“StormWatch” Vol. 1 issues 11 – 14

this entry covers “StormWatch” Vol. 1 issues 11 through 14.

StormWatchVol1_10-14Alright, right back into “StormWatch!” We have a couple arcs going on. We have Henry Bendix in trouble with his bosses, Winter facing an old foe, Cannon and Flashpoint becoming bigger and bigger assholes, Hellstrike starting to feel better and Defile laying more groundwork for his master plan. There’s kind of a lot going on, and it is all pushing towards issue 25 and the upcoming “WildStorm Rising” cross over.

We start off this batch of issues with StormWatch kicking some ass in Siberia, helping the Russians against a rebel insurgent group. Jackson asks permission to evacuate the base where everything is going down and then blow it up. Bendix is all “no can do buckaroo, get your ass back to space.” What the rebels were after, and what an issue later they activate is M.A.D. 1, an old USSR super-cyborg, who has a past with Winter.

Before we get to that, we need to address why StormWatch got pulled out of the mission early. Turns out it took this long for StormWatch’s bosses at the U.N. to get pissed over what went down in Gamorra, oh so long ago. The U.N. council wants to get rid of Jackson altogether, but Bendix takes one for the team and gets fired over it.

Meanwhile, we have Mr. Coma Pants Hellstrike starting to actually do something for the first time in six issues. The problem is, said “thing” is the uncontrollable explosion of SkyWatch. In a nice use of flashback, we get to know a bit of Fuji’s backstory, and how he manages his superpower. Fuji discovers that it has a lot in common with what Hellstrike is going through, and he finds a way to save him. It’s nice to give these two characters something to bond over. We still don’t have a good personality for Hellstrike yet, he’s still a bit one-note, but his look is getting a little less generic.

Speaking of underdeveloped characters, I need to bring up Cannon and Flashpoint. These guys are just dicks, acting like dicks. With Cannon, you can kind of see why, as when things don’t go his way he acts like a dick, acting like a dick gets him in trouble, getting in trouble makes more things not go his way, when things don’t go his way he acts like a dick and the cycle continues. Flashpoint, on the other hand, is just a jackass who hates Jackson. Later on, we’ll get to know a bit more about these guys and I’ll personally soften on Cannon, but Flashpoint will forever be a jerkface to me. Oh, yeah, they both take Malcolm out to a strip joint and he figures out real quick to leave these two losers behind.

Ok, back to work! The team is back in Siberia and this time they actually encounter M.A.D. 1. Bad news for StormWatch, M.A.D. 1 is really good and beating them the hell up! He wants to go and blow up Moscow, and the U.N. just can’t allow that. Winter, for the love of his homeland, really goes to town on M.A.D. 1! Winter’s power is to absorb energy, contain it, then expel it. You know, kinda like Sunbursts… but.. uh… cold based. Anyway, I’m just letting you know all this because after Winter gets done with his initial fight with M.A.D. 1, M.A.D. 1 sets several nuclear rockets to fly off and blow stuff up and Winter absorbs them all. He’s one badass Russian!

That basically takes care of issues 11 through 13. Issue 14 is kind of a “one shot” dealing with Christine growing into her new role as Weather Man-One. We see Jackson take a day off, then sneak back onto SkyWatch and attempt to kill his father Despot in the freezer lock-up. We also see Cannon and Diva still in love, despite them getting in a huge fight on a mission in Rwanda. The biggest revelation is on the last 2 pages of this issue with the reveal of Mr. White, a shapeshifting Daemonite, under the employee of Defile. What’s he doing? Oh, just taking on the forms of various WildC.A.T.s members!

Continuity Corner:

  • Henry Bendix takes the blame for the actions of Jackson in “StormWatch” Vol. 1 issues 6 & 7 and their adventures on Gamorra. With him out of the way, Christine gets the promotion to Weather Man-One as we knew she would by issue 25.
  • At one point we see Sunburst accessing some files from the StormWatch database. The files are sent to Defile and are of the WildC.A.T.s whom StormWatch started watching after the events of issues 6 & 7 of Vol. 1 of “StormWatch”
  • Even though he takes a hell of a beating, M.A.D. 1 will be back in a few issues and we’ll find out his actual motivation, besides just wanting to kick the snot out of Winter and his new pals.
  • Mr. White isn’t named at all in his first appearance in issue 14. Defile mentions that he has the shapeshifting talent, but that’s about it. I’ll have to keep an eye out for when he’s finally named.
  • After stating in the write up for “StormWatch” Vol. 1 issue 25 that I don’t think we ever see Doreen again, I’m proven wrong when she appears and is name-checked in the cold storage prison on SkyWatch in issue 14.
  • If there was anything pertinent to place between issues 13 and 14 I would, but due to other factors, I really can’t. Maybe a couple issues of “Deathblow” could fit in but “WildC.A.T.s, ” “Backlash” and “Union” depend on how things are playing out right now in “StormWatch.”
  • Defile sure does talk about how much he wants to take down the WildC.A.T.s an awful lot for a guy who is mainly appearing in “StormWatch” and getting referenced in “Backlash” most of the time.

NEXT: “WildC.A.T.s” Vol. 1 issues 15 – 16 by James Robinson, Travis Charest and Troy Hubbs.

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“StormWatch” Vol. 1 issue 10

this entry covers “StormWatch” volume one, issue ten.

Before we get started I’d like to bring all of your attention to three things WildStorm related. First, the KickStarter for a book all about WildStorm Studios called “Wild Times“. If you’re into WildStorm at all, back this! Second, we now have a “sister site”! Reader Martin has started his look at how the WildStorm characters were retrofitted into the DCU with New 52. It’s obviously named New 52’s WildStorm and well worth a look. And lastly, the blog Crushing Krisis did a month long feature on early WildStorm books and while it covers the same issues I’m covering now, he takes a different angle. Also, take a quick look at that WildStorm Chronology: WildStorm Rising section, there’s been a wee bit of restructuring to match up with some hard dates in the texts of “Gen13” Vol. 1, this issue of “StormWatch” and an issue of “WetWorks.” I assure you, it all still works! But it is one of the reasons I’m only covering this single issue rather than the five I had planned.

stormwatchvol1_10Ok, so this issue is just a pretty simple one-shot type issue. It is mostly dealing with Jackson coming to terms with his future, or rather, lack there of.  Jackson has to lead the StormWatch team on a mission to Japan to capture Talos before he can get his hands on some serious hardware. Nothing is easy for the StormWatch crew because as it turns out, Japan doesn’t want StormWatch there, they never requested the U.N.’s support.

Jackson and company reject the notion that the Japanese can handle it, because, well, it’s goddamn Talos and buncha robot samurai and they’ll royally eff the place up while the Japanese keep throwing normal soldier after normal soldier after them. The whole StormWatch crew pretty much says “Screwa youse, buddy, we’ll save your asses whether you want us to or not,” as they each use their unique abilities to take down Talos and Co. Jackson gets downright suicidal as he knows he’s not much longer for this world, and as he says “We all have to die someday.”

Like I said, it’s a simply structured story, but it really gets into Jackson’s head. How he thinks about his impending death. How he views his life. What he thinks of his co-workers. Not to mention that this book is frickin’ gorgeous! I know that Mat Broome takes over soon, and he draws really pretty too, but damn does Dwayne Turner’s art look fabulous here!

Continuity Corner:

  • Without being too obvious a lot of this book is setting in motion the events of issue 25 of “StormWatch” Vol. 1. The biggest being getting Talos back aboard Sky-Watch One so that he can escape during the crash.
  • The StormWatch team defies what the local authorities want in regards to help with Talos, and this too will have implications very soon, that also lead to some of the changes we see in issue 25.
  • Jackson is writing his report or journal, or what have you, and it is dated 6/15/1994, which puts it shortly after the events of “Gen13” Vol. 1 which started in May of 1994. I’m pretty confident that that story played itself out over a matter of a few weeks at most.

NEXT : “Savage Dragon” Vol. 2 issue 13 by Jim Lee, Brandon Choi and Scott Williams

“Spartan : Warrior Spirit”

this entry covers the four issues of the “Spartan : Warrior Spirit” mini-series.

SpartanWarriorSpiritVol1_01-04I’m gonna be honest, I didn’t like this book when I was a kid. I didn’t like it two years ago when putting the chronology together for this website/blog. But I have to admit, I didn’t find it too bad going back to this time around. Not sure what changed. I’d always been a fan of Busiek, so there was no “later in life appreciation” or anything. Maybe it was just a case of lowered expectations. Or it is a good book and I couldn’t see past the art, because while fine for a regular book, we’re talking about a WildStorm/Image book, they’re supposed to be a bit flashier than this, right?

The story opens up with four of Spartan’s spare bodies waking up at the HALO building and flying off, cut to the WildC.A.T.s in the middle of a Daemonite battle, one in which Spartan is sacrificed. Lucky for us this means there won’t be a “but who’s the real Spartan” showdown later with Cole pointing a gun at both as he keeps switching which one he’ll pull the trigger on. The team is dismayed to get home and see the bodies are gone and they can’t reboot their team leader, pal and part-time lover.

When Spartan does wake up he finds himself in a small Tibetan village in the Alps. He’s being woken up by Dr. Able and the doctor’s daughter Allison, who is supposedly Spartan’s wife. Spartan doesn’t remember all of this, but once a Gamorran Hunter-Killer breaks into the base he remembers how to fight. This is all that Dr. Able really wants Spartan for, to fight off the Gamorrans as they continue to come after his scientific research base built into a Tibetan temple.

What is Dr. Able up to? Well, legend has it that an ancient evil was trapped deep underground long ago, and the temple was built on that spot. Dr. Able wants to bring this evil presence back out and into the world, but this time trap it in his computers so that he can control its evil energy.

Not that any of this is easy for Dr. Able to do. Mostly because Hunter-Killers from Gamorra keep crashing the gates. Why? Oh, because up until recently Dr. Able was working with the Gamorrans. He was even the creator of the Hadrian-7 android, which is the kind of machine Spartan is, and he tells Spartan to think of him as his dad. So, Spartan’s pop is basically chaotic neutral and Spartan married his own sister? Anyway, because Dr. Able backed out of his deal with the Gamorrans, Kaizen Gamorra keeps sending wave after wave of Hunter-Killers to either confiscate the research, kill Dr. Able or both.

Meanwhile, Spartan is growing frustrated that he can’t remember his life, but can remember how he’s an awesome team leader. Turns out Dr. Able tried to shield all that information from Spartan by way of memory wipes to the ole computer brain. After all, he just needed Spartan for defense purposes. Some images of his past life do come through on occasion, but nothing ever sticks long enough to make a lasting impression.

Eventually, the rest of the WildC.A.T.s team locate Spartan and go to get him. They meet a bit of resistance at first, as Spartan has no real idea who they are, and has been told they are mercenary bandits after Dr. Able. Dr. Able convinces Spartan of their “no-good-ness” when he tells them the WildC.A.T.s were responsible for inserting an override chip in his circuitry. Spartan eventually snaps out this falsehood just in time for the ancient evil to escape Dr. Able’s computer system and infect the doctor himself. Spartan, of course, saves the day and confronts Marlowe about the override chip. Marlowe admits it was for safety, but confesses it had never been used and promises Spartan there will be none in the future. Then everyone flys home. Happy ending.

Continuity Corner:

  • This book came out quite a bit later than you’d think. It was actually published after “WildStorm Rising” so it was odd to see a story with Spartan and the old WildC.A.T.s as he was leading StormWatch and the rest of the team was presumed dead/in space.
  • Falling where it does in continuity here gives us our first look at Hunter-Killers as well as Kaizen Gamorra. This is Kaizen as we’ll never see him again. Pudgy, cyborgian and of green skin. It almost makes more sense for it to be the first we see of him, as comics retcon small first appearances like this all the time. Also, it’s a flashback that could be old enough that Kaizen could’ve looked like that… I mean considering at this time we’re still not talking about the real Kaizen Gamorra. We all know that fake one had a lot of work done! More on this ridiculous WildStorm plot point in the “Fire from Heaven” cross-over.
  • In this story, the features for the Hadrian robots were said to be based on a man named Zachary Krieger. We also know just about everything that Dr. Able says is a lie, but his daughter seems to back at least that story up. We’ll soon find that Spartan’s look was more or less based on John Cole’s. Also, there’s an off-handed remark that Spartan’s face is wrong by Pris, even though it’s drawn pretty much the same as when the bodies woke up at the HALO building and flew off, as well as when the then active Spartan who perished in the opening fight. This is like that “disguise” that Taboo cooked up for Backlash isn’t it?
  • The first time we ever got any information on Spartan’s backstory, and how he was from Gamorra was in “WildC.A.T.s” vol. 1 issue 6 where Marlowe and Jules just acquired the Hadrian-7 tech shortly before finding Warblade washed up on the beach.
  • I’d like to imagine that the battle we meet the WildC.A.T.s in the middle of was the one that Void, Pris and Zealot were running off to join at the end of the “Zealot” mini-series.
  • Also, that battle featured the words “Daemonites splinter group.” This is at least the second time we’ve seen that phrase. The last was in “WildC.A.T.s” vol. 1 issue 14, and I’m wondering “a splinter from what? Daemonites are Daemonites!” Maybe a splinter group from The Cabal, perhaps? Seeing that the team was fighting Hybridroids would suggest that Hightower might’ve been behind this evil plot.
  • Oh, said evil plot was Daemonites taking over the bodies of the children of influential world leaders so that in a generation the Daemonites would be in charge. Holy heck, that’s a hell of a good plan!

NEXT : “StormWatch” Vol. 1 issues 11 – 14 by Ron Marz, Mat Broome, Joe Phillips, Trevor Scott, Jason P. Martin and Karl C. Story.

“Gen13” issue 1/2 and 0

this entry covers “Gen13” 1/2 and issue 0. “Gen13” 1/2, which was reprinted at one time as “Gen13” issue -1, was also in the “WildStorm Rarities” book, and had a complete overhaul in art and dialogue in the “Gen13 : Backlist” trade.

gen13vol2_0An alternate name for this entry could be “Five Short Stories Featuring Gen13.” As both issues are shorts that are chronicling what the Gen13 members were up to between the first volume and the second. They’re mostly small and fun stories, and they’re done by a variety of artists. I imagine one of the many reasons they were done was to give more lead time for J. Scott Campbell for the series proper and keep the “Gen13” name alive and out in front of the comic buying and reading audience.

The first story, as detailed in “Gen13” 1/2 has the kids pretty fresh out of the mini-series going on a bit of a road trip. Rainmaker has already left to be with her family in Arizona and the kids are now just driving around, supposedly they’re just killing some time before meeting up with Lynch down in San Diego, but they could just be being silly ass teens with no real direction. They have been told by Lynch to stick to the backroads to avoid altercations with local authorities or Ivana’s Keepers. They’re having some real problems with reading the map to said backroads, but that’s only the start of their troubles. When they pull over to ask directions and get some gas they also encounter Loran, a Traveler, or rather The Traveler, who shifted through time. She’s on the hunt for Langston, better known as Timespan who we’ve seen in a few issues of “StormWatch.” Loran has no time to deal with the primitives of this time, and in her little freak out bully time against some innocent bystanders, she catches the attention of Bobby, which in turn gets the rest of the kids to go after her. It’s a tough battle, but in the end, Loran gets tied up with a stop sign and left of the cops, as the kids continue their road trip to San Diego.

The next story is the first of four from issue 0, it stars Caitlin as she’s meeting up with her cousin and her family in Portland. Caitlin isn’t quite sure at this point if she really wants to go down to San Diego, and she might just stay in Portland with family. No sooner than she starts talking to her cousin (and her jerk husband) do some suited men start walking their way. Caitlin fears the worst, that they were sent by Ivana or by I/O and she does what she can to get away. This involves being hit by a train, then picking up said train and tossing it. That puts some distance between her and the rude boys, but she knows it’ll only slow them down for so long. Lucky for her a friend of Lynch’s pulls up and whisks her to the airport to catch a flight to San Diego. Did I say one of Lynch’s friends? Oh, turns out all these guys were pals of Lynch and it was all a set up to make sure Caitlin didn’t find a reason to stay in Portland and to make sure she joined the team. Oh, Lynch, it’s stuff like this that made so many Team 7 members dislike you.

We move on to Bobby picking up Sarah at the reservation she grew up at. Bobby act like a jerk, Sarah schools him and he gets all boo hoo emo boy. It’s all pretty uneventful, but a decent character moment for both. It’s nice seeing Rainmaker so excitable and enthused showing her world off to Bobby, as she pretty much becomes the cool level headed character of the book. I’m not saying it comes across as out of character either, it perfectly fits, but it’s a side we rarely see.

On to Las Vegas, where we find Roxy and Grunge trying to track down Roxy’s stepmom. Vegas was her stepmom’s last known whereabouts, but after hitting up all the major casinos they find out she’s already left and headed to New York City. Regardless of this Grunge and Roxy manage to stir up some trouble. We have some business with a hitman who looks a lot like Grunge, so much so that he gives him his jacket, in order to… I dunno, sneak out of the casino easier? Not sure what all that was about, but we do see Roxy using her power to win big at roulette. The casino notices this and sends goons out to stop the pair. Maybe Grunge had to be mistaken for the hitman so that we’ll see why the goons are using such extreme force, but come one, this is a fictional universe, where casinos always employ over the top goons as security. We’ve seen it a million times. What we see for the first time is Grunge using his power on Roxy as well as himself to evade said goons. Just as the pair is running out of the casino Bobby and Sarah pull up to help them get out of town in a hurry.

The final story concerns Lynch, breaking back into I/O to wipe records of Project Genesis and steal some files as well as some funds. Lynch knows all the secret ways in because he went over the plans when the I/O towers were build and made a few alterations. He gets all high-tech and uses a refraction suit, which basically makes him invisible. He almost gets away without being caught, but he just couldn’t shield his thoughts from Alicia Turner. We get reintroduced to Frank Colby and find that he took Lynch’s former position at I/O. Due to their past Colby and Alicia let Lynch go, but neither seem happy about it, and you can tell a bridge has been fully burned between them and John.

We get a single page wrap up, showing all the teens meeting up in La Jolla (which is a seaside community in San Diego) arriving at their new home. The kids meet Anna for the first time and Lynch lets them all know, it’s time to learn something, and he’s ready to teach! It’ll be at least a few months, comic time, before we catch back up with the Gen13 crew, heck, Rainmaker has to grow out her hair! But this was a pretty fun way to show us what the kids and Lynch get up to in their off time. Not to mention that it was a bonus for all of us to see Jim Lee and Travis Charest do some art for these stories!

Continuity Corner:

  • I mentioned this up top, but when the “Gen13” 1/2 story was reprinted in the “Gen13 : Backlist” trade the art and dialogue are completely different. The penciling is still done by Ryan Benjamin, but it’s been a few years and he’s got a better sense of the characters. It’s paced a lot better too, but the original wasn’t bad to begin with. Choi took over the dialogue on this version from H. K. Proger and makes a few small changes. In his version Caitlin wasn’t lost, Bobby isn’t so angry, Caitlin is sending a letter to her family instead of sending a payment for the stolen VW bus, and Loran is calling everyone “devols” instead of “primitives.” Oh, and Loran is named, she wasn’t in the original version. It is interesting to see the pages side by side and note the differences! Also, big shout out to John Pannozzi for bringing the two different versions to my attention in the first place!
  • The “StormWatch” and “Gen13” books have so little in common tone-wise, that it’s kind of jarring to see these books interact in any way outside of a line-wide crossover. This book is the only WildStorm book that even references The Traveler and Timespan outside of StormWatch, it wasn’t like we saw these two fighting their way through the background of “WildC.A.T.s” or “Union.”
  • Roxy does eventually find her stepmom in “Gen13” Vol. 2 issue 27 when the team is in New York.
  • Grunge says he was born in Hong Kong, but grew up in Seattle. Did he forget about all that time he spent on that Coda island?

NEXT : “Spartan : Warrior Spirit” issues 1 through 4 by Kurt Busiek, Mike McKone and Mark McKenna with Mick Gray

“Zealot”

this entry covers the “Zealot” mini-series, which was composed of issues 1 through 3.

ZealotVol1_01-03In the ’90s it seemed like most big comic properties really wanted to keep the backstories of their newest characters as vague as possible. Example: Wolverine and Cable. Oddly, WildStorm always seemed to be champing at the bit to give background info on their creations. We were getting comics like “Team 7” and soon “Team One” books filling in the gaps for us on a bevy of WSU characters. We’d seen a bit of Jacob’s previous adventures in “WildC.A.T.s” so now it’s time to shed a little bit of light on Zealot, AKA Lady Zannah. Ok, Imma gonna present this story chronologically. I’m not gonna go all shifty shift, all over, back and forth in time. The narrative does this in the book, and it works to read it like that, talking about it, not so much.

The earliest bit of history we have in this book is the Kherubim ship crashing on Earth. And of course that can’t be the true start of the history, as there are many past events that are mentioned as well. First, we have Promethos AKA Prometheus on board the Kherubim in some sort of cell. Turns out he tried to arrange for a mutiny on the ship. Into the brig with you, ya jerkface. As the ship is going down he appeals to the past romance that he had with Zealot. In a moment of weakness, she frees him, only for him to take hostage of Savant to make sure that he gets an escape module to get safely to Earth. He lands with Savant still his hostage and telling Zealot “We can rule this world, you and I! Let’s do it! Never mind me holding Savant’s life in the balance as I make these proclamations of hypothetical greatness!” Zealot is having none of this, breaks his thumb, and Savant elbows him in his douche bag stomach. They walk away down the beach while he clutches his tummy in the sand and surf.

Time passes, a lot of time. Time enough for Zealot to set up her branch of the Coda, fight in the Trojan war, and then defect from the Coda. That last event causes the Coda to be after her. She almost gets taken down, but in a surprise twist, Prometheus saves her. Turns out since being left on the beach, he’s set himself up quite nicely on Mount Olympus, and even has a buncha servant girls. He once again tries to talk Zealot into staying with him and ruling the rubes. This time she nails his hand to a statue with her Kherubim Honor Blade and walks away. Prometheus vows revenge!

Revenge is taken, a fair bit later when Zealot is in Japan. She’s shaking up with her latest boyfriend, and learning, as well as sharpening her fighting skills in a dojo. The good times can’t last and she gets a message that Savant has been kidnapped by the Masked Warlord. You guessed it, the Masked Warlord is Prometheus and he wants to get Zealots attention. Face it, man, she’s just not that into you. After Savant is saved, and Prometheus kills Zealot’s boyfriend, the ladies jump off a cliff and swim away. Oh yeah, Zealot was stabbed in the shoulder with her Honor Blade and just swims away with it stuck there! Seriously Prometheus, stop trying so hard. Chicks don’t dig that, bro.

Finally, we get to a story set in Nazi Germany. Prometheus is a Nazi officer and he’s trying to live up to his name, and give the Nazi’s the technology to develop atomic weapons. It’s still all part of his grand plan to rule the world. His logic works thusly, have the Nazis do all the work, rise through the ranks on the inside, then take out that weak little man Hitler. Easy, peasy! Zealot objects to, well pretty much the entire plan. Giving atomic weapons to Nazis, taking over the world… she didn’t say, but I’m sure she was fine with taking out Hitler, though. From now on that’s head cannon, Zealot was fine with Hitler being killed. At any rate, she and Prometheus start to fight again, but this time it is different, Zealot means to end Prometheus, and she does so with her Honor Blade. She lops off a hand, then a stab to the abdomen and then she pops his head off. Having done all this, she goes true badass and nukes the whole damn military installation.

So yeah, that’s the story. She told it to Pris when she came out to check on her practicing on the beach of Marlowe’s private island. Eventually, Void comes calling because Jacob needs everyone back at the compound. Zealot gifts her Honor Blade to Pris, as she never quite felt honorable about killing Prometheus, despite it needing to be done. I really enjoyed this short series. Sheds a little more light onto Zealot’s life. I would’ve loved to see how she and Cole met, or more what they were up to before they joined up with the team, but with a story this well done, I’m gonna let it slide.

Continuity Corner:

  • Yep, this mini-series starts and ends with scenes in the present, which take place on Marlowe’s private island, where we left the team in “WildC.A.T.s” Vol. 1 issue 14.
  • We’ll see more of the Kheribum ship’s crash landing in “WildC.A.T.s” Vol. 1 issue 49, I’m not going to lie, I was surprised to see Prometheus even in those pages! That’s an attention to the details in WildStorm history that made me super happy.
  • Also, in connection with “WildC.A.T.s” Vol. 1 issues 48 & 49, we see the space fight that took down the Kherubim ship. Including Zealot losing her most recent boyfriend, Stratos, right before he sacrificed himself to save Zealot, Savant and by extension Prometheus. No wonder she wasn’t up for Prometheus’s shit when they landed.
  • We have references to Zealot and Prometheus meeting up over the ages and having skirmishes that we don’t see play out. The earliest one with a date is in 1848. We know from “WildStorm : Chamber of Horrors” and Zealot met up with Tapestry after the Salem Witch Trials in 1692, and that Savant had yet to be poisoned in 1705. This is giving us a window for the 100 years of slavery that Zealot endured at the hands of Tapestry as having to have started between 1706 and 1747. There’s also a reference in the second issue of “Zealot” with Savant stating that Zealot had already become a slave once to save her once before. So this means that the date range for that Japan story is between 1806 and 1847. I’ll have to do a bit more research to see if that depiction squares up with the Edo period of Japan or not. If not, we have a continuity error somewhere! Or at the very least, a historical inaccuracy.
  • Known Kherubim seen on the ship: Majestic, Zealot, Savant and Prometheus. Unseen: Emp, Entropy, Nemesis and Mythos. I only suspect the latter two are unseen just due to having not been created yet.
  • Zealot’s defection from the Coda was dealt with in “WildCATs Trilogy”
  • Zealot states that she was at the Siege of Tenochtitlan in 1519. Not sure how, because the Siege didn’t start until December of 1520. Maybe she was there when Aztek leader Moctezuma II was taken as a hostage in Nov 1519, which later lead to the Siege. Though Zealot does say she has her Honor Blade with her at the time, which doesn’t add up, if Prometheus had it since their Olympus encounter up until their Japan encounter. Everything probably works if we forget that Zealot states that “the Price” occurs after the Salem Witch Trials. Either way, comic books, and I’m shocked that it took this long to find a continuity error like that in the WSU!

NEXT: “Gen13” 1/2 and 0 by Jim Lee, Brandon Choi, J. Scott Campbell, Ryan Benjamin, Richard Johnson, Travis Charest, Alex Garner, Frank Percy, Dev Madan, Sandra Hope, Mark Farmer, Gary Martin and H.K. Proger

“WildC.A.T.s” Vol. 1 issue 14

this entry covers “WildC.A.T.s” Vol. 1 issue 14, which was part of “Image X-Month” 

wildcatsvo1_14So here we are, the other side of the “Image X-Month” coin w/ Erik Larsen drawing “WildC.A.T.s” and I have to say, it’s a pretty fun book. I don’t know what I was expecting, though. I can imagine some people a bit upset with the book, as it was a total departure from the tone and art the book normally has, but a few years on, it’s a fun little treat.

The book opens with the WildC.A.T.s taking on an enemy named Stronghold who was the leader of a Daemonite splinter group known as the Warbreed. After that big battle, Pris demands a vacation away from all the action. Jacob likes the idea, offers up some time on his private island, but as the team is packing up, there’s a news report on the television about a building that got destroyed in Chicago. Turns out, the one victim of the demolition was a former flame of Jeremy’s. Jeremy “Mauls-up” gets on some crazy kick ass flying contraption and heads out to find what happened to his old pal, Margo.

The building collapse was all a fight gone wrong when Mighty Man was fighting Overpower and didn’t get to Margo in time. Mighty Man is taking this hard, hanging out bedside next to Margo while she lays there, in a coma. Turns out this isn’t the best place for Mighty Man, because as soon as Jeremy seems him there, the fight is on! As the fight is getting out of hand Mighty Man’s friends in Freak Force join him to take down Jeremy. Suddenly the WildC.A.T.s teleport in via Void and the fight continues. Is there a rumble going on in Chicago? How long before “you-know-who” shows up? That’s right, a few pages later and Savage Dragon is here, he catches Cole and is “WTF mate?” and Cole calls off his pals.

Crisis averted, right? Well, kinda, the main brawl is over, but Jeremy still wants to pound on Mighty Man. And when finally cornered, Mighty Man reverts to their alter ego, nurse Ann Stevens. This confuses the brain deficient behemoth and he shrinks down to think better as well as calm down.

As the two teams are getting to know each other, Jeremy goes in to see Margo who’s coming out of her coma. Turns out, back in the day, when she and Jeremy were dating, something happened and because of his superpowers she was hurt. He put some distance between them for her protection, so when she was hurt by a super powered being, he went a little nutso. Margo lets him know that it wasn’t his fault, or Mighty Man’s fault, sometimes horrible things just happen.

To wrap up, both teams (plus the Dragon) head to Marlowe’s private island. They’re all hanging out at the beach, some are enjoying the sun, other trading quips and of course, Zealot is taking the time to train. Jeremy and Ann share a small moment, and she asks him out. He turns her down for a variety of reasons, none being that he currently has a girlfriend. Jeremy Stone, you heel.

Odd as it may seem, I really like Larsen’s take on many of the characters. His version of powered down Jeremy is one of my favorites. I also like his version of Pris, even though she looks about a decade older than she is. To be fair, no one really draws her like she’s only 18 anyway, so I guess that’s fine. All in all, fun book.

Continuity Corner:

  • How many vacations does Pris need? She was trying to take one in “WildC.A.T.s” Vol. 1 issue 8, as well as in “Voodoo / Zealot : Skin Trade.” Ok, maybe she means one that doesn’t end in some kind of typical comic book adventure.
  • Marlowe’s Caribbean island might be the most lasting creation from this issue, as it is the setting for the “Zealot” miniseries. Everything else created by Larsen for this issue is never really touched on again.
  • It’s a shame, too. The Warbreed and Stronghold could’ve been something pretty cool and given the early WildC.A.T.s team a few more enemies to their rogues gallery.

NEXT: “Zealot” issues 1 through 3 by Ron Marz, Terry Shoemaker and Jon Holdredge with Ryan Odagawa.

“WildStorm : Chamber of Horrors”

this entry covers the short story “Portrait” from “Overstreet Fan Magazine” issue 4 and the “WildStorm : Chamber of Horrors” one shot.

“Portrait” is a two-page story that opens with Zealot stealing something from the Coda. While Zealot is fighting we get a narration from Savant about how different they each are and why. The story ends with Zealot delivering what she took from the Coda to Savant. It’s the head of an ancient Greek statue, a statue of Zealot herself. The story ends in Savant’s office in the Smithsonian, coincidently, that’s exactly where our next story takes place!

wildstormchamberofhorrosOk, so what we have here is WildStorm’s attempt at their very own “Treehouse of Horror.” Remember when those started, there was a framing story of the Simpson kids telling scary stories to each other, and we have that here. The team, sitting around in the Smithsonian telling spooky stories. Some are stories from their past, a history of Tapestry that Zealot knows, or in Reno’s case, a horrible dream!

There’s not too much here. Reno keeps having a nightmare of visiting his parents’ graves, them rising as zombies, turning into Daemonites, trying to kill him and succeeding. We’ll find out more about Reno’s background later, but it’s that as a kid some Daemonites burned down his folks’ house and he carries the guilt of not being there to save them. Him telling this story to Savant gets the whole ball of wax going.

Jacob chimes in with his story from back in his Saul Baxter days. Seems he got set up with a woman whose whole body had been taken over by spiders who were then controlling her, much like 3 kids in a coat and fedora pretending to be a grown man. Also, there was a crazed axe murderer, who flummoxed the cops who shot him due to his not having a hook for a hand. Basically, a bunch of old urban legends tossed together. I don’t know if we can trust Jacob on this one.

Zealot tells a story of Tapestry being the witch that set off the Salem Witch Trials. And Savant gives a story of being careful what you wish for, but back in pirate times! While all of the stories are kinda meh, these last two don’t do much storywise other than showing us a bit of WSU history. I mean, that’s what I assume because Savant saw a pirate getting hanged by the name of Henry Fletcher/the Bloody Hawk, and I can’t find any reference to him being a real person or pirate. We shoulda got some sweet WildStorm pirate stories outta that guy!

Continuity Corner:

  • In this issue, Zealot has short hair. The editor must’ve been asleep at the wheel because there’s just no way for this to’ve happened. Unless Zealot grows her hair very quickly. Is that a known Kherubim trait? Rapid hair growth? I know this kind of puts it at odds with having “Portrait” right before it, but this is something that’s best overlooked.
  • Maybe rapid hair growth is a Kherubim trait, Savant grew quite a coiffe in a few pages!
  • I did the research, the beehive hairdo was created in 1960, so Jacob’s story (if he’s not pulling our leg, as it’s the only story that seems like it could be false) would have to be happening shortly before the “Team One” books.
  • So, Tapestry was active in 1692. And this was still years before Zealot had her 100 years of indentured servitude with her? I always thought “the Price” from “WildC.A.T.s” Vol. 1 issue 13 had taken place centuries earlier!
  • Savant still seems fine just 12 years later in 1704, so I guess she hadn’t been poisoned quite yet. Man, when does Zealot submit to Tapestry for all that time? I guess there’s still time, I mean, as long as it happens before 1860, I guess we’re still looking at a workable timeline.
  • Also, yes, I do find it odd that Deathblow is on the cover of this issue and it only concerns the members of the “WildC.A.T.s” book.

NEXT: “WetWorks” Vol. 1 issues 4 – 7 by Whilce Portacio, Francis Takenaga & Scott Williams

One fanboy's chronological journey through the Wildstorm Universe