Tag Archives: Claymore

“WildStorm Rising” Chapters 5 – 7

this entry covers “WildStorm Rising” Chapters 5 – 7, which consists of “Grifter” Vol. 1 issue 1, “Deathblow” Vol. 1 issue 16 and “WetWorks” Vol. 1 issue 8

Good old Cole Cash is on a personal mission to find his old buddy Micheal Cray, who he is pretty sure has half of the MacGuffin Daemonite spaceship key/leadership badge, that all the bad guys are looking for. In fact, Defile and his minions are spying on Cole seeing what information he has. Hell, for all they know Cole has the key/badge piece as they only know a Team 7 member has it, but they’re also following Cole to see if he has any idea where Cray is, as they can’t seem to locate Cray at all. Not that Cole was having much luck either until he suddenly remembered Cray’s old shack of a house out in the wilds of Virginia.

After talking to Cray at a payphone (hey kids, remember payphones?) Cole decides it is best to start heading for Virginia. He hardly gets out of the phone booth when he starts getting pelted with lasers by some of the goofiest looking villains that WildStorm has ever coughed up. Seriously, two-tone (red and blue) tights under super boxy gold armor, with a small helmet that has tiny horns. It’s not a good look. But they, they have laser guns and flying sled thingies, so who am I to judge.

Cole manages to take a hit during this battle and keeps passing out. Each time he’s down he has a hallucination about his past. We learn all kinds of things about Cole’s life. Such as him running away from home, getting the nickname “Grifter” from Slayton, and leaving Zealot for the first time. Ultimately he gets it together enough to fight off the goons and steal a rocket sled/chariot dealy to get on his way to Cray.

What’s up with Cray? Well, he’s getting his Virginian shack all set up to be Daemonite proof. More booby traps set up around the property and more firepower contained inside the domicile itself. Of course, the Daemonite goons show up to hunt down Cray, but he’s pretty much got them licked. All except for Mr. White who is predicatively too cool for school about this kind of thing. All the other goons are using brute force and losing terribly to Cray. Eventually with most of the goons wiped out Cole shows up, talks to Cray and gets the bit of the key/badge Cray took so many years ago. Cray was using it as a door handle, ha ha! Cole takes it and takes off. Minutes later Cole is back… wait a minute, Cole is back? Oh no! That first Cole was actually Mr. White! Dammit! Now they gotta find their pal Jackson to bail them out of trouble, you guys!

Why Jackson and not any of the other living Team 7 members? Well, Cray and Cole beat some information out of one of Defile’s men named Harka that was still alive after trying to break into Cray’s place. Harka let him know about the plan and that Defile is sending a man named Bastion after Jackson.

Bastion finds Jackson at the grave of Crossbones. While pouring his heart and regrets out Mother-One butts in and warns him of Bastion’s approach. Jackson makes pretty short work of Bastion, but Bastion ends up teleporting out of there, by means unknown. Jackson then notices two other figures on his tail and scrambles the rest of the WetWorks team to his location. It ends up just being Cole and Cray, so it’s time for a team-up!

Because they now know that Defile has 1 1/2 key/badges Cole leads the WetWorks crew (plus he and Cray) to where Helspont was last seen. You know, the astrological research facility from the first major “WildC.A.T.s” story arc? Yep, that place! There they hope to find Helspont’s dead body and key/badge to make sure there’s no way Defile or Hightower can get to it. Well, they’re not the only team to have this idea and see that the WildC.A.T.s are already there. And since there hasn’t been a team vs. team fight in a while, it’s time for the WetWorks crew to get into it with the WildC.A.T.s. Yawn.

Once again we have superteam fighting superteam, that can only mean that Hightower is sneaking off again to grab a key/badge, just like he did in D.C. when the ‘C.A.T.s fought StormWatch. Hightower comes across what appears to be Helsponts nearly dead body, half buried in rubble, with his key/badge in his hand held aloft. Hightower says “Don’t mind if I do” and reaches in to snag it. Not so fast, Helspont was merely resting, you fool! Yeah, so with Helspont awake he taunts the fighting superheroes and this teleports away, with two henchmen that appeared out of nowhere.

Helspont being back is pissing everyone off. First, Hightower, who got a good neck ringing for trying to get Helspont’s key/badge. Second, the WildC.A.T.s who really don’t want to have to deal with that asshole again, especially now that knows the Daemonite ship has been found. And third, Defile, who doesn’t seem to even want to tolerate Helspont’s foolishness and wants to know if the Daemonite ship has been found yet. Much to his dismay, it hasn’t. Not just for Defile either, Savant hasn’t had any luck either, but she’s going to press on.

Continuity Corner :

  • Remember, Cray found that hand sticking out of the ground on that Nicaragua mission holding the key/badge that he broke off part of for himself back in “Team 7 : Objective : Hell” issue 1. I guess all this time that Cray was held the half rank of Daemonite Lord, who knew!
  • After “Deathblow” Vol. 1 issue 15 I figure Cray makes his way back to New York to check back in with Rayna about the Los Angeles job. After that we see him in traffic in “WildStorm!” issues 1 and 2, which seems to be like NYC, putting him pretty close to Virginia when Cole calls.
  • Jackson knows Defile becasue Defile is trying to sell the symbiotes of Crossbones and Flattop? What? Is this a plot point I forgot about?
  • Void drops the first hint that Jester has bonded with his symbiote in a way that isn’t immediately obvious and has yet to be made clear to the reader.
  • Look… Helspont is still alive… Yay… Really, Helspont… he’s just such a crap villain. He’s supposed to be the “Big Bad” of the WSU and he just never ever is. Does he even make top five? Let’s see, starting at the top, the five biggest bastards in the WildStorm Universe are 1) Miles Craven 2) TAO 3) Defile 4) Henry Bendix 5) Kaizen Gamorra (both of them). I mean Helspont looked cool, but he was such a crap villain. I’ll give him this though, he was better than the Drahn.

NEXT : “WildStorm Rising” Chapters 8 through 10 (which includes “Backlash” issue 8, “StormWatch” Vol. 1 issue 22 and “WildStorm Rising” issue 2) by Ron Marz, Brett Booth, Renato Arlem, Kevin Maguire, Sandra Hope, Alex Garner, Chuck Gibson, Sal Regla, Robert Jones, Terry Austin and Al Vey.

“WetWorks” Vol. 1 issues 4 through 7

this entry covers “WetWorks” Vol. 1 issues 4 through 7.

WetworksVol1_04-07The thing about “WetWorks” is, is that it isn’t as ingrained into the greater WildStorm Universe as the other titles, especially the launch titles. Sure, Dane was a member of Team 7, but considering that he also seems like the victim of a mind wipe/personality overhaul, it comes off as tenuous at best. I know I’ve said this before, but these issues kind of get to the heart of it. The WetWorks team is so busy hunting down the Night Tribes that they don’t have time for dealing with the craziness of the Daemonites… usually… but when a certain vampire wants to speak to a certain Daemonite Lord… well I’m getting a bit ahead of myself.

Deep below San Fransisco is a massive base owned by Armand Waering, and it is home to his personal new team. They were once Team 7 Jr., but now they’re WetWorks. Or that’s what we the readers call them, do they ever call themselves that? I mean, sometimes the WildC.A.T.s called themselves that, but not often. And for that matter did Gen13 ever call themselves that at all? I certainly don’t recall that. Team names in the WSU; sometimes they’re not used. Anyway, down deep in this underground lair is Dozer who is growing seriously huge, so huge the guy is confined to this basement level while Waering’s people are trying to figure out how to help him. Grail is chilling with Dozer telling him that he symbiotes are just giving each one of them what they really want. He suggests that Dozer just aways wanted to be big, just like Tom Hanks. But wait, it’s time for a mission!

The mission takes us South America, near the Columbian/Amazonas border. There’s a lab there, and it seems that Drakken and his men are meeting up there with a mysterious figure. WetWorks are out to get Drakken so they’re on their way! Waering and co. weren’t the only one to get the message of Drakken’s whereabouts, Miles Craven does too! Thing is, homeboy knows who Drakken is meeting with, a Daemonite Lord named Defile. Santini (yay Santini!) suggests taking some Black Razors and blasting the hell out of the place, but Craven says he has plans, his puppets will move as he wishes. I’m not sure what Craven’s ultimate plan was. We have the bait for both WetWorks and WildC.A.T.s meeting up. Did he plan for a huge fight? To take out one team or the other? Not sure as to what Craven wanted to happen, because as soon as WetWorks starts shooting Defile takes off, and as soon as the WildC.A.T.s show up, it’s enough of a distraction for Drakken to escape. With both of their enemies gone, the fight between the two teams dissipates quickly and the ‘C.A.T.s are exiting right as Cash starts to recognize Dane.

Alright, following that mess it’s time for leave of action! Grail visits his ex-fiance, lets her think he’s an angel, coming to say goodbye one last time. Jester and Claymore go get drunk, and while sobering up the next morning, Claymore drops a coffee mug into Jester! Waering finally reveals to the reader that he’s a werewolf, and also the leader of all werewolves know as the Jaquar.

On the vampire side of things we see the Blood Queen as she is about to address her loyal pointy toothed subjects. Seems like every 50 years or so she does this. But this year, her brother Drakken attacks her men! Oh no! He’s leading a coup to take over the vampire nation! Waering gets wind of all this and is fearful that is Drakken wins, that means the current truce between the Night Tribes and Humanitiy may be broken, he of course blames Dane and the rest of his team. Drakken in the end does convince many of the vampire families that he should be the one in charge… this does not look good for WetWorks

Also not looking good for WetWorks is that Mother-One is talking to entity known only as “Mother” who doesn’t seem to be on Waering’s side. We also see that Pilgrim finds that when she’s going undercover for trackib, she goes deep undercover, like invisible and stuff. This comes in handy as all of sudden on a mission an alternate universe version of Pilgrim pops up to attack her. This alternate version of Pilgrim infers that she’s been killing several different version of herself in several different universes, and our Pilgrim is the last to go. She mentions there’s a prize to be had as well, this is kind of reminding me of the movie “the One” in a way. I’d be more sure if I’d seen that movie more than once, and I wasn’t completely intoxicated at the time. Either way, during the fight our Pilgrim accidentally trips a “safety command” that takes both her and alternate Pilgrim back to alternate Pilgrim’s alternate universe. Alternate.

And that’s where they leave the reader. Cliffhanger for sure! Waering unhappy with Dane and the team. Drakken in charge of all the vampires. Mother-One having a mystery friend and Pilgrim so very far from home!

Continuity Corner:

  • I guess in reality issues 4 and 5 could come earlier in the sequence and not change too much, I’d put them before “Backlash” issue 1, but I like keeping Slayton’s story arc of hunting down the Daemonite that put Diane in a coma all together.
  • To be fair, issues 6 and 7 don’t even need to really be filed together either, just drop them both in sometime before “WildStorm Rising” and you’d be fine continuity wise.
  • Another reason I group these issues all together is that we don’t ever get to spend enough time with the “WetWorks” crew due to the high number of team members and the low number of issues coming out. So getting a blast of four that follow a small arc together helps me at least, keep everything and everyone straight.
  • Speaking of issues slow to come out, the next issue we meet up with the WetWorks team will be during the “WildStorm Rising” cross over. Yeah, it’s a long time before we see these cats again!
  • One last thing about keeping these four issues in a group here, is that we get the canonical first reunoin of Cash and Dane, in “WetWorks” Vol. 1 issues 4 and 5, sure, they re-meet again in that “Deathblow” story that never happens and then once they see each other in “WetWorks” Vol. 1 issue 8, they comment on their meeting in issue 5. Because the “Deathblow” arc never happened we’re clear either way, but them not commenting on “Hey, didn’t I just see you?” in the pages of “Deathblow” seems a bit odd to me. Sure, it doesn’t break anything, or create any kind of big continuity error, but for me it is just a bit cleaner.
  • Look, it’s Defile and his rude boy zombie, up to no good as usual.
  • Nice touch that when the WildC.A.T.s pop in that Marlowe isn’t there with the team, after all, he quit the team in “WildC.A.T.s” Vol. 1 issue 9.
  • At this point in the WSU, I think this is our first “alternate universe” mention. Up until the introduction of the Bleed in “StormWatch” Vol. 2 issue 7 we don’t even get that many of them. We have the ones mentioned by alternate Pilgrim, the Sideways from “Union” Vol. 2 issues 5 and 6, and that’s all I can recall.
  • Issue 7 also introduces us the first part in a series of back-ups entitled “the Lone One : a Story Every Vampire Knows.” This series stops and starts as the back-up several times, so I’ll tackle it all a bit later.

NEXT: “Jim Lee’s WildC.A.T.S : Grifter VS. Daemonite” special edition issue 1 by Dan Vado, Terry Shoemaker and John Holdredge

“WetWorks” Vol. 1 issues 1 – 3

this entry covers “Wetworks” Vol. 1 issues 1 – 3 and the “Wetworks” back-up story from “WildC.A.T.s : Covert Action Teams” Vol. 1 issue 2.

WetworksVol1_01-03I’m not going to lie; I was never a “WetWorks” reader growing up. I picked up the first issue when it came out due to curiosity, but it didn’t catch me like the rest of the WildStorm books did. Luckily for me when going to read this, the back issues were pretty damn cheap to find, I guess I’m not the only person that wasn’t too into this series. Oddly, I really dug “WetWorks” Vol. 2 when that came out a decade later, so reading the backstories and origins for some of these characters was kind of fun… kind of. I guess I always regarded the WetWorks team as characters that had a few cross-overs with the normal WildStorm Universe but I didn’t really need to follow them all that closely, more like the “Cyberforce” characters, less like the Savage Dragon.

I’m not even joking when I say that “WetWorks,” while having deep historical ties to the WSU, rarely has anything to do with the rest of the WildStorm books during its Volume 1 run. Aside from Dane we really don’t see much of the other characters outside of their own book. Even during the two big cross-overs “WildStorm Rising” and “Fire from Heaven” the other members of the team aren’t seen much even in crowd shots. Dane, the leader of WetWorks we all know as Jackson Dane from Team 7, so whenever those geezers get back together we know that Dane will have a thing or two to do with that adventure. The WetWorks team is also the modern incarnation of Team 7 at I/O. So yeah, a second Team 7, led by one of the former members. The one that went crazy. This was a good idea.

We don’t know how long this “new” Team 7 has been working for I/O, or for how long Dane has been able to lead a team, or even how long he’s been shaving off that exquisite beard. What we do know is that Miles Craven is sending them all on a mission, a mission to Transylvania. Another mission from Craven, that Craven knows is doomed from the start, much like the first Team 7 mission that we saw over in “Team 7.” The only thing is that this time Craven doesn’t expect the team to survive, in fact he wants to be rid of them, and the targets he sent them after, so he can have those sweet sweet golden symbiotes, that he knows are contained there, for himself. How does he know about the symbiotes? He’s Miles Goddamn Craven; dude knows everything shady going on in the WSU, always, count on it.

Luckily for Dane and the rest of his crew, this mission has another backer and a few mysterious allies. The backer is Mr. Waering of the Waering Institute of Higher Werewolf Learning. Or something like that. He’s a werewolf, but it’s supposed to be a secret for now, even though from his very first line it is obvious that he’s a werewolf. Either way, he’s the one that’s apparently been pulling the strings on Dane’s professional life for a while. He got Dane onto Team 7 (the first or second version, we aren’t told) and made sure that Team 7 would be taking care of this Transylvanian mission. Waering wants Team 7 to find the symbiotes and take control of them, kill all the vampires (duh, the Transylvanians Team 7 were sent out to kill are vampires) and then come work for him. He even installs one of his own people, Mother-One the cyborg, as a pilot of one of the I/O ships.

Team 7 has no idea what is going on, or why some of these vampires are hard to kill, because they don’t know they are vampires yet. After everything that Dane has seen and done he doesn’t think there are vampires? Eh, small quibble, because he and the rest of the team seem to accept that they’re killing vampires pretty damn quickly. But there’s more vampires coming, and Team 7 is running low on fire power. What is there to do? Hey, look at these pretty tubes full of gold liquid! Now, it isn’t Team 7’s initial idea to get those tubes open and dump them on themselves. Nope! Persephone, a vampire from a rival vampire faction, shoots open the glass on one and it gets all over Team 7 member Claymore. The team figures out pretty quickly that this new golden skin is protecting Claymore and they bust open the rest of the tubes to “suit up” and take down the rest of these vamps. See, Persephone is the right hand lady to the Blood Queen, ruler of the vampires, and this Transylvanian faction means to take her power from her to rule the vampire nation. Persephone is sent to make sure the Transylvanian dorks are taken out by Dane’s group, and if the symbiotes are the way to go, so be it. The Blood Queen has been messing with Dane’s mind for years. The book says it has only been 6 years, but from what we later see in “Gen 12” we know that it has been a bit longer than that (unless this book takes place several years earlier than it seems.) So the Blood Queen kind of gets what she wants, her thrall/secret weapon is now in possession of a powerful weapon, which is now on a personal mission to take down other vampires that might challenge her rule.

As all this craziness is going on inside where the symbiotes were stored, outside I/O copters wait for Team 7 to be done with the mission. But like I said earlier, Craven means for this to be Team 7’s final mission, so when Team 7 is exiting the building, Craven tells his men to take out Team 7. This is when Mr. Waering let’s Mother-One know to put his secret plan into action and she shoots down the other I/O helicopters and takes out the I/O agents in hers. She suits up with her own golden symbiote and gets the team out of there to go and meet Mr. Waering and find out his plan for them. Dane really doesn’t trust him all that much, but he’s no worse than his previous employer, so what the hell, we need cash to fight vampires, so no more I/O and Team 7, bring on WetWorks!

The next mission is overly complicated for what is a pretty simple story. Some vampires want to release a virus at a concert that will start to take down humanity. They also hate the Blood Queen. We find that the Blood Queen long ago brokered a truce not only between vampires and humans, but also between the other Night Tribes, including werewolves, trolls and creatures of that nature. Maybe. Sometimes the phrase “the Night Tribes” is used for all those kinds of creatures, sometimes just for vampires and sometimes just for a certain group of vampires. It’s all jumbled up and kind of a mess. Anyway, the reason the “evil” Vampires pick the concert of Johnny Savoy to target is because he is the Blood Queen’s brother, so you know, kill two bats with one stone.

The WetWorks team takes down the bad vamps and become buddies with (and a little star-struck by) Johnny Savoy. The team member Pilgrim is saved by a mystery man going by the name of the Wilder, and we see Mother One kick some ass. Unfortunately the Wetworks team loses two of members; Crossbones and Flattop. The thing about the Wetworks team is that outside of Dane and Mother-One we don’t get to know any of the other characters well enough to care for them. We’ve just lost two of them and you don’t care because there are still so many more. It doesn’t help that they are not too differentiated in look from each other, in or out of gold covering. The team consists of Dane (the leader), Mother-One (the cyborg), Dozer (soon to be the “big guy”), Grail (the ass kicking loner), Jester (the wisecracker), Crossbones (the other guy) and Pilgrim (the girl). I don’t know if it is too many characters, or because this title actually devotes too many pages letting us get to know Mr. Waering and the Blood Queen, that none of the characters come across as deeper than a bowl of soup. Even after reading all the “WetWorks” books I only ended up with an attachment to Dane and Mother-One. Later in the future when a few more team members die I actually thought “good, not enough room in this book for them anyway!”

Back to the story. Craven is super pissed that not only did Team 7 survive and that Mr. Waering double crossed him, but that those awesome super powered suits got away! Also, after everything went down Lynch warned Craven that Dane will be gunning for him now. Craven means to have his revenge and gets presidential approval to reinstate one of his best operatives to hunt down the former Team 7. This man’s name is Raymond LeGauche and he’s a right bastard. Even the other members of the National Security Council think it’s a bad idea, but when the Commander-in-Chief says it’s cool, you let that maniac out of prison to do the dirty work! Also in the “we didn’t really think this out” department, a television reporter and camera man find out that vampires can’t be caught on tape, ruining what they assume will be their big break. Even few secret agent types still confiscate the video in question from them, which is basically just a video of a concert hall ceiling. The very next page has the Blood Queen spying via video camera on the vampire faction that means to dethrone her. So we’ve learned that vampires won’t show up on video playback, but can be clearly seen on live video. That reporter and camera man should’ve gone live with their story!

We end this entry with what was a four page preview of “WetWorks” from the back of an early issue of “WildC.A.T.s.” It takes place as the team is starting to work together and understand their suits, so I’d put it just after these first three issues of volume one. Its main focus is on Dane being the leader as the team takes on a small enclave of vampires. For what it is, it’s a nice little story, the main thing is how much better the coloring team got at WildStorm. Seriously, in the series proper they really look like they’ve been coated in gold, where in this story they look more like they’ve been coated in urine.

Next : “Union” Vol. 1 issues 0 – 4 by Mike Heisler and Mark Texeira (with Ryan Benjamin)