Tag Archives: Armand Waering

“Fire from Heaven” Chapters 4 – 6

This entry covers “Fire from Heaven” chapters 4 through 6, which include “Wetworks” volume one issue 16, “StormWatch” volume one issue 35 and “Sigma” issue 2 by Jonathan Peterson, Drew Bitner, Brandon Choi, Cedric Nocon, Renato Arlem, Randy Green, Chuck Gibson, Danny Bulanadi, Jose Pimentel and Sal Regla.

wetworks_v2_016Welcome back to the ongoing coverage of “Fire from Heaven” here at Weathering WildStorm. The thing about this crossover is is that it seems to jump around in time a lot more often than I remember. A lot of times we have books that are trying to present to us how their main characters got involved in the mess on Gamorra. So that’s not really a big deal if we keep rewinding in time to find out what certain groups were up to before they join a big fight with the other characters. Other times there’s some through stories that aren’t adding up correctly and that’s the kind of thing I point out in the “Continuity Corner” at the bottom. Right now the big fight everyone is heading to is in Kaizen’s lab where he’s just awoken his greatest feat, the Gen-Omega!

But first, there’s trouble on the moon! The Sword and several of Damocles’ crew are attacking the StormWatch moon base. They are trying to secure even more power to fully bring Damocles to this universe. Not only are they doing that, but they’re also readying a gigantic pulse cannon to fire at SkyWatch II! Yeah, this sure isn’t StormWatch’s day. SkyWatch II gets blasted, and it isn’t too terrible except for their communications array. They only end up being cut off from the Earthbound teams for a short time, but for a few pages there it could’ve been big big trouble!

Time to talk about “Wetworks”. This book doesn’t feel like it wants to be part of this crossover. It seems like “Fire from Heaven” is just getting in the way of the story they want to tell in that book. Now I’m not saying that “WildC.A.T.s” doesn’t encounter this to a small degree, but that book doesn’t go out of its way to show off far too much stuff that doesn’t relate to the overarching crossover. “Wetworks” just… well, they show us Armond Waering going to a party. We also see a population of fish people that aren’t too happy about what’s going on among the Night Tribes. Also, the team doesn’t do much before they decide to escape to find Dane after Mr. Waering takes off. Oh, we do see Mother One mack on Grail. Alright sure, finding out that Mr. Waering has a business rival is kind of cool, and we finally get full on confirmation of Waering being a werewolf, but man, those both could’ve waited until after the crossover. I want to see how the rest of the Wetworks team managed to find out where Dane was and how they snuck their way on to Gamorra, and that stuff is all sidestepped… frowny face is me.

stormwatch_v1_035Speaking of Dane, we catch back up to him and Amanda run from a StormWatch jet trailing them. They lose the jet by jumping off a waterfall. The StormWatch operatives must’ve never seen an action movie because they swear both Dane and Amanda couldn’t survive that drop and they fly off. Dane and Amanda are of course fine and after they come to they are confronted by a bunch of hunter-killers. After making short work of the HKs they run into Jackson King, who after a hard fight, including Amanda going super nuts, sees King best them and take them both into captivity.

TurncoatMageeElsewhere on the island, we see Flashpoint getting some drinks at a local bar. While he’s having a pint he’s recognized by Brutus of the Mercs. Brutus is still pissed about Flashpoint having killed Kilgore right before the last big WildStorm crossover. A fight breaks out, and Flashpoint is the eventual winner. Razor then shows up and starts to make out with Flashpoint!? What the heck? Turns out Flashpoint is working with the Mercs, but not all the Mercs know, just Razor and Deathtrap apparently. Flashpoint tells Razor that he needs to meet with Deathtrap soon.

Alright, before we get to our next few big happenings, here’s a few small things that have happened over the course of these issues. Slayton and Cybernary agree to join forces to take out Kaizen Gamorra. Fahrenheit, Cannon, and Battalion all wonder when Winter will be well and what happened to him. We check in with Ethan’s nerd friend hanging out with Ethan’s jock friend while they get coffee and are gawked at by the ladies. And finally, without telling us how, Wetworks finally arrives on Gamorra.

sigma_002Outside of Kaizen’s compound Bobby, Jodi and Aries arrive. Aries is expecting Kaizen’s guards to take out Bobby and Jodi but is surprised to see them all dead. It seems the DV8 crew did a pretty good job as they gained entry. Once inside Bobby finds his friends and joins the fight immediately. Jodi, unsure of what to do, let’s Aries go, as he actually ended up helping them get to where they wanted to be. While Aries walks right out the front door, Alex Fairchild and Capt. Lucius Morgan walk right in and join the fight alongside their Team 7 pals.

While we have all this action with Team 7 and Gen13 fighting the DV8 crew, there’s still a matter of what is going on in the basement, and that’s a Gen-Omega Craven! Fortunately, it is having no luck taking down Ethan, Dr. Tsung or Secret Agent Maggie, even w/ LeGauche’s help. Cray comes to even the score, but the fight doesn’t last too much longer. The Gen-Omega Craven starts to deteriorate. Craven claims this is because Kaizen forgot to account for the virus in Slayton’s Gen-Factor. The reborn Craven burns away into nothing and Ethan absorbs the Gen-Factor into his own body. Dr. Tsung reveals that Ethan is the source of all the Gen-Factor in the world. He said his original plan was to get some of the Gen-Factor out into the world to give superpowers to various people so they can help stop the madman he dreams about. But it was taking too long, so he redoubled his efforts into making Ethan the strongest and best wielder of the Gen-Factor so that he can single-handedly defeat Damocles.

CravensLastStand

Around this time The Sword and his minions have generated enough power to bring Damocles to the moon. Once there Danocles feels an overwhelming source of Gen-Factor on Earth and knows it to be his mortal enemy, Sigma AKA Ethan. He gets to Earth to find Kaizen hiding from all that is going on. After a quick scan of Kaizen’s mind to find out where Sigma is, he goes to confront Ethan, Dr. Tsung and Secret Agent Maggie in Kaizen’s basement lab.

DamoclesArrives

Continuity Corner:

  • We have a page out of no where of Lucius and Alex parachuting… wait Lucius and Alex are parachuting? Into where? We’ve already seen them on Gamorra twice! Once at the end of “Gen13” volume two issue 9 and in issue 10. If they needed to cross the island there has to be plenty of easier ways than to fly up in controlled airspace and parachute! I mean their pilot got vaporized right after they jumped out of the plane! They could’ve easily gotten to where they needed to go without that risk.
  • Lucius ever the cool dad tells Rainmaker that Daphne says hello, remembering their bond from “Gen13” volume two issue 5.
  • So Lucius is Team 7? We saw in “Gen13” volume two issue 10 that guy Pigmy calls him and Alex Team 7, but also that guy also didn’t know Alex, meaning he only really knows that Lucius was Team 7. Then when they join in the fight, all the other Team 7 dudes know him. Also, that’s when we find out Lucius has powers too. Oh, there was also that giant 7 on his pirate boat… At any rate, it’s odd they never retconned him into any of the old stories somehow. They still had the “Gen12” book to finally squeeze him in with and they didn’t even take the opportunity.
  • When Craven’s Gen-Omega body is burning up he blames Kaizen for not accounting for the virus in Slayton’s Gen-Factor. Is it not a virus, is it due to Slayton being Kherubim, so he has different blood? Did Kaizen not notice this because [SERIOUS SPOILER THAT WE’RE SO CLOSE TO GETTING TO FINALLY REVEAL]?

NEXT: “Fire from Heaven” chapters 7 and 8, which include “WildC.A.T.s” volume one issue 29 and “Deathblow” volume one issue 27 by Alan Moore, Brandon Choi, Tom Joyner, Travis Charest, Ryan Benjamin, Trevor Scott, JD, Richard Friend, Mark Irwin and Luke Rizzo.

 

“Wetworks” Vol. 1 issues 12 – 15

This entry covers “Wetworks” volume 1 issues 12 – 15 by Francis Takenaga, Whilce Portacio, Jonathan Peterson, John Ruzum, Tom Raney, Terry Shoemaker, Ryan Odagawa, Roy Martinez, Rick Bryant, Sal Regla, JD, Brad Vancata, John Nyberg, Gerry Alanguilan, Danny Bulanadi, Randy Elliott and Jeff Whiting. The best reading order would be issues 12 and 13 in full, followed by the main story in issue 14, then skipping to issue 15 and reading both the main and backup story “Fly on the Wall” before getting back to issue 14’s backup story “Fieldtest” AKA “Fire from Heaven Prelude.”

Wetworks_v1_012The team wants to save Claymore, but no one has any ideas on how to do that. Whatever Drakken tossed at him during their last big battle, really seemed to do a number on the poor guy. The team is running out of steam, not knowing what to do. Hell, even Mother-One is only sleeping a single hour a day and is trying to use all her computery bits to figure out the mystery of Claymore’s disease. Then, suddenly the whole team has a dream. A crazy dream. A dream about a pyramid. A pyramid with werewolf statues standing outside of it on each corner. Because they all had this dream, they figure it must mean something. For now, that’s on hold as they head out on their next mission.

What’s the mission? Seems like the dwarves and the little hippo dude Night Tribes are out in the Marshall, Minnesota aiming to cause some trouble. This gets shut down pretty quickly, and we even get to see Dozer in a lot of action. Of course, he damages his new robotic outfit so much as he and the team take out the threat, that he has to have Waering’s people get him back to base separately from the rest of the team. Which means Dozer misses out on the next big batch of fun. That fun is trying to find out where the dream pyramid is!

So yeah, the team flies from Minnesota all the way to Egypt! As Grail says to the team “Egypt is a large place” how the hell are they going to find a single pyramid amongst all that sand? Lucky for everyone, Mother-One has a feeling, a feeling that will tell her where the pyramid is! And low do they find it! Not as easily as you’d think, apparently it was hidden by a cloaking device from the naked eye, but that won’t stop our Wetworks team, boy howdy!

Pyramid Time

Wetworks_v1_013The team get in the pyramid and find a sarcophagus with a mummy Egyptian prince in it. How do we know all this? Well, we find it out later when it’s dying golden symbiote starts to communicate with Dane’s. Pretty intense story, the prince was a werewolf. Not sure where he got a symbiote, but he did, so good for him! Turns out he died of the same thing that is affecting Claymore back home! We find most of this out while the team is battling some rock monsters in the pyramid. It takes some paying attention, but the team figures out how to defeat them. They then head home, now with the knowledge they need to defeat Claymore’s infection.

It is a tough job, but the team ends up creating what is needed to cure Claymore. When I say tough job, I mean that there is there is considerable damage to Waering’s facility, the team, and Dane in particular. There’s also some business with his arm splitting open, and the infection being alive and then quarantined, but I really didn’t follow it exactly. I mean, hell, it is drawn way awesome, but I don’t get EXACTLY what went on.

Wetworks_v1_014The Blood Queen is out whooping it up in NYC, killing folks left and right. She keeps carving a serpent in the chests of her victims. Long-suffering Persephone has already had an ass full of the Blood Queen’s nonsense but has to take it in stride, as it is her royal duty to stick with the notorious T.B.Q. Queeny is just reveling in the murder and mayhem she’s causing only pausing for a bit to talk about her love for Dane. I’m pretty sure this is the first indication that the Blood Queen personally knows anyone on the Wetworks team other than their benefactor Mr. Waering.

Time for a training session with Dane! And Dane tells them they all suck. He’s schooling the whole team left and right. He’s worried that they’ve started to rely too much on the power they’ve gotten from the symbiotes and are getting lazy. He orders more and more training sessions to get the team back up to snuff. We get a touching (get it) moment between Mother-One and Grail, we see Jester once again unwittingly use his power, and we Dane confused, hearing a voice in his head. The voice is the Blood Queens, and we all know, that lady ain’t right in the head! Look out, Dane!

Worried Dane

Wetworks_v1_015Well, Dane isn’t feeling well, so he goes on a break. Of course, this isn’t going to be a joyous vacation for him to think and collect himself. Nope, poor Dane stops at a diner and is accosted by a creature trying to steal his golden symbiote! The creature was once a man named Paul, whose soul was bound to his body even after he was killed. He must have some kind of low-level psi-powers as he can command flys to cover his body and keep he decaying body mobile. He made a mistake that afternoon going after Dane, and may’ve paid the price. At the end of their battle all that is left if Paul’s skull, still containing Paul’s eternal soul.

Time for a training session without Dane! And Waering tells them they all suck. He has a point, without Dane around the team is coming across as next to useless. OK, it isn’t that bad, but it really seems that Mother-One is the only team member to get how serious the team needs to get if they are to function without Dane leading them. Without Dane you say? Yup! Mother-One is worried about his health and wants to be prepared if worse comes to worse and Dane isn’t around. Well, where’s Dane this now? Turns out he’s made it to Battery Park in NYC at the Korean War memorial, where he runs into his old friend Michael Cray.

Dane Remeets Cray

Continuity Corner:

  • One of the reasons for the unorthodox reading order is this: issues 12, 13 and the main story from 14 all concern the teams desire to cure Claymore. The backup story in 14 ends with Dane meeting up with Michael Cray, whom he pretty much stays with up through the events of “Fire from Heaven.” In my head, it makes no sense for him leave Cray to go back across the country to do a training exercise with the team in the “Fieldtest” story and then leave them to meet right back up with Cray again. If we read the book in the order I’ve laid out we get the entire arc of the team saving Claymore, then Dane leads a training session, followed by seeing Dane on the road in “Fly on the Wall.” After that, we see the team do a training session without Dane while he meets up with Cray for “Deathblow” volume one, issue 22 and next big “WildStorm” cross-over. It has a better narrative flow, but I’ll admit, it’s a bit of a tortured order to have things in.
  • Also, at the end of the training session in issue 15 we see Dane drop his gold. After the events of “Deathblow” volume one issue 22 he can’t really do that due to the lack of Gen-Factor in his system. The symbiote is the only thing holding him together at that point, sooooooo… my crazy order stands! Suck it, doubters!
  • Alright, I’ll admit it, maybe “Fly on the Wall” doesn’t go here. I just thought that it would be pointless to pull it out, as we know that Dane is on the move, so why not. But frankly, I just can’t think of anywhere that is a desert between where Waering’s place is and New York City. Then again, it seems like he’s kind of wandering in this story, so maybe it wasn’t exactly a straight line from point A to point B in this case.
  • It’s a bit of a retcon, but we’ll find that the Blood Queen has been messing with Dane for years in the pages of “Gen12.” Issue 15 of “Wetworks” volume one was our first hint of something going on between the two of them.
  • You’d think the Blood Queen killing folks in NYC would gain the attention of some of the other New York City-based WildStorm characters. I guess StormWatch is busy rebuilding and the New WildCats are trying to get themselves established keeping them away from the action. I guess the real question is, where the hell is Union?

NEXT: “Deathblow” volume one issue 22 by Brandon Choi, Tom Joyner and Trevor Scott

“Deathblow” Vol. 1 issues 13 & 14

this entry covers “Deathblow” volume 1 issues 13 and 14

Armand Waering has a problem. He wants to be featured in a comic book, but Whilce Portacio can’t draw “WetWorks” fast enough. He must take drastic measures and get into the pages of “Deathblow!” Also, something about a killer on the loose in Hollywood and the fact that he knows it’s a werewolf. Waering has to take care of this problem but he can’t be seen taking down a fellow werewolf and everyone knows he’s buddy buddy with WetWorks, so he calls Rayna Masters and she gets her best man on it.

Said man is Michael Cray, who is trying to spend some time at the grave of his former wife. This doesn’t last long before Miles Craven sends some goons to try to bring Cray back to I/O once again. He takes out a few, but the final goon is taken out by Rayna because nothing can ever be boring around Cray. She gets him on the next flight to LAX telling him that he’s got a bodyguard gig in the City of Angels.

He’s there to guard a frightened washed up starlet named Caroline Conroy. She’s afraid she’ll be the next victim of the Hollywood Hills Killer, and she thinks having just one bodyguard isn’t enough, so that’s where Cray fits in. He doesn’t really get along with the main guard Tony, but hey, a job is a job. Speaking of a job, as soon as Cray meets Caroline, it’s off to a party, not downtime in this line of work.

Big time Hollywood schmooze fest kinda party. The kind of party where you just might run into the head of a secret society that employs one of your old war buddies. Yup, here’s where Cray runs into Waering for the first time and gets handed the silver bullet. After he downs his Coors Light, Cray also sees that he’s been handed a silver .45 bullet by Waering. As Waering slips back into the shadows we find Caroline arguing with a man. This man turns out to be John Barry, deputy director of the CIA and former boyfriend of Caroline. As Cray talks down Barry, we see another man make some moves on Caroline, a guy who’s just too damn smooth to live.

Who is this smooth ass ladies man? Why it’s Johnny Savoy, the world’s most beloved vampire rockstar! Seriously, if you hadn’t been reading “WetWorks” and paying attention, Savoy being a vampire is a big “what the hell?” when Cray plugs him through the chest a few times later in the night, after the party, outside Caroline’s estate. So yeah, he’s a vampire and that was a hell of a run-on sentence.

Where was I, oh yeah, later that night Cray shoots Savoy a bunch, but it doesn’t kill him. Then they hear gunfire and Caroline screaming. They both rush to the scene to see a man cloaked all in black with night vision goggles and a syringe, along with 2 other similarly clad buddies. Cray takes down the guy with the syringe, and Savoy makes the other two redundant. Caroline lets on that these men are from the CIA, and were sent by Barry to kill her. Why? Because when she was dating Barry she found out he’s a werewolf, and he’ll kill her to keep his secret! Cray isn’t buying this werewolf stuff and Savoy counters with “Hey, come on dude, it’s possible! Check me out, Imma vampire!”

In order to better protect Caroline from Barry and his CIA lackeys, they move the party over to Savoy’s mansion. It’s a sound plan, as the man has two tigers. Again, John Barry’s CIA lackeys show up, this time in white cover-alls, and even Tony the missing bodyguard is there! Feels like we’re headed to the climax. Savoy and Cray still think Barry and the CIA are the bad guys, with Tony working for them. Unfortunately for them, this isn’t the case and a lot of CIA dudes get killed before we find out that Caroline is the werewolf killer. Yup, the werewolf was inside the house the whole time. Cray makes the killing shot and the job, due to the passing of the lady paying the bills, is over.

Barry, Savoy and Cray promise to never tell the world what really happened that night, figuring it’s better to let Hollywood have one more mysterious killer, for tourists to take bus tours about. At Caroline’s funeral Waering shows up to talk to Cray. They exchange a few words and Cray gives Waering back the bullet. It’s a bittersweet ending for this short chapter in Cray’s life, having to shoot someone he really liked due to their inner, unwanted, evil.

Continuity Corner:

  • What a “WetWorks” ancillary character heavy issue. The plot was set in motion by Armand Waering and featured Johnny Savoy!
  • Another moment of the WildStorm/Top Cow universe connection with Cray running into Stryker from “Cyber Force” in a club.
  • When talking to Cray at the club, Waering mentions not getting a chance to thank Cray back in Gamorra. Later on, there are a lot of mentions about some event in Gamorra that members of Team 7 were a part of, currently I’m either forgetting what that is, or they never revealed it. Because right now, I can’t remember a single book that has Cray, Fairchild and Waering all on Gamorra in a flashback.
  • The last page mentions Cray going back to New York and Rayna being pissed at Cray for letting Caroline die. More so, as she figures that Caroline was just some kind of pawn for John Barry. Eventually, Savoy sends Rayna some security camera footage of that night, and she never brings the subject up again. I like this ending, but it implies that Cray will be back in New York next issue and this all happened before the next issue begins. However, the next issue is just down the coast in San Diego, which kinda makes this ending feel a little hollow after you hit page one of issue 15.

Where to find these stories:

NEXT : “Gen13 : Unreal World” issue 1 by Mike Heisler, Humberto Ramos and Troy Hubbs.

“WetWorks” Vol. 1 issues 4 through 7

this entry covers “WetWorks” Vol. 1 issues 4 through 7.

WetworksVol1_04-07The thing about “WetWorks” is, is that it isn’t as ingrained into the greater WildStorm Universe as the other titles, especially the launch titles. Sure, Dane was a member of Team 7, but considering that he also seems like the victim of a mind wipe/personality overhaul, it comes off as tenuous at best. I know I’ve said this before, but these issues kind of get to the heart of it. The WetWorks team is so busy hunting down the Night Tribes that they don’t have time for dealing with the craziness of the Daemonites… usually… but when a certain vampire wants to speak to a certain Daemonite Lord… well I’m getting a bit ahead of myself.

Deep below San Fransisco is a massive base owned by Armand Waering, and it is home to his personal new team. They were once Team 7 Jr., but now they’re WetWorks. Or that’s what we the readers call them, do they ever call themselves that? I mean, sometimes the WildC.A.T.s called themselves that, but not often. And for that matter did Gen13 ever call themselves that at all? I certainly don’t recall that. Team names in the WSU; sometimes they’re not used. Anyway, down deep in this underground lair is Dozer who is growing seriously huge, so huge the guy is confined to this basement level while Waering’s people are trying to figure out how to help him. Grail is chilling with Dozer telling him that he symbiotes are just giving each one of them what they really want. He suggests that Dozer just aways wanted to be big, just like Tom Hanks. But wait, it’s time for a mission!

The mission takes us South America, near the Columbian/Amazonas border. There’s a lab there, and it seems that Drakken and his men are meeting up there with a mysterious figure. WetWorks are out to get Drakken so they’re on their way! Waering and co. weren’t the only one to get the message of Drakken’s whereabouts, Miles Craven does too! Thing is, homeboy knows who Drakken is meeting with, a Daemonite Lord named Defile. Santini (yay Santini!) suggests taking some Black Razors and blasting the hell out of the place, but Craven says he has plans, his puppets will move as he wishes. I’m not sure what Craven’s ultimate plan was. We have the bait for both WetWorks and WildC.A.T.s meeting up. Did he plan for a huge fight? To take out one team or the other? Not sure as to what Craven wanted to happen, because as soon as WetWorks starts shooting Defile takes off, and as soon as the WildC.A.T.s show up, it’s enough of a distraction for Drakken to escape. With both of their enemies gone, the fight between the two teams dissipates quickly and the ‘C.A.T.s are exiting right as Cash starts to recognize Dane.

Alright, following that mess it’s time for leave of action! Grail visits his ex-fiance, lets her think he’s an angel, coming to say goodbye one last time. Jester and Claymore go get drunk, and while sobering up the next morning, Claymore drops a coffee mug into Jester! Waering finally reveals to the reader that he’s a werewolf, and also the leader of all werewolves know as the Jaquar.

On the vampire side of things we see the Blood Queen as she is about to address her loyal pointy toothed subjects. Seems like every 50 years or so she does this. But this year, her brother Drakken attacks her men! Oh no! He’s leading a coup to take over the vampire nation! Waering gets wind of all this and is fearful that is Drakken wins, that means the current truce between the Night Tribes and Humanitiy may be broken, he of course blames Dane and the rest of his team. Drakken in the end does convince many of the vampire families that he should be the one in charge… this does not look good for WetWorks

Also not looking good for WetWorks is that Mother-One is talking to entity known only as “Mother” who doesn’t seem to be on Waering’s side. We also see that Pilgrim finds that when she’s going undercover for trackib, she goes deep undercover, like invisible and stuff. This comes in handy as all of sudden on a mission an alternate universe version of Pilgrim pops up to attack her. This alternate version of Pilgrim infers that she’s been killing several different version of herself in several different universes, and our Pilgrim is the last to go. She mentions there’s a prize to be had as well, this is kind of reminding me of the movie “the One” in a way. I’d be more sure if I’d seen that movie more than once, and I wasn’t completely intoxicated at the time. Either way, during the fight our Pilgrim accidentally trips a “safety command” that takes both her and alternate Pilgrim back to alternate Pilgrim’s alternate universe. Alternate.

And that’s where they leave the reader. Cliffhanger for sure! Waering unhappy with Dane and the team. Drakken in charge of all the vampires. Mother-One having a mystery friend and Pilgrim so very far from home!

Continuity Corner:

  • I guess in reality issues 4 and 5 could come earlier in the sequence and not change too much, I’d put them before “Backlash” issue 1, but I like keeping Slayton’s story arc of hunting down the Daemonite that put Diane in a coma all together.
  • To be fair, issues 6 and 7 don’t even need to really be filed together either, just drop them both in sometime before “WildStorm Rising” and you’d be fine continuity wise.
  • Another reason I group these issues all together is that we don’t ever get to spend enough time with the “WetWorks” crew due to the high number of team members and the low number of issues coming out. So getting a blast of four that follow a small arc together helps me at least, keep everything and everyone straight.
  • Speaking of issues slow to come out, the next issue we meet up with the WetWorks team will be during the “WildStorm Rising” cross over. Yeah, it’s a long time before we see these cats again!
  • One last thing about keeping these four issues in a group here, is that we get the canonical first reunoin of Cash and Dane, in “WetWorks” Vol. 1 issues 4 and 5, sure, they re-meet again in that “Deathblow” story that never happens and then once they see each other in “WetWorks” Vol. 1 issue 8, they comment on their meeting in issue 5. Because the “Deathblow” arc never happened we’re clear either way, but them not commenting on “Hey, didn’t I just see you?” in the pages of “Deathblow” seems a bit odd to me. Sure, it doesn’t break anything, or create any kind of big continuity error, but for me it is just a bit cleaner.
  • Look, it’s Defile and his rude boy zombie, up to no good as usual.
  • Nice touch that when the WildC.A.T.s pop in that Marlowe isn’t there with the team, after all, he quit the team in “WildC.A.T.s” Vol. 1 issue 9.
  • At this point in the WSU, I think this is our first “alternate universe” mention. Up until the introduction of the Bleed in “StormWatch” Vol. 2 issue 7 we don’t even get that many of them. We have the ones mentioned by alternate Pilgrim, the Sideways from “Union” Vol. 2 issues 5 and 6, and that’s all I can recall.
  • Issue 7 also introduces us the first part in a series of back-ups entitled “the Lone One : a Story Every Vampire Knows.” This series stops and starts as the back-up several times, so I’ll tackle it all a bit later.

NEXT: “Jim Lee’s WildC.A.T.S : Grifter VS. Daemonite” special edition issue 1 by Dan Vado, Terry Shoemaker and John Holdredge

“Backlash” issues 1 through 5

this entry covers the first five issues of the title “Backlash”.

BacklashVol1_01-05

Alright, Backlash is still on the hunt to find more out about Daemonites so that he can help out his girlfriend before she dies of terminal coma! Heck yeah, he’s totally going to do it! He got some info from I/O, he may’ve picked up a thing or two from Grifter while they were on Caballito Island, and you know, it’s about time to save her. So he’s totally going to get that done in these first few issues, right? RIGHT? Nope, even with her life on the line Backlash decides to find a new chick, go to a party with the WildC.A.T.s, almost get arrested by the Savage Dragon and plays video games with his old pal from Team 7. Way to dick around and not save your lady Slayton!

Well, let’s give him some credit, he started with the best of intentions. He meets up with Diva from StormWatch to get some more info on what is going on with his beloved LaSalle. Turns out that she’s in worse condition, and she’s being moved from SkyWatch to a hospital in Detroit for closer inspection. Why Detroit would have better medical staff and tech than a crazy sci-fi satellite is beyond me, but I’m just reading these comics, not writing them. Backlash visits the hospital and while there the Daemonite that had possessed LaSalle is there in it’s new host, along with Pike. So Backlash has found the Daemonite that he needs to save LaSalle, but the Daemonite kicks his ass, and seems to be in league with a newly forming version of the Cabal.

So now Backlash has another problem. He has no real knowledge of the Cabal, and he just got his butt handed to him by only two members of the group. Time for “Operation: Hire a Tough Sidekick with Insider Knowledge!” To this end he finds out about a former member of the Cabal named Taboo, AKA Amanda Reed, who claims the Cabal framed her for murder when she was threatened to quit their little tea party. Upon being found guilty of murder… Sorry, aside; murder? A Cabal member getting found guilty of murder? Really? The first time we meet these jerks they are murdering people. They are murderers! That’s what they do on their way to enslave the planet! How does a member of the Cabal get captured in the first place, and then how does the rest of the Cabal co-ordinated with each other and the local judicial system to get Taboo both arrested and framed and they don’t get in trouble themselves? It is a stretch too far. Anyway, after being found guilty (smh) Taboo is locked up in the Edward H. Levi Federal Penitentiary, better known as Purgatory Max, a huge prison for super powered criminals. It’s also located in the far far North of Alaska, inside the Arctic Circle.

Thing about Purgatory Max, is that no one has ever broken out, but Backlash is planning to break in! That’s new and different, he might pull that off! Then he’ll get Taboo and break out! Woah! Doing the one thing that’s never been done! Backlash, you have your work cut out for you! Wouldn’t you know it, he pulls it off, his name is on the book after all, but in the process of the escape he does have to remove Taboo’s power inhibitor to beat some the guards back as they run. Taboo has a symbiotic suit that gives her strength, claws and green eyes (for now, later wings). It’s kinda like a WetWorks suit in that it can come out of nowhere and is related to vampires and aliens, but it is different, because no one thought all of this through or talked to each other while writing it. Just when you think Backlash and Taboo are cornered, they sink into the ice and are suddenly on a sub with CyberJack! Ah, Jack Rhodes, you’re the best bud Backlash will ever have!

Cut to a super secret Cabal club meeting! We find that the Cabal has been running under the rules that Hellspont had put in place by a Daemonite (I assume) named H’Tar. Not all is well in Cabal-land as a challenger approaches. It’s K’Rul, but he’s not there to step into that role, no, he states that not just any Daemonite should run the Cabal, but a Lord Daemonite should run, and it just so turns out that he is a representative of Lord Defile, and hey he’d make a good leader. This may be the earliest reference we get to Defile in the WildStorm Universe, and I was surprised to find it on my re-read! While the other Cabal members talk about what a terrible idea it is to rope in Defile, Pike and S’Ryn (the Daemonite that put LaSalle in her coma) show up and says “put me in charge guys, I’ll get those pesky Kherubim!” Even gets K’Rul to renounce Defile in favor of him! Woah! Now, let’s drink some blood and get this party started!

Meanwhile, back in Chicago, Backlash, Taboo and CyberJack and chilling out in one of Backlash’s many safe houses. Through a convoluted story that doesn’t bear repeating, the trio find out that S’Ryn is going to be at a charity bash, so they’re going to get him. At one point Taboo does something to Backlash’s face with her symbiote. At first I thought she was just giving him a shave, but he remarks “Doesn’t look at all like me.” and she responds “Yeah, quite an improvement, isn’t it?” and I’m left thinking “Is he supposed to look a lot different? Are they joking? He just got a shave, right? Or is Booth’s art here so samey that I can’t tell a difference that was intended?”

This little shindig is going down in Chicago, so you know what that means, right? Yup, Savage Dragon time! In my mind there is a Savage Dragon in most universes of the multi-verse, and this is the WildStorm U version of that character. He’s slightly different than the one appearing regularly in “Savage Dragon,” the one that teamed up with Madman in “the Atomics” and the one that we find in “Invincible” a few times. It’s just a co-incidence that he just seems like the same guy in most universes. Hell, the most different version I’ve ever seen is named “Dino Cop” as part of a DCU multiverse, but that was due to several factors, including being unlicensed, but I mean, come on, we all know what Grant Morrison was pulling with that. Oh, uh, yeah, back on point, if you’re a comic character and you find yourself in Chicago, you may just meet up with a Savage Dragon, and that likelihood increases if you are a creator owned or an Image Comics character. This is getting out of hand, look, what I’m getting at is that the Savage Dragon will be working security at the charity ball. Also, he mainly took the job because he saw that Jacob Marlowe was going to be there.

So at the party Taboo is getting flirty with Backlash, he’s all “I tells ya woman, Imma taken!” and we see Marlowe getting drunk, living it up since he quit his superteam. S’Ryn notices Marlowe and wants to get in close, as the new leader of the Cabal (stop trying to make the Cabal happen, it’s not going to happen!) he needs to take out this problem Kherubim Lord. S’Ryn is in human form without the goofy ass, middle school tossed together outfit he had on earlier, and has Pike by his side. Pike is a large guy, and I don’t think I’ve ever noticed that before. A note on what Pike looks like out of outfit: I like that Pike is depicted as no particular ethnicity. I’m not sure if that is necessarily intended or is another case of Booth’s artistic flair. I know I’m coming down hard on Booth and his art, but he is crazy hit or miss, and when he hits (look at any drawing of Zealot that he does) he’s amazing, and then there’s times like this…  come on Brett, we know you can do better! Eventually a fight breaks out and S’Ryn flashes into his dumbass suit, Taboo and Backlash notice this and suit up as well, and then the Savage Dragon busts in to try and break up the fight. Marlowe runs off and tries to call the WildC.A.T.s, but he’s followed by Pike who puts a stop to that, and Pike’s followed by Taboo who puts a stop to his attempted murder of Marlowe. In the main ballroom the Savage Dragon takes out S’Ryn and tells both he and Backlash that they are both officially under arrest.

Backlash is at a loss because he can’t afford to take the time to go to jail, or to lose S’Ryn to the feds before getting the information he needs to save LaSalle. Meanwhile Pike has suited up in his bootleg Deadpool cos-play and takes out Taboo as Marlowe finally reaches the WildC.A.T.s and Void and Zealot teleport in. Lots a fighting goes on, Zealot accidentally stabs Taboo and Pike gets away. CyberJack threatens to shoot Void if she doesn’t step away from Taboo until she let’s him know “Nah, Rhodes, the silver chick is with me.” Rhodes gathers the troops enough to go save Backlash and the Savage Dragon from being taken out by S’Ryn because they’re too damn busy fighting each other. This is where the bad guys make a play to blow up the good guys, but they each get away, ultimately leaving Dragon alone in the rubble.

Marlowe and Backlash talk a bit, Marlowe offers Backlash a job, which Backlash turns down due to his past trouble with Grifter. Fair enough, besides Zealot and Backlash will get to be teammates later and they butt heads constantly too. As he, Taboo and CyberJack are ‘ported off to CyberJack’s place Void makes comment that Backlash will have to face his destiny soon. Ooooo, ominous!

Back at CyberJack’s crash pad we see Jack walk! Wha! Turns out the special cybersuit he has on gives him limited mobility… which if we or any of the characters had been paying attention the past 2 issues we would’ve noticed his walking while saving the day! If you noticed it you’re a swifter person than me, Backlash or Taboo. But walking takes a lot out the man so he starts to crash on the couch while Backlash and Taboo go out for a drink. Drinking and superheroics lead to them hooking up when they get back home. Oops! Oh, and CyberJack totally spies on them with his motion sensors! Whatta perv.

The next day CyberJack mentions that there’s some technology that if he got, would help him track down S’Ryn’s base of operations, so they can take the fight right to him. Turns out that this kind of Virtual Reality tech is in a building owned by Waering Enterprises, the same Waering that that helps run a little outfit we all know as WetWorks. Turns out that Waering is having Jackson Dane upgrade the security on that building, the same night as his old pal is trying to break in. Backlash leaves Taboo behind while he breaks in, Dane finds Backlash, they start to tussle, a mysterious stranger sneaks up on Taboo and takes her down, Dane and Backlash recognize each other just in time for the same mysterious stranger to take them both out, while he drags in the body of a nearly unconscious Taboo.

The mysterious stranger turns out to be a loser named Virtual Bob, and he’s working for an entity known as Mindscape. Mindscape was a man whose body was destroyed while he was in his virtual reality machine, the machine saved his soul. Virtual Bob eventually discovered him while doing some hacking. The two of them build Mindscape a new body out of computer parts. Mindscape is now building robots and wants the soul of a top fighter to use a template so he can have an army of robots to take down the company that he was working for when his body blew up. So when he comes along Backlash and Dane he pits them against each other in the VR realm to see who is strongest and the winner will be the template for his murder-bots. He says he doesn’t intend to harm them in the long run… but he already seems like the kind of guy who totally would.

Mindscape eventually enters the VR realm itself and gets wailed on by Dane. Backlash is starting to figure out how everything works and finds a way to hi-jack Virtual Bob’s mind and tell Taboo how to help them get out of the VR world. The boys are freed, Taboo literally unplugs Mindscape to “erase his ass” and it is a happy ending for all! Dane even lets Backlash and Taboo borrow the bit of VR equipment that they went to the Waering building to steal, as long as they promise to return it! A pretty happy ending for all… well, everyone except for LaSalle who’s still in a coma, being sent to Detroit, no closer to having the Daemonite information she needs to live, and her boyfriend just cheated on her with a criminal. Dammit, Slayton!

Continuity Corner!

  • I’m trying to figure out why Marlowe doesn’t recognise Backlash. I know it had been several decades since their time with Team One, but I expected something. Further proof that the Team One books should be pushed back in the reading order, as Marlowe gotten all his memories back yet!
  • It makes sense that Zealot doesn’t say much to Backlash, she didn’t seem to be too fond of him during Team One and she’s probably heard stories from Grifter about him.
  • Speaking of remembering who they were, is there any real reason that Backlash only seems to remember as far back as the ‘70s? Is there anything anywhere that says what happened? Not a one off line someplace about trauma he experienced during the failed Team One mission?
  • When the crew gets back to CyberJack’s place Taboo makes fun of how run down it is. He blames it all on Backlash on the I/O goons that trashed it in “the Kindred” Vol. 1 issue 1.
  • When Mr. Waering asking Dane what he’s doing while WetWorks has some R&R, he remarks he’s going to New York for personal reasons. I’d always assumed these reasons to be joining up with Deathblow.
  • Also, when Dane is talking to Waering he mentions that this is going on during “WetWorks” Vol. 1 issue 5. While that might be, it doesn’t really invalidate any of the overall narrative going on in the WSU and keeps the arcs in both “WetWorks” and “Backlash” pretty much intact.
  • I don’t know if it was intended, but seeing how Purgatory Max is both one of the highlights in Backlash’s life (meeting Taboo) and the worst moments in his life (the final mission of WildCore) is a pretty decent narrative call-back/mirror when we get to it.
  • Also, unmentioned above, but there’s some super powered bounty hunters hired by the government following Backlash around and trying to catch him for freeing Taboo. They don’t do much now, but are become important later.

Where to find these stories:

Next: “StormWatch” Vol. 1 issues 25 and 9 by Steven T. Seagle, H. K. Proger, Scott Clark, Ryan Benjamin, Sandra Hope, Trevor Scott, Troy Hubbs, Tom McWeeney and Frank Percy

“WetWorks” Vol. 1 issues 1 – 3

this entry covers “Wetworks” Vol. 1 issues 1 – 3 and the “Wetworks” back-up story from “WildC.A.T.s : Covert Action Teams” Vol. 1 issue 2.

WetworksVol1_01-03I’m not going to lie; I was never a “WetWorks” reader growing up. I picked up the first issue when it came out due to curiosity, but it didn’t catch me like the rest of the WildStorm books did. Luckily for me when going to read this, the back issues were pretty damn cheap to find, I guess I’m not the only person that wasn’t too into this series. Oddly, I really dug “WetWorks” Vol. 2 when that came out a decade later, so reading the backstories and origins for some of these characters was kind of fun… kind of. I guess I always regarded the WetWorks team as characters that had a few cross-overs with the normal WildStorm Universe but I didn’t really need to follow them all that closely, more like the “Cyberforce” characters, less like the Savage Dragon.

I’m not even joking when I say that “WetWorks,” while having deep historical ties to the WSU, rarely has anything to do with the rest of the WildStorm books during its Volume 1 run. Aside from Dane we really don’t see much of the other characters outside of their own book. Even during the two big cross-overs “WildStorm Rising” and “Fire from Heaven” the other members of the team aren’t seen much even in crowd shots. Dane, the leader of WetWorks we all know as Jackson Dane from Team 7, so whenever those geezers get back together we know that Dane will have a thing or two to do with that adventure. The WetWorks team is also the modern incarnation of Team 7 at I/O. So yeah, a second Team 7, led by one of the former members. The one that went crazy. This was a good idea.

We don’t know how long this “new” Team 7 has been working for I/O, or for how long Dane has been able to lead a team, or even how long he’s been shaving off that exquisite beard. What we do know is that Miles Craven is sending them all on a mission, a mission to Transylvania. Another mission from Craven, that Craven knows is doomed from the start, much like the first Team 7 mission that we saw over in “Team 7.” The only thing is that this time Craven doesn’t expect the team to survive, in fact he wants to be rid of them, and the targets he sent them after, so he can have those sweet sweet golden symbiotes, that he knows are contained there, for himself. How does he know about the symbiotes? He’s Miles Goddamn Craven; dude knows everything shady going on in the WSU, always, count on it.

Luckily for Dane and the rest of his crew, this mission has another backer and a few mysterious allies. The backer is Mr. Waering of the Waering Institute of Higher Werewolf Learning. Or something like that. He’s a werewolf, but it’s supposed to be a secret for now, even though from his very first line it is obvious that he’s a werewolf. Either way, he’s the one that’s apparently been pulling the strings on Dane’s professional life for a while. He got Dane onto Team 7 (the first or second version, we aren’t told) and made sure that Team 7 would be taking care of this Transylvanian mission. Waering wants Team 7 to find the symbiotes and take control of them, kill all the vampires (duh, the Transylvanians Team 7 were sent out to kill are vampires) and then come work for him. He even installs one of his own people, Mother-One the cyborg, as a pilot of one of the I/O ships.

Team 7 has no idea what is going on, or why some of these vampires are hard to kill, because they don’t know they are vampires yet. After everything that Dane has seen and done he doesn’t think there are vampires? Eh, small quibble, because he and the rest of the team seem to accept that they’re killing vampires pretty damn quickly. But there’s more vampires coming, and Team 7 is running low on fire power. What is there to do? Hey, look at these pretty tubes full of gold liquid! Now, it isn’t Team 7’s initial idea to get those tubes open and dump them on themselves. Nope! Persephone, a vampire from a rival vampire faction, shoots open the glass on one and it gets all over Team 7 member Claymore. The team figures out pretty quickly that this new golden skin is protecting Claymore and they bust open the rest of the tubes to “suit up” and take down the rest of these vamps. See, Persephone is the right hand lady to the Blood Queen, ruler of the vampires, and this Transylvanian faction means to take her power from her to rule the vampire nation. Persephone is sent to make sure the Transylvanian dorks are taken out by Dane’s group, and if the symbiotes are the way to go, so be it. The Blood Queen has been messing with Dane’s mind for years. The book says it has only been 6 years, but from what we later see in “Gen 12” we know that it has been a bit longer than that (unless this book takes place several years earlier than it seems.) So the Blood Queen kind of gets what she wants, her thrall/secret weapon is now in possession of a powerful weapon, which is now on a personal mission to take down other vampires that might challenge her rule.

As all this craziness is going on inside where the symbiotes were stored, outside I/O copters wait for Team 7 to be done with the mission. But like I said earlier, Craven means for this to be Team 7’s final mission, so when Team 7 is exiting the building, Craven tells his men to take out Team 7. This is when Mr. Waering let’s Mother-One know to put his secret plan into action and she shoots down the other I/O helicopters and takes out the I/O agents in hers. She suits up with her own golden symbiote and gets the team out of there to go and meet Mr. Waering and find out his plan for them. Dane really doesn’t trust him all that much, but he’s no worse than his previous employer, so what the hell, we need cash to fight vampires, so no more I/O and Team 7, bring on WetWorks!

The next mission is overly complicated for what is a pretty simple story. Some vampires want to release a virus at a concert that will start to take down humanity. They also hate the Blood Queen. We find that the Blood Queen long ago brokered a truce not only between vampires and humans, but also between the other Night Tribes, including werewolves, trolls and creatures of that nature. Maybe. Sometimes the phrase “the Night Tribes” is used for all those kinds of creatures, sometimes just for vampires and sometimes just for a certain group of vampires. It’s all jumbled up and kind of a mess. Anyway, the reason the “evil” Vampires pick the concert of Johnny Savoy to target is because he is the Blood Queen’s brother, so you know, kill two bats with one stone.

The WetWorks team takes down the bad vamps and become buddies with (and a little star-struck by) Johnny Savoy. The team member Pilgrim is saved by a mystery man going by the name of the Wilder, and we see Mother One kick some ass. Unfortunately the Wetworks team loses two of members; Crossbones and Flattop. The thing about the Wetworks team is that outside of Dane and Mother-One we don’t get to know any of the other characters well enough to care for them. We’ve just lost two of them and you don’t care because there are still so many more. It doesn’t help that they are not too differentiated in look from each other, in or out of gold covering. The team consists of Dane (the leader), Mother-One (the cyborg), Dozer (soon to be the “big guy”), Grail (the ass kicking loner), Jester (the wisecracker), Crossbones (the other guy) and Pilgrim (the girl). I don’t know if it is too many characters, or because this title actually devotes too many pages letting us get to know Mr. Waering and the Blood Queen, that none of the characters come across as deeper than a bowl of soup. Even after reading all the “WetWorks” books I only ended up with an attachment to Dane and Mother-One. Later in the future when a few more team members die I actually thought “good, not enough room in this book for them anyway!”

Back to the story. Craven is super pissed that not only did Team 7 survive and that Mr. Waering double crossed him, but that those awesome super powered suits got away! Also, after everything went down Lynch warned Craven that Dane will be gunning for him now. Craven means to have his revenge and gets presidential approval to reinstate one of his best operatives to hunt down the former Team 7. This man’s name is Raymond LeGauche and he’s a right bastard. Even the other members of the National Security Council think it’s a bad idea, but when the Commander-in-Chief says it’s cool, you let that maniac out of prison to do the dirty work! Also in the “we didn’t really think this out” department, a television reporter and camera man find out that vampires can’t be caught on tape, ruining what they assume will be their big break. Even few secret agent types still confiscate the video in question from them, which is basically just a video of a concert hall ceiling. The very next page has the Blood Queen spying via video camera on the vampire faction that means to dethrone her. So we’ve learned that vampires won’t show up on video playback, but can be clearly seen on live video. That reporter and camera man should’ve gone live with their story!

We end this entry with what was a four page preview of “WetWorks” from the back of an early issue of “WildC.A.T.s.” It takes place as the team is starting to work together and understand their suits, so I’d put it just after these first three issues of volume one. Its main focus is on Dane being the leader as the team takes on a small enclave of vampires. For what it is, it’s a nice little story, the main thing is how much better the coloring team got at WildStorm. Seriously, in the series proper they really look like they’ve been coated in gold, where in this story they look more like they’ve been coated in urine.

Where to find this story:

  • the “Wetworks : Rebirth” trade paperback contains all 3 issue, and the short from “WildC.A.T.s” volume one issue 2
  • Comixology: “Wetworks” vol. 1 issue 1

Next : “Union” Vol. 1 issues 0 – 4 by Mike Heisler and Mark Texeira (with Ryan Benjamin)