Tag Archives: Frank Colby

“Deathblow” Vol. 1 issues 20 – 21

This entry covers “Deathblow” volume one issues 20 and 21 by Brandon Choi, Trevor Scott, and Tom Joyner.

Deathblow v1 020Last we saw John Lynch he was being captured by a bunch of Black Hammers in Japan. Now we find out where he’s been taken. It’s a secret I/O base in San Diego where he’s being tortured by LeGauche. LeGauche is going to take his Gen-Factor. Yup, that can be taken right out of someone. Don’t you mind how! Craven even dipped in to give Lynch some shit. Craven wants all the Gen-Factor and is mightily pissed that Ivana took off with a bunch of frozen Gen-Factor pops and Lynch doesn’t know where the rest of the Gen13 kids are. Still, some Gen-Factor from a for realzie Team 7 member is more than good, and LeGuache extracts it.

Meanwhile, coincidently, Cray is thinking of Lynch. After the quick save he had in Gamorra from a bunch of Black Razors, Cray is pretty surprised to find Lynch not there. Colby informs him that Lynch no longer works for I/O which confuses Cray even further. You know things are bad when John “Company Man” Lynch defects from I/O! Cray explains to Colby about some of the stuff he saw on Gamorra, all the information about Project Genesis and Team 7 that Kaizen Gamorra had laying around. Cray tells Colby that he needs some help finding Lynch, but says he can put him in touch with someone who can.

The someone that can help Cray out is none other than Alicia Turner. She got a call from Colby and Cray, found out where to find Lynch and went to check it out before Cray joins her. Although she worries that this is either a trap or a means to draw out Lynch, she heads inside the La Jolla estate. Just about know the Gen13 kids finally show up after a long flight from Rome, and they are not happy to see a stranger in their home. Predictably, a fight breaks out between the kids and Alicia. It gets even worse once Cray is on the scene! Before too much damage can happen, Anna comes home from grocery shopping and is curious why the Gen13 kids are beating up on friends of Mr. Lynch.

EddieNAlicia

So yeah, time for some explanations! Cray learns that these kids are all the children of Team 7 members. Alicia discovers the location of Lynch. They learn about Operation Rebirth and that Kaizen Gamorra is mixed up in it, and that LeGauche is the man running the operation. And by “running the operation” I mean hunting down Team 7 members for their Gen-Factors at the behest of Miles Craven.

Deathblow v1 021On their way to rescue Lynch, Cray and Grunge come to a bit of a head. Grunge has been giving Cray a tough time ever since he showed up, but as soon as Cray mentions Grunge’s father things change. Grunge wants to know all about his Pops. It’s kind of sweet in a really sad way. Dude is just curious about his roots.

On to the actual rescue… it goes pear-shaped pretty fast with everyone but Cray and Grunge getting captured pretty quickly. Lucky for everyone that even a diminished John Lynch is still the definition of bad ass because he wipes the floor with all the I/O goons coming at him with what’s left of his Gen-Factor. He is even trying to use the Gen-Factor to try and locate the kids to save them. This isn’t as smooth as one would hope because Lynch’s Gen-Factor bugs out like we’ve seen before. This time Cray pops in to calm Lynch down and get a handle back on things.

LynchFactorOverdrive

Lynch, Cray, and Grunge regroup and put the hurt on LeGauche and the rest of Craven’s lackeys while saving all their captured friends. LeGauche gets away, and our heroes manage to get the hell away from the I/O base before backup arrives. Cray says he’s going to do what he can to prevent the other Team 7 members from having to deal with LeGauche alone like Lynch did. Lynch promises Cray that he’ll look through all the Project Genesis data he has to try and find out the latest scheme that Craven is up to. As Cray leaves Lynch and the kids he takes a page from their book and decides to stop Craven he needs to get Team 7 to regroup and work together again, like the brothers they are.

Continuity Corner:

  • How did Alicia know where to possibly find Lynch in La Jolla? I assume this is from the information that Trance gave to Craven back in “Deathblow” volume one issue 17.
  • Oddly enough, Cray knows who LeGauche is, but doesn’t know him well enough to realize that he was fighting him in “Deathblow” volume one issue 15. He still thinks LeGauche is locked up until Alicia tells him otherwise in issue 20.
  • Cray makes the same mistake I always used to make, assuming that the Gen13 kids are the children of Team 7 because Team 7 were the only Gen12s. Nope! LeGauche and his team of bastards (which we’ll start meeting soon) are all Gen12s, too! It’s just a coincidence that the Gen13 kids all have Team 7 poppas. The DV8 team seems a bit more realistic with only a handful of them having Team 7 dads.

NEXT: “Wetworks” volume 1 issues 12 – 15 by Francis Takenaga, While Portacio, Jonathan Peterson, John Ruzum, Tom Raney, Terry Shoemaker, Ryan Odagawa, Roy Martinez, Rick Bryant, Sal Regla, JD, Brad Vancata, John Nyberg, Gerry Alanguilan, Danny Bulanadi, Randy Elliott and Jeff Whiting

Advertisements

“Deathblow” Vol. 1 issues 17 – 19

this entry covers issues 17 through 19 of “Deathblow” volume 1.

Deathblow_Vol_1_17Reporter Karl Woodbern has info on Kaizen Gamorra. It’s information that Kaizen does not want to get out, in fact, the Gamoran leader wants him dead. Who’s a hotshot reporter supposed to turn to for protection? Why Rayna Masters of course! Not that Woodbern wants Rayna to protect him, or even her main dude the Sergeant-Major. Nope, Woodbern wants the protection of Micheal Cray more than anything! Here’s the kicker, Cray and Woodbern have a past and in the past Woodbern’s actions resulted in the death of one of Cray’s soldiers. Thusly, Cray hates Woodbern and does not want to work for him. Woodbern gets Cray to come around once Woodbern mentions that the information he has concerns Cray and is tied into files about Project Genesis.

Alright, then we get into some business with Woodbern needing to get his computer disk of information, but it’s all kind of too much. I mean there’s a strip joint and a stripper involved after all. And then Kaizen’s goons show up to shoot up the joint and kidnap Woodbern. While the goons get away Frank Colby and the Black Razor’s show up to spoil the fun. Rayna manages to intimidate Cobly into leaving them all alone, and the stripper hands off Woodbern’s info disk to Cray. Cray hits up his information buddy Henri Rothchild for help reading the disk, and finds more information on it than Woodbern let on! Not just information on Project Genesis but also about an organ harvesting program, Gabriel Newman and Cray’s Pops! Uh oh! Time to high-tail it to Gamorra!

Deathblow_Vol_1_18Rayna and the Sergeant-Major get into Gamorra by plane as Cray parachutes in, because that guy is bad ass always takes the hard road. Rayna pretty quickly gets taken in by more of Kaizen’s goons. And while the Sergeant-Major thinks he’s hot on the tail of these kidnappers, it turns out he’s been faked out too. Time to break into Kaizen’s compound. Not that he’s alone in that action.

As Cray descends down into the ocean to then swim to Gamorra after the skydiving (see, dude’s bad ass!) he recounts a previous mission in Gamorra where he met up with a freedom fighter named Mai-Li and took on a round of Hunter-Killers. Wouldn’t you know it that twenty years later, Cray’s contact for the compound infiltration happens to be Mai-Li! And damn if they don’t have to hunt down some more Hunter-Killers! While breaking in Cray and Mai-Li come across the Sergeant-Major. Ou boy Kaizen, trouble is headed your way!deathblow_18_trio

deathblow_v1_19So the Sergeant-Major, Mai-Li and Cray are hacking into Kaizen’s system to try and find exactly where Woodbern and Rayna are being held. First hurdle, they’re not together. Second hurdle, they’ve been noticed and the chief of security is throwing his big guns at the three of them. The Minotaur, Borgia, and Gila have been dispatched. They are the toughest of the tough, and come with their own Hunter-Killer army!

While things are looking dire for all our heroes, at least the Sergeant-Major has gotten Woodbern, and they’ve all converged on where Rayna is being held, the problem is the same as it has ever been. Mainly these: Kaizen, Kaizen’s goons. After the Minotaur kills Mai-Li, who was sacrificing her life for Crays, Colby and the Black Razors show up again. Seems as if they were sent by Craven, who was instructed to save Rayna and her employees by the First Lady of the United States. Rayna and the First Lady were old college pals, and Rayna used her influence to help wrap the mission. Though it could’ve gone sideways at any point, everyone is really lucky that Colby can get a job done. Too bad Woodbern is so brain damaged from his torture during his kidnapping that he can’t remember a bit of the information he wanted to protect.

Continuity Corner:

  • While it doesn’t weigh on our main character much in this story, we see Craven getting in trouble with Senator Killory about Project Genesis being reactivated. We’ll see more of Senator Killory later in the pages of “DV8.”
  • deathblow_17_tranceWe clearly see that Trance is in the shadows of Craven’s office. Posed much like when we saw him during “Gen13” Vol. 2 issue 2. And just like in that appearance he’s willing to give out information on the whereabouts of John Lynch. This time he’s seeking information about Kaizen Gamorra from Craven, where as before he was asking for information on Craven from Defile. Because he is in silhouette I’ve never really put together it was Trance before, but yeah, it’s totally Trance and I’m totally dense.
  • We’ve had a few references to some big operation that went down in Gamorra years back in a few past issues and here we have some flashbacks to it. Cray is with his Seal Team 6 team, so Tom Archer is accounted for, but I don’t see Armand Wearing at all! Maybe he was one of the kidnapped scientists?
  • No word if Mai-Li Tsung is related to the Tsung family we meet later on during “Fire from Heaven” but I’m going with a pretty strong “maybe” and am thinking it probably goes back a few generations. Third or fourth cousins at best for Mai-Li and the Doc.
  • deathblow_19_cybernaryWe have a small cameo by Cybernary in this run. While it was originally intended that when the “Deathblow/Cybernary” flip-book was coming out, they were occurring at the same time (this was in the letter pages) we now see that that cannot be the case. Those issues open with a Cybernary free of her creators running around before being captured by other curious parties and having her origin recounted. It’s not until her proper series begins that we even see the conclusion of her story concerning her escape from her creators. She recounts the escape story as happening in the not too recent past, which means for best reading, we should still put her books off a bit more to build some time between this appearance and the next. But how cool was it to see her and Cray in the same book again?
  • This story line starts laying out a lot of what is to come in the WildStorm Universe. We learn about Kaizen and Craven working together. We also see that they’re working on a project concerning Gen-Actives. And we have Craven laying out his plan to hunt down the Team 7 members as well. Not to mention the first hint of what happened to Cray’s parents. We even have a doctor examine Cray and then start to refer him to genetics expert Dr. Tsung! There’s a lot of set up that slowly starts to pay off in the pages of “Deathblow,” “Gen13,” and the “Fire from Heaven” crossover.

NEXT: “Gen13” volume two issues 6 – 7 by Brandon Choi, J. Scott Campbell, Jim Lee and Scott Williams

“WildC.A.T.s” Vol. 1 issues 15 – 16

this entry covers “WildC.A.T.s” Vol. 1 issues 15 through 16

WildCATsVol1_15-16There’s not too terribly much I can say about these two issues. We have Travis Charest on art and James Robinson on script. It’s like a perfect comic book! Even better it is starring some of my favorite comic characters, the WildC.A.T.s! So yeah, I love it, but it isn’t an overly complex story.

One of the biggest differences of this comic, is that it doesn’t really seem to star the WildC.A.T.s at all! In fact, if this was an episode of a television show, it’d come off more like a backdoor pilot for a spin-off series. It stars I/O’s Black Razor team as lead by Ben Santini. The Black Razor’s are dispatched help keep certain government officials from getting assassinated. Jacob Marlowe has been appointed to an energy commission by the government, who will be meeting up with all kinds of very important, and high ranking people. While on a mission saving one official they start to find out information on the next hit, and that’s where the WildC.A.T.s come in.

As it turns out, I/O have done their homework and figured out that it is a Daemonite plot to take out these government officials. They also find out that one of the ways these hits have been being carried out is with a Daemonite shapeshifter. On the one assassination attempt they manage to foil, they find out that the shapeshifter they were after was already placed for the next assassination. Next on the hit list is an oil baron, who’s meeting with Jacob Marlowe, and just who is this shapeshifter posing as? Oh, a WildC.A.T…. duh! See how it all comes together?

It doesn’t go smoothly and the Black Razors are basically fighting the WildC.A.T.s as they try to establish which one of them is fighting in an unusual style. Listen, I know the WildC.A.T.s haven’t been around long, but I can’t figure out how I/O already has a handbook of their fighting styles created. I mean, geez so much for being a covert action team, everybody knows a little too much about these guys! Anyway, Santini figures it out, turns out it was Maul, and takes him out in the middle of the battle. He smarts off to Jacob and takes off. Now the only mystery left is, where the hell is Maul?

Like I said, not too much to it really. A simple story told and drawn incredibly well!

Continuity Corner:

  • Santini has hated Jacob ever since he shot out his left knee in “WildC.A.T.s” Vol. 1 issue 2, just to get attention, that little creep.
  • While he’ll pop in here and there over the years, Santini will get a starring role in the WSU as the leader of “StormWatch : Team Achilles”
  • Though by reading through the letters pages, it seems that there was supposed to be a series starring Santini and this group of Black Razors that never materialized.
  • Speaking of this group of Black Razors, I’m not sure we see them again, except for the Spartan short stories in the first 3 issues of “WildStorm!”
  • Speaking of a particular Black Razor seems as if Adam Fleming changed his name to Cyril between issues. Either that or I didn’t notice if there were twins on the team.
  • On the first few pages of issue 15 we see Jacob noticing that Warblade wants to go on a Daemonite hunt, which means “Warblade : Endangered Species” can’t be too far behind.
  • If you hadn’t already figured it out, the Daemonite that was posing as Maul was the shapeshifting one we saw on the last few pages of “StormWatch” Vol. 1 issue 14. We saw him showing off his skill to Defile, who is all mixed up in this.
  • One of Jacob’s main jobs on the energy commission he’s been assigned to is undo all the messed up stuff that B’Lail put in place while he was possessing Dan Quayle.

NEXT: “StormWatch” Vol. 1 issues 15 – 17 by Ron Marz, Mat Broome and Trevor Scott with Ryan Benjamin, Dan Norton, Alex Garner, Sandra Hope, Tom McWeeney, Chuck Gibson and Jim Lee.

“Gen13” issue 1/2 and 0

this entry covers “Gen13” 1/2 and issue 0. “Gen13” 1/2, which was reprinted at one time as “Gen13” issue -1, was also in the “WildStorm Rarities” book, and had a complete overhaul in art and dialogue in the “Gen13 : Backlist” trade.

gen13vol2_0An alternate name for this entry could be “Five Short Stories Featuring Gen13.” As both issues are shorts that are chronicling what the Gen13 members were up to between the first volume and the second. They’re mostly small and fun stories, and they’re done by a variety of artists. I imagine one of the many reasons they were done was to give more lead time for J. Scott Campbell for the series proper and keep the “Gen13” name alive and out in front of the comic buying and reading audience.

The first story, as detailed in “Gen13” 1/2 has the kids pretty fresh out of the mini-series going on a bit of a road trip. Rainmaker has already left to be with her family in Arizona and the kids are now just driving around, supposedly they’re just killing some time before meeting up with Lynch down in San Diego, but they could just be being silly ass teens with no real direction. They have been told by Lynch to stick to the backroads to avoid altercations with local authorities or Ivana’s Keepers. They’re having some real problems with reading the map to said backroads, but that’s only the start of their troubles. When they pull over to ask directions and get some gas they also encounter Loran, a Traveler, or rather The Traveler, who shifted through time. She’s on the hunt for Langston, better known as Timespan who we’ve seen in a few issues of “StormWatch.” Loran has no time to deal with the primitives of this time, and in her little freak out bully time against some innocent bystanders, she catches the attention of Bobby, which in turn gets the rest of the kids to go after her. It’s a tough battle, but in the end, Loran gets tied up with a stop sign and left of the cops, as the kids continue their road trip to San Diego.

The next story is the first of four from issue 0, it stars Caitlin as she’s meeting up with her cousin and her family in Portland. Caitlin isn’t quite sure at this point if she really wants to go down to San Diego, and she might just stay in Portland with family. No sooner than she starts talking to her cousin (and her jerk husband) do some suited men start walking their way. Caitlin fears the worst, that they were sent by Ivana or by I/O and she does what she can to get away. This involves being hit by a train, then picking up said train and tossing it. That puts some distance between her and the rude boys, but she knows it’ll only slow them down for so long. Lucky for her a friend of Lynch’s pulls up and whisks her to the airport to catch a flight to San Diego. Did I say one of Lynch’s friends? Oh, turns out all these guys were pals of Lynch and it was all a set up to make sure Caitlin didn’t find a reason to stay in Portland and to make sure she joined the team. Oh, Lynch, it’s stuff like this that made so many Team 7 members dislike you.

We move on to Bobby picking up Sarah at the reservation she grew up at. Bobby act like a jerk, Sarah schools him and he gets all boo hoo emo boy. It’s all pretty uneventful, but a decent character moment for both. It’s nice seeing Rainmaker so excitable and enthused showing her world off to Bobby, as she pretty much becomes the cool level headed character of the book. I’m not saying it comes across as out of character either, it perfectly fits, but it’s a side we rarely see.

On to Las Vegas, where we find Roxy and Grunge trying to track down Roxy’s stepmom. Vegas was her stepmom’s last known whereabouts, but after hitting up all the major casinos they find out she’s already left and headed to New York City. Regardless of this Grunge and Roxy manage to stir up some trouble. We have some business with a hitman who looks a lot like Grunge, so much so that he gives him his jacket, in order to… I dunno, sneak out of the casino easier? Not sure what all that was about, but we do see Roxy using her power to win big at roulette. The casino notices this and sends goons out to stop the pair. Maybe Grunge had to be mistaken for the hitman so that we’ll see why the goons are using such extreme force, but come one, this is a fictional universe, where casinos always employ over the top goons as security. We’ve seen it a million times. What we see for the first time is Grunge using his power on Roxy as well as himself to evade said goons. Just as the pair is running out of the casino Bobby and Sarah pull up to help them get out of town in a hurry.

The final story concerns Lynch, breaking back into I/O to wipe records of Project Genesis and steal some files as well as some funds. Lynch knows all the secret ways in because he went over the plans when the I/O towers were build and made a few alterations. He gets all high-tech and uses a refraction suit, which basically makes him invisible. He almost gets away without being caught, but he just couldn’t shield his thoughts from Alicia Turner. We get reintroduced to Frank Colby and find that he took Lynch’s former position at I/O. Due to their past Colby and Alicia let Lynch go, but neither seem happy about it, and you can tell a bridge has been fully burned between them and John.

We get a single page wrap up, showing all the teens meeting up in La Jolla (which is a seaside community in San Diego) arriving at their new home. The kids meet Anna for the first time and Lynch lets them all know, it’s time to learn something, and he’s ready to teach! It’ll be at least a few months, comic time, before we catch back up with the Gen13 crew, heck, Rainmaker has to grow out her hair! But this was a pretty fun way to show us what the kids and Lynch get up to in their off time. Not to mention that it was a bonus for all of us to see Jim Lee and Travis Charest do some art for these stories!

Continuity Corner:

  • I mentioned this up top, but when the “Gen13” 1/2 story was reprinted in the “Gen13 : Backlist” trade the art and dialogue are completely different. The penciling is still done by Ryan Benjamin, but it’s been a few years and he’s got a better sense of the characters. It’s paced a lot better too, but the original wasn’t bad to begin with. Choi took over the dialogue on this version from H. K. Proger and makes a few small changes. In his version Caitlin wasn’t lost, Bobby isn’t so angry, Caitlin is sending a letter to her family instead of sending a payment for the stolen VW bus, and Loran is calling everyone “devols” instead of “primitives.” Oh, and Loran is named, she wasn’t in the original version. It is interesting to see the pages side by side and note the differences! Also, big shout out to John Pannozzi for bringing the two different versions to my attention in the first place!
  • The “StormWatch” and “Gen13” books have so little in common tone-wise, that it’s kind of jarring to see these books interact in any way outside of a line-wide crossover. This book is the only WildStorm book that even references The Traveler and Timespan outside of StormWatch, it wasn’t like we saw these two fighting their way through the background of “WildC.A.T.s” or “Union.”
  • Roxy does eventually find her stepmom in “Gen13” Vol. 2 issue 27 when the team is in New York.
  • Grunge says he was born in Hong Kong, but grew up in Seattle. Did he forget about all that time he spent on that Coda island?

NEXT : “Spartan : Warrior Spirit” issues 1 through 4 by Kurt Busiek, Mike McKone and Mark McKenna with Mick Gray

“Gen13” Vol. 1

this entry covers all five issues of volume 1 of “Gen13” also known as the “Gen13” miniseries.

Gen13Vol1_01-05At long last, John Lynch becomes the hero that he was always destined to be! I mean, we still have almost the entire page run of “Gen13” Vol. 1 before we get to that! And it’s about damn time! It might be obvious, but much of how the early part of my reading chronology is arranged is watching the heroic rise of John Lynch. Look at the section named “Part 1 : WildStorm Rising” and you’ll find “Gen13” Vol. 1 right smack in the middle of it! Maybe I’m not being clear, but “Gen13” was one of my favorite books when I was younger, with “WildC.A.T.s” being a close second and I always thought a lot about John Lynch and his history.

I fanboyed hard for this book, I even bought 2 copies of each issue so I could cut out the coupon and mail away for what ended up being “Gen13” Vol. 2 issue 0. I gave my cut up versions to my Cousin Sean, just to spread that WildStorm love! I remember getting that 1/2 issue from my friend Randy because I’d missed out on that issue of “Wizard.” I should reverse that, at the time Randy wasn’t my friend, but a good acquaintance who was also into comics and ska music who I formed a solid friendship with years later. But issues 0 and 1/2 are still a bit of time away, for now, we need to get to issue 1!

This issue opens in the late ’70s with Stephen and Rachael Callahan getting taken down! In front of their children, lil Matthew and Nicole, how horrible! Even worse, Frank Colby was the trigger-man on Stephen! Well, that might be worse for us, see, we know both of these characters, I’m not sure at that time if Colby knew Callahan or not, but he did need to be convinced to pull that trigger. After that, the team from I/O brings in the kids as instructed, fulfilling Dane’s warning in “Team 7: Dead Reckoning” that “Craven wants your children.”

Ok, we skip to the relative present and meet Caitlin Fairchild, a Princeton student at the end of her sophomore year. She suddenly is getting an offer for a Summer internship that she knows nothing about. Well, we know what it’s about, it’s H.B.I.C. of I/O’s Sci-Tech department, Ivana Baiul’s Project Genesis, now renamed Project Gen13. This is the closest that Miles Craven will ever come to having his own team of super-powered beings… and still, it fails for him. If he wasn’t such an evil bastard, I’d feel sorry for him. But, yeah, this entire “Summer internship” is just a cover for what’s really going on out here, and by out here I mean in a government compound built into a goddamn mountain in the Nevada desert. Several children of Gen12 parents are brought here in order to see if they can get their powers to manifest and in turn work for I/O.

Caitlin soon comes to find herself as part of Pod 7, where her and her pod-mates, Grunge, Roxy, and Bobby, are subject to a battery of physical tests. These tests are set up to see if they are indeed gen-positive and will manifest powers or not. Not only does it include weight lifting and treadmill running, but also being placed into an “incubation” tube. If that wasn’t enough, the food in the commissary is full of drugs meant to jumpstart the student’s latent powers.

While up late one night feeling sick due to her gen-factor kicking in, Caitlin discovers Roxy and Grunge goofing off after hours. This leads to a full on altercation with the security team at the Nevada base. Which in turn leads to a group of I/O’s Keepers to start chasing them down. When the kids hit a dead end, suddenly, to the rescue is Bobby and Rainmaker along with a mysterious new pal that turns out to be Matthew Callahan in disguise.

Oh wait, I hadn’t told you about what happened to Matthew and Nicole after being captured. They were raised by I/O and they’re kinda messed up because of it. Ivana seems to have done a number on Matthew personally, and Nicole is suffering from what seems to be all kinds of abandonment issues. Also, unlike their Gen13 (the team) counterparts, they usually go by their code names full time, so from now on, I’ll pretty much call them Threshold and Bliss.

Ok, so Threshold in disguise leads the Gen13 kids out into the Nevada desert and tells them that they need to take the fight back to I/O and Ivana. It’s all just a ruse to see in their powers will activate under pressure. Everyone except for Grunge has, and is using their powers by the end of it. Caitlin makes it clear she’s done fighting, so she stays behind as the others return to the compound and get captured. She gets a psychic flash from Roxy saying that she and the others are in trouble and she grabs a gun and is headed towards the compound to get her buds back.

If only breaking back into the compound was easy. Ok, actually it was. But once inside Caitlin encounters a huge hulking noseless beast named Pitt. Pitt was brought to this compound by Lynch, as he re-enters the narrative. Lynch picked him up, and as I/O protocols say, until he can get a captured threat to a more secure location, that he is to house any capture at the nearest I/O location, in this case, the Nevada compound. Lucky for Pitt, his buddy Timmy was captured by Ivana for being possibly gen-positive, so that’s what Pitt was doing in that area in the first place. Anyway, Pitt breaks free as Caitlin is on the search for her pals, and they start to tussle. Not sure why I don’t have as big of a problem w/ Pitt being in these comics, as I did w/ Youngblood in WildCATs. Perhaps, like Savage Dragon, we don’t need to know too much about Pitt’s backstory. Also, by tieing Timmy and his possible powers into it, it gives us a bit more of a narrative reason for them to be there whether we know the characters are not.

Caitlin and Pitt continue to fight until they fall through enough floors that they’re right in front of Lynch and Ivana. Meanwhile, Grunge finally manifests his powers and knocks out Threshold and as they begin their escape they find the hole left by Caitlin and Pitt’s fighting. As Caitlin and Pitt are lying in front of Ivana and Lynch, Lynch gives the order for his men to stand down, as there’s been too much destruction already. Ivana pissed off at that statement, and at Lynch in general, just starts shooting up both her and his soldiers. The rest of the Gen13 kids catch up, Pitt and Timmy escape, and the fight just gets bigger.

Lynch sees that the kids are pretty good at what they do, battling back the Keepers, but he thinks their inexperience could get them killed. Lynch calls in his experimental task group, the Black Hammers, and helps the kids escape. When asked why he would do this, he relates to them the story of Team 7 and their fathers. Basically, we’re watching a man as he realizes his career is crumbling as he has far too much doubt about what the company he’s worked for has done to the world, and to the children of his friends. So he sends the kids down a garbage chute and goes to confront Ivana.

Ivana is busy freezing and trying to get gen-active kids into transport to continue Project Genesis elsewhere. When Lynch gets to her he finds out that she’s replaced much of her body with robotics. That bionic bitch! After she gets Lynch to use his powers to save himself she takes off in her helicopter and activates a self-destruct sequence on the compound, knowing that using his powers tuckers Lynch out. But Lynch still as access to the Black Hammers, who save his ass, and not a moment too soon! While all that was going down, the Gen13 kids were getting their asses kicked by Threshold until Rainmaker manages to get ahold of Bliss and reach a stalemate. With Lynch and the Black Hammers arriving, the stalemate is over and the two Callahan kids take off. Lynch agrees to take the kids underground and help them find a way to do something good with their powers. It’s a sweet ending to a pretty sweet comic.

Unlike a lot of the comics at the time, this was a pretty straight forward story. I’ve complained earlier about the wonderful mess that is many of these books. One of the reasons I think that “Gen13” caught on right away was the storytelling in both the art and the script. It didn’t constantly double back, it didn’t toss in a bunch of unnecessary information, it was just some good comics! But there are a few lingering questions, not so much story related ones either…

John Lynch has always been called “the Nick Fury of the WSU”. I find it interesting that they took that character type to be the mentor to the WSU’s teen team group. It was a good call, but I’ve always wondered whose call that was. Was it always intended that Lynch would leave I/O at some point? Or was it a choice Lee & Choi made once they wanted to do Gen13? I have so many questions just about the creation of this book!

Grunge ends up being the only character that goes by his “code name” at all. I mean, OK, in all reality Fairchild and Rainmaker’s code names are just their last names, and Bobby does go by Burnout every now and again. Is Roxy ever called anything but Roxy? She’s called Freefall so infrequently it’s kind of hilarious that she was ever given a code name of any sort.

Of all the gen-active kids, we know precious few of their parents. If we’re talking both Gen13 and DV8 we know of only 8 of their lineage (Roxy, Caitlyn, Grunge, Bobby, Sarah, Matthew, Nicole, and Rachel) and that’s only from 5 different Gen12 parents. Where the hell did all these other kids come from in Project Genesis?

Continuity Corner:

  • Ivana Baiul got her version Project Genesis started in “StormWatch” Vol. 1 issue 0 back in the late ’70s (when the Gen13 kids were just tiny tots) and we see it in full swing with the recruitment of Rainmaker in “StormWatch” Vol. 1 issue 8.
  • Had “Deathblow” Vol. 1 issues 5 – 12 actually happened, it’s pretty funny to have Lynch refer to Pitt as an “S.P.B. biker” in issue 9, hell, it’s pretty funny either way.
  • Final pages of “Gen13” Vol. 1 issue 5 show the set up for “DV8”, with Ivana freezing and stealing the bodies of other Gen-Active kids, but it still takes so long for us to get there!
  • Going by the 3 kids on ice that we get a good look at, it could be argued that two of them are Rachel Goldman and Hector Morales but I don’t know that we ever see the third one make another appearance. Then again, when they unfreeze Jocelyn Davis again in “DV8” issue 11, it’s implied that Ivana still has many gen-actives on ice somewhere, who don’t suit her needs and therefore remaining frozen.
  • Speaking of “DV8,” if Colby didn’t know Callahan when he shot him in issue 1, we find out in “DV8” issue 30 that Colby went to great lengths to save the (now retconned to be) severely wounded Callahan. That Colby, always surprising you! (EDIT: commenter Arclight points out that Colby indeed knows Callahan and with out saying it basically said “look at the panel again and read it, ya dummy!” Just kidding, Arclight didn’t really imply that, but yeah, they’re right! See their comment below.)
  • Oh, Helga! I loved this character. No nonsense tough gal. As much as I always thought there could be some kind of place for her to come back, when she did in Vol. 2 issue 50… it was kinda…well, horrible.
  • Bit of a real-time calendar S.N.A.F.U. but “Gen13” Vol. 1 issue 1 takes place in May/June 1994, and “WetWorks” Vol. 1 issue 5 takes place in November-ish of 1994. I’m sure there’s a way to move all this kind of stuff around to get it to even out correctly… but frankly I don’t know that you could ever get it perfect enough, I mean in all reality “Gen13” Vol. 1 issue 2 was coming out shortly after “StormWatch” Vol. 1 issue 8, and that was quite a while ago by my reading chronology. I also tend to arrange in story arcs for the best reading experience, while knowing a lot of these stories are happening at the same time, so yeah, little inconsistencies (to me at least) are bound to happen.
  • Speaking to the marketing, in the letter column for issue 4 it said to watch for the upcoming issue 6 after the mini-series was over. Part of me was glad they restarted the series, but on the other hand that put the second issue of volume 2 smack dab in the middle of “WildStorm Rising” not the best marketing move for a new book.
  • The orginal name for this book was “Gen-X” and was marked in other WildStorm comics as such, but that soon ran into some copyright issues with Marvel, who had planned on launching a book called “Generation X” as part of it’s X-Men line. Not sure if lawyers got involved, or just a “Hey, knock it off” kind of phone call, but the name had to be changed. If you’re wondering why they got to “Gen13,” it’s because an alternate name for what we currently call Generation X was The 13th Generation (among several others). In the end, I think it ended up becoming a much better name for the group. Much more distict and doesn’t feel as dated as the term Gen-X would become.

NEXT: StormWatch” Vol. 1 issue 10 by Ron Marz and Dwayne Turner

“The Kindred” Vol. 1 issues 1 through 4

KindredVol1this entry covers the miniseries “the Kindred”

Yay, welcome back! So… yeah, it’s been a bit, but here we are, back again… and if you didn’t think a blog covering early ‘90s Image books might sometimes be a few months late… well… dammit, I’ve used this joke before, haven’t I? OK, on with the show!

It’s not often I get to say this, but this series is a mess, a beautiful fantastic mess! Those three last words can be used quite a bit individually to describe different WildStorm books, but all three at once, that’s what makes “the Kindred” a special book. Part of the mess nature of the book just comes down to how most comics were written at the time. Straight ahead narratives didn’t become en vogue for comics until around the time Warren Ellis took over on “StormWatch.” Getting too clever by half, trying to ape the styles of better writers or just plain understanding your story enough to toss in extra stuff to keep it interesting for yourself as the writer all seem likely stories for early WildStorm books. Though “the Kindred” may suffer from the age old problem of too many cooks in the kitchen, I mean it credits Jim Lee, Brandon Choi, Brett Booth and Sean Ruffner with the story. It doesn’t give a breakdown on who was in charge of the final script, but I’m guessing that it was up to Brett and Sean. Regardless, it is still a fun book, and when it came out I felt like it was a big deal, seeing two different guys from team books team up together! Also we get some I/O action, sweet!

Let’s get to the story here. Backlash is still on the lookout for any and all information on Daemonites. He goes to his old pal Cyberjack. Cyberjack AKA Jack Rhodes was a Team 7 member, who was off the team before they got their powers. Not that you’d’ve guessed that by looking at him, considering he’s half cyborg. And even more unlucky for him, all those robotical parts don’t even help keep him out of a wheelchair. I can’t remember if we ever get a straight story on where these cybernetics came from. Was it back when he was in I/O after being rendered paraplegic? A couple “long vacations” in Genosha? Is he more of a DIY kinda guy? Either way, he’s got no info for Backlash and before Backlash can leave, a bunch of I/O goons bust in and kidnap Backlash. Kinda odd, if they needed him why didn’t they say so when he was calling Lynch in the “Prologue” to this book? Don’t worry, it’s not a continuity error, we’ll get to it. I/O talks Backlash into coming with them, and he agrees, as long as they leave Cyberjack alone. Of course, since it’s I/O goons, once Backlash is far enough away, the last I/O man present is ordered to kill Cyberjack. Before that can happen, Grifter shows up to save the day. How’d Grifter get here? Remember that page he got back in “WildC.A.T.s” Vol. 1 issue 8? Yep, Cyberjack sent him that page. But how did Cyberjack know he’d be in trouble enough to need saving? Well… read on, we’ll get to it!

Back at I/O proper, Backlash meets up with Frank Colby. Colby, Lynch’s right hand man… well, right hand man after Alicia Turner. Colby is a character I’d never paid much attention to until I started reading all of these books from WildStorm back to back. He shows up so often! And even though he’s usually kind of a dick because he tows the I/O company line, when he decides to go rogue a few years later in “DV8” he gets to be pretty awesome. Anyway, he tells Backlash that Lynch and Turner have been kidnapped by a group calling themselves the Kindred. Backlash isn’t interested, but Colby changes his mind by showing him the carcass of B’Lial, the Daemonite that possessed Dan Quayle! Apparently Youngblood handed it over to I/O after the events of “WildC.A.T.s” Vol. 1 issue 4. Colby agrees to tell Backlash what he knows about the alien creature, in exchange for him leading an I/O Black Razor team to save Lynch and Turner from their kidnappers. Colby’s done his research and already knows where they are hiding out, Caballito Island, and where they are most likely keeping Lynch and Turner.

Before Backlash is off to Caballito Island, Grifter catches up with what’s going on. See, before Grifter left Team 7 and I/O for good, he installed a virus on the Team 7 files that I/O has so that whenever they’re accessed I/O’s system would crash. Cyberjack can tell that the Team 7 files have been accessed once more, but something was odd, it was accessed by Lynch, but Lynch had just recently been kidnapped. How Cyberjack knows most of this boggles my mind, but he’s just trying to tie the “Call to Action” moments together. Maybe his true power is explaining the narrative. Either way, this is why he paged Grifter, someone was accessing the files, it’s just a bonus that Grifter got there in enough time to save his life. Cyberjack gives Grifter a lift to I/O where Grifter breaks in, crawls through the massive ducts and overhears Colby and Backlash talking about the Daemonite and becomes keen to help save Alicia and to a lesser extent Lynch. To tag along, he secretly hitches a ride on the Black Razon’s plane to Caballito Island.

OK, so what exactly is going on on Caballito Island? Well, back in the day, I/O scientists were trying to perfect the Genesis Serum by experimenting on animal fetuses in a research facility on the island. All part of another attempt of Miles Craven to create his own superhumans. Well the scientists leave, after getting the results they needed, and leave their experimental creatures there. Time goes by, and these creatures are all grown up, and somehow a man who goes by the name Bloodmoon finds these creatures and becomes their leader. The creatures are the titular Kindred, and they, as well as Bloodmoon, mean to try Lynch for inhumane crimes against nature for his part in I/O and in the creation of the Kindred.

But who is Bloodmoon? He’s another Team 7 member that left the team pre-Gen-Factor-ing, there so damn many of these guys! This one is named Robert Diaz and Backlash left him for as good as dead on a mission in South America, way back when. This pissed off Grifter, who wanted to go back for Diaz, and it very may well have been the start of the rift between the two. Though shot, Diaz managed to hang onto life enough to get tossed into a prison camp. After a few years he escaped the camp, stole a boat, and landed on Caballito. The Kindred allowed him to live among them, but they didn’t trust him. He eventually finds the I/O base, finds the writings of the I/O scientists and starts taking the Genesis Serum. He gets stronger, smarter and adopts the name Bloodmoon. He lets the Kindred in on how they were created and then becomes their leader. He is also hopelessly addicted to the Genesis Serum and needs to find a way to make more, as he’s recently run out. So yeah, he acts as if his a big animal-man right’s activist, but he’s just a crazy junkie who is all out of his super-science happy-foo drug.

Well Backlash, Grifter and Colby don’t spend too much time on the island before they are found out and brought before Bloodmoon. What they are witness to is Lynch already on trial, and the trail is him fighting one of the Kindred in an arena, Roman style. Lynch fires up his crazy Gen-Factor powers, and correct me if I’m wrong, but this may be the first time he’s using them since the Team 7 book. I assume he doesn’t use them that much because of how crazy it affects him, and it takes Turner to calm him back down after he kicks the hell out of his opponent. Wait… Turner has psy-powers too? Yeah, it’s cool, but it’s kinda dumb how she got them. See… uh… Grifter gave his to her when they were still dating. Uh… yeah…

Now, while Lynch has passed the trial, he’s not free. Instead of being killed, his punishment is to live out the rest of his life on Cabillito with the Kindred and Bloodmoon. Bloodmoon summons Backlash and Grifter to their own trial against a God-damn muscle bound teddy bear. Backlash gets beat up and dumped in a lake. Grifter gets beat up and put in a research tank to heal, as well as get information from his body about his Gen-Factor to help Bloodmoon make new drug. Not sure how that’d work seeing as how most of Grifter’s Gen-Factor is in Turner… but you know, that story hadn’t been written yet, so you know… whatevs. After Grifter is put in a normal prison room, he breaks into the walls and goes to see Turner. Some dude just like climbing through vents. They have a moment, and she says how much she still loves him. The ladies in Grifter’s life toss themselves at him, and he always remarks back that they’re too good for him, so he can’t stay with them. Cole, work on you self esteem, buddy! You’re a pretty alright guy! Also, Colby and Lynch are together and manage to break out of their prison cell as well.

Colby and Lynch go to rescue Turner, find Grifter with her, and it turns out that Backlash wasn’t dead after all, and they all meet up and try to escape. But there’s nowhere to really run! It’s a fucking island! The Black Razor ship was attacked when I/O was first arriving. But, in a moment of deus ex machina, the one I/O member that never went to the research facility, managed to survive the plane crash, avoid other members of the Kindred, rebuild the radio from the downed ship, and contact I/O. Implausible, but not impossible, I guess. It’s a real Billy Madison moment with Grifter saying “I sure am glad I didn’t shoot that guy!” kinda thing. Anyway, he arrives on a helicopter, over a bridge as Bloodmoon and the Kindred are chasing our heroes across it. He lowers a ladder, Lynch, Turner andColby climb up it right away. Then, suddenly the bridge starts to break with Backlash, Grifter and Bloodmoon still on it. Ridiculous names equals ridiculous consequences. Grifter grabs ahold of Bloodmoon’s arm and tells him that he won’t be left behind this time. They start to fall and Backlash catches them with his whippy-hand things. Backlash is too weak from all the fighting to hold both of them up, and since Grifter refuses to let Bloodmoon go, he sends an electric shock up his whip which gives Grifter a spasm causing him to drop Bloodmoon.

Back on the helicopter, on the way home, Grifter decks Backlash for letting Diaz die… again. Lynch calls Craven and tells him what’s been going on. Craven basically says “Glad you’re OK. Oh, the kidnappers were crazy Dr. Moreau creatures and ex-Team 7? Also the entire team of Black Razors are dead? No worries, it’s all good, we’ll take care of it, lates bitches!” and shoots a gigantic lazer beam from space at the entire island. This frustrates Lynch beyond belief. It’s like he knows that I/O is wrong right now, and that Craven is usually a right bastard, but I/O was always doing questionable, yet good things! Now, he’s not so sure. If only there was a rag-tag band of teenagers to show him the way to a more fulfilling life…

The helicopter drops off Grifter and Backlash before they get back to I/O headquarters, because Lynch seriously doesn’t want to have to deal with the paperwork of explaining Grifter’s part in the mission. He gives Backlash a disk with the info on the Daemonites and the Cabal as well. Did Lynch just have this in his pocket the whole time? Whatta crazy wacky guy that Lynch is! Always carrying computer discs with sensitive information in his pockets. Never know when a buddy might need information about the aliens that put his girlfriend in a coma! The helicopter takes off and Grifter and Backlash share some choice words before they each go their separate ways. Grifter plans on taking Backlash down if they ever run into each other again. I mean, we know that won’t happen, but it doesn’t seem like Grifter is big-talking, he’s real-talking. It’s just that future events will put doing the right thing, and not beating the hell out of Backlash, on a higher priority.

Continuity Corner!

  • I/O lazered the living damn out of Caballito Island, but the island and I/O base will become home to the DV8 team later. Also, the Kindred survive, Craven might want to get that space lazer checked.
  • Lynch is becoming more and more disillusioned with Craven and how I/O is being run. Can’t blame him for running off with Gen13 after all this. This is such good set up, I’m not even kidding, I think it works so perfectly! John Lynch is practically the center of the WildStorm Universe and it has been fascinating watching him grow as a character.
  • The Genesis Serum is the product of Project Genesis, the program that lead to Team 7 getting their powers after the serum was perfected, as well as being the government project that was reopened later to find the super powered children in Gen13 and DV8.
  • We also find out that Project Genesis was started after the failure of Team One. Craven really wanted his super powered beings to be on his terms after that mess it seems.
  • It’s not long before we see Grifter and Backlash again, on the same side, and not acting like jerks to each other. It happens in the pages of “Deathblow” and it’s a mini Team 7 reunion too! So sweet! But they laid on their mutual distaste for each other so much in both “Team 7” and “the Kindred” that it feels kinda odd that they’re not snipping at each other the whole time.

Next : “Backlash” issues 1 – 5 by Sean Ruffner, Jeff Mariotte and Brett Booth.