Tag Archives: Gary Martin

The Gen13 Trading Card Story and “Gen13: Interactive”

This entry covers the story from “Gen13: Series 1 Trading Card Base Set cards 73 – 81” by Brandon Choi,  Ryan Odagawa, Joe Phillips, Eric Shanower, John Lowe, either Jason or Gary Martin, Wendy Fouts, and Martin Jimenez, and also covers “Gen13 : Interactive” issues 1 – 3 by Mike Heisler, Jason Johnson, Edwin Rosell, and JD.

Gen13 Card Story - 17The trading card story is pretty inconsequential but, it’s always fun to see if we can work in these side stories. The Gen13 kids, Lynch, and Anna go on a trip to the mall to unwind. They wind up at a virtual reality game arcade named Virtual Valley. The man running it, known as the Psimaster has the VR create whatever reality the player wants, but also records and sells the footage. Eventually Anna saves the day, because as a robot, she’s not generating the fantasy environment in the VR. She also wrecks Psimaster’s equipment, so he won’t be able to pull this little scam again!

Gen13_Interactive_i001Now, “Gen13: Interactive” is a proper book… but no less inconsequential, but man is this some pretty pretty art! The kids and Lynch go to the zoo, they all get separated from each other and then all the kids get captured by a being known as Panic. What Panic wants is a sample of Gen-Factor, and he thinks the kids are the way to get it.

While the capture of the kids is usually fantastical and silly, the VR situations that Panic puts the abducted kids into is about the same. They are all a means to test the kids and their powers, but it’s, well, silly as hell. Bobby is a member of DV8 with Bliss and it’s being lead by Lynch, Caitlin is working at a phone sex line, Sarah is in the Puritan days and set to marry John Rolfe, Roxy is a Hooters waitress, and Grunge… well Grunge is the Maxx. The kids get free and find a way to transport away from Panic, but the location of the transport is random and again, silliness ensues! Roxy is inside of a “stripper cake” at a bachelor party in Kansas, Sarah is in Rio at Carnival, Grunge is in Hell, Bobby is hidden in a dressing room of a Vegas cabaret, and Caitlin is being harassed by the staff of a certain Southern California based comic book company.

SweetHomeLaJolla

Gen13_Interactive_i002Why all the silliness? Well the hook of this book was that the readers voted on what was going on in the book. Were all the suggestions to vote on wacky as hell? Some were, but others really weren’t. Like for our first situation with the VR, all of Caitlin’s options were silly asking if she should be turned into Snow White, a housewife with a sitcom, a nun, or a phone sex operator, while Roxy had the options to be a SEAL Team member, old maid, or Caitlin herself along with the winner of her becoming a Hooters waitress. So in some ways the ultimate silliness was up to those reading and voting, but there was enough craziness already built in.

Voters

Gen13_Interactive_i003Back to the story, we, through Lynch, find that Panic was an invention of Dr. Weir Dangle, a being made of nano-tech. Lynch contacts Dr. Dangle and they meet up and find Panic and the kids. What Panic wants is a mate, and while he can create duplicates of himself, problem that, is that they’re just duplicates, exact copies, no variations, just more of himself, not a mate. Panic was hoping that introducing some extracted Gen-Factor into the nano-tech one of his copies would introduce enough variance that a mate for him could be possible.  Panic unfortunately found that the Gen-Factor of the kids was altered enough through the generational hand down, it was no good for his purposes. Seems only a pure Gen-Factor sample will do, and Lynch steps up to donates some of his, mostly just so we can get this whole debacle over with. Poor John Lynch, starts out in the WildStorm Universe as a single guy w/ a lost son, ends up being the dad to Bobby, TAO, and now apparently Panic’s partner.

FatherAgain

Continuity Corner

  • I figure the kids have a little down time after getting back from Cray’s funeral, and that Lynch wants to keep it a little light for right now. A trip to the mall, a trip to the zoo, who thought everything would go so wrong?
  • The card story has to happen after “Fire from Heaven” because Lynch calls Bobby “son” in his VR fantasy. And in “Gen13: Interactive” issue 1 we have Grunge and Bobby talking about Lynch being his father as if it is still new info the group is dealing with.
  • Both stories have to occur before the events of “Gen13” v2 issue 18, as the team is in La Jolla with Lynch and Anna. 
  • I place the card story before the story in “Gen13: Interactive” because I don’t think the kids would willing do VR for fun after being forced to by Panic in “Gen13: Interactive” issue 2.
  • Panic would return in “Gen13: Wired” a call back that no one was expecting!

NEXT: “DV8” issues 1/2 & 5 by Warren Ellis, JJ Kirby, Humberto Ramos, Randy Elliot, Dexter Vines, Saleem Crawford, Sal Reglas, and Wendy Fouts

Where to Find These Stories

  • The “Gen13: Interactive Plus” trade

“Union” Vol. 2 issues 7 – 9 and “Union : Final Vengeance”

This entry covers “Union” volume two issues 7 – 9 and “Union : Final Vengeance” issue 1 by Mike Heisler, Pop Mahn, Allen Im, Carlos Mota, Jim Lee, Travis Charest, Whilce Portacio, Scott Clark, Chuck Gibson, John Lowe, Gary Martin, Mark Pennington, John Tighe, Mark Irwin, Rene Micheletti and Sal Regla.

union_v1_007Jill is unhappy with Union. Union keeps ignoring Jill to fight crime. Jill gets more fed up and leaves his ass for a stranger she met in an alley one day. That stranger saved her from some thugs. This stranger? Oh, he’s just Regent, the bad guy from Aegena, where he and Union grew up. Yup, that Regent! Turns out Mr. Douchebag engineered the whole alley attack on Jill thing just to steal her and then beat Union’s ass. Really, when you do that, you know you’re the bad guy, right Regent? There’s no possible way you thought you were doing something positive right? But to be fair, Regent seems pretty a-ok with his evilness. Dude is owning it!

And by owning it, I mean really mean owning it! You see, Regent has killed Union’s best friend Maikone! Then he kicked Union’s booty and paraded it around NYC for a few hours before taking Union’s unconscious body and tossing it into the sea. Sounds like a real bastard, no? Not only that but like every good villain Regent monologues like a real sonuvabitch, revealing that Union really didn’t kill all those Directorate soldiers back in Chichester. That was just a failsafe that went off when Regent’s pop died. A failsafe that Regent put into his own dad’s justice stone! Union only survived because he was in the eye of the storm, so to speak.

While Union is chilling at the bottom of the ocean, we find out that Regent has not only kidnapped Jill, but he’s also kidnapped Union’s former main squeeze from back home, Eliya. He’s holding both of them captive on his secret hidden base, in outer freakin’ space! Eventually, Union’s justice stone wakes him and leads him to said space base. That’s when all hell breaks loose!

union_v1_008-009_and_Final

Union goes in hot, and after a rocky start is holding his own against Regent. Meanwhile, Eliya and Jill get loose from the cages Regent was holding them in. Regent decides he’s not going to stand for a lowly Protectorate beating him up, so he tries to implant a second justice stone on this body! This just gives him more than he knows what to do with and Regent just starts blasting everything, resulting in ripping his satellite of loserdom apart. In the middle of this Regent tries to teleport away, but due to the doubled up justice stones he becomes some kind of portal/gate/black hole and sucks up everything, including Eliya, right in front of Union and Jill, who remain unharmed and unsucked up.

Union and Jill return to Earth and decide to live off the fake rich playboy life that Regent had constructed for himself. It’s not much, but it’s all they have except each other. And with these two, it’s a guess on how long that’s going to last.

Continuity Corner:

  • Not only was Union not paying attention to Jill when he should have, but he’s also been blowing off StormWatch and he got a real dressing down from Bendix for not being around when he’s needed.
  • The first few pages of issue 9 we are introduced to Data Assimilation Bureau of I/O consisting of Agents Kroger and Hanley and they both report to Director Sterling. I’m not sure we ever see these characters again. But if I’m wrong, let me know! They also refer to Director Rios and we’ll see him again in a lot of upcoming books. First in “Black Ops” but soon after that in pretty much any book that deals with I/O because he becomes the new director (until Ivana manages to steal that position from him.)
  • Union makes a big comeback in “Fire from Heaven” which in all actuality was published well before “Union : Final Vengeance.” “Final Vengeance” had several delays but indeed was set before “Fire from Heaven” according to the final letter collum.
  • Jill, however, we’re not going to see again. Maybe she finally left Union’s ass for good and that’s the reason for the despondency that leads to his suicide in “the Authority” volume one issue 21.
  • Also, I don’t recall that we ever see the final fate of Eliya and Regent. Which is a shame as I liked Eliya a lot and would have loved to see the proposed “Union” relaunch with her at the center.
  • During his fight with Regent, Union loses his staff. Don’t worry, he’ll steal one off of his alternate universe doppelganger The Sword in “Fire from Heaven.” Hrm… having an evil dude’s staff in your justice stone… maybe this is also something that leads to Union’s horrible last moments.

NEXT: “Cybernary” volume one issues 2 through 5 and “Cybernary : the Price” by Steve Gerber, Jeff Mariotte, Jeff Rebner, Richard Friend and John Tighe

“WildC.A.T.s” Vol. 1 issue 19

this entry covers “WildC.A.T.s : Covert Action Teams” volume 1 issue 19 and the backup story “Savant: Wings and a Prayer”

wildcats_v2_19To tell the truth, I thought there would be a lot more going on in this issue. I realize that I always get parts of issue 19 and issue 20 merged together in my mind. So, when I open the book, ready to be reminded of everything that’s going on in it to relay it to you, the fine reader of this blog and comic, I come up with… not much. That my friends makes me sad.

So, alright, we pick up from where Grifter mistakenly thinks that Hightower is the guy behind everything. Why? Bad intel from stupid informants. Or maybe, because Hightower is such a small fry all the remnants of the Cabal are willing to sell Hightower out to the WildC.A.T.s and keep their affiliations with Defile secret. Why not sell out S’yrn? Well, he might end up being Hellspont’s successor in the Cabal, so best not piss him off either. No, send the Kheribum do-gooders after that jackass Hightower. A jackass so jackass-like in his jackassery that even Defile is all “I need a shape-shifting Daemonite to do my bidding, and I’ll find and even resurrect that milquetoast hipster, Mr. White than even try to work with that jackass Hightower. What a jackass he is!”

Where is Hightower? Well, he seems to be the only Daemonite that remembers that keys to the Daemonite ship are also badges of rank, and he means to take part of one that’s recently been found and will be on display at a nearby museum. To do this he figures he should have some protection, so he goes to the best mercenaries in the WildStrom Universe, the Coda. Lucky for him, the Coda run a restaurant in Washington D.C., right where his key/badge bit is! He thinks he needs protection from Defile or other Daemonites, but he’d be wrong.

As Hightower is trying to convince the Coda to work for him, the WildC.A.T.s bust in and start wrecking the place. There goes the Zagats rating. Because the Coda are so bug-fuck crazy, they decide the best course of action is just to blow the whole building to hell. I mean, our heroes have already gotten all the actual patrons out of the place via Void, so there’s nothing to lose. Void has a crazy vision of the upcoming crossover and the bistro goes boom, with only the WildC.A.T.s left to survive. As the team is emerging from the rubble they are confronted with a StormWatch team, ready to kick them while they’re down.

In the backup story, we catch back up with Savant and her friend Mabel, while a gremlin sits on the wing of their plane. This gremlin means to tear up the wing and ruin Savant’s day. It’s just what gremlins do! After the ladies manage to shake the little bugger they land at, I’m figuring near where at least Mabel lives, and they pick up their piling mail. Savant has a letter from her dear friend Charles Russell and his new exhibit. It just so happens that it features the Daemonite key/badge and Savant knows she needs to get back to D.C. as soon as she possibly can!

Continuity Corner :

  • It’s nice to get reintroduced to Hightower as a player in the “WildC.A.T.s” books. We haven’t really seen him since “WildC.A.T.s Trilogy” but I had my suspicions he was behind the opening fight of “Spartan : Warrior Spirit” for what it’s worth.
  • Having both the Savant backups read after their issues proper may not be the more narrative and linear way to go about things. They may be better served to both be read right after “WildC.A.T.s” Vol. 1 issue 18. Either way works though, so I’m going to leave it as is.
  • Last we saw Mr. Russell he was hitting on Savant back in “WildC.A.T.s” Vol. 1 issue 11. She should’ve taken him up on that offer, then she’d be too busy with her new man than to start getting cozy with TAO.

Where to find these stories:

  • the “James Robinson’s Complete WildC.A.T.s” trade paperback
  • Excepts of “WildC.A.T.s” volume one issue 19 are in the “WildStorm Rising” trade paper back.

NEXT : “WildStorm Rising” Chapters 1 through 4 (Which consists of “WildStorm Rising” issue 1, “WildC.A.T.s” volume 1 issue 20, “Union” volume 2 issue 4 and “Gen13” volume 2 issue 2) by James Robinson, Brandon Choi, Barry Windsor-Smith, Travis Charest, Ryan Benjamin, J. Scott Campbell, Alex Bialy, John Floyd, Troy Hubbs, Chuck Gibson, Tom McWeeney and Alex Garner.

“StormWatch” Vol. 1 issues 20 & 21 as well as Special issue 2

this entry covers “StormWatch” volume 1 issues 20 and 21 as well as the backup stories within each book and the “StormWatch” volume 1 Special issue 2. The best reading order would the backup of from issue 20 “Cross Currents” followed by the backup from issue 21 “Tagged” followed by issue 20, then the Special issue 2 and then issue 21. It still works fine if you don’t pull is the backups out though, as long as you keep the Special in between issues 20 and 21. Note: due to a misprint issue 21 read as if it was issue 1 on the cover.

So, let’s start with those two backup stories! Both of which feature parents who abandoned their super powered children. We’re not sure exactly why Undertow’s mom left, but we are left with the mystery of who his mom is, who apparently works on SkyWatch. Both of these stories just cover who Undertow and Pagan are when they show up as new recruits in issue 20.

We then move on to see Nautika and Sunburst talking about taking some time off. This is interrupted by Trelene with a special mission. In fact, this same exact scene will play out in the Special issue as well, proving this poor couple can’t catch a break. In this issue, it leads to the three members of StormWatch Prime picking up Undertow and Pagan, not much else.

The second mission for StormWatch Prime is a bit different. Sunburst and Nautika are interrupted by Trelene to go after Flashpoint because this time he’s killing folks. By folks I mean the Mercs, the ones that imprisoned him and the rest of that team for years. Flashpoint is wise to the fuckery that was done to their minds and wants answers and revenge! He actually does manage to take down Kilgore before being cornered trying to kill Hellslayer.

Flashpoint’s murder spree is stopped by the rest of the Mercs, who are in turn stopped by Sunburst and Nautika. Deathtrap is starting to have misgivings about this whole thing. Yeah, he’s a mercenary, and Defile has paid him well, but seeing what Flashpoint has become, due to some of his actions, isn’t sitting well with him. Before Deathtrap gets out a full confession to Flashpoint, Nautika stops Flashpoint and lets Deathtrap walk. Flashpoint is tossed in StormWatch prison and lectured by Trelene while Defile revels in the fact that two of his pawns, Sunburst and Nautika are still in play.

Might as well mention it here, Malcolm starts talking to his frozen Pop.

Meanwhile, we have Winter, Cannon and Bendix fighting Winter’s personal battle against MAD-1 and his cronies. Three cronies, in fact, that are armed in MAD suits all of their own. Bendix brought his latest iteration of the Think Tank armor and due to some harsh battle, it is starting to fail, meaning this side mission is going sideways.

Eventually, after Bendix’s armor has been roasted he manages to hotwire one of the MAD suits that Cannon and Winter managed to fell. They use this to take down the other MAD units and stage a ruse to get into see the men in charge. Bendix posing as MAD-1 presents his bosses with the “defeated” Winter and Cannon to gain an audience with them. Once inside the Russian compound, filled with hundreds of more MAD suits, the unofficial StormWatch crew take out the evil Russians and then blow up the hell out of the compound.

How the heck could an explosion like that go unnoticed by StormWatch? It doesn’t! Winter is called in by Trelene for a right ass chewing! She’s probably still keyed up from the one she gave Flashpoint. Before she suspends or punishes Winter, Diva bursts in the room saying they’ve found Battalion’s killers, they’ve found the WildC.A.T.s, no time for administrivia, get to D.C. and kick their asses already!

Continuity Corner :

  • We have Flashpoint running around trying to kill the Mercs in Special issue 2, but we find out later in issue 35 that he was in on everything with them. I know it resulted from a change in writer and direction for the character, but that’s a pretty big retcon. If he was working for Deathtrap the whole time, then what was up with their final moments alone together before Nautika shows up? It just doesn’t track!
  • Special issue 2 starts the long road to Deathtrap tiring of his life of crime. We see a bit of it in “WildC.A.T.s” Vol. 1 issue 32 and it will culminate in “WildStorm Spotlight” issue 4.
  • We’ll see the results of Defile’s brainwashing of Sunburst and Nautika in “WildStorm Rising.”
  • Speaking of, we’re right on the cusp of the first big crossover for the WildStorm books. We just need to get the WildC.A.T.s into place! We just need to find out how they ended up in that rubble in Washington D.C.

Where to find this story:

  • Excerpts from “StormWatch” volume one issue 21 are in the “WildStorm Rising” trade paper back.

NEXT : “WildC.A.T.s” Vol. 1 issue 19 by James Robinson, Jim Lee, Richard Bennett, Terry Dodson and Gary Martin.

“Gen13” issue 1/2 and 0

this entry covers “Gen13” 1/2 and issue 0. “Gen13” 1/2 was reprinted at one time as “Gen13” issue -1, and was also in the “WildStorm Rarities” book

gen13vol2_0An alternate name for this entry could be “Five Short Stories Featuring Gen13.” As both issues are shorts that are chronicling what the Gen13 members were up to between the first volume and the second. They’re mostly small and fun stories, and they’re done by a variety of artists. I imagine one of the many reasons they were done was to give more lead time for J. Scott Campbell for the series proper and keep the “Gen13” name alive and out in front of the comic buying and reading audience.

The first story, as detailed in “Gen13” 1/2 has the kids pretty fresh out of the mini-series going on a bit of a road trip. Rainmaker has already left to be with her family in Arizona and the kids are now just driving around, supposedly they’re just killing some time before meeting up with Lynch down in San Diego, but they could just be being silly ass teens with no real direction. They have been told by Lynch to stick to the backroads to avoid altercations with local authorities or Ivana’s Keepers. They’re having some real problems with reading the map to said backroads, but that’s only the start of their troubles. When they pull over to ask directions and get some gas they also encounter Loran, a Traveler, or rather The Traveler, who shifted through time. She’s on the hunt for Langston, better known as Timespan who we’ve seen in a few issues of “StormWatch.” Loran has no time to deal with the primitives of this time, and in her little freak out bully time against some innocent bystanders, she catches the attention of Bobby, which in turn gets the rest of the kids to go after her. It’s a tough battle, but in the end, Loran gets tied up with a stop sign and left of the cops, as the kids continue their road trip to San Diego.

The next story is the first of four from issue 0, it stars Caitlin as she’s meeting up with her cousin and her family in Portland. Caitlin isn’t quite sure at this point if she really wants to go down to San Diego, and she might just stay in Portland with family. No sooner than she starts talking to her cousin (and her jerk husband) do some suited men start walking their way. Caitlin fears the worst, that they were sent by Ivana or by I/O and she does what she can to get away. This involves being hit by a train, then picking up said train and tossing it. That puts some distance between her and the rude boys, but she knows it’ll only slow them down for so long. Lucky for her a friend of Lynch’s pulls up and whisks her to the airport to catch a flight to San Diego. Did I say one of Lynch’s friends? Oh, turns out all these guys were pals of Lynch and it was all a set up to make sure Caitlin didn’t find a reason to stay in Portland and to make sure she joined the team. Oh, Lynch, it’s stuff like this that made so many Team 7 members dislike you.

We move on to Bobby picking up Sarah at the reservation she grew up at. Bobby act like a jerk, Sarah schools him and he gets all boo hoo emo boy. It’s all pretty uneventful, but a decent character moment for both. It’s nice seeing Rainmaker so excitable and enthused showing her world off to Bobby, as she pretty much becomes the cool level headed character of the book. I’m not saying it comes across as out of character either, it perfectly fits, but it’s a side we rarely see.

On to Las Vegas, where we find Roxy and Grunge trying to track down Roxy’s stepmom. Vegas was her stepmom’s last known whereabouts, but after hitting up all the major casinos they find out she’s already left and headed to New York City. Regardless of this Grunge and Roxy manage to stir up some trouble. We have some business with a hitman who looks a lot like Grunge, so much so that he gives him his jacket, in order to… I dunno, sneak out of the casino easier? Not sure what all that was about, but we do see Roxy using her power to win big at roulette. The casino notices this and sends goons out to stop the pair. Maybe Grunge had to be mistaken for the hitman so that we’ll see why the goons are using such extreme force, but come one, this is a fictional universe, where casinos always employ over the top goons as security. We’ve seen it a million times. What we see for the first time is Grunge using his power on Roxy as well as himself to evade said goons. Just as the pair is running out of the casino Bobby and Sarah pull up to help them get out of town in a hurry.

The final story concerns Lynch, breaking back into I/O to wipe records of Project Genesis and steal some files as well as some funds. Lynch knows all the secret ways in because he went over the plans when the I/O towers were build and made a few alterations. He gets all high-tech and uses a refraction suit, which basically makes him invisible. He almost gets away without being caught, but he just couldn’t shield his thoughts from Alicia Turner. We get reintroduced to Frank Colby and find that he took Lynch’s former position at I/O. Due to their past Colby and Alicia let Lynch go, but neither seem happy about it, and you can tell a bridge has been fully burned between them and John.

We get a single page wrap up, showing all the teens meeting up in La Jolla (which is a seaside community in San Diego) arriving at their new home. The kids meet Anna for the first time and Lynch lets them all know, it’s time to learn something, and he’s ready to teach! It’ll be at least a few months, comic time, before we catch back up with the Gen13 crew, heck, Rainmaker has to grow out her hair! But this was a pretty fun way to show us what the kids and Lynch get up to in their off time. Not to mention that it was a bonus for all of us to see Jim Lee and Travis Charest do some art for these stories!

Continuity Corner:

  • I mentioned this up top, but when the “Gen13” 1/2 story was reprinted in the “Gen13 : Backlist” trade the art and dialogue are completely different. The penciling is still done by Ryan Benjamin, but it’s been a few years and he’s got a better sense of the characters. It’s paced a lot better too, but the original wasn’t bad to begin with. Choi took over the dialogue on this version from H. K. Proger and makes a few small changes. In his version Caitlin wasn’t lost, Bobby isn’t so angry, Caitlin is sending a letter to her family instead of sending a payment for the stolen VW bus, and Loran is calling everyone “devols” instead of “primitives.” Oh, and Loran is named, she wasn’t in the original version. It is interesting to see the pages side by side and note the differences! Also, big shout out to John Pannozzi for bringing the two different versions to my attention in the first place!
  • The “StormWatch” and “Gen13” books have so little in common tone-wise, that it’s kind of jarring to see these books interact in any way outside of a line-wide crossover. This book is the only WildStorm book that even references The Traveler and Timespan outside of StormWatch, it wasn’t like we saw these two fighting their way through the background of “WildC.A.T.s” or “Union.”
  • Roxy does eventually find her stepmom in “Gen13” Vol. 2 issue 27 when the team is in New York.
  • Grunge says he was born in Hong Kong, but grew up in Seattle. Did he forget about all that time he spent on that Coda island?

Where to find these stories:

  • the “Gen13 : Backlist” trade paperback had a version of Gen13 1/2 with different dialogue and all new art with the same story.
  • the “Gen13 Archives” trade paperback has both stories, but is in black and white

NEXT : “Spartan : Warrior Spirit” issues 1 through 4 by Kurt Busiek, Mike McKone and Mark McKenna with Mick Gray

“Voodoo / Zealot : Skin Trade”

this entry covers the one shot “Voodoo / Zealot : Skin Trade” as well as the short story “Voodoo : Skin Game” from “Overstreet’s Fan” magazine issue 3.

VoodooZealotSkinTradeVol1_01This book… this effing book. Ok, let’s be serious for a minute, this book is basically a bunch of pin-ups arranged as a story. But trashier than that sounds. For all the cheesecake glory that is “Gen13” when compared to this book “Gen13” ends up looking rather tame. And, if I was a better reviewer, and thought this was the place to get into it, I’d comment on how WildStorm went from putting out a book like this, where the women are all posed as sexual objects first and to serve the story second, to eventually putting out books that dealt with a more mature take on sex and sexuality in such a small span of time. Not to mention how much ahead of the curve on that kind of thing they were in regards to DC and Marvel. But this isn’t the blog for that and I’d never do that argument justice anyway!

We catch up with Zealot training Priss in the ways of the Coda. Along for the “It’s Not the Danger Room!” session is Cole and Jeremy who both admonish Zealot for being too harsh with Priss. Little Big Jake tells Zealot that she needs to lay off of Priss a bit and she needs a break. Zealot storms off and is then confronted by Providence. Providence tells Zealot she has information about her Zealot’s previously unknown child and proceeds to give some long convoluted story of how it’s been cryogenically frozen and will still be a young kid. Also, it’s in Yurgovia and she should go save it. Most of this is a lie, but Providence needs to get Zealot to Yurgovia and Zealot will meet her kid, so she embellished a lot.

So why does Providence need to get Zealot to Yurgovia? Well, ok, remember Yurgovia from the “WildC.A.T.s Special”? Remember how there was this Coda gal named Destine that was running it? Remember how she died getting shot in the back by Cole? Welp, I guess it didn’t take because she’s back and she’s pissed. She’s out to take Yurgovia back from the people that’d been running it since she’d been assumed dead, and also to grow her own little branch of the Coda as well. She has a few recruits already and she’s looking for more to train, which means kidnapping the children of Yurgovia. In the end, it seems that Providence didn’t like all this, because who would, and vowed to put and end to Destine’s schemes. Oh, and Destine has a bit of “the Orb” that created her and Void and she means to have it back. Not that Providence went about it attaining her goals in any logical manner, she handed out half truths to Zealot and double crossed Destine.

Long convoluted plot short, a woman named Cathy is trying to save a bunch of Yurgovian kids from the horror on the civil war by secretly getting the kids to Greece. Providence says she’ll help her. Destine’s forces are after Cathy and the kids because one of the kids was supposed to be in Destine’s Coda Scouts troop. This girl has white hair. Destine encounters Providence, says she wants revenge on Zealot in exchange for her orblet. Providence provokes Zealot to show up, Zealot brings Priss under Jake’s orders. Everyone assumes the little white haired girl is Zealot’s kid. Priss and Zealot kick Destine’s ass, and eventually Zealot tosses the orb in the sky and Destine grabs it and blows up. This pisses off Providence, who basically tells Zealot to suck it. Zealot is all “No, you suck it, bitch, my kid ain’t even here! Also, why do you get hair and Void has to be bald?” To which Providence is all “Your kid is in the room, look around” and Zealot sees StormWatch, who’ve come to rescue the kids by order of the UN and sees Winter with his white hair.

I mean, ok it’s not just the white hair, it’s that Zealot left her baby with a Russian couple. Get this, unless you haven’t been paying attention, but Winter is Russian. I know, mind blown. Not sure why the white hair was such a big thing considering that [seriously, the WildStorm revelation that I’m not going to spoil yet] doesn’t have white hair. Now, I thought all the members of StormWatch were supposed’ve been superpowered by a magical comet, how come Winter gets to be half Kherubim?

That about wraps that one up. Except for the ladies go on vacation to Greece before they get back to New York. I mean it was the cover story that Zealot gave to Priss in the first place, and they did live it up for a few days before going to Yurgovia. So you know, why not, more excuses to draw the girls in bathing suits.

Let’s finish this off with another short story featuring Priss and Zealot written by Steven T. Seagle as well. Priss is out for a night on the town, she gets a letter and rose delivered to her from an anonymous admirer. The note says to meet her out back in the rose garden because most bars have those. Once she’s back there she’s attacked. Don’t worry, it’s only Zealot surprise testing her, seeing if she’d fall back on her Coda training or on her instincts. Priss fails and Zealot lets her know there’s going to be more homework because of this.

Continuity Corner:

  • Winter is Zealot’s kid, we all got that right? I mean he’s supposed to be, later we’ll get some background on Kheran mating practices and the rarity of births in “WildStorm Winter Special” no less more than one (that’s another spoiler kids, sorry). Maybe it works differently with Human and Kherans though…
  • This book makes mention of a book called “WildC.A.T.s : Ground Zero” that never came to be. It seems like it would’ve outlined the adventures Zealot was having, who Winter’s father was and how she dealt with her pregnancy.
  • When we last saw Destine in the “WildC.A.T.s Special” she looked much different. Long hair, red outfit. She still has black hair (which was sometimes drawn long in this issue) and some tech over her right eye, but other than that she looks like a new character. When first reading this a few years ago (yeah, this wasn’t a story I grew up with, I found it while doing research for this blog) I knew that I knew her, but I couldn’t recall from where due to the complete redesign.
  • We do get a few callbacks to the storyline in “WildC.A.T.s” Vol. 1 issues 10 – 13 with mentions of Tapestry and how Providence snuck into the HALO building.
  • The art on this book is something else. Starts off pretty solid and then gets worse and worse as it goes one. Also, there was like 15 different inkers on this book. There’s a handful of miscolorings as well as a handful of speech bubbles going to the wrong characters. Not to mention that the “white haired girl” is always seen with black hair. This book was kind of a mess in the final act of the story.
  • Speaking of the art seriously, am I the only person who thinks all the visual references for Priss and Zealot were from the pages of nudie magazines? Was that the point considering the name of the book?
  • Was this book popular? I mean, it came out pre-internet so it should’ve been a hit based on the “artwork” alone, but I had never heard of it before doing research into WildStorm books, and I was a teenage boy and a WS fan when this came out.
  • Regarding the placement of the “Skin Game” short. I feel it is odd to see Priss using her “were-form” here, as we don’t see that until a bit later. But we really aren’t going to see it until they get into space, and once they’re back from space Priss quits the team. So when’s this training taking place? Ultimately, Priss’s were-form isn’t really too crazy of a deal, so it is fine that it makes it’s appearance here, but I’m torn if the story should come before or after the “Skin Trade” book or not. They seem to be on better terms with each other in “Skin Game” as a result of “Skin Trade” but, Zealot getting on Priss’s case for being out of practice in “Skin Trade” could be a reference to the events in “Skin Game.” Like I said, it could go either way.

NEXT: “WildStorm : Chamber of Horrors” by Ron Marz, Steven Grant, Merv, Jeff Mariotte, Bernie Wrightson, Alex Baily, Trevor Scott, Jason Johnson, Tom Raney, Aron Wiesenfeld, Chris Carlson, Al Vey, John Beatty and Alex Garner. As well as the short story “Portrait” by Ron Marz, Ryan Odagawa and Jon Holdredge.