Tag Archives: Caitlin Fairchild

“Deathblow” Vol. 1 issues 20 – 21

This entry covers “Deathblow” volume one issues 20 and 21 by Brandon Choi, Trevor Scott, and Tom Joyner.

Deathblow v1 020Last we saw John Lynch he was being captured by a bunch of Black Hammers in Japan. Now we find out where he’s been taken. It’s a secret I/O base in San Diego where he’s being tortured by LeGauche. LeGauche is going to take his Gen-Factor. Yup, that can be taken right out of someone. Don’t you mind how! Craven even dipped in to give Lynch some shit. Craven wants all the Gen-Factor and is mightily pissed that Ivana took off with a bunch of frozen Gen-Factor pops and Lynch doesn’t know where the rest of the Gen13 kids are. Still, some Gen-Factor from a for realzie Team 7 member is more than good, and LeGuache extracts it.

Meanwhile, coincidently, Cray is thinking of Lynch. After the quick save he had in Gamorra from a bunch of Black Razors, Cray is pretty surprised to find Lynch not there. Colby informs him that Lynch no longer works for I/O which confuses Cray even further. You know things are bad when John “Company Man” Lynch defects from I/O! Cray explains to Colby about some of the stuff he saw on Gamorra, all the information about Project Genesis and Team 7 that Kaizen Gamorra had laying around. Cray tells Colby that he needs some help finding Lynch, but says he can put him in touch with someone who can.

The someone that can help Cray out is none other than Alicia Turner. She got a call from Colby and Cray, found out where to find Lynch and went to check it out before Cray joins her. Although she worries that this is either a trap or a means to draw out Lynch, she heads inside the La Jolla estate. Just about know the Gen13 kids finally show up after a long flight from Rome, and they are not happy to see a stranger in their home. Predictably, a fight breaks out between the kids and Alicia. It gets even worse once Cray is on the scene! Before too much damage can happen, Anna comes home from grocery shopping and is curious why the Gen13 kids are beating up on friends of Mr. Lynch.

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So yeah, time for some explanations! Cray learns that these kids are all the children of Team 7 members. Alicia discovers the location of Lynch. They learn about Operation Rebirth and that Kaizen Gamorra is mixed up in it, and that LeGauche is the man running the operation. And by “running the operation” I mean hunting down Team 7 members for their Gen-Factors at the behest of Miles Craven.

Deathblow v1 021On their way to rescue Lynch, Cray and Grunge come to a bit of a head. Grunge has been giving Cray a tough time ever since he showed up, but as soon as Cray mentions Grunge’s father things change. Grunge wants to know all about his Pops. It’s kind of sweet in a really sad way. Dude is just curious about his roots.

On to the actual rescue… it goes pear-shaped pretty fast with everyone but Cray and Grunge getting captured pretty quickly. Lucky for everyone that even a diminished John Lynch is still the definition of bad ass because he wipes the floor with all the I/O goons coming at him with what’s left of his Gen-Factor. He is even trying to use the Gen-Factor to try and locate the kids to save them. This isn’t as smooth as one would hope because Lynch’s Gen-Factor bugs out like we’ve seen before. This time Cray pops in to calm Lynch down and get a handle back on things.

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Lynch, Cray, and Grunge regroup and put the hurt on LeGauche and the rest of Craven’s lackeys while saving all their captured friends. LeGauche gets away, and our heroes manage to get the hell away from the I/O base before backup arrives. Cray says he’s going to do what he can to prevent the other Team 7 members from having to deal with LeGauche alone like Lynch did. Lynch promises Cray that he’ll look through all the Project Genesis data he has to try and find out the latest scheme that Craven is up to. As Cray leaves Lynch and the kids he takes a page from their book and decides to stop Craven he needs to get Team 7 to regroup and work together again, like the brothers they are.

Continuity Corner:

  • How did Alicia know where to possibly find Lynch in La Jolla? I assume this is from the information that Trance gave to Craven back in “Deathblow” volume one issue 17.
  • Oddly enough, Cray knows who LeGauche is, but doesn’t know him well enough to realize that he was fighting him in “Deathblow” volume one issue 15. He still thinks LeGauche is locked up until Alicia tells him otherwise in issue 20.
  • Cray makes the same mistake I always used to make, assuming that the Gen13 kids are the children of Team 7 because Team 7 were the only Gen12s. Nope! LeGauche and his team of bastards (which we’ll start meeting soon) are all Gen12s, too! It’s just a coincidence that the Gen13 kids all have Team 7 poppas. The DV8 team seems a bit more realistic with only a handful of them having Team 7 dads.

NEXT: “Wetworks” volume 1 issues 12 – 15 by Francis Takenaga, While Portacio, Jonathan Peterson, John Ruzum, Tom Raney, Terry Shoemaker, Ryan Odagawa, Roy Martinez, Rick Bryant, Sal Regla, JD, Brad Vancata, John Nyberg, Gerry Alanguilan, Danny Bulanadi, Randy Elliott and Jeff Whiting

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“Gen13” Vol 2 issues 6 – 7

This entry covers “Gen13” volume two issues 6 and 7 by Brandon Choi, J. Scott Campbell, Jim Lee and Scott Williams.

Gen13_v2_006The Gen13 kids are on their way to America, but due to an airport strike, they get stuck in Rome, Italy. Apparently, James McArthur hooked the kids up with a friend of his and Lynch’s to take care of the kids while they wait for a flight home. Mr. Bovini gets the kids outfitted in fancy high fashions, and new haircuts for the ladies, before taking them out to a swanky dinner.

At din din, Grunge acts like a cad and upsets Roxy, but Bobby cheers her up. Speaking of “cheers” the kids share a bit too many drinks. Which results in Grunge throwing up and Rainmaker and Bobby making out until they pass out. The next morning Rainmaker brushes Bobby off, which sends him into a tizzy, leading him to overreact flying straight up into the air, blazing flames. Unfortunately, this attracts the attention of the local authorities, as it is a violation of something or other, and Italy thinks it may be under superpowered attack or whatever.

Our old pals the Order of the Cross seem to have their superhero team known as the Centurions. They’re not fooling around as they manage to capture Roxy, Grunge, and Caitlin. They also knock a whole building down on Rainmaker, which can’t be good. While most of the Centurions team are concentrating on the aforementioned capture of the kids, one member, Domina, is after Bobby. She just about takes him out before he’s saved by an unlikely ally. It’s Ms. Bliss! By “Ms. Bliss” I mean Nicole Callahan and not Hayley Mills.

Gen13_v2_007So where has Bliss been? Well, her, her brother Threshold and their boss Ivana Baiul have been holed up on Caballito Island hiding from I/O. Not only are they hiding out, they’re defrosting and training the Gen-Active kids that Ivana put on ice as Project Genesis was falling apart. Bliss got sick of all that and decided to bounce and tour the world while Ivana and Threshold trained the DV8 kids. Not sure if she was specifically searching the Gen13 kids out with her little “Gen-Active finder device” or she was just looking for other Gen-Actives for the fun of it. Either way, she ended up in Italy just in time to save Bobby’s bacon.

Bobby and Bliss team up to save the rest of the Gen13 kids. As luck would have it Rainmaker ended up falling down a manhole into the sewer as that building was falling down around her. With her safe, she joins the rescue squad to go and find Grunge, Roxy, and Caitlin. The trio ends up breaking into the Order of the Cross by way of the men’s room. Meanwhile, Roxy and Grunge manage to break free due to getting into an actual fight, even though Caitlin thinks it’s a diversion at first. Speaking of fights, Bliss and Rainmaker can’t stop their own bickering for a second, even when taking down a hefty group of the Order’s men. That’s commitment to an argument!

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Both teams meet up and are trying to find a way out of this mess. Caitlin is accessing all of their files and is trying to get to more of their top secret ones, but keeps getting blocked. As luck would have it, Bliss knows that Ivana has backdoors in just about every computer network ever created! Bliss gets Caitlin where she needs to be and gets a compliment from Caitlin at the same time. Caitlin then threatens to upload all of the Order of the Cross’s secret information to the public. Since the Order has secrets they’d rather keep to themselves, they let the kids go.

The Gen13 kids, plus Bliss get a private jet from the Vatican to get them back to Cali. While the team is celebrating another win, Bobby and Bliss share a few tender moments near the back of the plane. However; Bliss being Bliss just can’t be pinned down, and opens the jet door and leaps out of it with a parachute, as if to prove to Bobby, you can never predict some girls.

Continuity Corner:

  • We’re finally following up on where Ivana, Threshold, and Bliss have been up to since the end of “Gen13” volume one issue 5.
  • We initially see an unnamed DV8 member in the VR training. We don’t see her in the training session itself, but afterward, stuck in her VR suit. This would later be retconned to have been Freestyle, and it was explained that she so underwhelmed Ivana she got put back on ice.
  • One of the files that Caitlin threatened to release from the Order of the Cross was Project Lazurus. I literally cannot remember if that ever comes up again. To tell the truth, I sure wish it would’ve along with more appearances by the Centurions.
  • I really liked the direction that this book was taking Bliss in, but it wasn’t much longer before she went back to being the super crazy chick she used to be. Of course, there may be a narrative reason for return to nutso-land. You know, with her getting kind of possessed by a Kindred lizard-person. See “DV8” issue 26 for more details.

NEXT: “Deathblow” volume one issues 20 and 21 by Brandon Choi, Trevor Scott and Tom Joyner

“Gen13” Vol. 2 issues 3 – 5

This entry covers “Gen13” volume two issues 3 through 5 by J. Scott Campbell, Brandon Choi, Jim Lee, Alex Garner and Scott Williams.

gen13_v2-003Caitlin doesn’t trust Lynch. He says he’s going to help the Gen13 kids to find their parents, but so far it hasn’t happened. She decides to take matters into her own hands and she starts snooping on Lynch’s computer. She even manages to find info about her father Alex Fairchild that Lynch has not made her privy to. Lynch catches her red-handed and tells her that that lead on Alex is a dead end. Caitlin doesn’t agree and leaves in a huff. She will not be told what to do.

Caitlin takes what little information she knows and convinces the other Gen13 kids to come with her on an investigation. This leads the team to Beverley Hills to meet with Mrs. McArthur, head of the philanthropic McArthur foundation. Turns out she knows Lynch from way back when and is willing to help the kids. Mrs. McArthur lets Caitlin know that the information about her father came from the Isle du Mystere, not only that but she’s recently lost an expedition in that area. An expedition led by her son James. Caitlin promises Mrs. McArthur that the team will follow in the footsteps of that expedition and hopefully find what they’re looking for, as well as find James for her. With that, the team is off to cross the United States, the Atlantic Ocean, and Africa to get to the Mozambique Channel, home of the Isle du Mystere.

gen13_v2_04_p18Lynch catches up with Mrs. McArthur and she tells them where she sent the kids. Lynch gets hella mad, leaves, making the poor old bird weep. While trying to get to the kids Lynch starts to beat himself up for the way he handled Mrs. McArthur, just then gets captured by Black Hammers. Sucky day for Lynch.

The team is on a boat getting as quickly as they can to the Isle du Mystere, when suddenly, out of the fog they’re hit by a big ass boat! In fact, it’s a pirate ship and sends the kids flying and mostly separated. Caitlin finds find James McArthur alone in a crashed out plane on the Isle du Mystere. Roxy and Bobby manage to get saved by the pirates that knocked them into the drink in the first place. Sarah and Grunge wake up on the island too and discover the “mystere” of Isle du Mystere is that it is Coda Island!gen13_v2_03_p19

 

gen13_v2-004You’d think the life of a pirate is fun a one, looting booty, swashling some bucks, sharing torrents online, but it isn’t if your name is Roxanne Spaulding. The pirates have put her to work as the head cook aboard the boat, but she isn’t good at it. All the pirates give her a hard time about it, just making it even worse for her. Not only that, but Bobby is being treated like royalty while she slaves away. It’s really tough for Roxy right now.

You know who else is having a tough time? Sarah. She’s been captured by the Coda and locked up in a dungeon. While locked up she makes friends with a young girl named Daphne. Now, Daphne, she ain’t like the other women ’round these parts. Modest dress (comparatively) and not even a lick of face paint! Meanwhile, Grunge sexes up a lot of Coda ladies. That dirty dog. Little does he know that he’s going to be sacrificed the next day at the Coda blood ceremony.

So, you may be asking yourself, how is this all connected? Well, turns out the head of the pirates, one Capt. Lucius Morgan had a relationship with a Coda warrior from the Isle du Mystere. That union resulted in a pregnancy, and because there was love involved Lucius was kept away from the island, and his love was chained up until the birth of their child, and then she was put to death. That little girl grew up to be, you guessed it, Daphne. The Captain wants to storm the island and get his baby back!

gen13_v2-005Here’s where it all comes together. Caitlin and James head further into the island to find her friends. Sarah manages to get free of her restraints with the help of Daphne and is going to escape any way she can. The pirates are attacking the island with Roxy and Bobby and Grunge is brought center stage for his impending doom. As Caitlin and James watch the first part of the blood ceremony they see the Coda Majestrix cutting flesh wounds on her self for the other Coda to drink. It’s a freaky scene to be sure, and then the pirates bust in!

As the pirates are cutting down the Coda one manages to get the jump on the Majestrix. Sarah ends up saving the Majestrix’s life and trades in the life debt for Daphne’s freedom from Coda Island. Caitlin frees Grunge from where he’s tied up and Roxy and Bobby get to center stage after the show is nearly over. The team leaves Coda Island and James manages to get them on a plane the heck outta dodge.

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Continuity Corner:

  • In the Coda blood ceremony, they speak to the fact that Zannah’s blood is what gives them long life. Who knew that a blood transfusion from a Kheran was all you needed to secure a near-immortality?
  • While the main Coda base is in Greece on Mt. Themiscrya, they also apparently have this island in the Mozambique Channel. Them Codas is everywheres!
  • Lynch will remain in I/O custody and be tortured by LeGauche until the Gen13 kids team up with Alicia Turner and Cray in “Deathblow” volume one issues 20 and 21 to save him.
  • Lucius mentions that he knows Alex and he was part of that damn mission on Gamorra back in the day that everyone is talking about!
  • Lucius also talks about how he and Alex accidentally ended up on Coda Island and the Coda tolerated and kind enjoyed having them around. This was all up until Lucius and Daphne’s mom fell in love. I believe this is the event mentioned in “Gen12” that results in Alex no longer being able to hide the young Caitlin, Grunge, and Bobby on Coda Island.
  • These 3 issues feature back-up stories in the form of “Robot Ruckus” which, while both hilarious and fun, is way too meta and “out-there” to be considered for a real place in the continuity. Do not skip them as you read, there’s some good humor in there.

NEXT: “Lynch” issue 1 by Shon Bury, Trevor Scott, John Tighe and Luke Rizzo

“Gen13 : Ordinary Heroes” issues 1 & 2

This entry covers “Gen13 : Ordinary Heroes” issues 1 and 2 by Adam Hughes and Mark Farmer.

Gen13_Ordinary_1This story starts off with Caitlin finally picking up her stuff that she left at Princeton, from before she going to the Gen13 Program. She runs into the boyfriend of her former roommate, and he doesn’t really recognize tall, buff, confident Caitlin at all. She manages to shame him in the most hilarious way as she boards an airship meeting back up with the rest of the Gen13 crew. Something’s off and Lynch is acting like a dick, well more than usual anyway.

Rainmaker fills Caitlin in on what happened while she was away as the team is flying into action. See, Lynch gets a call, and this call leaves Lynch frightened. He tells the kids to suit up, something very bad has happened and he needs to make sure it is set right. Lynch is taking this job as personally as he is angry.

I/O’s Black Hammers are all about this town and the blast the Gen13 aircraft out of the sky. Roxy and Bobby save Grunge and Rainmaker while Caitlin and Lynch are left to fend for themselves. Caitlin survives the long fall, and just as she’s thinking that good luck is shining upon her, she encounters a Black Hammer. There isn’t too much time to fight as soon enough the real threat rears its… head?

It’s a giant silly putty monster that is devouring everything in its path! Even the Black Hammer that Caitlin was just in battle with. The other kids manage to save Caitlin while they assess the situation. They all decide that they need to find Lynch and get the bottom of this all. Oh, and Rebecca Hawkins of the Black Hammers shows up and is all “Hey, help me find Lynch so we can stop this, mmm-kay?” I mean she’s not wrong, but she’s also holding back a lot of information she knows from the kids, because, you know, I/O and all that.

They find Lynch, broken ankle and all, and he fills them in on the history of the flesh colored blob monster. See, it is the child of Gen12s that I/O captured. Why? Well, come on, this is I/O and a super powered being, of course Craven wants to get his filthy hands all over it! It was just a baby and they all did such horrible experiments on it.

Gen13_Ordinary_2As the kids go to do battle with the putty monster, Grunge gets a look in his eye and dives into monster voluntarily. This catches everybody off guard and they all watch in horror as the goop recedes to leave a dead looking Grunge laying on the pavement. But hey, guess what? He’s not dead! Woohoo! You see, old Eddie did some thinking, and figured out that this poor little dude didn’t know anything save for being poked and prodded and experimented on. Hell on Earth since birth. Grunge figured that if he merges with the creature and shows him nothing but love and happiness it could change the crazy puddle’s mind. Yes, Grunge beat the gum creature with the power of positivism and friendship. It’s the kind of plan that only Grunge could have and only Grunge would enact. I think there’s a real reason why he didn’t run it past the team, none of them would’ve let him try it.

What is left of the goopy-goo-killy-poo is what looks like a baby with electrodes all over its body. The Gen13 kids consider it as one of their own because much like them, they are all children of Gen12 parents. Caitlin alone buries the poor little guy in a secret location, they all thought it best if hardly anyone knew where it was, as some crazy I/O spook would dig it up if it was more public for “research” and such. While they did the right thing and saved the city, Caitlin can’t help but feel bittersweet at the loss of life that was caused by and to the “monster” she was just fighting hours ago.

Continuity Corner:

  • Look, it’s Rebecca Hawkins back from “Gen13” volume one issue 5! Never thought I’d see her again!
  • Lil Angry Slime Baby was held on I/O’s level 9, with all the other I/O misfits.
  • In this story we start seeing Caitlin doubt the motivations and trustworthyness of Lynch. When we start “Gen13” volume two issue 3 we see Caitlin very much still in the mindset of doubt. I see “Ordinary Heroes” leading to that paranoia in issue 3 quite seamlessly, one of the reasons why I place this mini-series here.
  • Because Caitlin and the kids are based in La Jolla we know this issue has to take place after “Gen13” issue 0.
  • Honestly, I just want to see Gen13 going on more adventures before the next big crossover. From volume two issue 3, until “Fire from Heaven” has either the kids separated from Lynch or is related to the Team 7 drama that kicks off “Fire from Heaven” so there’s no time for this book much later.
  • Lynch doesn’t seem to know that Bobby is his son yet, and vice-versa, so that puts it firmly before “Fire From Heaven” (issues 10 & 11 of volume two) as well.
  • Oh, and Grunge still has his long hair, so it had to happen before “Gen13” volume two issue 8.

NEXT: “Wetworks” Vol. 1 issues 9 – 11 by Whilce Portacio, Francis Takenaga, Steven Grant, Dan Norton, Mark Pacella, Tom Raney, Mike S. Miller, Dan Panosian, Sal Regla, Scott Williams and Sandra Hope

“Union” Vol. 2 issues 5 & 6

this entry covers issues 5 and 6 of “Union” volume two

union_v2_005Union, this dude can’t catch a break. He gets home from his big adventure, helping to save the world with his part-time job at StormWatch, and he gets into a fight with his kinda-sorta-girlfriend. He’s also still paying for his drunken escapades in Chicago with the Savage Dragon. Not that I blame Jill at all, Union is just up and leaving without any kind of explanations. He’s playing an “asking forgiveness is easier than asking permission” kind of game, and fellas, that never ends well. But, by the end of the argument, he lets Jill know that she quit her crummy waitressing job, which does make her feel a little bit better.

When Union goes to think over the happenings of “WildStorm Rising” and about finding his place with StormWatch as well as with Jill, he’s interrupted. No mind that he’s sitting atop the Statue of Liberty, when someone wants to find you, they’ll find you. The “they” in this case is the witch Rhiannon. She pretty much just straight out casts a spell that sends Union into a parallel universe.

Luckily, Union is dropped off in this new universe pretty much where he was in his universe. Also, this universe’s Rhiannon was there to greet him. I call this the Sideways Universe after the title of issue 5 because, why the hell not, you know. It’s better than nothing. So, Sideways Rhiannon catches Union (and the reader) up to speed on an evil bastard named Lord Necros who has pretty much taken over either much of the world or just New York and the rest of the world lives in fear of him. He’s done this through magic, which is a bit more powerful here in the Sideways Universe.

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Sideways Rhiannon leads Union to her team’s hideout. Only it looks to Union as if they’re getting hit by a subway car! Not so, it’s just Sideways Alex Fairchild using his telepathy to make you think a subway car is hurtling at you! Oh, those crazy Team 7 guys! Sideways Rhiannon gives some more background on Necros’ rise to power, and we see a bit more of Necros getting mad and wanting to crush Sideways Rhiannon’s new champion, but not much happens until the end issue 5 when Sideways Caitlin Fairchild shows up! And by “not much happens” I mean that the hidden rebel base is found by some of Necros’ minions and Sideways Caitlin Fairchild shows up, took them down and being all sassy.

union_v2_006A few days prep and now it is time for the main event. It’s time to take the fight right to Necros himself. Union, Sideways Rhiannon and the Sideways Fairchilds lead the cause. But when it comes to the big battle vs. Necros, Union starts to lose his nerve. Come on Union, don’t be a big baby! Suddenly Union is down there, mixing it up with Necros, but he isn’t doing too well. In fact, it looks like Union got killed by Necros in a huge purple blast! What? Is this the end of our hero? Wait, no, of course not, it was just Sideways Alex Fairchild and his wacky powers of perception!

Sideways Alex Fairchild’s death turns out not to be in vain. It gave Union the balls to jump into the fight. And bonus, because of everyone, even Necros, thought that Union was already in the fight, Necros used a ton of power when he shot the snot out of Sideways Alex Fairchild, leaving him fairly weakened. Before Necros can draw more power Union starts to share the energy from his justice stone/staff with Necros. It is more than Necros can take and he croaks, too.

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Sideways Alex Fairchild pretending to be Union ends up for realsies dead.

Ultimately, Union has saved the day. Sideways Rhiannon helps Union heal fast so that she can get him home. Before he goes away, Sideways Caitlin Fairchild tells him to leave normal Caitlin Fairchild alone, cuz he’s nothin’ but trouble! When Union is back to his normal reality he’s told by the regular Rhiannon that she’s left him a gift back at his home. The gift turns out to be Jill Monroe with a magically changed mind about how mad Union had made her. Messing with somebody’s mind like that? Not cool Rhiannon, not cool at all!

Continuity Corner:

  • Last we saw Rhiannon she was taking over the body of Rainmaker in the “Gen13: the Unreal World” one shot.
  • Sideways Rhiannon informs Union that his justice stone is a living creature as much as he is. This is kinda seems like new information to Union, but it also seems he’s suspected this. I mean, he’d flat out know it was living if he had been paying attention as a kid in “Union” Vol. 1 issue 0 where his people explain it to him in school.
  • I always wanted to know why there wasn’t another Union for the Sideways Universe. What happened to their Union? We know alternate Unions exist, or at least we will once we meet The Sword during “Fire from Heaven.”
  • Sideways Rhiannon mentions that the version of Necros in the regular WildStorm Universe never had a chance to get as powerful as hers. I was always wondering if we’d ever meet him. I suspected Cull from “Gen13: the Unreal World” due to it also featuring Rhiannon, but so much of it doesn’t quite feel right or add up for my liking.
  • Sideways Alex Fairchild mentions that he’d lost another of his children to Necros, which is another in a long list of hints that Caitlin has a sibling. We get it already WildStorm!
  • We’ll visit the Sideways Universe again sans Lord Necros at the end of “Savant Garde” issue 2 and several issues after that.
  • Speaking of alternate universes this is only the second for sure one that we know about. The other one is where that Alternate Pilgrim from “WetWorks” is from. I still have my suspicions about where exactly the Huntsman and pals came from in “WildC.A.T.s” Vol. 1 issue 10, but that could just be space. Next up we have the parallel universe that all the baddies from “Fire from Heaven” live and that’s about it… well until Ellis comes along and busts open the Bleed!

NEXT: “Backlash” issues 9 – 11 by Brett Booth, Jeff Mariotte, Sean Ruffner, Dan Norton, Melvin Rubi, J.J. Kirby, Sanda Hope & Edwin Rosell

“WildStorm Rising” Chapters 1 – 4

this entry covers “WildStorm Rising” Chapters 1 through 4, which consists of “WildStorm Rising” issue 1, “WildC.A.T.s : Covert Action Teams” volume 1 issue 20, “Union” volume 2 issue 4 and “Gen13” volume 2 issue 2 as well as the “Grifter : Sneak Peak” story from “Overstreet’s Fan” issue 1, which is best read after “WildC.A.T.s” issue 20

Okay, here we go, let’s get started, here’s what many of the WildStorm titles have been leading to for so long! WildC.A.T.s meet StormWatch. StormWatch meet WildC.A.T.s. Now by the law of comics you must fight! Even if said fight is in a parking lot in downtown Washington D.C. I have to say it’s an interesting choice. It feels more real that an abandoned warehouse. More immediate than an empty section of the city. There are even cops telling the rubberneckers to get back. Maybe it’s me, but stuff like this really brings a lot of reality into the comics.

During the brawl, we have Hightower watching and smiling. He’s glad to see the WildC.A.T.s so preoccupied with fighting StormWatch that they’ve forgotten about him. Now it’s time to for him to slip off to the Smithsonian to take the part of the key/badge that Charles Russell will have on display at his new exhibit. Hightower gets into the museum to talk to Dr. Russell disguised as a guard. After pumping the good doctor about where the key/badge was found he cold-cocks the doc and absconds with the key/badge.

Void shows up all big and badass and basically rescues all of the WildC.A.T.s and gets the hell out of that trashed D.C. parking lot. Before she ports everyone to safety, she creates an image in the sky of the Daemonite key/badge. This gets the attention of one Daemonite High Lord named Defile. He decides that his scheme of pitting the WildC.A.T.s against StormWatch must be suspended, he needs that key/badge! Meanwhile, the WildC.A.Ts arrive back at the Halo building to find Hightower just chillin’ with the key/badge wanting to talk to the team.

It is too bad for Hightower that no one wants to hear him out. The WildC.A.T.s just start wailing on the guy. After he finally gets the team to calm down, by holding Jacob at claw-point, he tells them all about Defile and how he’s the guy they’re after. He also tells the team all about the key/badges and how it is his goal to complete the part of the one he has, snag the other two, find the Daemonite warship and go back to Daemon. He’s got no love for Earth or continuing the war here. He reminds them all of the awesome firepower on the Daemonite ship and persuades them that his are the best hands it could be in, and he’ll just leave, while Defile would just use that kind of power enslave Earth.

Jacob gives Hightower’s words some thought and decides that Hightower is right, it is best that they team up with him. Cole isn’t cool with this. Mostly on account of what Hightower did to him and his pal Lonely back in “WildC.A.T.s Trilogy.” Jacob threatens Cole with being fired and Cole over reacts, backhands Jacob and walks away. Wait, did I say he just walks away? Nah, he was also purposely hateful and a little bit racist towards the rest of the team on his way out. While it’s tough to read, this is completely in character when what we know of Cole. Try to make them hate you on your way out, so they never ask you to come back. Classic tough-guy bravado.

Meanwhile, Savant and Charles have been trying to call the WildC.A.T.s but the team can’t hear the damn phone ring due to all the fighting and yelling. She’s already called in Majestic to help (he’s on his way), but the WildC.A.T.s would provide more of the back-up they may need. Because she can’t get a hold of her sister and pals, she does the next best thing, calling her old pal Christine at StormWatch for help. Christine decides that the best operative to answer Savant’s call for help is Union. Before either of Majestic or Union can get Savant’s location at Charles’s house, Mr. White and a handful of the Mercs bust in a wall and start to interrogate Charles. Before the Mercs and Mr. White can do too much damage on behalf of Defile, Majestic swoops in to save the day. He’s doing a bang-up job of it too before Union shows up and thinks that Majestic is the bad guy and start beating on him.

Fresh from a nap and some booze, Cole gets to thinking about quitin’ the ‘C.A.T.s. He’s still sure he made the right choice, but something is bugging him. He knows he’s seen that missing bit of the key/badge before. It dawns on him that it is back in his Team 7 days, and he remembers Cray taking it when they found it in the jungles of Nicaragua. Cole knows he needs to find Cray, but needs some coffee first. Presumably, after that coffee, Cole takes a short job to make some cash protecting some diamonds. While in a warehouse he’s attacked by a woman named Prayer who’s “holier-than-thou” act isn’t so much of an act, but a way of life. Cole’s employers are less than clean, and Prayer means to steal the diamonds and get them to their rightful owner. Cole’s no slouch. He sees when he can play a grift, you might say. In the end, Cole still has the diamonds and all Prayer got away with was half a sandwich in a fancy case.

Back to the action. The action being Union and Majestic beating on each other. These two just won’t listen, and in their brawl, Mr. White and the Mercs manage to escape. They also cause more property destruction on Charles’ house before knocking out the power to a quarter of D.C. Once they stop to think for a few seconds Savant calls them out on their douchebaggery and lets each of them know they’re all on the same side. Seem he’s got a plan. While everyone is scrambling back and forth looking for the rest of the key/badges they’re going to Nicaragua to find the lost Daemonite ship. Savant has sketchy ideas about the location from Charles, but Savant can find anything, especially with the help of Majestic and sure, I guess Union can tag along too.

Defile is starting to get pissed. There are two halves of one key/badge out there, and another whole key as well. He’s gotten enough information to know that one of the members of Team 7 has the half that Hightower doesn’t have. The problem is, he’s not sure which on holds that key/badge part and sends his minions off to snag it for him. One of his minions is Helmut, an old enemy of John Lynch, who’s ready for revenge, but where is Lynch?

After Defile has discharged all his minions, except his zombie rude boy, a young man comes to him with exactly what he wants, the location of Lynch. It’s Trance, the creepy guy from the nightclub that tried to charm Roxy. He obviously knows the location of Lynch and will trade it to Defile for the secrets of Miles Craven. That’s the deal of the century! Go Trance you skinny slick bastard! That’s kind of badass, especially for you.

Defile contacts Helmut and he’s on his way to ruin the Gen13 girls’ day by the pool. Well, Grunge wasn’t helping make it much better, but Helmut made it so much worse. Everyone is doing their best to hold their own against Helmut, but he’s a tough S.O.B. in his armor. Suddenly Lynch yells to Bobby to set up his guitar and amps. See, Lynch remembers from the first time he encountered Helmut that Helmut is susceptible to sonic vibrations. Bobby gets his gear all set up and starts striking a chord in his Soundgarden t-shirt (R.I.P. Chris Cornell.) This act stuns Helmut enough for Grunge to pop in and hit the release button on Helmut’s armor. Once again Lynch strings Helmut up in a net and takes a photo, this time with his young wards.

That’s where I leave you for now. Cole is on the hunt for Cray. Defile’s thugs are on the hunt for Cole, Cray, Jackson and Slayton. Savant, Majestic and Union are on the hunt for the lost Daemonite ship. And the WildC.A.T.s are on the hunt for… well… we don’t really know right now, but we have a double page spread of them kicking some ass, so we know they’re on the hunt for something!

Continuity Corner :

  • When the WildC.A.T.s and StormWatch are fighting each other, Zealot and Winter keep getting matched up against each other. When this was happening did anyone know they were supposed to be mother and son? We know that Winter is Zealot’s son because of “Voodoo / Zealot : Skin Trade” but that was published after “WildStorm Rising”, but there’s no place chronologically for it to take place after “WildStorm Rising.” (Pris is on the team, still training to be a Coda, she gets along with Zealot.) Also, according to an interview in “Wild Times : An Oral History of WildStorm Studios” (go get your copy today!) it’s revealed that Winter was also supposed to not just be the son of Zealot but also of Yon Kohl! Winter was intended to be a full-fledged Kheribum! This was to be revealed in the never released “WildC.A.T.s : Ground Zero.” In the end, going by the comics, we never find out who is Winter’s actual father, and as far as we know, it could’ve ended up being rewritten to have been just a random human. Either way, unknowingly fighting your own Mom, pretty messed up.
  • So, Hightower can shape-shift. Is this just a rarity for Daemonites? We have Mr. White, Hightower and Olympia with this talent. One of the things that I always assumed was that Daemonites cannot live on Earth without a host. Maybe the shape-shifty ones can. Or maybe I was wrong about Daemonites needing hosts to live, maybe it’s just been that we’ve seen Daemonites in very bad situations where they need a new host because they’re so hurt like in “WildC.A.T.s” Vol. 1 Special issue 1 and “Backlash” issue 6. Oh, also Pris has a bit of shape-shifting going on with her “were-form” ability.
  • Hey, why is Void huge and golden when she comes back to D.C. to stop the big battle? Well, according to the writer James Robinson in “Wild Times : An Oral History of WildStorm Studios” (have you seriously not gotten a copy yet?) it is because when the pages got back from Barry Windsor-Smith, Void was just drawn huge. It wasn’t something Robinson asked Barry to draw, Barry just did. Not sure who decided she should be golden, but hey, if she’s going to be so much bigger, why not literally go for the gold as well.
  • We get a lot of background on Hightower in “WildC.A.T.s” Vol. 1 issue 20. We find out that he was both Genghis Khan and John, King of England. This conflicts as their lifespans overlap each other by quite a bit. Khan is only four years older than John but ended up outliving him by a shade over a decade. Since Hightower can shape-shift, and reading the text literally, we only need Hightower to be acting as John, King of England long enough to get the Magna Carta created, and then have him only pose as Khan to lead Khan’s horde for a time. He needn’t have been either for their full lives. It’s possible he worked with Khan to lead the horde on two fronts, and usurped John late in life for his own ends. Yes, this blog has gotten me to do far more historical research than I ever thought was possible.
  • Had Hightower’s goal of getting the ship and getting back Daemon worked, man, he would’ve been in for a rude awakening finding the war over and Daemon lost. Whoops, spoilers…
  • We never get the back story on how Christine Trelane and Savant are friends, but they’re apparently old friends. We’ll see Savant encounter StormWatch again in “Savant Garde” issue 6.
  • Why put this 2 page “Grifter : Sneak Peak” story in after issue 20 of “WildC.A.T.s?” Well, first off Cole is still on his way to get some coffee and I’d assume he needs some cash as well to track down Cray, so why not just take a small easy job to do just that. Also, the name of this story is “Sneak Peak” and that implies it comes before “Grifter” Vol. 1 issue 1. Also, after “Wild.C.A.T.s” Vol. 1 issue 20, we see Cole in a bar drinking in “Union” Vol. 2 issue 4. Drinking booze, just after he was just looking coffee. Maybe he had something to soak up all that booze, say, that half a sandwich he ate during “Sneak Peak?”
  • The next time we’ll see Prayer is in “Grifter” Vol. 1 issue 7. There’s she’s on the West Coast and seems to have been there for a time. To be fair, there’s plenty of time for her to have crossed the continent and ended up in Los Angeles before Cole runs into her again.
  • Eventually we’ll see Lynch face off with Helmut for the first time in “Lynch” issue 1. Also Helmut will be back to terrorize the team in “Gen13” Vol. 2 issue issue 16.
  • And that’s the first four chapters of “WildStorm Rising!” I decided to group them by writer, with the first three being by James Robinson. The “Gen13” issue is the oddball that is written by it’s normal team. perhaps leading to it being the least connected to the over all story. Well, neither was “Team 7 : Operation : Hell” issue 1, but that book is even more disconnected. Oh, and that “Grifter : Sneak Peak” that was probably by Steven T. Seagle. But look, there isn’t a single cut away in “Gen13” to any of the other WSU characters like there is in “Union” and “WildC.A.T.s”. Every page of “Gen13” is serving that book and only that book. Even the Defile pages feature Trance!
  • For now I’m back to a weekly (Tuesday) schedule due to how much there is to cover each entry, hopefully I can get back to twice a week after the crossover!

NEXT : “WildStorm Rising” Chapters 5 – 7 (Which consists of “Grifter” Vol. 1 issue 1, “Deathblow” Vol. 1 issue 16 and “WetWorks” Vol. 1 issue 8) by Steven T. Seagle, Ryan Benjamin, Trevor Scott, Mel Rubi, Tom Raney, Whilce Portacio, Tom McWeeny, Rick Mayar and Scott Williams.

“Gen13 : the Unreal World”

this entry covers the one-shot book “Gen13 : the Unreal World”

We join the story already in progress… and we see Fairchild as a waitress? Say what? And she’s having a terrible, no good, very bad day. Turns out she’s not alone, in another part of La Jolla a young orphan named Roxy is getting into a food fight at a Catholic school. So yeah, it’s pretty clear to see, something is amiss.

That something turns out to be a man named Cull. He’s tall, wears a face paint, as well as boots that make it look like he has two gigantic toes, and he’s the guy who is in control. By control I mean, he’s basically erased everyone in La Jolla’s memory and substituted them with whatever he wanted. He then commands them all to watch him on television every night. Watch him sit there and stare at the camera. It’s all rather dumb, Cull comes off as the kind of guy with a godlike power, but he’s too damn dull of a person to do anything interesting with it. It’s not like he even realized that he’d ensnared the members of Gen13 in his trance, or else one would hope he’d have a plan to prevent his demise from them, or at least use their powers for evil, something like that at least!

Anyway, Caitlin and Roxy eventually bump into each other at Caitlin’s job and remember who they really are. They then go hunting for the other members of the team. Lynch is a soccer coach, Bobby’s a hobo and Grunge is a preppy little son of a bitch. Once they break them all out of their fake lives, they all get to Sarah and find out she’s pretty cognizant of what is going on. Before she gets a chance to fully explain what’s going on, a pissed off Cull pops in to kick everyone’s ass.

The team ends up… well… working like a team and takes out Cull. While Cull is laying on the floor, not getting taken into custody, or restrained in any way, we see a ghostly figure fly out of Sarah. This is Rhiannon, the witch. Seems as if she can leave her body and take over others. She’s a witch, that’s totally a witch thing! Anyway, she did this so that she could hide from Cull and get together a group to help her stop him. Hurrah, it worked and Rhiannon takes off leaving Sarah wondering what the heck had just gone on, and why is there a creepy fetish freak laying on the floor? Is anyone going to do anything about that guy? Just leave him there never to be seen again? Oh, OK.

Continuity Corner:

  • Why place this book here of all places? One of the reasons was that there’s a note in this issue that it takes place before “Gen13” Vol. 2 issue 8. The other is a bit more obscure. I’ve mentioned before the “Gen13 : Backlist” collection. It collects the 1/2 and 0 issues of the series. It also has the first issue of Vol. 2 in it. After that issue, we’re presented with “the Unreal World” to close out the book. It looks like to me that it had been established that “the Unreal World” takes place after Vol. 2 issue 1 and before Vol. 2 issue 8. When we look at Vol. 2 issues 3 – 7 are an arc we see that the kids far from La Jolla, on Coda Island and in Rome, not to mention that Lynch isn’t with the kids at all during this time. Lynch doesn’t rejoin the kids until “Deathblow” Vol. 1 issue 21, which if you don’t read makes Lynch’s return in “Gen13” Vol. 2 issue 8 seemingly come out of nowhere, so for me, it would be just too jarring to see a story like this after what they just went through, not that picking up at 8 is much better. There are only a few places for this book fit into continuity. Right after Vol. 2 issue 1 or Vol. 2 issue 2. I like it better just after issue 1 because we get one more story with the team before being tossed into the “WildStorm Rising” cross-over. Also, it has a lighter tone, much like these early few issues.
  • Cull did seem to know the identity of Lynch, and of Team 7. How he knew that is anyone’s guess. I thought that was all classified. Maybe he read Lynch’s mind, that’s my best answer.
  • We won’t see Rhiannon the witch until later in Union Vol. 2 issue #5 where we will learn… well, not too much more about her.
  • Rhiannon drops a hint to the relationship between Caitlin and Roxy… I swear, there’s like a million not-so-subtle hints to this, that us fans were yelling at our comics “Just tell us they’re sisters already!” making the actual reveal a bit anti-climatic.

NEXT : “Deathblow” Vol. 1 issue 15 by Brandon Choi, Mel Rubi and Rick Magyar