Tag Archives: Black Hammers

“Deathblow” Vol. 1 issue 25

This entry covers pages 18 – 22 of “Deathblow” volume one issue 24 and then all of issue 25 by Brandon Choi, Tom Joyner, Jeff Mariotte, Scott Kolins, Geof Isherwood, Trevor Scott and Rick Bryant.

deathblow_v1_025The Gen13 kids are on their way to meet Team 7 out in the wilds of Virginia. While the kids are wondering why they’re alone in the middle of nowhere, Lynch informs him that his old friends are already all around them. Cash, Cray, Dane, and Slayton emerge from the foliage to meet the young group. While most of the guys are either giving Lynch the business for becoming a “family man” or teasing Cray because of his report with Grunge, Roxy is the only thinking that, hey, one of these Team 7 guys could be her father. Is it a coincidence that all Team 7 members that are Gen13 fathers are dead or in hiding except for Lynch? Is there something here about not wanting our heroes to be dads for some reason?

CrayDude

Soon the group comes upon the I/O towers. Team 7 and Gen13 are going to break into them to take the fight directly to Craven in revenge for stealing their Gen-Factor. As they’re figuring out the best way to break in, we see Craven sending LeGauche to Gamorra with the Gen-Factor extracts. He’s also giving other members of the Brethren (who are joined by another member named Animus) orders to keep everyone out of I/O at all costs. Finally, he calls up Kaizen, straps into some crazy contraption and starts an up-link to Gamorra and the Gen-Omega.

Craven’s idea of leaving the Brethren in charge comes to a head once Frank Colby clocks in. He immediately questions why the hell the Brethren is in the Tac-Ops department, and where the hell Alicia Turner is. The Brethren threaten Colby’s life and he relents to working with them. Just at that moment Team 7 and the Gen13 kids are breaking into I/O via the old service tunnels. Colby eventually meets the group in the service tunnel and agrees to help them continue to break into I/O. Colby is a straight shooter and even though he’s been seen as Craven’s stooge, he’s only been doing it for the better of his country. Until Craven shows exactly how crazy he is being, Colby will do as directed by him. Locking up Alicia and calling in the Brethren is too much for Colby to ignore. If Team 7 is at I/O to exact revenge, he’ll help them out.

ColbyToTheRescue

Well, Colby helped Team 7 and Gen13 right into a Black Hammer ambush. Uh oh! The two sets split up, Team 7 will handle the Brethren and the Black Hammers, Gen13 will take Colby and go rescue Alicia. After a few twists and turns, this eventually happens and the two teams are reunited to confront Craven. Well, kinda. Team 7 wants to take care of Craven themselves, leaving the Gen13 kids with Alicia and Colby outside of the crazy tech room where Craven is residing.

When Craven is confronted he starts spilling even more secrets that Gabrielle did an issue back. Turns out that Cray’s parents were killed by LaGuache on behalf of Craven because Craven was pissed that Cray Sr. helped Dr. Tsung get away with his research. Then, Craven, had Cray kill the man that had gotten the blame for the “terrorist attack” that ended up with both his parents dead. When I say that Craven is a certified dick, these are the kinds of things I’m talking about. Then Team 7 goes around and tells Craven exactly what he’s stolen from each of them. Suddenly, off-panel a gun goes off and Craven receives a single shot in the head. For now Craven is dead, and Team 7 can stand down for a night.

blamm

Continuity Corner:

  • We pick up on page 18 of issue 24 of “Deathblow” because we need the Gen13 kids to get the call from the full Team 7 group at the end of “Gen13” volume two issue 9, and on page 17 Slayton isn’t with the crew yet. While I really hate to split up books in the middle of pages, I think this one is reasonable and necessary.
  • And yes, Grunge is sporting longer hair again, despite having it cut and a big deal made about it in “Gen13” volume two issue 8. It’s a bit of a common mistake that will plague a lot of Grunge’s depiction in the “Fire from Heaven” crossover.
  • Old service tunnels, the air duct system, a wall in a top level bathroom, all ways to break into I/O, and all but the last one are super obvious. What kind of high security are the I/O Towers supposed to have?
  • Colby full on admits to Lynch that if he was really Craven’s stooge, that Lynch wouldn’t have made it out of I/O after being caught in “Gen13” issue 0.
  • Wait, aren’t the Brethren Gen12 like Team 7 is? Why doesn’t Craven just steal their Gen-Factor? Are they not powered with the Gen-Factor? If not, why are they also labeled as Gen12? Or is it that because Craven likes the Brethren and hates Team 7 that he only wants to steal the Gen-Factor from them?
  • What exactly is Craven attempting to do in his tech room? He’s uploading himself to a new body, a Gen-Omega body soon to be chock fulla Team 7 Gen-Factor. This body was constructed by Kaizen Gamorra and is in Gamorra. Not sure why he’s spilling all this truth to Team 7 as he doesn’t think he’s really going to be dying. If he was dying what would he have to lose? Sure, tell away! But he plans on being back, in a younger body… so… uh… why give your enemies MORE reason to want to come after you?
  • We found out about Cray killing the supposed architect of the terrorist attack that killed his parents back in “Team 7 : Dead Reckoning.”
  • While it is never stated who fired the shot that killed Craven, I’ve always assumed it was Cray. Mainly because it is his book and the title of the book is “Deathblow.” Kinda works on two levels.

NEXT: “WildC.A.T.s” volume one issues 25 – 28 by Alan Moore, Travis Charest, Scott Clark, Aron Wiesenfeld, Kevin Nowlan, John Nyberg, Dave Johnson, Troy Hubbs, JD, Scott Williams, Dexter Vines and Bob Wiacek.

“Black Ops” issues 1 & 2

This entry covers “Black Ops” issues 1 & 2 by Shon Bury, Dan Norton, and Sandra Hope.

blackops_001I’m just going to get this out of the way, the premise of this book is that there’s an undercover I/O Black Razor team out there doing missions. The only person at I/O that knows about them is John Lynch. Lynch is no longer with I/O so there’s no one to either call them back home or vouch for them as I/O employees. Also, Miles Craven is doing business with the main dude they are going after, so this book is pretty much I/O vs. I/O. Why do I want to get that out of the way? Because, maybe it’s just me, but I kept getting this confused the first few times I read it.

The I/O Black Ops team is who we are concerned with. The team consists of Shire, GQ, Redbird and Jason Takomi with Geek back at the safehouse. Don’t get attached to Takomi, he bites it right away on the big I/O mission against a company called Spectrum. Spectrum is a company that manufactures machines of war and is selling them to the highest bidder. The man that runs Spectrum is Gennady Markov and he’s pissed that all the CEOs of Spectrum have been murdered by this black ops team. He goes running to Miles Craven because Spectrum is I/O. Of course, it is! It is an evil corporation profiting off war, damn straight Craven is involved. Craven makes it a point to let Markov know that whoever did this will be dealt with.

An aside: I’m wondering if Lynch knew that Spectrum was involved with Craven and I/O? Is this one of his last few acts as an I/O employee trying to take down the bad elements of the company he works for? We all knew he was paying a visit to the Gen13 compound because he was wanting to see what they were up to, and that’s the straw that broke the camel’s back. If the Black Ops team found out that they were fighting I/O and reported that to Lynch would he have taken flight from I/O with them instead?

So the undercover Black Razor team (our heroes) get a visit from an I/O Black Hammer team. While this is going on, Geek is getting an encrypted file from a mysterious someone inside I/O. The Black Ops team now knows they are on their own as they just fended themselves off from other I/O agents. While jetting away on their plane, the Talon, Geek cracks the code and it is leading them to a former I/O Black Razor leader named Donovan J. Crane, currently residing in Montana.

blackops_002Meanwhile, Miles Crane is telling the new I/O director, Alejandro Rios, that he wants the terrorists who shot up the Spectrum CEOs found and eliminated. Director Rios puts together a small group of I/O talent to talk it over, in attendance is Ben Santini as well as two women, one named Cathrine Kwan and one named Rose. Rios assures the room that he’s dealing with the situation, but if anyone in the room could be of help he’s ready to hear it. Not much happens here other than some I/O director drama.

The Black Ops team are getting a boatload of drama of their own. Namely, one Col.Crane who doesn’t want to be bothered. Things cool down so that they can eventually tell Crane their hard luck story. He kindly decides to train them, because the only reason he took them out so easily is that they’d become too reliant on their I/O gadgets and technology. Speaking of technology, while the rest of the team is training, Geek is building and upgrading a robot that he found in Crane’s backyard.

Just about the time that Geek is showing off his invention, named HERB, he also lets it slip that I/O has located the team and another Black Razor team is coming after them. Brace for a new fight Black Ops! Meanwhile, we see that Gen. Markov’s plan all along was to get enough I/O tech to build his own Black Hammer suit in order to make Russia great again.

Continuity Corner:

  • This book has a tough placement. The first two issues happen before “Deathblow” volume one issue 25 (the death of Miles Craven), and issues 3 through 5 happen after “Fire from Heaven” is over (Jack Lynch is back in La Jolla). When you get down to it though, the time in the WildStorm Universe from “Deathblow” volume one issue 24 through “WildC.A.T.s” volume one issue 34 is only really a matter of a handful of days, like a week, tops. The problem is, is that there is a whole mess of books between issue 2 and issue 3, and it’s very easy to forget about these characters when you get to see them again.
  • It doesn’t help when there’s a reference on the first page of this book referring to Laslo making a heroin drop off the day before, a nod to “WildC.A.T.s” volume one issue #21. Not sure if we are to suppose that Laslo got away as well after the events of that book, or that Laslo is already out on bail after the events of that book and back to his old drug slinging ways. Or if we are to suppose that this book takes place the day after “WildC.A.T.s” volume one issue #21. If so, then damn… I think this may be a time where my head canon/no prize explanation of the story makes it fit a little bit in the wider scheme of things.
  • We do have a reference that the last time the Black Ops team got a money drop was four months prior, so it’s been at least that long since Lynch left I/O.
  • Still not sure who that Rose woman was that we see at the I/O meeting. It wasn’t Rose Grady from the Black Razors. This book sure throws a lot of new characters at you, and pretty quickly, too!
  • In “Deathblow” volume one issue #24 we’ll find out why Alicia Turner isn’t at this I/O director’s meeting. Turns out she’s being held by the Brethren because she was caught trying to help former Team 7 members from getting their Gen-Factor sucked out.
  • I’m willing to buy that the time it took Col. Crane to train up the Black Ops team and the time it took I/O to find them that a week or two could’ve passed fitting this all into the timeline pretty well.
  • Lynch has twice left people out in the field. First with the Black Ops team then later with Holden Carver. Get your head together Lynch!

NEXT: “WildC.A.T.s” volume one issues 23 & 24 by Alan Moore, Ryan Benjamin, Jason Johnson, Art Thibert, Terry Austin, Tom McWeeney, Hakjoon Kang, Andy Owens and Harry Thuran

“Gen13” Vol. 2 issues 3 – 5

This entry covers “Gen13” volume two issues 3 through 5 by J. Scott Campbell, Brandon Choi, Jim Lee, Alex Garner and Scott Williams.

gen13_v2-003Caitlin doesn’t trust Lynch. He says he’s going to help the Gen13 kids to find their parents, but so far it hasn’t happened. She decides to take matters into her own hands and she starts snooping on Lynch’s computer. She even manages to find info about her father Alex Fairchild that Lynch has not made her privy to. Lynch catches her red-handed and tells her that that lead on Alex is a dead end. Caitlin doesn’t agree and leaves in a huff. She will not be told what to do.

Caitlin takes what little information she knows and convinces the other Gen13 kids to come with her on an investigation. This leads the team to Beverley Hills to meet with Mrs. McArthur, head of the philanthropic McArthur foundation. Turns out she knows Lynch from way back when and is willing to help the kids. Mrs. McArthur lets Caitlin know that the information about her father came from the Isle du Mystere, not only that but she’s recently lost an expedition in that area. An expedition led by her son James. Caitlin promises Mrs. McArthur that the team will follow in the footsteps of that expedition and hopefully find what they’re looking for, as well as find James for her. With that, the team is off to cross the United States, the Atlantic Ocean, and Africa to get to the Mozambique Channel, home of the Isle du Mystere.

gen13_v2_04_p18Lynch catches up with Mrs. McArthur and she tells them where she sent the kids. Lynch gets hella mad, leaves, making the poor old bird weep. While trying to get to the kids Lynch starts to beat himself up for the way he handled Mrs. McArthur, just then gets captured by Black Hammers. Sucky day for Lynch.

The team is on a boat getting as quickly as they can to the Isle du Mystere, when suddenly, out of the fog they’re hit by a big ass boat! In fact, it’s a pirate ship and sends the kids flying and mostly separated. Caitlin finds find James McArthur alone in a crashed out plane on the Isle du Mystere. Roxy and Bobby manage to get saved by the pirates that knocked them into the drink in the first place. Sarah and Grunge wake up on the island too and discover the “mystere” of Isle du Mystere is that it is Coda Island!gen13_v2_03_p19

 

gen13_v2-004You’d think the life of a pirate is fun a one, looting booty, swashling some bucks, sharing torrents online, but it isn’t if your name is Roxanne Spaulding. The pirates have put her to work as the head cook aboard the boat, but she isn’t good at it. All the pirates give her a hard time about it, just making it even worse for her. Not only that, but Bobby is being treated like royalty while she slaves away. It’s really tough for Roxy right now.

You know who else is having a tough time? Sarah. She’s been captured by the Coda and locked up in a dungeon. While locked up she makes friends with a young girl named Daphne. Now, Daphne, she ain’t like the other women ’round these parts. Modest dress (comparatively) and not even a lick of face paint! Meanwhile, Grunge sexes up a lot of Coda ladies. That dirty dog. Little does he know that he’s going to be sacrificed the next day at the Coda blood ceremony.

So, you may be asking yourself, how is this all connected? Well, turns out the head of the pirates, one Capt. Lucius Morgan had a relationship with a Coda warrior from the Isle du Mystere. That union resulted in a pregnancy, and because there was love involved Lucius was kept away from the island, and his love was chained up until the birth of their child, and then she was put to death. That little girl grew up to be, you guessed it, Daphne. The Captain wants to storm the island and get his baby back!

gen13_v2-005Here’s where it all comes together. Caitlin and James head further into the island to find her friends. Sarah manages to get free of her restraints with the help of Daphne and is going to escape any way she can. The pirates are attacking the island with Roxy and Bobby and Grunge is brought center stage for his impending doom. As Caitlin and James watch the first part of the blood ceremony they see the Coda Majestrix cutting flesh wounds on her self for the other Coda to drink. It’s a freaky scene to be sure, and then the pirates bust in!

As the pirates are cutting down the Coda one manages to get the jump on the Majestrix. Sarah ends up saving the Majestrix’s life and trades in the life debt for Daphne’s freedom from Coda Island. Caitlin frees Grunge from where he’s tied up and Roxy and Bobby get to center stage after the show is nearly over. The team leaves Coda Island and James manages to get them on a plane the heck outta dodge.

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Continuity Corner:

  • In the Coda blood ceremony, they speak to the fact that Zannah’s blood is what gives them long life. Who knew that a blood transfusion from a Kheran was all you needed to secure a near-immortality?
  • While the main Coda base is in Greece on Mt. Themiscrya, they also apparently have this island in the Mozambique Channel. Them Codas is everywheres!
  • Lynch will remain in I/O custody and be tortured by LeGauche until the Gen13 kids team up with Alicia Turner and Cray in “Deathblow” volume one issues 20 and 21 to save him.
  • Lucius mentions that he knows Alex and he was part of that damn mission on Gamorra back in the day that everyone is talking about!
  • Lucius also talks about how he and Alex accidentally ended up on Coda Island and the Coda tolerated and kind enjoyed having them around. This was all up until Lucius and Daphne’s mom fell in love. I believe this is the event mentioned in “Gen12” that results in Alex no longer being able to hide the young Caitlin, Grunge, and Bobby on Coda Island.
  • These 3 issues feature back-up stories in the form of “Robot Ruckus” which, while both hilarious and fun, is way too meta and “out-there” to be considered for a real place in the continuity. Do not skip them as you read, there’s some good humor in there.

NEXT: “Lynch” issue 1 by Shon Bury, Trevor Scott, John Tighe and Luke Rizzo

“Gen13 : Ordinary Heroes” issues 1 & 2

This entry covers “Gen13 : Ordinary Heroes” issues 1 and 2 by Adam Hughes and Mark Farmer.

Gen13_Ordinary_1This story starts off with Caitlin finally picking up her stuff that she left at Princeton, from before she going to the Gen13 Program. She runs into the boyfriend of her former roommate, and he doesn’t really recognize tall, buff, confident Caitlin at all. She manages to shame him in the most hilarious way as she boards an airship meeting back up with the rest of the Gen13 crew. Something’s off and Lynch is acting like a dick, well more than usual anyway.

Rainmaker fills Caitlin in on what happened while she was away as the team is flying into action. See, Lynch gets a call, and this call leaves Lynch frightened. He tells the kids to suit up, something very bad has happened and he needs to make sure it is set right. Lynch is taking this job as personally as he is angry.

I/O’s Black Hammers are all about this town and the blast the Gen13 aircraft out of the sky. Roxy and Bobby save Grunge and Rainmaker while Caitlin and Lynch are left to fend for themselves. Caitlin survives the long fall, and just as she’s thinking that good luck is shining upon her, she encounters a Black Hammer. There isn’t too much time to fight as soon enough the real threat rears its… head?

It’s a giant silly putty monster that is devouring everything in its path! Even the Black Hammer that Caitlin was just in battle with. The other kids manage to save Caitlin while they assess the situation. They all decide that they need to find Lynch and get the bottom of this all. Oh, and Rebecca Hawkins of the Black Hammers shows up and is all “Hey, help me find Lynch so we can stop this, mmm-kay?” I mean she’s not wrong, but she’s also holding back a lot of information she knows from the kids, because, you know, I/O and all that.

They find Lynch, broken ankle and all, and he fills them in on the history of the flesh colored blob monster. See, it is the child of Gen12s that I/O captured. Why? Well, come on, this is I/O and a super powered being, of course Craven wants to get his filthy hands all over it! It was just a baby and they all did such horrible experiments on it.

Gen13_Ordinary_2As the kids go to do battle with the putty monster, Grunge gets a look in his eye and dives into monster voluntarily. This catches everybody off guard and they all watch in horror as the goop recedes to leave a dead looking Grunge laying on the pavement. But hey, guess what? He’s not dead! Woohoo! You see, old Eddie did some thinking, and figured out that this poor little dude didn’t know anything save for being poked and prodded and experimented on. Hell on Earth since birth. Grunge figured that if he merges with the creature and shows him nothing but love and happiness it could change the crazy puddle’s mind. Yes, Grunge beat the gum creature with the power of positivism and friendship. It’s the kind of plan that only Grunge could have and only Grunge would enact. I think there’s a real reason why he didn’t run it past the team, none of them would’ve let him try it.

What is left of the goopy-goo-killy-poo is what looks like a baby with electrodes all over its body. The Gen13 kids consider it as one of their own because much like them, they are all children of Gen12 parents. Caitlin alone buries the poor little guy in a secret location, they all thought it best if hardly anyone knew where it was, as some crazy I/O spook would dig it up if it was more public for “research” and such. While they did the right thing and saved the city, Caitlin can’t help but feel bittersweet at the loss of life that was caused by and to the “monster” she was just fighting hours ago.

Continuity Corner:

  • Look, it’s Rebecca Hawkins back from “Gen13” volume one issue 5! Never thought I’d see her again!
  • Lil Angry Slime Baby was held on I/O’s level 9, with all the other I/O misfits.
  • In this story we start seeing Caitlin doubt the motivations and trustworthyness of Lynch. When we start “Gen13” volume two issue 3 we see Caitlin very much still in the mindset of doubt. I see “Ordinary Heroes” leading to that paranoia in issue 3 quite seamlessly, one of the reasons why I place this mini-series here.
  • Because Caitlin and the kids are based in La Jolla we know this issue has to take place after “Gen13” issue 0.
  • Honestly, I just want to see Gen13 going on more adventures before the next big crossover. From volume two issue 3, until “Fire from Heaven” has either the kids separated from Lynch or is related to the Team 7 drama that kicks off “Fire from Heaven” so there’s no time for this book much later.
  • Lynch doesn’t seem to know that Bobby is his son yet, and vice-versa, so that puts it firmly before “Fire From Heaven” (issues 10 & 11 of volume two) as well.
  • Oh, and Grunge still has his long hair, so it had to happen before “Gen13” volume two issue 8.

NEXT: “Wetworks” Vol. 1 issues 9 – 11 by Whilce Portacio, Francis Takenaga, Steven Grant, Dan Norton, Mark Pacella, Tom Raney, Mike S. Miller, Dan Panosian, Sal Regla, Scott Williams and Sandra Hope

“Gen13” Vol. 1

this entry covers all five issues of volume 1 of “Gen13” also known as the “Gen13” miniseries.

Gen13Vol1_01-05At long last, John Lynch becomes the hero that he was always destined to be! I mean, we still have almost the entire page run of “Gen13” Vol. 1 before we get to that! And it’s about damn time! It might be obvious, but much of how the early part of my reading chronology is arranged is watching the heroic rise of John Lynch. Look at the section named “Part 1 : WildStorm Rising” and you’ll find “Gen13” Vol. 1 right smack in the middle of it! Maybe I’m not being clear, but “Gen13” was one of my favorite books when I was younger, with “WildC.A.T.s” being a close second and I always thought a lot about John Lynch and his history.

I fanboyed hard for this book, I even bought 2 copies of each issue so I could cut out the coupon and mail away for what ended up being “Gen13” Vol. 2 issue 0. I gave my cut up versions to my Cousin Sean, just to spread that WildStorm love! I remember getting that 1/2 issue from my friend Randy because I’d missed out on that issue of “Wizard.” I should reverse that, at the time Randy wasn’t my friend, but a good acquaintance who was also into comics and ska music who I formed a solid friendship with years later. But issues 0 and 1/2 are still a bit of time away, for now, we need to get to issue 1!

This issue opens in the late ’70s with Stephen and Rachael Callahan getting taken down! In front of their children, lil Matthew and Nicole, how horrible! Even worse, Frank Colby was the trigger-man on Stephen! Well, that might be worse for us, see, we know both of these characters, I’m not sure at that time if Colby knew Callahan or not, but he did need to be convinced to pull that trigger. After that, the team from I/O brings in the kids as instructed, fulfilling Dane’s warning in “Team 7: Dead Reckoning” that “Craven wants your children.”

Ok, we skip to the relative present and meet Caitlin Fairchild, a Princeton student at the end of her sophomore year. She suddenly is getting an offer for a Summer internship that she knows nothing about. Well, we know what it’s about, it’s H.B.I.C. of I/O’s Sci-Tech department, Ivana Baiul’s Project Genesis, now renamed Project Gen13. This is the closest that Miles Craven will ever come to having his own team of super-powered beings… and still, it fails for him. If he wasn’t such an evil bastard, I’d feel sorry for him. But, yeah, this entire “Summer internship” is just a cover for what’s really going on out here, and by out here I mean in a government compound built into a goddamn mountain in the Nevada desert. Several children of Gen12 parents are brought here in order to see if they can get their powers to manifest and in turn work for I/O.

Caitlin soon comes to find herself as part of Pod 7, where her and her pod-mates, Grunge, Roxy, and Bobby, are subject to a battery of physical tests. These tests are set up to see if they are indeed gen-positive and will manifest powers or not. Not only does it include weight lifting and treadmill running, but also being placed into an “incubation” tube. If that wasn’t enough, the food in the commissary is full of drugs meant to jumpstart the student’s latent powers.

While up late one night feeling sick due to her gen-factor kicking in, Caitlin discovers Roxy and Grunge goofing off after hours. This leads to a full on altercation with the security team at the Nevada base. Which in turn leads to a group of I/O’s Keepers to start chasing them down. When the kids hit a dead end, suddenly, to the rescue is Bobby and Rainmaker along with a mysterious new pal that turns out to be Matthew Callahan in disguise.

Oh wait, I hadn’t told you about what happened to Matthew and Nicole after being captured. They were raised by I/O and they’re kinda messed up because of it. Ivana seems to have done a number on Matthew personally, and Nicole is suffering from what seems to be all kinds of abandonment issues. Also, unlike their Gen13 (the team) counterparts, they usually go by their code names full time, so from now on, I’ll pretty much call them Threshold and Bliss.

Ok, so Threshold in disguise leads the Gen13 kids out into the Nevada desert and tells them that they need to take the fight back to I/O and Ivana. It’s all just a ruse to see in their powers will activate under pressure. Everyone except for Grunge has, and is using their powers by the end of it. Caitlin makes it clear she’s done fighting, so she stays behind as the others return to the compound and get captured. She gets a psychic flash from Roxy saying that she and the others are in trouble and she grabs a gun and is headed towards the compound to get her buds back.

If only breaking back into the compound was easy. Ok, actually it was. But once inside Caitlin encounters a huge hulking noseless beast named Pitt. Pitt was brought to this compound by Lynch, as he re-enters the narrative. Lynch picked him up, and as I/O protocols say, until he can get a captured threat to a more secure location, that he is to house any capture at the nearest I/O location, in this case, the Nevada compound. Lucky for Pitt, his buddy Timmy was captured by Ivana for being possibly gen-positive, so that’s what Pitt was doing in that area in the first place. Anyway, Pitt breaks free as Caitlin is on the search for her pals, and they start to tussle. Not sure why I don’t have as big of a problem w/ Pitt being in these comics, as I did w/ Youngblood in WildCATs. Perhaps, like Savage Dragon, we don’t need to know too much about Pitt’s backstory. Also, by tieing Timmy and his possible powers into it, it gives us a bit more of a narrative reason for them to be there whether we know the characters are not.

Caitlin and Pitt continue to fight until they fall through enough floors that they’re right in front of Lynch and Ivana. Meanwhile, Grunge finally manifests his powers and knocks out Threshold and as they begin their escape they find the hole left by Caitlin and Pitt’s fighting. As Caitlin and Pitt are lying in front of Ivana and Lynch, Lynch gives the order for his men to stand down, as there’s been too much destruction already. Ivana pissed off at that statement, and at Lynch in general, just starts shooting up both her and his soldiers. The rest of the Gen13 kids catch up, Pitt and Timmy escape, and the fight just gets bigger.

Lynch sees that the kids are pretty good at what they do, battling back the Keepers, but he thinks their inexperience could get them killed. Lynch calls in his experimental task group, the Black Hammers, and helps the kids escape. When asked why he would do this, he relates to them the story of Team 7 and their fathers. Basically, we’re watching a man as he realizes his career is crumbling as he has far too much doubt about what the company he’s worked for has done to the world, and to the children of his friends. So he sends the kids down a garbage chute and goes to confront Ivana.

Ivana is busy freezing and trying to get gen-active kids into transport to continue Project Genesis elsewhere. When Lynch gets to her he finds out that she’s replaced much of her body with robotics. That bionic bitch! After she gets Lynch to use his powers to save himself she takes off in her helicopter and activates a self-destruct sequence on the compound, knowing that using his powers tuckers Lynch out. But Lynch still as access to the Black Hammers, who save his ass, and not a moment too soon! While all that was going down, the Gen13 kids were getting their asses kicked by Threshold until Rainmaker manages to get ahold of Bliss and reach a stalemate. With Lynch and the Black Hammers arriving, the stalemate is over and the two Callahan kids take off. Lynch agrees to take the kids underground and help them find a way to do something good with their powers. It’s a sweet ending to a pretty sweet comic.

Unlike a lot of the comics at the time, this was a pretty straight forward story. I’ve complained earlier about the wonderful mess that is many of these books. One of the reasons I think that “Gen13” caught on right away was the storytelling in both the art and the script. It didn’t constantly double back, it didn’t toss in a bunch of unnecessary information, it was just some good comics! But there are a few lingering questions, not so much story related ones either…

John Lynch has always been called “the Nick Fury of the WSU”. I find it interesting that they took that character type to be the mentor to the WSU’s teen team group. It was a good call, but I’ve always wondered whose call that was. Was it always intended that Lynch would leave I/O at some point? Or was it a choice Lee & Choi made once they wanted to do Gen13? I have so many questions just about the creation of this book!

Grunge ends up being the only character that goes by his “code name” at all. I mean, OK, in all reality Fairchild and Rainmaker’s code names are just their last names, and Bobby does go by Burnout every now and again. Is Roxy ever called anything but Roxy? She’s called Freefall so infrequently it’s kind of hilarious that she was ever given a code name of any sort.

Of all the gen-active kids, we know precious few of their parents. If we’re talking both Gen13 and DV8 we know of only 8 of their lineage (Roxy, Caitlyn, Grunge, Bobby, Sarah, Matthew, Nicole, and Rachel) and that’s only from 5 different Gen12 parents. Where the hell did all these other kids come from in Project Genesis?

Continuity Corner:

  • Ivana Baiul got her version Project Genesis started in “StormWatch” Vol. 1 issue 0 back in the late ’70s (when the Gen13 kids were just tiny tots) and we see it in full swing with the recruitment of Rainmaker in “StormWatch” Vol. 1 issue 8.
  • Had “Deathblow” Vol. 1 issues 5 – 12 actually happened, it’s pretty funny to have Lynch refer to Pitt as an “S.P.B. biker” in issue 9, hell, it’s pretty funny either way.
  • Final pages of “Gen13” Vol. 1 issue 5 show the set up for “DV8”, with Ivana freezing and stealing the bodies of other Gen-Active kids, but it still takes so long for us to get there!
  • Going by the 3 kids on ice that we get a good look at, it could be argued that two of them are Rachel Goldman and Hector Morales but I don’t know that we ever see the third one make another appearance. Then again, when they unfreeze Jocelyn Davis again in “DV8” issue 11, it’s implied that Ivana still has many gen-actives on ice somewhere who don’t suit her needs and therefore remaining frozen.
  • Speaking of “DV8,” if Colby didn’t know Callahan when he shot him in issue 1, we find out in “DV8” issue 30 that Colby went to great lengths to save the (now retconned to be) severely wounded Callahan. That Colby, always surprising you! (EDIT: commenter Arclight points out that Colby indeed knows Callahan and with out saying it basically said “look at the panel again and read it, ya dummy!” Just kidding, Arclight didn’t really imply that, but yeah, they’re right! See their comment below.)
  • Oh, Helga! I loved this character. No nonsense tough gal. As much as I always thought there could be some kind of place for her to come back, when she did in Vol. 2 issue 50… it was kinda…well, horrible.
  • Bit of a real-time calendar S.N.A.F.U. but “Gen13” Vol. 1 issue 1 takes place in May/June 1994, and “WetWorks” Vol. 1 issue 5 takes place in November-ish of 1994. I’m sure there’s a way to move all this kind of stuff around to get it to even out correctly… but frankly I don’t know that you could ever get it perfect enough, I mean in all reality “Gen13” Vol. 1 issue 2 was coming out shortly after “StormWatch” Vol. 1 issue 8, and that was quite a while ago by my reading chronology. I also tend to arrange in story arcs for the best reading experience, while knowing a lot of these stories are happening at the same time, so yeah, little inconsistencies (to me at least) are bound to happen.
  • Speaking to the marketing, in the letter column for issue 4 it said to watch for the upcoming issue 6 after the mini-series was over. Part of me was glad they restarted the series, but on the other hand that put the second issue of volume 2 smack dab in the middle of “WildStorm Rising” not the best marketing move for a new book.
  • The orginal name for this book was “Gen-X” and was marked in other WildStorm comics as such, but that soon ran into some copyright issues with Marvel, who had planned on launching a book called “Generation X” as part of it’s X-Men line. Not sure if lawyers got involved, or just a “Hey, knock it off” kind of phone call, but the name had to be changed. If you’re wondering why they got to “Gen13,” it’s because an alternate name for what we currently call Generation X was The 13th Generation (among several others). In the end, I think it ended up becoming a much better name for the group. Much more distinct and doesn’t feel as dated as the term Gen-X would become.

Where to find these stories:

  • the “Gen13” hard cover and trade paperback
  • the “Gen13 : Who They Are And How They Came To Be…” trade paperback
  • the “Gen13 Archives” trade paperback (book is in black & white only)
  • Comixology: “Gen13” vol. 1 issue 1

NEXT: StormWatch” Vol. 1 issue 10 by Ron Marz and Dwayne Turner