. Also, she’s not too keen on him hooking up with Taboo. Slayton goes for a walk to clear his head. When he’s out Taboo calls, saying that there’s some sketchy folks following her, and that message goes straight to the answering machine. Which LaSalle hears. After that call she phones StormWatch asking to be put back on active duty and where to go to catch the next shuttle to SkyWatch.

In Taboo’s story, we see her making the call that broke up Slayton and LaSalle, and we meet the crew that’s been following her. We saw a bit of these guys a few issues earlier, but they were yet to make their move. Now, without Slayton and Jack around, it is time to strike and capture that scofflaw Taboo. For all her powers, Taboo is really crap when she’s in a fight alone. You could say “but it’s 4 against one, the odds aren’t in her favor!” and I’d counter that saying that when she’s part of a group of as little as her and Slayton, she can take out at least 20 goons. You can’t tell me Slayton is carrying her the whole fight! Besides, these jokers are going at her one at a time anyway! But yeah, in the end, she done got captured.

Our final story introduces a new character. An Aussie dog-man named Dingo. Yes, yes, Dingo is a Kindred, but a member of the Kindred that was brought to Australia from Cabillito Island at a young age. We see his past as a young dog-boy who is adopted by an Australian military man and raised to be a respectful member of society, as apposed to being raised as the weapon he was brought to the country for. After the passing of his adopted father, he goes out into the world to see what it is like. Of course he ends up running into and working for Bloodmoon and other members of the Kindred. As soon as we saw his “such-a-good-puppy” face, we knew this was going to be a Kindred thing? Right? Was it just me?

Continuity Corner :

  • After Slayton takes off with S’ryn, Pike mentions to Hestia, the Cabal’s pet Coda, that this is the second Daemonite Lord they’ve lost in their service. This is what you get for selling out your people Pike!
  • At one point S’ryn calls himself a High Lord of the Daemonites. Is that because he took Hellspont’s place in the Cabal? We know that both Hellspont and Defile are High Lords, and then there’s the dead one that had his hand sticking out of the ground, but that’s it, right? Isn’t there only three High Daemonite Lords that came to Earth, and each one holds a key? And isn’t that why Hightower is trying to get a key? To up his level? Without actually having Hellspont’s key why does S’ryn think he’s automatically granted High Lord status?
  • Good thing Slayton visited the WildC.A.T.s when he did with Cole out on assignment in DC. I’d hate to have to sit through another few panels of them being bitter towards each other.
  • I’m not entirely sure that issue 7 was originally drawn to be issue 7. Excepting a few exposition panels, you can swap it with issue 8 and be kinda fine. Maybe there was some reason why the “WildStorm Rising” crossover had to be issue number 8. My main reason for thinking of there is something up, is that Slayton says that it had been 2 weeks since the WildC.A.T.s helped with LaSalle in issue 7. There may be something do this, as according to comicbookdb.com issues 4 and 5 each had a cover date of February, meaning they may’ve gotten ahead, thus the slight wrinkle in continuity. Was there a last minute rewrite on the first page of  issues 8 and 9 to address this? Who knows.
  • More at odds is the fact that in issue 8 Slayton says he stepped out on LeSalle to help Taboo… but we saw him leave in a huff not knowing about Taboo’s trouble, LeSalle doing what she could to get out of there and rejoin StormWatch and then the message being left on the machine by Taboo. Did Slayton come back, not see LeSalle, heard the message, and bolted, figuring she’d be back soon, not knowing that LeSalle had already taken off? Again, who knows. I’m probably overthinking this one!
  • Slayton has spent a handful of issues of “StormWatch” volume 1, four issues of “the Kindred” volume 1 and six issues of his own series trying to save his lady, and LaSalle just ditches him? Because he killed? Really? What did she think he occasionally had to do in Team 7 or for StormWatch? Oh, I see LaSalle, it’s alright to kill for your government but not for love.
  • To be honest, I’m of the mind that the WildC.A.T.s did take a little bit of time from the end of issue 18 to the start of issue 19 of “WildC.A.T.s” volume 1 to properly mount an attack on Hightower and the Coda in DC, (more of that in the next entry) but 2 weeks seems a bit long for them to wait.

NEXT : “Grifter : One Shot” by Steven T. Seagle, Dan Norton, Chuck Gibson, Troy Hubbs and Edwin Rosel.

“Deathblow” Vol. 1 issues 13 & 14

this entry covers “Deathblow” volume 1 issues 13 and 14.

Armand Waering has a problem. He wants to be featured in a comic book, but Whilce Portacio can’t draw “WetWorks” fast enough. He must take drastic measures and get into the pages of “Deathblow!” Also, something about a killer on the loose in Hollywood and the fact that he knows it’s a werewolf. Waering has to take care of this problem but he can’t be seen taking down a fellow werewolf and everyone knows he’s buddy buddy with WetWorks, so he calls Rayna Masters and she gets her best man on it.

Said man is Michael Cray, who is trying to spend some time at the grave of his former wife. This doesn’t last long before Miles Craven sends some goons to try to bring Cray back to I/O once again. He takes out a few, but the final goon is taken out by Rayna because nothing can ever be boring around Cray. She gets him on the next flight to LAX telling him that he’s got a bodyguard gig in the City of Angels.

He’s there to guard a frightened washed up starlet named Caroline Conroy. She’s afraid she’ll be the next victim of the Hollywood Hills Killer, and she thinks having just one bodyguard isn’t enough, so that’s where Cray fits in. He doesn’t really get along with the main guard Tony, but hey, a job is a job. Speaking of a job, as soon as Cray meets Caroline, it’s off to a party, not downtime in this line of work.

Big time Hollywood schmooze fest kinda party. The kind of party where you just might run into the head of a secret society that employs one of your old war buddies. Yup, here’s where Cray runs into Waering for the first time and gets handed the silver bullet. After he downs his Coors Light, Cray also sees that he’s been handed a silver .45 bullet by Waering. As Waering slips back into the shadows we find Caroline arguing with a man. This man turns out to be John Barry, deputy director of the CIA and former boyfriend of Caroline. As Cray talks down Barry, we see another man make some moves on Caroline, a guy who’s just too damn smooth to live.

Who is this smooth ass ladies man? Why it’s Johnny Savoy, the world’s most beloved vampire rockstar! Seriously, if you hadn’t been reading “WetWorks” and paying attention, Savoy being a vampire is a big “what the hell?” when Cray plugs him through the chest a few times later in the night, after the party, outside Caroline’s estate. So yeah, he’s a vampire and that was a hell of a run-on sentence.

Where was I, oh yeah, later that night Cray shoots Savoy a bunch, but it doesn’t kill him. Then they hear gunfire and Caroline screaming. They both rush to the scene to see a man cloaked all in black with night vision goggles and a syringe, along with 2 other similarly clad buddies. Cray takes down the guy with the syringe, and Savoy makes the other two redundant. Caroline lets on that these men are from the CIA, and were sent by Barry to kill her. Why? Because when she was dating Barry she found out he’s a werewolf, and he’ll kill her to keep his secret! Cray isn’t buying this werewolf stuff and Savoy counters with “Hey, come on dude, it’s possible! Check me out, Imma vampire!”

In order to better protect Caroline from Barry and his CIA lackeys, they move the party over to Savoy’s mansion. It’s a sound plan, as the man has two tigers. Again, John Barry’s CIA lackeys show up, this time in white cover-alls, and even Tony the missing bodyguard is there! Feels like we’re headed to the climax. Savoy and Cray still think Barry and the CIA are the bad guys, with Tony working for them. Unfortunately for them, this isn’t the case and a lot of CIA dudes get killed before we find out that Caroline is the werewolf killer. Yup, the werewolf was inside the house the whole time. Cray makes the killing shot and the job, due to the passing of the lady paying the bills, is over.

Barry, Savoy and Cray promise to never tell the world what really happened that night, figuring it’s better to let Hollywood have one more mysterious killer, for tourists to take bus tours about. At Caroline’s funeral Waering shows up to talk to Cray. They exchange a few words and Cray gives Waering back the bullet. It’s a bittersweet ending for this short chapter in Cray’s life, having to shoot someone he really liked due to their inner, unwanted, evil.

Continuity Corner:

  • What a “WetWorks” ancillary character heavy issue. The plot was set in motion by Armand Waering and featured Johnny Savoy!
  • Another moment of the WildStorm/Top Cow universe connection with Cray running into Stryker from “Cyber Force” in a club.
  • When talking to Cray at the club, Waering mentions not getting a chance to thank Cray back in Gamorra. Later on, there are a lot of mentions about some event in Gamorra that members of Team 7 were a part of, currently I’m either forgetting what that is, or they never revealed it. Because right now, I can’t remember a single book that has Cray, Fairchild and Waering all on Gamorra in a flashback.
  • The last page mentions Cray going back to New York and Rayna being pissed at Cray for letting Caroline die. More so, as she figures that Caroline was just some kind of pawn for John Barry. Eventually, Savoy sends Rayna some security camera footage of that night, and she never brings the subject up again. I like this ending, but it implies that Cray will be back in New York next issue and this all happened before the next issue begins. However, the next issue is just down the coast in San Diego, which kinda makes this ending feel a little hollow after you hit page one of issue 15.

NEXT : “Gen13 : Unreal World” issue 1 by Mike Heisler, Humberto Ramos and Troy Hubbs.