Tag Archives: Black Razors

“Black Ops” issues 3 – 5

This entry cover “Black Ops” issues 3 – 5 by Shon Bury, Dan Norton, and Sandra Hope.

Why do I keep getting confused reading this series? It all seems straight forward on review, but when reading closely I just lose the thread constantly. Basically, it’s a deep undercover I/O team (our heroes, the Black Ops) that even I/O doesn’t know are I/O vs. an evil Russian named Markov and his company Spectrum, who were funded by I/O, so before he died, Craven sent out I/O’s Black Hammer’s to hunt down and kill the Black Ops. I’m not going to sit here and lie, I’m not the brightest guy, but I’m not that dim, so I constantly wonder why this book keeps confounding me. Have I experienced this on other books written by Shon Bury? Nope! Have I ever experienced confusion over the art of Dan Norton? Hell no! Do I experience any of that with the follow up “DV8 vs. Black Ops” by the same creative team? Of course not! It’s just this book, so bear with me as I try to gather my thoughts for all of you.

BlackOps-003So as we’re picking the book back up we need to recall that the Black Ops team was in Montanna, training with Col. Crane, who is now joining up with the Black Ops team to lead them. Col. Crane lost his significant other Rachel while on a previous mission in Gamorra at the hands of one Gennady Markov. While he and one of his other crew members, Lee Gardener, made it out alive, he just didn’t have it in him to continue. However, with I/O closing in on the Black Ops team at his house, he takes up the burden of leadership to help the team make short work of them.

Wait, Black Razors and Black Hammers are closing in? Yup, and a mole in I/O sent that message along to the Black Ops team! If John Lynch is the only person from I/O to know that the Black Ops team are I/O, and if Lynch is too busy hanging out with a bunch of teenagers at the beach to know I/O is after them… then who is our mole? Either way, as soon as the I/O teams are getting close Col. Crane sends the Black Ops team off to a safe house while he keeps the Razors and Hammers distracted.

Crane is successful in distracting the I/O groups, and hey, check that out, we know those Black Razors! It’s Cyril Fleming and Rose Grady! And their failure is not appreciated when they call up Santini to let him know how it went. Guess who else it upsets that “the terrorists” got away? Newly minted I/O director Alejandro Rios, that’s who. Though a few of his reports at I/O are starting to find out that “the terrorists” aren’t so bad after all and in fact, they may be I/O, and despite what the I/O records show, they’re not dead. News to Director Rios, but not news to some nerdy guy spying on this information download from Marisa. Nerdy dude is very worried about I/O figuring this all out too soon, and that Catherine Kwan will not be happy about it.

Getting back to the Black Ops team, we see the safe house they were sent to belongs to Lee Gardner, Col. Crane’s old friend, who fills the team in on Crane’s past. Once Crane catches up (by pick up truck from Montana to West Virginia?) the team takes off to Estonia to find Markov and put an end to his plan. Markov’s plan? To make a more advanced form of Black Hammer type weaponry. He’s planning to use that to take down any and all comers who challenge him at anything. Maybe it’s for the glory of Russia, but you never can tell with this chap, and I’m sure as hell Craven wasn’t bankrolling him to develop anything other than I/O.

Once the Black Ops team touches down in Estonia they fight a bunch of robots guarding Markov’s research facility. Once that’s done, the Black Razors are back with Cyril Fleming heading them up. This puts Col. Crane even more on edge, as he thought he’d shaken those bastards. And then it all hits the fan, there’s a new heavily armored person present, they go by the name Cricket and they’re working for Markov. With this obviously being no good, the Black Ops team decides to launch an EMP grenade to shut down all electronics. This includes some of their equipment, the Black Razor’s suits, and supposedly the new player on the field. But no, somehow the Markov’s agent has enough power to get back to the facility, and with the Razors taken care of, all the Black Ops team has to do is follow the leaking coolant that Cricket is leaving behind.

BlackOps-004Once inside the facility Crane and Shire head one way, and GQ and Redbird head another. There are lots of things to disable to keep Markov from interfacing any more humans with tech to make more creatures like Cricket. I mean, they’re a little late on that, there’s already two more finished, and they’re calling themselves the H.E.A.T.E.R.S and they are hunting down the Black Ops team as they sneak around trying to prevent a fourth H.E.A.T.E.R. from coming online. Of course, right about now is when Shire notices Markov’s head scientist, and old friend of her’s named Misha, who is naturally the bio-matrix engineer that the Soviet Union ever had.

Now things in the narrative are coming together a bit. The three H.E.A.T.E.R. units online are all Americans. So that sorts out what Craven was up to, he was having Markov get the units created and ready for him. We also now find out that the H.E.A.T.E.R.s are still reporting to Kwan at I/O and she and her little weasel are trying to get away from I/O quickly. We also now know that Markov was “skimming off the top” a bit by creating some of this advanced technology for himself to use as needed. He’s currently trying to interface with said tech inside a bio-bath chamber at Misha’s misgivings. Sweet, straightened out… time to get back to the action? Sure!

BlackOps-005So we have GQ and Redbird fighting Cricket, Crane and Shire fighting the H.E.A.T.E.R known as Pinpoint, and Geek and H.E.R.B. fighting the giant red unnamed H.E.A.T.E.R. (I say unnamed because I cannot remember it, and flipping through the book a few times I couldn’t find it… yet someone in the comments will probably correct me, and I look forward to that.) Despite being at a slight disadvantage, the Black Ops team manages to hold their own against the H.E.A.T.E.R.s, but it isn’t easy. A stroke of luck occurs when Kwan decides the best course of action for her is an immediate disavowal of everything that Markov was up to. This means zeroing out Markov’s slush fund, erasing all information on having anything to do with his organization, asking Cricket and Pinpoint to immediately destroy the building and all inside and leave.

Things don’t go exactly according to plan for anyone. Geek and H.E.R.B. take out the big red robot while H.E.R.B. is pulling the same media quoting schtick as Jeff the Monster from “Scud the Disposable Assassin.” Cricket and Pinpoint were told to leave their fights, so our Black Ops team is safe for now, and even when they all have the same agenda, to destroy Markov’s work, they still won’t get along. In fact, a bit of a pissing match between Crane and Pinpoint on who gets to kill Markov ultimately leads to H.E.R.B. becoming destroyed. Either way, neither one of them could’ve done the job from outside the bio-bath and Misha ends up sabotaging it to kill Markov and set the self-destruct countdown for good measure.

The Black Ops manage to get out of there, with Geek carrying H.E.R.B.’s head, in the nick of time. While flying over the Atlantic back to who-knows-where (Montana?) they are discussing something that didn’t feel right, and how ultimately their mission isn’t quite over yet. There are things they’ll need to get into once the heat is off but until then Col. Crane still has a few friends in high places. Oh, and that mole at I/O who was in communication occasionally with the Black Ops crew? Oh, that was Marisa Chambers. Also of note, not only did she trace everything back to John Lynch, but also went to find him and ask that he contact I/O so that Director Rios can officially “bring them back home.” But clever-clever Lynch is all “Nah, we need folks like Crane out there fucking shit up old skool. Besides, I’d like to point the Black Ops at my old enemy Ivana, because mark my words, that bad-ass so-n-so is up to something… she always is…”

Continuity Corner:

  • At the end of “Black Ops” issue 2, the team was being trained by Crane to be able to rely less on their Razor suits to get their jobs done. I figure this could account for the days that “Fire from Heaven” took place over.
  • I consider “Black Ops” issues 3 through 5 and “Hazard” issues 1 through 4″ happening at pretty much the same time. Pretty much a few days after “Fire from Heaven” and lasting a week or so.
  • We have the flashback to the Gamorra mission that went wrong for Crane, I figured it might’ve been tied to the one that we’ve been reading references to in various books, but I didn’t see Cray, Waering or Alex Fairchild anywhere near it.
  • It’s nice that when we’re dealing with the Black Razors, we’re seeing a familiar face in Cyril Fleming, but also, if you keep your eyes peeled, there’s a cameo by Rose Grady too. I really thought WildStorm was building to a full-on Black Razors title.
  • From the battle we saw, the H.E.A.T.E.R. named Cricket survives, but I don’t think we ever see her again.
  • We see Shire start to mention that at the initial CEO meeting that the Black Ops team broke up, there was one person that wasn’t there that should’ve been, one of Craven’s best puppet directors, and all she says is “Arm-” before getting cut off. Who the hell is she talking about? Armand Waering? He worked with/for Craven? Am I not remembering something right? Who else could it have been?
  • At the end, we also have Crane saying that he’ll be contacting his friend Giovanni, who we’ve seen a bit of in the pages of “Backlash” at this point, but don’t know too much about. He’s the director of P.S.I. and when we see the Black Ops crew again in “DV8 vs. Black Ops” they will indeed be working at P.S.I.
  • On the last page, we see a set up for the upcoming conflict between the Black Ops team and the DV8 team, and the DV8 team is clearly on Caballito Island. This is where they had been previous to “Fire from Heaven” once we get to their full-on book they’ll be based out of New York. I don’t take this to literally mean Ivana and the DV8 kids stopped there after “Fire from Heaven” before continuing on to New York (they didn’t, Frostbite even says as much in the first issue of “DV8”) it’s just a rad and relevant establishing page.

NEXT: “Grifter” volume two issues 2 through 4 by Steven Grant, Mel Rubi, Richard Friend, Luke Rizzo, Mark Irwin, Danna Stewart, and Peter Guzman

 

“Gen12” issues 1 & 2

This entry covers “Gen12” issues 1 and 2 by Brandon Choi, Michael Ryan, Sal Regla, Luke Rizzo, Armando Durruthy, John Tighe and Peter Guzman.

Gen12-01coverIt’s Miles Craven’s funeral and everyone is celebrating the life of a well-loved public servant. Come on, the American people don’t know any better and don’t know what a right bastard he was! One man is tasked with getting to the bottom of what was really going on with Craven and I/O and that’s Commander Thomas Morgan and he’s working for Senator Kilroy and his group of cronies that want to fill the intelligence power vacuum that Craven left behind. They’re called the Intelligence Oversight Committee, and they mean business! So where to go first, why not I/O’s Black Razor director, Ben Santini.

Meeting Santini is no easy task, well I mean meeting him is easy, but he immediately has Morgan suit up with the Black Razors and go take on a crazy militia group. They do the job, Morgan performing perfectly, pretty much for Santini to tell him “You got the goods kid, hell you coulda been Team 7 material. By the by, I purposly kept myself outta all that mess, go find Alicia Turner.” With that, Morgan is on his way to the next part of his fetch quest.

Alicia Turner also doesn’t tell Morgan much. In fact, all she does is show off some fancy remote viewing technology and reveal that the Iraquis are “at it again.” I know kinda thin stuff that builds to nothing later in the WSU. Morgan asks her about the Gen-Actives and the picture of Cole she has behind her desk. All she does is kick him the name Joseph Brockmeyer and tells him to scram.

Gen12-02coverMorgan sets up a meeting with Brockmeyer to meet in Chicago and get whatever information on Cole there is to have. Morgan was a bit puzzled as to why Brockmeyer is so much older than Cole but lets it go the hear some intel. We hear a bit about Cole’s home life and him leaving it behind and trying to join a life of crime. Even though he was a driver for some small-time thieves, he drew the line at taking hostages and killing. This put him in the good graces of the FBI agent that was busting Cole’s new friends. This man was Brockmeyer, and he got Cole into the military where he impressed everyone enough to get into Team 7.

We then have Brockmeyer filling in a lot of life/story details about Cole. Like leaving and returning to Team 7 over the years, finding out his mother had passed and becoming a soldier of fortune. We even get a glimpse of what I suppose is the first time he meets Zannah. We then see Cole and his involvement from the first issue of “Gen13” vol. one, and the aftermath when he’s tracked down by Colby. Colby says some ominous words and then leaves, giving an opportunity for the rest of the patrons at the Hot Spot that night to reveal they are Daemonites. Soon into the fight, when all hope is lost, Zannah shows up and saves Cole. After that, Brockmeyer lets us know, Cole was never seen again. Morgan takes this information in stride and bids Brockmeyer ado. We then find out that Brockmeyer was Cole in disguise all along, and wondering how much of what he told Morgan was even true in the first place. (But, uh, it seems like much of it is true…)

Continuity Corner:

  • The Team 7 story we see in issue 1 is based on a real event, commonly called “Operation Opera” when the Israeli Air Force bombed the first active nuclear reactor in Iraq. The Nuclear reactor was started in 1979 and while there was a bombing that year of components meant for the reactor by Israeli actors, this is when that equipment was still in France. A full-scale bombing of the Iraqi site by the Israeli Air Force, as depicted in Gen12 #1 did not occur until 1981 and would be at odds w/ the WSU timeline re: Team 7 and their defection from I/O to protect the Gen13 children in 1979 in “Gen13” volume one issue #1, it must be assumed this incident occurred slightly sooner in the WSU than in ours.
  • The main reason it must happen sooner is due to Fairchild, Cole, and Chang being on that mission. If the Team 7 mission took place in 1981, Fairchild and Chang would still be with the Gen13 tots on Coda Island (as we’ll see in “Gen12” issue 4) after the opening events of “Gen13” volume one issue #1. Also, right after the 1979 event, Cole headed straight to the Hot Spot and encountered Colby, followed by some Daemonites, which lead straight into teaming back up with Zannah, whom he sticks with this time (so it seems) until they join up w/ the WildC.A.T.s in 1992 (in “WildC.A.T.s” volume one issue 1)
  • We see a lot of the Team 7 members that we currently know the whereabouts of at the small Arlington cemetery burial of Craven. I figure most were still in the area after Cray’s funeral, except for Cole who went up to NYC, only to come back. It’s a little messy, but there’s no decent reason to put this before the WildC.A.T.s issues due to the flow of that story also following hot on the heels of “Fire from Heaven.” I suppose we could put the first issue before “WildC.A.T.s” vol. 1 issue 31, but the second issue is only a 48hrs after the first so while that may be enough time for the ‘Cats defeat of TAO, I’m not sure if it is enough time to account for the third funeral that Cole goes to that week. Also, the double dose of getting to know Morgan with both issues at once is good for the readability.
  • When finding out about Cole’s backstory we also see his two step-siblings, which will come up in the pages of “Grifter” volume two issue 2
  • Speaking of “Grifter” volume two issue 2, we also meet the real Joseph Brockmeyer!
  • Because we now have Cole in Chicago for this meeting in the Sears Tower (it’ll always be the Sears Tower to me, take that Willis Tower nonsense somewhere else,) we have him right in place for “Grifter” volume two issues 2 and 3 which also take place in Chicago which we’ll cover soon.
  • Getting a LOT of Cole and Zannah backstory here… but still not the full story of their initial meeting! Goddamn it WildStorm!
    colezannah1colezannah2

NEXT: “Hazard” issues 1 – 4 by Jeff Mariotte, Roy Allan Martinez, Gerry Alanguilan, and Edgar Tadeo w/ some help from Whilce Portacio

“Black Ops” issues 1 & 2

This entry covers “Black Ops” issues 1 & 2 by Shon Bury, Dan Norton, and Sandra Hope.

blackops_001I’m just going to get this out of the way, the premise of this book is that there’s an undercover I/O Black Razor team out there doing missions. The only person at I/O that knows about them is John Lynch. Lynch is no longer with I/O so there’s no one to either call them back home or vouch for them as I/O employees. Also, Miles Craven is doing business with the main dude they are going after, so this book is pretty much I/O vs. I/O. Why do I want to get that out of the way? Because, maybe it’s just me, but I kept getting this confused the first few times I read it.

The I/O Black Ops team is who we are concerned with. The team consists of Shire, GQ, Redbird and Jason Takomi with Geek back at the safehouse. Don’t get attached to Takomi, he bites it right away on the big I/O mission against a company called Spectrum. Spectrum is a company that manufactures machines of war and is selling them to the highest bidder. The man that runs Spectrum is Gennady Markov and he’s pissed that all the CEOs of Spectrum have been murdered by this black ops team. He goes running to Miles Craven because Spectrum is I/O. Of course, it is! It is an evil corporation profiting off war, damn straight Craven is involved. Craven makes it a point to let Markov know that whoever did this will be dealt with.

An aside: I’m wondering if Lynch knew that Spectrum was involved with Craven and I/O? Is this one of his last few acts as an I/O employee trying to take down the bad elements of the company he works for? We all knew he was paying a visit to the Gen13 compound because he was wanting to see what they were up to, and that’s the straw that broke the camel’s back. If the Black Ops team found out that they were fighting I/O and reported that to Lynch would he have taken flight from I/O with them instead?

So the undercover Black Razor team (our heroes) get a visit from an I/O Black Hammer team. While this is going on, Geek is getting an encrypted file from a mysterious someone inside I/O. The Black Ops team now knows they are on their own as they just fended themselves off from other I/O agents. While jetting away on their plane, the Talon, Geek cracks the code and it is leading them to a former I/O Black Razor leader named Donovan J. Crane, currently residing in Montana.

blackops_002Meanwhile, Miles Crane is telling the new I/O director, Alejandro Rios, that he wants the terrorists who shot up the Spectrum CEOs found and eliminated. Director Rios puts together a small group of I/O talent to talk it over, in attendance is Ben Santini as well as two women, one named Cathrine Kwan and one named Rose. Rios assures the room that he’s dealing with the situation, but if anyone in the room could be of help he’s ready to hear it. Not much happens here other than some I/O director drama.

The Black Ops team are getting a boatload of drama of their own. Namely, one Col.Crane who doesn’t want to be bothered. Things cool down so that they can eventually tell Crane their hard luck story. He kindly decides to train them, because the only reason he took them out so easily is that they’d become too reliant on their I/O gadgets and technology. Speaking of technology, while the rest of the team is training, Geek is building and upgrading a robot that he found in Crane’s backyard.

Just about the time that Geek is showing off his invention, named HERB, he also lets it slip that I/O has located the team and another Black Razor team is coming after them. Brace for a new fight Black Ops! Meanwhile, we see that Gen. Markov’s plan all along was to get enough I/O tech to build his own Black Hammer suit in order to make Russia great again.

Continuity Corner:

  • This book has a tough placement. The first two issues happen before “Deathblow” volume one issue 25 (the death of Miles Craven), and issues 3 through 5 happen after “Fire from Heaven” is over (Jack Lynch is back in La Jolla). When you get down to it though, the time in the WildStorm Universe from “Deathblow” volume one issue 24 through “WildC.A.T.s” volume one issue 34 is only really a matter of a handful of days, like a week, tops. The problem is, is that there is a whole mess of books between issue 2 and issue 3, and it’s very easy to forget about these characters when you get to see them again.
  • It doesn’t help when there’s a reference on the first page of this book referring to Laslo making a heroin drop off the day before, a nod to “WildC.A.T.s” volume one issue #21. Not sure if we are to suppose that Laslo got away as well after the events of that book, or that Laslo is already out on bail after the events of that book and back to his old drug slinging ways. Or if we are to suppose that this book takes place the day after “WildC.A.T.s” volume one issue #21. If so, then damn… I think this may be a time where my head canon/no prize explanation of the story makes it fit a little bit in the wider scheme of things.
  • We do have a reference that the last time the Black Ops team got a money drop was four months prior, so it’s been at least that long since Lynch left I/O.
  • Still not sure who that Rose woman was that we see at the I/O meeting. It wasn’t Rose Grady from the Black Razors. This book sure throws a lot of new characters at you, and pretty quickly, too!
  • In “Deathblow” volume one issue #24 we’ll find out why Alicia Turner isn’t at this I/O director’s meeting. Turns out she’s being held by the Brethren because she was caught trying to help former Team 7 members from getting their Gen-Factor sucked out.
  • I’m willing to buy that the time it took Col. Crane to train up the Black Ops team and the time it took I/O to find them that a week or two could’ve passed fitting this all into the timeline pretty well.
  • Lynch has twice left people out in the field. First with the Black Ops team then later with Holden Carver. Get your head together Lynch!

NEXT: “WildC.A.T.s” volume one issues 23 & 24 by Alan Moore, Ryan Benjamin, Jason Johnson, Art Thibert, Terry Austin, Tom McWeeney, Hakjoon Kang, Andy Owens and Harry Thuran

“Deathblow” Vol. 1 issues 17 – 19

this entry covers issues 17 through 19 of “Deathblow” volume 1.
Comixology Links: “Deathblow” vol. 1 issues 17, 18 & 19

Deathblow_Vol_1_17Reporter Karl Woodbern has info on Kaizen Gamorra. It’s information that Kaizen does not want to get out, in fact, the Gamoran leader wants him dead. Who’s a hotshot reporter supposed to turn to for protection? Why Rayna Masters of course! Not that Woodbern wants Rayna to protect him, or even her main dude the Sergeant-Major. Nope, Woodbern wants the protection of Micheal Cray more than anything! Here’s the kicker, Cray and Woodbern have a past and in the past Woodbern’s actions resulted in the death of one of Cray’s soldiers. Thusly, Cray hates Woodbern and does not want to work for him. Woodbern gets Cray to come around once Woodbern mentions that the information he has concerns Cray and is tied into files about Project Genesis.

Alright, then we get into some business with Woodbern needing to get his computer disk of information, but it’s all kind of too much. I mean there’s a strip joint and a stripper involved after all. And then Kaizen’s goons show up to shoot up the joint and kidnap Woodbern. While the goons get away Frank Colby and the Black Razor’s show up to spoil the fun. Rayna manages to intimidate Cobly into leaving them all alone, and the stripper hands off Woodbern’s info disk to Cray. Cray hits up his information buddy Henri Rothchild for help reading the disk, and finds more information on it than Woodbern let on! Not just information on Project Genesis but also about an organ harvesting program, Gabriel Newman and Cray’s Pops! Uh oh! Time to high-tail it to Gamorra!

Deathblow_Vol_1_18Rayna and the Sergeant-Major get into Gamorra by plane as Cray parachutes in, because that guy is bad ass always takes the hard road. Rayna pretty quickly gets taken in by more of Kaizen’s goons. And while the Sergeant-Major thinks he’s hot on the tail of these kidnappers, it turns out he’s been faked out too. Time to break into Kaizen’s compound. Not that he’s alone in that action.

As Cray descends down into the ocean to then swim to Gamorra after the skydiving (see, dude’s bad ass!) he recounts a previous mission in Gamorra where he met up with a freedom fighter named Mai-Li and took on a round of Hunter-Killers. Wouldn’t you know it that twenty years later, Cray’s contact for the compound infiltration happens to be Mai-Li! And damn if they don’t have to hunt down some more Hunter-Killers! While breaking in Cray and Mai-Li come across the Sergeant-Major. Ou boy Kaizen, trouble is headed your way!deathblow_18_trio

deathblow_v1_19So the Sergeant-Major, Mai-Li and Cray are hacking into Kaizen’s system to try and find exactly where Woodbern and Rayna are being held. First hurdle, they’re not together. Second hurdle, they’ve been noticed and the chief of security is throwing his big guns at the three of them. The Minotaur, Borgia, and Gila have been dispatched. They are the toughest of the tough, and come with their own Hunter-Killer army!

While things are looking dire for all our heroes, at least the Sergeant-Major has gotten Woodbern, and they’ve all converged on where Rayna is being held, the problem is the same as it has ever been. Mainly these: Kaizen, Kaizen’s goons. After the Minotaur kills Mai-Li, who was sacrificing her life for Crays, Colby and the Black Razors show up again. Seems as if they were sent by Craven, who was instructed to save Rayna and her employees by the First Lady of the United States. Rayna and the First Lady were old college pals, and Rayna used her influence to help wrap the mission. Though it could’ve gone sideways at any point, everyone is really lucky that Colby can get a job done. Too bad Woodbern is so brain damaged from his torture during his kidnapping that he can’t remember a bit of the information he wanted to protect.

Continuity Corner:

  • While it doesn’t weigh on our main character much in this story, we see Craven getting in trouble with Senator Killory about Project Genesis being reactivated. We’ll see more of Senator Killory later in the pages of “DV8.”
  • deathblow_17_tranceWe clearly see that Trance is in the shadows of Craven’s office. Posed much like when we saw him during “Gen13” Vol. 2 issue 2. And just like in that appearance he’s willing to give out information on the whereabouts of John Lynch. This time he’s seeking information about Kaizen Gamorra from Craven, where as before he was asking for information on Craven from Defile. Because he is in silhouette I’ve never really put together it was Trance before, but yeah, it’s totally Trance and I’m totally dense.
  • We’ve had a few references to some big operation that went down in Gamorra years back in a few past issues and here we have some flashbacks to it. Cray is with his Seal Team 6 team, so Tom Archer is accounted for, but I don’t see Armand Wearing at all! Maybe he was one of the kidnapped scientists?
  • No word if Mai-Li Tsung is related to the Tsung family we meet later on during “Fire from Heaven” but I’m going with a pretty strong “maybe” and am thinking it probably goes back a few generations. Third or fourth cousins at best for Mai-Li and the Doc.
  • deathblow_19_cybernaryWe have a small cameo by Cybernary in this run. While it was originally intended that when the “Deathblow/Cybernary” flip-book was coming out, they were occurring at the same time (this was in the letter pages) we now see that that cannot be the case. Those issues open with a Cybernary free of her creators running around before being captured by other curious parties and having her origin recounted. It’s not until her proper series begins that we even see the conclusion of her story concerning her escape from her creators. She recounts the escape story as happening in the not too recent past, which means for best reading, we should still put her books off a bit more to build some time between this appearance and the next. But how cool was it to see her and Cray in the same book again?
  • This story line starts laying out a lot of what is to come in the WildStorm Universe. We learn about Kaizen and Craven working together. We also see that they’re working on a project concerning Gen-Actives. And we have Craven laying out his plan to hunt down the Team 7 members as well. Not to mention the first hint of what happened to Cray’s parents. We even have a doctor examine Cray and then start to refer him to genetics expert Dr. Tsung! There’s a lot of set up that slowly starts to pay off in the pages of “Deathblow,” “Gen13,” and the “Fire from Heaven” crossover.

NEXT:  The “Cybernary” stories from “Deathblow/Cybernary” volume one issues 1 through 3, the “Cybernary” story from “Deathblow” volume one issue 4 and “Cybernary” volume one issue 1 by Brandon Choi, Jim Lee, Steve Gerber, Nick Manabat, Jeff Rebner and Richard Friend.

“WildStorm!” issues 1 – 3

this entry covers issues 1 through 3 of “WildStorm!” an anthology of short stories, some which were longer stories divided up between issues 

I’m just gonna start off this entry by letting you all know that I’m just going to break it up into the individual stories. I’m not sure if there is very much to tell as some of these stories are rather short. When it comes to short story collections, they sometimes work better if you divide all the stories up so that they can occur better with their respective titles, but in this case, the first three issues work pretty great all together like this for their respective titles.

In the Gen13 story, “Now Departing from Gate 37” we have Roxy and Grunge shipping a package for Lynch at the San Diego airport. While on this chore they witness two shady individuals try to kidnap a child. Of course, they save the kid, by crashing a helicopter, and also find out that the would-be kidnappers are from I/O! They figure the boy must be gen-active and that’s why I/O was after him. Roxy and Grunge tell the family, due to no one seeing them cause the helicopter crash, a freaking helicopter crash, it would seem that anyone from I/O would assume that the boy died in the crash along with the agents. Since the family is going to Chile, Grunge just tells them to stay there and hide, no one knows the boy survived, so if you keep a low profile you shouldn’t be bothered again by any secret government kidnappers.

The “Deathblow” story isn’t so much a story of Michael Cray, so much as it is something that happens while Cray is around. This seriously could’ve happened to any of the WildStorm heroes, but it happens to befall Cray. So there Cray is, stuck in traffic and there’s a crazy guy yelling in a Celtic language who rode a stolen horse over Cray’s car and busted the windshield. I’m not being rude, the dude is legitimately crazy. Of course, Cray has no idea of this until after he’s done kicking this dude’s ass and the guy’s doctor fills him in. Not that Cray seems to care, he just wants to know who to bill for his car repair. To be honest, this doesn’t really feel much like Cray at all. It feels a lot more like Brock Sampson, to tell the truth.

In the “Spartan” story we find the titular Spartan scoping out a factory that’s producing Hunter-Killers. In fact, they’re new improved Hunter-Killers! Also, Spartan’s not the only one, Ben Santini and the Black Razors are there too. No one is really happy about this “team-up” to stop a bigger bad and spend more time bickering amongst themselves rather than investigate the factory. Worse comes to worse and Santini is knocked out and the Razors aren’t sure who to follow. First, they follow Fleming, until they all decide he’s a dink and they start taking orders from Spartan. During all of this Spartan is having a crisis of conscious as to why anyone would follow him, a robo-man. In the end, the Hunter-Killers are stopped, the factory is in ruins, Santini is fine and Spartan learns a valuable lesson about himself and teamwork. Gag.

In “Taboo” we finally learn how Amanda Reed ran afoul of the Cabal and ended up in Purgatory Max. I’ll admit I had my doubts about this tale, but the creative team pulled it off fine. See, the Cabal was trying to trick Amanda into killing the doctor that first bonded her symbiote suit to her. Amanda, didn’t want to, she fled, and Pike finished the job. Once the doctor was found dead, the authorities reviewed the security footage from the doctor’s office and found Amanda all over them. They hunted her down, captured her, had her stand trial. She was found guilty and then sentenced to Purgatory Max for life. Well at least up until Slayton came to break her out.

Finally, we get Union starring in “My Enemy, My Monkey” a short little yarn that is… well, it’s about the dumbest story in these books. Union sees a giant cyborg gorilla being ridden by some kind of samurai lizard man in the middle of New York City. Union dives in to stop this crazy occurrence, only to find out he’s on the set of a movie. How hilarious. For me, it doesn’t track, simply for how damn long the fight goes on before the director yells “Cut!” Also, throughout the whole story Union is still treating the man in the gorilla suit as if he is an actual gorilla, and Union has never seemed that dense or ignorant before. Hell, he just saw the lizard samurai take off his mask, he should’ve put two and two together like we’ve seen him do before! Also, there’s a crazy fan that wants revenge on the actor playing the lizard samurai, revenge by shooting, and Union stops him because, hell, he’s there. Man, this is dumb. I’d almost rather see this lizard samurai/cyborg gorilla movie!

Continuity Corner :

  • I’m basing the Gen13 story placement off of that fact that it was reprinted in the “Backlist” trade along with other early adventures of the team. In that book, it occurs between issue 0 and issue 1 of volume 2. From a storytelling perspective, you need something in between those issues to justify the time jump that occurs between issues, most noticeably seen with Rainmakers hair length. “Now Departing from Gate 37” is just another one of the things they did in the period. With us reading this as part of the WildStorm Universe, on the whole, we have other titles showing us time progression to account for that.  So, yeah, we’re keeping it in the early days where it is needed, but we are having a different placement than if we were reading it as just a perfect progression for “Gen13”
  • For the placement of “Deathblow,” I think this is the time that Cray spent in New York telling Rayna about the Los Angeles job, in “Deathblow” Vol. 1 issues 13 and 14. It also explains why he’s so close to Virgina before we see him in “Deathblow” Vol. 1 issue 16.
  • From the way that Spartan talking about Marlowe, it’s pretty clear that the little guy is still around, so it has to take place before “WildStorm Rising.” Also, Spartan isn’t wearing his StormWatch gear so it can’t have happened after “WildStorm Rising” at all. And because Marlowe basically disappears after he gets back to Earth during “Fire from Heaven” there’s no place for this story to take place at any other time.
  • I also like to think that this is what Spartan was up to when Warblade was off in “Warblade : Endangered Species”.
  • It is nice to see the Black Razors as depicted in WildC.A.T.s Vol. 1 issues 15 & 16… well pretty much. Coleman isn’t really the right skin color, but everything else is close enough.
  • There’s a member of the Black Razors being referred to as simply “Fleming.” No word on the first name being either Alex or Cyril.
  • While everyone wants to seem to place this Taboo story much earlier in the timeline, because it is her origin, both parts are clearly labeled “Five years earlier,” so it’s a flashback. Also, having this story take place right before she’s on the lam again in “Backlash” issue 7 adds a certain sense of tragedy to that storyline. She’s not good at running on her own. Also, “Backlash” issues 1 through 5 are so tightly strung together there wasn’t room to put it closer to her introduction.
  • When Slayton was breaking into Purgatory Max to get Taboo in the first place there was such a big deal made about him both breaking in and out, as if no one had ever done that before. Obviously, Pike had, or else how could he have been there to taunt Amanda? I just don’t see the authorities letting Pike just come and go as he pleases.
  • I think this is a good place for “My Enemy, My Monkey” as well, because Union is still in New York at the end of “Union” Vol. 2 issue 2. He goes to Chicago in “Union” Vol. 2 issue 3 and we don’t see him leave that city at the end of the issue. Also, there’s no real explanation as to how he got onsite to start fighting with Majestic by the time issue 4 rolls around, he’s just there. There’s not a lot of decent windows for this story to take place, honestly. I was surprised I found this one!

Where to find this story:

  • the Gen13 story is collected in “Gen13: Backlist” trade paperback

NEXT : “Union” Vol. 2 issue 3 by Mike Heisler, Ryan Benjamin, and Tom McWeeney

“WildC.A.T.s” Vol. 1 issues 15 – 16

this entry covers “WildC.A.T.s” Vol. 1 issues 15 through 16

WildCATsVol1_15-16There’s not too terribly much I can say about these two issues. We have Travis Charest on art and James Robinson on script. It’s like a perfect comic book! Even better it is starring some of my favorite comic characters, the WildC.A.T.s! So yeah, I love it, but it isn’t an overly complex story.

One of the biggest differences of this comic, is that it doesn’t really seem to star the WildC.A.T.s at all! In fact, if this was an episode of a television show, it’d come off more like a backdoor pilot for a spin-off series. It stars I/O’s Black Razor team as lead by Ben Santini. The Black Razor’s are dispatched help keep certain government officials from getting assassinated. Jacob Marlowe has been appointed to an energy commission by the government, who will be meeting up with all kinds of very important, and high ranking people. While on a mission saving one official they start to find out information on the next hit, and that’s where the WildC.A.T.s come in.

As it turns out, I/O have done their homework and figured out that it is a Daemonite plot to take out these government officials. They also find out that one of the ways these hits have been being carried out is with a Daemonite shapeshifter. On the one assassination attempt they manage to foil, they find out that the shapeshifter they were after was already placed for the next assassination. Next on the hit list is an oil baron, who’s meeting with Jacob Marlowe, and just who is this shapeshifter posing as? Oh, a WildC.A.T…. duh! See how it all comes together?

It doesn’t go smoothly and the Black Razors are basically fighting the WildC.A.T.s as they try to establish which one of them is fighting in an unusual style. Listen, I know the WildC.A.T.s haven’t been around long, but I can’t figure out how I/O already has a handbook of their fighting styles created. I mean, geez so much for being a covert action team, everybody knows a little too much about these guys! Anyway, Santini figures it out, turns out it was Maul, and takes him out in the middle of the battle. He smarts off to Jacob and takes off. Now the only mystery left is, where the hell is Maul?

Like I said, not too much to it really. A simple story told and drawn incredibly well!

Continuity Corner:

  • Santini has hated Jacob ever since he shot out his left knee in “WildC.A.T.s” Vol. 1 issue 2, just to get attention, that little creep.
  • While he’ll pop in here and there over the years, Santini will get a starring role in the WSU as the leader of “StormWatch : Team Achilles”
  • Though by reading through the letters pages, it seems that there was supposed to be a series starring Santini and this group of Black Razors that never materialized.
  • Speaking of this group of Black Razors, I’m not sure we see them again, except for the Spartan short stories in the first 3 issues of “WildStorm!”
  • Speaking of a particular Black Razor seems as if Adam Fleming changed his name to Cyril between issues. Either that or I didn’t notice if there were twins on the team.
  • On the first few pages of issue 15 we see Jacob noticing that Warblade wants to go on a Daemonite hunt, which means “Warblade : Endangered Species” can’t be too far behind.
  • If you hadn’t already figured it out, the Daemonite that was posing as Maul was the shapeshifting one we saw on the last few pages of “StormWatch” Vol. 1 issue 14. We saw him showing off his skill to Defile, who is all mixed up in this.
  • One of Jacob’s main jobs on the energy commission he’s been assigned to is undo all the messed up stuff that B’Lail put in place while he was possessing Dan Quayle.

Where to find these stories:

  • the “James Robinson’s Complete WildC.A.T.s” trade paperback

NEXT: “StormWatch” Vol. 1 issues 15 – 17 by Ron Marz, Mat Broome and Trevor Scott with Ryan Benjamin, Dan Norton, Alex Garner, Sandra Hope, Tom McWeeney, Chuck Gibson and Jim Lee.

“Gen13” Vol. 1

this entry covers all five issues of volume 1 of “Gen13” also known as the “Gen13” miniseries.

Gen13Vol1_01-05At long last, John Lynch becomes the hero that he was always destined to be! I mean, we still have almost the entire page run of “Gen13” Vol. 1 before we get to that! And it’s about damn time! It might be obvious, but much of how the early part of my reading chronology is arranged is watching the heroic rise of John Lynch. Look at the section named “Part 1 : WildStorm Rising” and you’ll find “Gen13” Vol. 1 right smack in the middle of it! Maybe I’m not being clear, but “Gen13” was one of my favorite books when I was younger, with “WildC.A.T.s” being a close second and I always thought a lot about John Lynch and his history.

I fanboyed hard for this book, I even bought 2 copies of each issue so I could cut out the coupon and mail away for what ended up being “Gen13” Vol. 2 issue 0. I gave my cut up versions to my Cousin Sean, just to spread that WildStorm love! I remember getting that 1/2 issue from my friend Randy because I’d missed out on that issue of “Wizard.” I should reverse that, at the time Randy wasn’t my friend, but a good acquaintance who was also into comics and ska music who I formed a solid friendship with years later. But issues 0 and 1/2 are still a bit of time away, for now, we need to get to issue 1!

This issue opens in the late ’70s with Stephen and Rachael Callahan getting taken down! In front of their children, lil Matthew and Nicole, how horrible! Even worse, Frank Colby was the trigger-man on Stephen! Well, that might be worse for us, see, we know both of these characters, I’m not sure at that time if Colby knew Callahan or not, but he did need to be convinced to pull that trigger. After that, the team from I/O brings in the kids as instructed, fulfilling Dane’s warning in “Team 7: Dead Reckoning” that “Craven wants your children.”

Ok, we skip to the relative present and meet Caitlin Fairchild, a Princeton student at the end of her sophomore year. She suddenly is getting an offer for a Summer internship that she knows nothing about. Well, we know what it’s about, it’s H.B.I.C. of I/O’s Sci-Tech department, Ivana Baiul’s Project Genesis, now renamed Project Gen13. This is the closest that Miles Craven will ever come to having his own team of super-powered beings… and still, it fails for him. If he wasn’t such an evil bastard, I’d feel sorry for him. But, yeah, this entire “Summer internship” is just a cover for what’s really going on out here, and by out here I mean in a government compound built into a goddamn mountain in the Nevada desert. Several children of Gen12 parents are brought here in order to see if they can get their powers to manifest and in turn work for I/O.

Caitlin soon comes to find herself as part of Pod 7, where her and her pod-mates, Grunge, Roxy, and Bobby, are subject to a battery of physical tests. These tests are set up to see if they are indeed gen-positive and will manifest powers or not. Not only does it include weight lifting and treadmill running, but also being placed into an “incubation” tube. If that wasn’t enough, the food in the commissary is full of drugs meant to jumpstart the student’s latent powers.

While up late one night feeling sick due to her gen-factor kicking in, Caitlin discovers Roxy and Grunge goofing off after hours. This leads to a full on altercation with the security team at the Nevada base. Which in turn leads to a group of I/O’s Keepers to start chasing them down. When the kids hit a dead end, suddenly, to the rescue is Bobby and Rainmaker along with a mysterious new pal that turns out to be Matthew Callahan in disguise.

Oh wait, I hadn’t told you about what happened to Matthew and Nicole after being captured. They were raised by I/O and they’re kinda messed up because of it. Ivana seems to have done a number on Matthew personally, and Nicole is suffering from what seems to be all kinds of abandonment issues. Also, unlike their Gen13 (the team) counterparts, they usually go by their code names full time, so from now on, I’ll pretty much call them Threshold and Bliss.

Ok, so Threshold in disguise leads the Gen13 kids out into the Nevada desert and tells them that they need to take the fight back to I/O and Ivana. It’s all just a ruse to see in their powers will activate under pressure. Everyone except for Grunge has, and is using their powers by the end of it. Caitlin makes it clear she’s done fighting, so she stays behind as the others return to the compound and get captured. She gets a psychic flash from Roxy saying that she and the others are in trouble and she grabs a gun and is headed towards the compound to get her buds back.

If only breaking back into the compound was easy. Ok, actually it was. But once inside Caitlin encounters a huge hulking noseless beast named Pitt. Pitt was brought to this compound by Lynch, as he re-enters the narrative. Lynch picked him up, and as I/O protocols say, until he can get a captured threat to a more secure location, that he is to house any capture at the nearest I/O location, in this case, the Nevada compound. Lucky for Pitt, his buddy Timmy was captured by Ivana for being possibly gen-positive, so that’s what Pitt was doing in that area in the first place. Anyway, Pitt breaks free as Caitlin is on the search for her pals, and they start to tussle. Not sure why I don’t have as big of a problem w/ Pitt being in these comics, as I did w/ Youngblood in WildCATs. Perhaps, like Savage Dragon, we don’t need to know too much about Pitt’s backstory. Also, by tieing Timmy and his possible powers into it, it gives us a bit more of a narrative reason for them to be there whether we know the characters are not.

Caitlin and Pitt continue to fight until they fall through enough floors that they’re right in front of Lynch and Ivana. Meanwhile, Grunge finally manifests his powers and knocks out Threshold and as they begin their escape they find the hole left by Caitlin and Pitt’s fighting. As Caitlin and Pitt are lying in front of Ivana and Lynch, Lynch gives the order for his men to stand down, as there’s been too much destruction already. Ivana pissed off at that statement, and at Lynch in general, just starts shooting up both her and his soldiers. The rest of the Gen13 kids catch up, Pitt and Timmy escape, and the fight just gets bigger.

Lynch sees that the kids are pretty good at what they do, battling back the Keepers, but he thinks their inexperience could get them killed. Lynch calls in his experimental task group, the Black Hammers, and helps the kids escape. When asked why he would do this, he relates to them the story of Team 7 and their fathers. Basically, we’re watching a man as he realizes his career is crumbling as he has far too much doubt about what the company he’s worked for has done to the world, and to the children of his friends. So he sends the kids down a garbage chute and goes to confront Ivana.

Ivana is busy freezing and trying to get gen-active kids into transport to continue Project Genesis elsewhere. When Lynch gets to her he finds out that she’s replaced much of her body with robotics. That bionic bitch! After she gets Lynch to use his powers to save himself she takes off in her helicopter and activates a self-destruct sequence on the compound, knowing that using his powers tuckers Lynch out. But Lynch still as access to the Black Hammers, who save his ass, and not a moment too soon! While all that was going down, the Gen13 kids were getting their asses kicked by Threshold until Rainmaker manages to get ahold of Bliss and reach a stalemate. With Lynch and the Black Hammers arriving, the stalemate is over and the two Callahan kids take off. Lynch agrees to take the kids underground and help them find a way to do something good with their powers. It’s a sweet ending to a pretty sweet comic.

Unlike a lot of the comics at the time, this was a pretty straight forward story. I’ve complained earlier about the wonderful mess that is many of these books. One of the reasons I think that “Gen13” caught on right away was the storytelling in both the art and the script. It didn’t constantly double back, it didn’t toss in a bunch of unnecessary information, it was just some good comics! But there are a few lingering questions, not so much story related ones either…

John Lynch has always been called “the Nick Fury of the WSU”. I find it interesting that they took that character type to be the mentor to the WSU’s teen team group. It was a good call, but I’ve always wondered whose call that was. Was it always intended that Lynch would leave I/O at some point? Or was it a choice Lee & Choi made once they wanted to do Gen13? I have so many questions just about the creation of this book!

Grunge ends up being the only character that goes by his “code name” at all. I mean, OK, in all reality Fairchild and Rainmaker’s code names are just their last names, and Bobby does go by Burnout every now and again. Is Roxy ever called anything but Roxy? She’s called Freefall so infrequently it’s kind of hilarious that she was ever given a code name of any sort.

Of all the gen-active kids, we know precious few of their parents. If we’re talking both Gen13 and DV8 we know of only 8 of their lineage (Roxy, Caitlyn, Grunge, Bobby, Sarah, Matthew, Nicole, and Rachel) and that’s only from 5 different Gen12 parents. Where the hell did all these other kids come from in Project Genesis?

Continuity Corner:

  • Ivana Baiul got her version Project Genesis started in “StormWatch” Vol. 1 issue 0 back in the late ’70s (when the Gen13 kids were just tiny tots) and we see it in full swing with the recruitment of Rainmaker in “StormWatch” Vol. 1 issue 8.
  • Had “Deathblow” Vol. 1 issues 5 – 12 actually happened, it’s pretty funny to have Lynch refer to Pitt as an “S.P.B. biker” in issue 9, hell, it’s pretty funny either way.
  • Final pages of “Gen13” Vol. 1 issue 5 show the set up for “DV8”, with Ivana freezing and stealing the bodies of other Gen-Active kids, but it still takes so long for us to get there!
  • Going by the 3 kids on ice that we get a good look at, it could be argued that two of them are Rachel Goldman and Hector Morales but I don’t know that we ever see the third one make another appearance. Then again, when they unfreeze Jocelyn Davis again in “DV8” issue 11, it’s implied that Ivana still has many gen-actives on ice somewhere who don’t suit her needs and therefore remaining frozen.
  • Speaking of “DV8,” if Colby didn’t know Callahan when he shot him in issue 1, we find out in “DV8” issue 30 that Colby went to great lengths to save the (now retconned to be) severely wounded Callahan. That Colby, always surprising you! (EDIT: commenter Arclight points out that Colby indeed knows Callahan and with out saying it basically said “look at the panel again and read it, ya dummy!” Just kidding, Arclight didn’t really imply that, but yeah, they’re right! See their comment below.)
  • Oh, Helga! I loved this character. No nonsense tough gal. As much as I always thought there could be some kind of place for her to come back, when she did in Vol. 2 issue 50… it was kinda…well, horrible.
  • Bit of a real-time calendar S.N.A.F.U. but “Gen13” Vol. 1 issue 1 takes place in May/June 1994, and “WetWorks” Vol. 1 issue 5 takes place in November-ish of 1994. I’m sure there’s a way to move all this kind of stuff around to get it to even out correctly… but frankly I don’t know that you could ever get it perfect enough, I mean in all reality “Gen13” Vol. 1 issue 2 was coming out shortly after “StormWatch” Vol. 1 issue 8, and that was quite a while ago by my reading chronology. I also tend to arrange in story arcs for the best reading experience, while knowing a lot of these stories are happening at the same time, so yeah, little inconsistencies (to me at least) are bound to happen.
  • Speaking to the marketing, in the letter column for issue 4 it said to watch for the upcoming issue 6 after the mini-series was over. Part of me was glad they restarted the series, but on the other hand that put the second issue of volume 2 smack dab in the middle of “WildStorm Rising” not the best marketing move for a new book.
  • The orginal name for this book was “Gen-X” and was marked in other WildStorm comics as such, but that soon ran into some copyright issues with Marvel, who had planned on launching a book called “Generation X” as part of it’s X-Men line. Not sure if lawyers got involved, or just a “Hey, knock it off” kind of phone call, but the name had to be changed. If you’re wondering why they got to “Gen13,” it’s because an alternate name for what we currently call Generation X was The 13th Generation (among several others). In the end, I think it ended up becoming a much better name for the group. Much more distinct and doesn’t feel as dated as the term Gen-X would become.

Where to find these stories:

  • the “Gen13” hard cover and trade paperback
  • the “Gen13 : Who They Are And How They Came To Be…” trade paperback
  • the “Gen13 Archives” trade paperback (book is in black & white only)
  • Comixology: “Gen13” vol. 1 issue 1

NEXT: StormWatch” Vol. 1 issue 10 by Ron Marz and Dwayne Turner