Tag Archives: Francis Takenaga

“Wetworks” Vol. 1 issues 12 – 15

This entry covers “Wetworks” volume 1 issues 12 – 15 by Francis Takenaga, Whilce Portacio, Jonathan Peterson, John Ruzum, Tom Raney, Terry Shoemaker, Ryan Odagawa, Roy Martinez, Rick Bryant, Sal Regla, JD, Brad Vancata, John Nyberg, Gerry Alanguilan, Danny Bulanadi, Randy Elliott and Jeff Whiting. The best reading order would be issues 12 and 13 in full, followed by the main story in issue 14, then skipping to issue 15 and reading both the main and backup story “Fly on the Wall” before getting back to issue 14’s backup story “Fieldtest” AKA “Fire from Heaven Prelude.”

Wetworks_v1_012The team wants to save Claymore, but no one has any ideas on how to do that. Whatever Drakken tossed at him during their last big battle, really seemed to do a number on the poor guy. The team is running out of steam, not knowing what to do. Hell, even Mother-One is only sleeping a single hour a day and is trying to use all her computery bits to figure out the mystery of Claymore’s disease. Then, suddenly the whole team has a dream. A crazy dream. A dream about a pyramid. A pyramid with werewolf statues standing outside of it on each corner. Because they all had this dream, they figure it must mean something. For now, that’s on hold as they head out on their next mission.

What’s the mission? Seems like the dwarves and the little hippo dude Night Tribes are out in the Marshall, Minnesota aiming to cause some trouble. This gets shut down pretty quickly, and we even get to see Dozer in a lot of action. Of course, he damages his new robotic outfit so much as he and the team take out the threat, that he has to have Waering’s people get him back to base separately from the rest of the team. Which means Dozer misses out on the next big batch of fun. That fun is trying to find out where the dream pyramid is!

So yeah, the team flies from Minnesota all the way to Egypt! As Grail says to the team “Egypt is a large place” how the hell are they going to find a single pyramid amongst all that sand? Lucky for everyone, Mother-One has a feeling, a feeling that will tell her where the pyramid is! And low do they find it! Not as easily as you’d think, apparently it was hidden by a cloaking device from the naked eye, but that won’t stop our Wetworks team, boy howdy!

Pyramid Time

Wetworks_v1_013The team get in the pyramid and find a sarcophagus with a mummy Egyptian prince in it. How do we know all this? Well, we find it out later when it’s dying golden symbiote starts to communicate with Dane’s. Pretty intense story, the prince was a werewolf. Not sure where he got a symbiote, but he did, so good for him! Turns out he died of the same thing that is affecting Claymore back home! We find most of this out while the team is battling some rock monsters in the pyramid. It takes some paying attention, but the team figures out how to defeat them. They then head home, now with the knowledge they need to defeat Claymore’s infection.

It is a tough job, but the team ends up creating what is needed to cure Claymore. When I say tough job, I mean that there is there is considerable damage to Waering’s facility, the team, and Dane in particular. There’s also some business with his arm splitting open, and the infection being alive and then quarantined, but I really didn’t follow it exactly. I mean, hell, it is drawn way awesome, but I don’t get EXACTLY what went on.

Wetworks_v1_014The Blood Queen is out whooping it up in NYC, killing folks left and right. She keeps carving a serpent in the chests of her victims. Long-suffering Persephone has already had an ass full of the Blood Queen’s nonsense but has to take it in stride, as it is her royal duty to stick with the notorious T.B.Q. Queeny is just reveling in the murder and mayhem she’s causing only pausing for a bit to talk about her love for Dane. I’m pretty sure this is the first indication that the Blood Queen personally knows anyone on the Wetworks team other than their benefactor Mr. Waering.

Time for a training session with Dane! And Dane tells them they all suck. He’s schooling the whole team left and right. He’s worried that they’ve started to rely too much on the power they’ve gotten from the symbiotes and are getting lazy. He orders more and more training sessions to get the team back up to snuff. We get a touching (get it) moment between Mother-One and Grail, we see Jester once again unwittingly use his power, and we Dane confused, hearing a voice in his head. The voice is the Blood Queens, and we all know, that lady ain’t right in the head! Look out, Dane!

Worried Dane

Wetworks_v1_015Well, Dane isn’t feeling well, so he goes on a break. Of course, this isn’t going to be a joyous vacation for him to think and collect himself. Nope, poor Dane stops at a diner and is accosted by a creature trying to steal his golden symbiote! The creature was once a man named Paul, whose soul was bound to his body even after he was killed. He must have some kind of low-level psi-powers as he can command flys to cover his body and keep he decaying body mobile. He made a mistake that afternoon going after Dane, and may’ve paid the price. At the end of their battle all that is left if Paul’s skull, still containing Paul’s eternal soul.

Time for a training session without Dane! And Waering tells them they all suck. He has a point, without Dane around the team is coming across as next to useless. OK, it isn’t that bad, but it really seems that Mother-One is the only team member to get how serious the team needs to get if they are to function without Dane leading them. Without Dane you say? Yup! Mother-One is worried about his health and wants to be prepared if worse comes to worse and Dane isn’t around. Well, where’s Dane this now? Turns out he’s made it to Battery Park in NYC at the Korean War memorial, where he runs into his old friend Michael Cray.

Dane Remeets Cray

Continuity Corner:

  • One of the reasons for the unorthodox reading order is this: issues 12, 13 and the main story from 14 all concern the teams desire to cure Claymore. The backup story in 14 ends with Dane meeting up with Michael Cray, whom he pretty much stays with up through the events of “Fire from Heaven.” In my head, it makes no sense for him leave Cray to go back across the country to do a training exercise with the team in the “Fieldtest” story and then leave them to meet right back up with Cray again. If we read the book in the order I’ve laid out we get the entire arc of the team saving Claymore, then Dane leads a training session, followed by seeing Dane on the road in “Fly on the Wall.” After that, we see the team do a training session without Dane while he meets up with Cray for “Deathblow” volume one, issue 22 and next big “WildStorm” cross-over. It has a better narrative flow, but I’ll admit, it’s a bit of a tortured order to have things in.
  • Also, at the end of the training session in issue 15 we see Dane drop his gold. After the events of “Deathblow” volume one issue 22 he can’t really do that due to the lack of Gen-Factor in his system. The symbiote is the only thing holding him together at that point, sooooooo… my crazy order stands! Suck it, doubters!
  • Alright, I’ll admit it, maybe “Fly on the Wall” doesn’t go here. I just thought that it would be pointless to pull it out, as we know that Dane is on the move, so why not. But frankly, I just can’t think of anywhere that is a desert between where Waering’s place is and New York City. Then again, it seems like he’s kind of wandering in this story, so maybe it wasn’t exactly a straight line from point A to point B in this case.
  • It’s a bit of a retcon, but we’ll find that the Blood Queen has been messing with Dane for years in the pages of “Gen12.” Issue 15 of “Wetworks” volume one was our first hint of something going on between the two of them.
  • You’d think the Blood Queen killing folks in NYC would gain the attention of some of the other New York City-based WildStorm characters. I guess StormWatch is busy rebuilding and the New WildCats are trying to get themselves established keeping them away from the action. I guess the real question is, where the hell is Union?

NEXT: “Deathblow” volume one issue 22 by Brandon Choi, Tom Joyner and Trevor Scott

“Wetworks” Vol. 1 issues 9 – 11

This entry covers “Wetworks” volume one, issues 9 through 11 by Whilce Portacio, Francis Takenaga, Steven Grant, Dan Norton, Mark Pacella, Tom Raney, Mike S. Miller, Dan Panosian, Sal Regla, Scott Williams and Sandra Hope.

wetworks_v1_009Ugh. Just… I mean… sigh… these three issues… these three damn issues… Ok to be fair issues 9 and 11 are pretty good! I guess it’s just issue 10 that sticks in my craw a bit. To be fair, I’m not against fill-in issues at all… it’s just that this one seemed pointless. Also, it’s not even written by Portacio and/or Takenaga. I understand when Whilce can’t draw fast enough to keep up, that’s fair, but at least keep one of the writers on the book so that it all makes relative sense. As it is, we have such a large story with a lot of moving pieces, then to have issue 10 tossed in the middle of the mix makes everything even more disjointed than it needed to be.

Mr. Waering is having the Wetworks crew sneak into the big coronation of Drakken as the new head of the Vampires. It is such a big deal the other Night Tribes are in attendance. Even Waering himself! Basically, it’s a big ole party to show that the Blood Queen is out of power. Bonus for us, we get to meet some of the other Night Tribes, like those little hippopotamus looking fellows and some freakin’ dwarves! So what exactly are Dane and crew there to accomplish? You’d think it is to kill Drakken, but it seems in the end, unbeknownst to the Wetworks team, they were just there to run interference while other werewolves capture Drakken to take him to Waering, the Jaquar, for him to kill Drakken.

wetworks_v1_010Once the fighting starts Dane and Claymore manage to get pretty close to Drakken, then Drakken pulls out some kind of device and tosses it at Claymore. It flies right into his forehead, sticks there and then makes his symbiote go nuts and is also trying to kill Claymore. This effects Dane’s symbiote and his mind via some crazy psychic feedback. He’s starting to remember back to when Void was telling him that Jester was something other than he seemed. This then turns into a hallucination with Dane and Void merging and having an existential crisis. After freaking out for about a century about how big and empty the universe is, and how we’re all so small, Dane snaps out of it and gets back to the real world. Looks like it’s time to call in Mother-One to save their asses from Drakken and other vampires and have Dozer save the whole team from this entire debacle.

wetworks_v1_011So… um… OK. In the end I guess Wetworks did their job, they killed a lot of vampires, but they didn’t kill Drakken. Drakken killed a lot of everyone, included vampires from his faction, the ones that had saved him from getting killed by werewolves. Drakken’s thingy has left Claymore is hella wounded. A version of Pilgrim pops in and saves Dane’s bacon. The underground city of Dras’adin is starting to crumble. And finally, the Blood Queen is ready to party now that she has no more royal responsibilities and Persephone is all “Oh boy, here we go again” and rolls her deep red eyes.

Continuity Corner:

  • The events that Dane are remembering with Void are from “Wetworks” volume one issue 8. But the landscape looks a lot more lush this time around.
  • Issue 10 seems to happen between the last few pages of issue 9. I mean Dozer is called in to crash the party at the end of each issue.
  • Pilgrim is back for a hot second before she officially comes back in “Wetworks” volume one issue 19.

NEXT: “the Lone One : a Tale Every Vampire Knows” back-up stories from “Wetworks” volume one, issue 7, 9 – 11 by Tom Harrington, Jeff Rebner, Mark Pennington and John Lowe.

“WetWorks” Vol. 1 issues 4 through 7

this entry covers “WetWorks” Vol. 1 issues 4 through 7.

WetworksVol1_04-07The thing about “WetWorks” is, is that it isn’t as ingrained into the greater WildStorm Universe as the other titles, especially the launch titles. Sure, Dane was a member of Team 7, but considering that he also seems like the victim of a mind wipe/personality overhaul, it comes off as tenuous at best. I know I’ve said this before, but these issues kind of get to the heart of it. The WetWorks team is so busy hunting down the Night Tribes that they don’t have time for dealing with the craziness of the Daemonites… usually… but when a certain vampire wants to speak to a certain Daemonite Lord… well I’m getting a bit ahead of myself.

Deep below San Fransisco is a massive base owned by Armand Waering, and it is home to his personal new team. They were once Team 7 Jr., but now they’re WetWorks. Or that’s what we the readers call them, do they ever call themselves that? I mean, sometimes the WildC.A.T.s called themselves that, but not often. And for that matter did Gen13 ever call themselves that at all? I certainly don’t recall that. Team names in the WSU; sometimes they’re not used. Anyway, down deep in this underground lair is Dozer who is growing seriously huge, so huge the guy is confined to this basement level while Waering’s people are trying to figure out how to help him. Grail is chilling with Dozer telling him that he symbiotes are just giving each one of them what they really want. He suggests that Dozer just aways wanted to be big, just like Tom Hanks. But wait, it’s time for a mission!

The mission takes us South America, near the Columbian/Amazonas border. There’s a lab there, and it seems that Drakken and his men are meeting up there with a mysterious figure. WetWorks are out to get Drakken so they’re on their way! Waering and co. weren’t the only one to get the message of Drakken’s whereabouts, Miles Craven does too! Thing is, homeboy knows who Drakken is meeting with, a Daemonite Lord named Defile. Santini (yay Santini!) suggests taking some Black Razors and blasting the hell out of the place, but Craven says he has plans, his puppets will move as he wishes. I’m not sure what Craven’s ultimate plan was. We have the bait for both WetWorks and WildC.A.T.s meeting up. Did he plan for a huge fight? To take out one team or the other? Not sure as to what Craven wanted to happen, because as soon as WetWorks starts shooting Defile takes off, and as soon as the WildC.A.T.s show up, it’s enough of a distraction for Drakken to escape. With both of their enemies gone, the fight between the two teams dissipates quickly and the ‘C.A.T.s are exiting right as Cash starts to recognize Dane.

Alright, following that mess it’s time for leave of action! Grail visits his ex-fiance, lets her think he’s an angel, coming to say goodbye one last time. Jester and Claymore go get drunk, and while sobering up the next morning, Claymore drops a coffee mug into Jester! Waering finally reveals to the reader that he’s a werewolf, and also the leader of all werewolves know as the Jaquar.

On the vampire side of things we see the Blood Queen as she is about to address her loyal pointy toothed subjects. Seems like every 50 years or so she does this. But this year, her brother Drakken attacks her men! Oh no! He’s leading a coup to take over the vampire nation! Waering gets wind of all this and is fearful that is Drakken wins, that means the current truce between the Night Tribes and Humanitiy may be broken, he of course blames Dane and the rest of his team. Drakken in the end does convince many of the vampire families that he should be the one in charge… this does not look good for WetWorks

Also not looking good for WetWorks is that Mother-One is talking to entity known only as “Mother” who doesn’t seem to be on Waering’s side. We also see that Pilgrim finds that when she’s going undercover for trackib, she goes deep undercover, like invisible and stuff. This comes in handy as all of sudden on a mission an alternate universe version of Pilgrim pops up to attack her. This alternate version of Pilgrim infers that she’s been killing several different version of herself in several different universes, and our Pilgrim is the last to go. She mentions there’s a prize to be had as well, this is kind of reminding me of the movie “the One” in a way. I’d be more sure if I’d seen that movie more than once, and I wasn’t completely intoxicated at the time. Either way, during the fight our Pilgrim accidentally trips a “safety command” that takes both her and alternate Pilgrim back to alternate Pilgrim’s alternate universe. Alternate.

And that’s where they leave the reader. Cliffhanger for sure! Waering unhappy with Dane and the team. Drakken in charge of all the vampires. Mother-One having a mystery friend and Pilgrim so very far from home!

Continuity Corner:

  • I guess in reality issues 4 and 5 could come earlier in the sequence and not change too much, I’d put them before “Backlash” issue 1, but I like keeping Slayton’s story arc of hunting down the Daemonite that put Diane in a coma all together.
  • To be fair, issues 6 and 7 don’t even need to really be filed together either, just drop them both in sometime before “WildStorm Rising” and you’d be fine continuity wise.
  • Another reason I group these issues all together is that we don’t ever get to spend enough time with the “WetWorks” crew due to the high number of team members and the low number of issues coming out. So getting a blast of four that follow a small arc together helps me at least, keep everything and everyone straight.
  • Speaking of issues slow to come out, the next issue we meet up with the WetWorks team will be during the “WildStorm Rising” cross over. Yeah, it’s a long time before we see these cats again!
  • One last thing about keeping these four issues in a group here, is that we get the canonical first reunoin of Cash and Dane, in “WetWorks” Vol. 1 issues 4 and 5, sure, they re-meet again in that “Deathblow” story that never happens and then once they see each other in “WetWorks” Vol. 1 issue 8, they comment on their meeting in issue 5. Because the “Deathblow” arc never happened we’re clear either way, but them not commenting on “Hey, didn’t I just see you?” in the pages of “Deathblow” seems a bit odd to me. Sure, it doesn’t break anything, or create any kind of big continuity error, but for me it is just a bit cleaner.
  • Look, it’s Defile and his rude boy zombie, up to no good as usual.
  • Nice touch that when the WildC.A.T.s pop in that Marlowe isn’t there with the team, after all, he quit the team in “WildC.A.T.s” Vol. 1 issue 9.
  • At this point in the WSU, I think this is our first “alternate universe” mention. Up until the introduction of the Bleed in “StormWatch” Vol. 2 issue 7 we don’t even get that many of them. We have the ones mentioned by alternate Pilgrim, the Sideways from “Union” Vol. 2 issues 5 and 6, and that’s all I can recall.
  • Issue 7 also introduces us the first part in a series of back-ups entitled “the Lone One : a Story Every Vampire Knows.” This series stops and starts as the back-up several times, so I’ll tackle it all a bit later.

NEXT: “Jim Lee’s WildC.A.T.S : Grifter VS. Daemonite” special edition issue 1 by Dan Vado, Terry Shoemaker and John Holdredge