Tag Archives: J. Scott Campbell

“Fire from Heaven” Chapters 9 – 11

This entry covers “Fire from Heaven” Chapters 9 through 11, which include “Gen13” volume two issue 11, “Backlash” issue 20 and “Wetworks” volume one issue 17 by J. Scott Campbell, Brandon Choi, Jim Lee, Brett Booth, Sean Ruffner, Jonathan Peterson, Terry Shoemaker, Melvin Rubi, Cedric Nocon, Saleem Crawford, Richard Friend, Alex Garner, Tom McWeeney, Tom Raney, Luke Rizzo, John Tighe, Mark Pennington, Art Thibert and Chuck Gibson.

gen13_v2_011Well, here we are again, covering the massive “Fire from Heaven” crossover! Here’s some good news, these three issues are pretty much told in real time, chapter by chapter. No more rewinding to find out how who got where just straightforward storytelling. But I have some bad news… it lasts for a few more issues after this. Then it gets back to the whole “all these issues are happening at once” tactic. Enjoy this streamlined ride while you can!

When we last left Team 7 and Gen13 they were in a big fight against Damocles and his pals, being backed up by Kaizen with the Minotaur and his cronies, and we just saw Ethan, Dr. Tsung, and Michael Cray teleport away with Qeelocke.  It’s a bit too much for our heroes and they all get captured by Kaizen and detained. Before Kaizen can take them for himself, StormForce shows up to help and monitor the prisoners. Jackson King gets into an argument with Kaisen stating that because they were called to help, StormWatch is gonna help, and that means they take the prisoners.

In the detention center, things get a little more… well personal. Jodi is excited to see Amanda again, and Team 7 is happy to see Dane holding up. Alex Fairchild puts two and two together and realizes that Caitlyn is his daughter. They have a nice little moment until Grunge asks about his dad and Alex starts to tell him about how they smuggled the kids out of the country. This is when Lynch gets crazy mad because he just realized that it was Alex who kidnapped his son and sent him off, lost forever. Well, not entirely forever, as Alex tells Lynch that Bobby is his son. Whoa! Too much information and Lynch passes out.

ImNotCryingYoureCrying

Meanwhile, Damocles starts to put a few things together about this universe. While his motivations remain a mystery to the reader and those around him, Damocles kidnaps Victoria and Celia Tsung. Once the Tsung women are on the moon with him he calls for his doomsday device to be activated, just for a test run. It’s basically a huge rocket engine on the moon, and his plan is to smash the moon into the Earth and use the released energy to teleport him to another universe. Again. He seems to do something like this a lot from what we can gather. Anyway, like I said it was a test, so you know, the stars of these books still have plenty of time to get to the moon and stop him before he is for realzies about this moon missile plan.

Oh, and these three things happen. All of the WildCATs except for Spartan are immediately caught and thrown in the same prison as the rest. DV8 are wandering the woods of Gamorra and manage to secretly escape the island. Jackson King is starting to think that something is up, and is not comfortable holding so many good men and women hostage.

backlash_020Back in the main narrative, we see Slayton and the Cybernary starting to check out the prison compound where the rest of our story antagonists are located. They are quickly joined by Spartan. Suddenly they are under attack by Aries and a bunch of Hunter-Killers, and they unleash their most terrifying weapon of all: Evil Mind-Controlled Pimped Out CyberJack. Slayton can’t believe his eyes, or his ears as Jack isn’t talking with anything but his fists. Luckily Union shows up to even the odds out a bit.

The fight between Slayton and CyberJack is massive and eventually leads us right into the prison. All this destruction and distraction turns out to be a good thing as is leaves massive holes in the walls and dead HK guards making for an easier exit for all the captives. At one point Flashpoint tries to stop them all, but he’s met with a knock-out mind ray from Jackson King. Seriously, Jackson is really getting sick of his shit. Slayton manages a few good blows to CyberJack that momentarily give old Rhodes back his mind. Jack tells them all to clear out, he knows what Kaizen is going to do and wants them all safe. What is Kaizen going to do? Well, detonate a bomb in CyberJack’s cortex. Yeah… devastating. All our heroes manage to get free as they take a quick minute to mourn the loss of a friend and ally.

PourOneOutForJack

wetworks_v1_017Alright, everyone, it’s time for the team up of the WildStorm decade! Pretty much all their characters are together (save StormWatch) on the way to punish Kaizen Gamorra as a group! Seeing them in such a big mass together, sneaking around Gamorra, interacting with each other is a trip! This is the kinda thing that makes comics so fun. Well fun for me, the reader, not so much the characters. This trek isn’t so easy. In fact, at one point they all get surrounded by some new high-tech attack drones. While the fight seems all but lost, there’s a sudden save from a massive (and I do mean massive) Dozer from Wetworks being dropped like a machine gun blazin’ bomb. He saves the day and everyone soldiers on.

HeyaDozer

Back on the moon, Damocles readies his weapon for reals. That’s right, it’s time to shoot the moon right into the Earth. It’s go time! And of course, that means things going haywire on Earth again. We have more earthquakes! We have volcanos erupting! And we have an even bigger big ass wave headed towards the island of Gamorra! Could all our heroes be wiped out by the wave before they get to Kaizen? If the wave takes them out but also Kaizen is that a good thing? Wait, why am I worried about this huge wave THE FRIKKIN’ MOON IS ON A COLLISION COURSE WITH EARTH!

Continuity Corner:

  • The first few pages of “Gen13” volume two issue 11 here is the only real retread we get of what we’ve seen before. It gives us a nice J. Scott Campbell 2 page spread of the end of the fight, this time branching off to see what is going on in Gamorra instead of following Ethan, Dr. Tsung and Cray to California.
  • We currently don’t know much about the Gen-Active child smuggling that Alex was involved in just yet, but we’ll find out all about it in the “Gen12” series.
  • Too bad The Bleed had yet to be officially “found” in the WildStorm Universe, could’ve saved Damocles a lot of time and effort.
  • While we don’t see an official meet up the Wetworks team being imprisoned with the rest. Those characters are suddenly there, in jail. I think a page or two could’ve been spared to address this… maybe even a single panel.

NEXT: “Fire from Heaven” chapters 12 through 14, which include “StormWatch” volume one issue 36, “WildC.A.T.s” volume one issue 30 and “Sigma” issue 3 by Drew Bittner, Alan Moore, Brandon Choi, Renato Arnem, Ryan Benjamin, Travis Charest, Kevin Lau, Jose Pimentel, Richard Friend, Sandra Hope, Mark Irwin, Sal Regla, Luke Rizzo, and John Tighe.

“Fire from Heaven” Chapters 1 – 3

This entry covers “Fire from Heaven” chapters 1 through 3 which include “Fire from Heaven” issue 1, “Backlash” issue 19 and “Gen13” volume two issue 10 by Alan Moore, Sean Ruffner, Brett Booth, Brandon Choi, J. Scott Campbell, Jim Lee, Ryan Benjamin, Ryan Odagawa, Chuck Gibson, Richard Friend, Mark Irwin, Mark Pennington, Alex Garner, JD, Tom McWeeney and Scott Williams

firefromheaven_001Ok, now it is time for us to properly get this crossover started! We see StormWatch making their presence known on the island nation of Gamorra. The leader of this island is Kaizen Gamorra, and he’s mixed up in researching the Gen-Factor. While this is usually enough to get Team 7 involved, they have more reason after finding out he’s been working with their former boss Miles Craven, the man who recently had the Gen-Factor extracted from many former Team 7 members. Kaizen knows that Team 7 will be coming for him, so he’s requested StormWatch to come and protect him from the rebels that threaten him. Little does StormWatch know that the rebels aren’t actually all that bad once you consider Kaizen, and that Team 7 and the Gen13 kids aren’t really part of the Gamorra rebel group, they’re just concerned citizens trying to find their friends and family that have been captured by Kaizen and the Bountyhunters. Yeah, the Bountyhunters and Kaizen have struck up a shaky alliance. Hey, it’s a cross-over, pretty much every major player in the WildStorm Universe is tied-in somehow, that’s the whole point!

While Team 7 and Gen13, along with Ethan and Secret Agent Maggie, are on their way to Gamorra, their jet gets shot. While the jet is going down Slayton, Bobby and Dane get into an escape pod and safely land far from the rest of the team. Yeah, even though their flight plan was changed due to a frickin’ laser from space, Cole, Caitlin, Grunge, Sarah, Lynch, Cray, Ethan and Secret Agent Maggie manage to survive the landing. While getting their bearings on the beach they are attacked by Flashpoint, Cannon, and Fahrenheit of StormWatch. Depending on which book you read (“Fire from Heaven” issue 1 or “Gen13” volume two issue 10) shows you a different outcome to the fight. Either way, the fight is resolved and StormWatch moves on.

BeachFight

Before we check in with the trio in the escape pod, we first need to catch up with a few other characters. To this end we see Jodi and Amanda looking for leads on where CyberJack might be. While lurking they see and are squicked out by, Ivana and the DV8 kids, who are on Gamorra because Ivana found out about the clone of Ethan, and she wants it. Eventually, Jodi and Amanda end up in a bar where they overhear from Kaizen’s right-hand man Aries, that Team 7 is on the island. They take off, hoping to find Slayton, before Aries, the Minotaur or his goons see them.

backlash_019Now back to Marc, Bobby, and Dane, who get separated from the rest of their crew when their plane was shot down by a frikkin’ space laser! The boys argue a bit while the girls are catching up to them. Just as suddenly as Jodi and Amanda get to Bobby, Dane, and Marc they are joined by Aries, the Minotaur, Borgia and a number of hunter-killers.

Our heroes seem to make short work of the bad guys before an earthquake occurs. Turns out this earthquake is over a volcano and magma starts pushing itself up to the surface. At this point, Bobby grabs Jodi and Aries and flies off, Marc tosses Amanda to Dane and a font of magma flies up between Marc and the rest knocking him over. Fearing him for dead Amanda and Dane mournfully move on. But come on, nothing like that could kill ole Backlash! Truth be told, he his holding on for dear life on the edge of a cliff hoping not to drop when Cybernary comes to save the day! She’d been watching the brawl, and anyone who’s against Kaizen and his crew are friends to her.

SlaytonGetsAllTheLadies

Back in New York, we are seeing the WildC.A.T.s team start to splinter. Zannah leaving the team to follow Cole to Gamorra and we have Pris and Jacob straight up leaving everything. The new team wants the old team to stay behind and help out with the crime war, but Zannah isn’t hearing it.

We get one quick page of seeing what Kaizen has done to CyberJack after all his time on this island. He’s more Cyber than Jack now and has seemed to have lost his personality. Kaizen’s plan is to turn Jack on his old friends… uh oh!

Up on SkyWatch II, Henry Bendix is sensing some crazy shit going on behind the moon. It looks like the Bountyhunters are using some crazy tech to open a portal for Damocles to come through. All this power so close to the moon is also starting to affect the tides on Earth.

gen13_v2_010Back down on Gamorra Alex Fairchild and Lucius Morgan are combing this island for info about what’s going on. They eventually find out pretty much everything on their first try! That Team 7 killed Craven, that Team 7 is on the island, and that Kaizen is keeping a hostage, that of a Team 7 child. The duo surmises that Team 7 is on Gamorra to kill Kaizen and they head off to join their old friends.

Ivana wants that Gen-Omega so her and the DV8 kids are breaking into Kaizen’s compound through the front gates. While a slight annoyance to Kaizen, he isn’t too worried. He just decides it is time to awaken the Gen-Omega a little ahead of schedule. What could it hurt, it’s probably what they’re after anyway. As Dr. Tsung and Roxy talk about how they each ended up on Kaizen’s floor in chains, their friends in Team 7 and Gen13 are sneaking in the back door.

Meanwhile, Jodi and Bobby get to know Aries. Well not really. All they know is that he’s their key to getting to Kaizen and that his and Jodi’s powers go all wonky when they get too close to each other. Aries reluctantly agrees to take them to Kaizen.

BadAssBobby

Back to Berkley for a quick page to see Colby and Alicia leave the Tsung ladies to go back to work at I/O. Mrs. Tsung and Celia are devastated by what they’re seeing on the news about Gamorra but know that Colby and Alicia could do more good back at the newly Craven-free I/O.

In Gamorra there’s less good news. Team 7 and Gen13 reach Dr. Tsung and Roxy and before anyone can celebrate too much Ivana and the DV8 kids burst into the same room. Predictably a fight is on! It doesn’t go too well for the DV8 kids, and it seems that Ethan is the secret weapon, as he even took down Threshold! During the fight, Ethan starts to feel woozy, and Dr. Tsung thinks it might have something to do with the Gen-Omega coming online. Ethan, Dr. Tsung and Secret Agent Maggie head down the same corridor that Kaizen disappeared into earlier. They arrive at the Gen-Omega pod just in time to meet it… the reborn Miles Craven! In a fresh new body, complete with the Gen-Factor stolen from Team 7. This… this is gonna be trouble!

RebornCraven

Continuity Corner:

  • Jesus, is Hellstrike miscolored here! I mean they even allude to his “jade glow” later and still managed to miscolor him for pages! Which colorist and editor were asleep at the wheel for this one?
  • Speaking of, seeing Frostbite and Evo in DV8 colored as pale white guys gives me the heeby-jeebies! It just looks so very very wrong!
  • We’ll see an expanded version of the WildCATs scene from “Fire from Heaven” issue 1 in “WildC.A.T.s” volume one issue 29.
  • At the end of “Fire from Heaven” issue 1 we see Hunter-Killers move in on the Team 7/Gen13 crew after StormWatch has subdued them and leaves. When we get to “Gen13” volume two issue 10 we never see that scene. We have Team 7 and Gen13 kicking the StormWatch boy’s asses and then moving to Kaizen’s place after Fahrenheit takes Flashpoint and Cannon away.
  • One of the reasons I always forget that Minotaur has a horse-body is because sometimes he doesn’t! Like in the bar in “Backlash” issue 19. I figure that Minotaur must be mostly cybernetic and any of his organic parts left are must be in his upper body so that he can just mount himself on either robot-horse legs or robot-human legs, his choice on how centaur-like he feels in the morning. This would also explain how easily he can replace his left arm after Slayton lops it off.
  • Cray mentions the sneaky way into Kaizen’s place cost a friend of his their life, I assume he means Mai-Li T’Sung from “Deathblow” volume one issue 19.
  • An odd bit of continuity here with the Bountyhunters in chapters 2 and 3. In “Backlash” issue 19 (Chapter 2) we see them already on the moon getting the portal ready for Damocles. In “Gen13” volume two issue 10 (Chapter 3) we see the Bountyhunters with Kaizen, then they leave to go to the moon. I have to figure these events are happening at the same time, because later on in the “Gen13” issue we see Bobby with Jodi and Aries. If we wanted to get super picky I’d say that “Backlash” issue 19 should be read after the first 10 pages of “Gen13” volume two issue 10, right after the Bountyhunters attack the StormWatch members on the moon. But man… that’d be super convoluted, even for me!

NEXT: “Fire from Heaven” chapters 3 through 5, which include “Wetworks” volume one issue 16, “StormWatch” volume one issue 35 and “Sigma” issue 2 by Jonathan Peterson, Drew Bitner, Brandon Choi, Cedric Nocon, Renato Arlem, Randy Green, Chuck Gibson, Danny Bulanadi, Jose Pimentel and Sal Regla

“Gen13” Vol. 2 issues 8 & 9

This entry covers “Gen13” volume two issues 8 and 9 by Brandon Choi, Jim Lee, J. Scott Campbell, Humberto Ramos, Alex Garner, Al Gordon and Wayne Faucher.

gen13_v1_008Our boys and girls in Gen13 are still hiding out in San Francisco where they were last seen after their adventure with Michael Cray.  Lynch is resting up as good as he can without the Gen-Factor. Roxy has been having nightmares starring the mysterious Trance, much to the concern of bother Caitlin and Anna. So, how long have the team been hanging out in San Francisco? Well, long enough for Grunge to get a haircut. A haircut, while it undermine’s his nickname/codename a bit, it’s a much better look for him. Wait, what is this site? “Styling the Storm : One Fanboy’s Fashionable Take on the Clothing of the WildStorm Universe”? No! Let’s get back to the recap!

SJW
How the hell did these damn SJWs get into my comic from Feb 1996? That can’t be right!

Some of the kids decide that they are going to go dancing, while Bobby and Sarah decide to stay in their safe house along with Lynch and Anna. While on the way to the club Roxy sees Trance out of the corner of her eye, but he disappears quickly enough to make the rest of the kids question her freak out. Later at the club, Roxy, Grunge, and Caitlin run into Trance again. Instead of big-time freaking out, Roxy just lets Caitlin start dancing with him. I mean, she has a bad feeling about it all, but she must be playing it cool. Once Trance puts Caitlin in, well, a trance and they walk out of the club together does Roxy get the nerve up to put a stop to it. It’s too little too late for her and Grunge just encounter a creepy little girl who hands them the address of the old amusement park. The girl tells them if they ever want to see Caitlin again, that’s where she’ll be.

Turns out this was all an elaborate ruse for Trance’s minions to get the jump on the rest of the Gen13 kids, as well as Lynch. For the most part, it works. Every Gen13 member is teamed up with someone who can easily thwart their superpowers. I’m of the mind that Trance specifically sought this team to deal with Gen13. It was a stroke of genius to turn Caitlin bad to take down Lynch too! But for all his planning he didn’t count on two things. The first being Queelocke opening a portal to bring in Anna, an android he cannot mind control and is hella tough. And second, that once his team isn’t matched up against their ideal Gen13 opponent that they are easy to defeat.

gen13_ v1_009The reason Trance wants to add the Gen13 kids too his army is because wants revenge on Damocles. We never find out how they’re tied together, so it is kind of a letdown. Of course, Trance knowing Damocles does explain why he was first around when the Bounty Hunters showed up at the Soil Machine. He was watching for them, it was just a bonus that he met with Roxy leading him to more members for his revenge society. Trance also knows that The Sword is after Qeelocke. Trance, for all his faults, is really out to stop Damocles, which is something the whole WSU can get behind during “Fire from Heaven.” Too bad he doesn’t show up to help.

With Trance and his crew on the run, the kids want to follow and continue the fight. Right at this moment, Lynch gets a call. It’s his Team 7 pals! They’re taking the fight to Craven and they’re going to need his help. Hell, bring the kids, let’s make this a party!

TakingItToTheStreets

While all this has been going on we’ve been seeing Threshold and Ivana get their team of Gen-Active teens ready to fight the Gen13 team. They’ll soon be called the Deviants or, yah know, DV8 for short. They are ready to stop wasting virtual versions of Gen13 and get their hands on the real deal.

Also, we see Capt. Lucius Morgan and his daughter Daphne from the Coda Island story. Turns out Lucius is looking up an old friend, one Alex Fairchild! He lets Alex know he’s met Caitlin as well as that he’s heard Kaizen is messing with some Gen-Factor stuff. They agree to head to Gamorra and see what they can find out, on the Gen-Factor projects as well as on the current whereabouts of Caitlin.

If that’s not enough, there are two more threads woven throughout these two issues! The first is a nightmare experienced by a teenage boy named Ethan McCain. A character who will become a big player during “Fire from Heaven.” The other character we meet is a young Gen-Active man who goes by the name Absolom who seemingly has control over ground next to him. Currently, all we know is that he’s on Gamorra and is from a different clan that calls Gamorra home.

Continuity Corner:

  • The last we saw Trance was in “Deathblow” volume one issue 17 trading information with Miles Craven. We know he was asking for information on Kaizen Gamorra, yet we haven’t seen him confront Kaizen or know what he’s doing with that information.
  • The next we’ll see Trance and friends is a long way off in a few issues of “Gen13 Bootleg” then he’ll bother some of the DV8 kids in “Gen-Active.” None of it has anything to do with his relationship or knowledge of Damocles.
  • At one point Trance almost gets to say that Caitlin and Roxy are sisters before Qeelocke summons Anna to come kick his ass. I cannot believe how long and how often they teased this!
  • What an introduction for Absolom. Too bad we’ll never see him again! He’s supposed to be a brother of Grunge’s but the only way to know any of this is from the “WildStorm Universe Source Book.” So it is acceptable that we don’t know any of this. I wonder how he and his story line got dropped? Note: his father didn’t fare much better in this department either.
  • Not sure if it has already been mentioned, but Capt. Lucius Morgan was a member of Team 7. We’ve never seen him in any flashbacks, so I figure he was like Bloodmoon and quit the team early and didn’t get super-powers. But later we’ll see him with some… so… yeah, I dunno… he must also have the power of half-assed retcons.
  • When Lynch gets the call it seems like the whole gang is already there with Cray. We don’t really see them all coming together, but it’s interesting to note that they were all together when they called. Considering how much some of them hate each other, that’s a pretty tall order.

NEXT: “Brass” volume one issues 1 through 3 by Richard Bennett and Aron Wiesenfeld

“Gen13” Vol 2 issues 6 – 7

This entry covers “Gen13” volume two issues 6 and 7 by Brandon Choi, J. Scott Campbell, Jim Lee and Scott Williams.

Gen13_v2_006The Gen13 kids are on their way to America, but due to an airport strike, they get stuck in Rome, Italy. Apparently, James McArthur hooked the kids up with a friend of his and Lynch’s to take care of the kids while they wait for a flight home. Mr. Bovini gets the kids outfitted in fancy high fashions, and new haircuts for the ladies, before taking them out to a swanky dinner.

At din din, Grunge acts like a cad and upsets Roxy, but Bobby cheers her up. Speaking of “cheers” the kids share a bit too many drinks. Which results in Grunge throwing up and Rainmaker and Bobby making out until they pass out. The next morning Rainmaker brushes Bobby off, which sends him into a tizzy, leading him to overreact flying straight up into the air, blazing flames. Unfortunately, this attracts the attention of the local authorities, as it is a violation of something or other, and Italy thinks it may be under superpowered attack or whatever.

Our old pals the Order of the Cross seem to have their superhero team known as the Centurions. They’re not fooling around as they manage to capture Roxy, Grunge, and Caitlin. They also knock a whole building down on Rainmaker, which can’t be good. While most of the Centurions team are concentrating on the aforementioned capture of the kids, one member, Domina, is after Bobby. She just about takes him out before he’s saved by an unlikely ally. It’s Ms. Bliss! By “Ms. Bliss” I mean Nicole Callahan and not Hayley Mills.

Gen13_v2_007So where has Bliss been? Well, her, her brother Threshold and their boss Ivana Baiul have been holed up on Caballito Island hiding from I/O. Not only are they hiding out, they’re defrosting and training the Gen-Active kids that Ivana put on ice as Project Genesis was falling apart. Bliss got sick of all that and decided to bounce and tour the world while Ivana and Threshold trained the DV8 kids. Not sure if she was specifically searching the Gen13 kids out with her little “Gen-Active finder device” or she was just looking for other Gen-Actives for the fun of it. Either way, she ended up in Italy just in time to save Bobby’s bacon.

Bobby and Bliss team up to save the rest of the Gen13 kids. As luck would have it Rainmaker ended up falling down a manhole into the sewer as that building was falling down around her. With her safe, she joins the rescue squad to go and find Grunge, Roxy, and Caitlin. The trio ends up breaking into the Order of the Cross by way of the men’s room. Meanwhile, Roxy and Grunge manage to break free due to getting into an actual fight, even though Caitlin thinks it’s a diversion at first. Speaking of fights, Bliss and Rainmaker can’t stop their own bickering for a second, even when taking down a hefty group of the Order’s men. That’s commitment to an argument!

Gen13_arguement

Both teams meet up and are trying to find a way out of this mess. Caitlin is accessing all of their files and is trying to get to more of their top secret ones, but keeps getting blocked. As luck would have it, Bliss knows that Ivana has backdoors in just about every computer network ever created! Bliss gets Caitlin where she needs to be and gets a compliment from Caitlin at the same time. Caitlin then threatens to upload all of the Order of the Cross’s secret information to the public. Since the Order has secrets they’d rather keep to themselves, they let the kids go.

The Gen13 kids, plus Bliss get a private jet from the Vatican to get them back to Cali. While the team is celebrating another win, Bobby and Bliss share a few tender moments near the back of the plane. However; Bliss being Bliss just can’t be pinned down, and opens the jet door and leaps out of it with a parachute, as if to prove to Bobby, you can never predict some girls.

Continuity Corner:

  • We’re finally following up on where Ivana, Threshold, and Bliss have been up to since the end of “Gen13” volume one issue 5.
  • We initially see an unnamed DV8 member in the VR training. We don’t see her in the training session itself, but afterward, stuck in her VR suit. This would later be retconned to have been Freestyle, and it was explained that she so underwhelmed Ivana she got put back on ice.
  • One of the files that Caitlin threatened to release from the Order of the Cross was Project Lazurus. I literally cannot remember if that ever comes up again. To tell the truth, I sure wish it would’ve along with more appearances by the Centurions.
  • I really liked the direction that this book was taking Bliss in, but it wasn’t much longer before she went back to being the super crazy chick she used to be. Of course, there may be a narrative reason for return to nutso-land. You know, with her getting kind of possessed by a Kindred lizard-person. See “DV8” issue 26 for more details.

NEXT: “Deathblow” volume one issues 20 and 21 by Brandon Choi, Trevor Scott and Tom Joyner

“Gen13” Vol. 2 issues 3 – 5

This entry covers “Gen13” volume two issues 3 through 5 by J. Scott Campbell, Brandon Choi, Jim Lee, Alex Garner and Scott Williams.

gen13_v2-003Caitlin doesn’t trust Lynch. He says he’s going to help the Gen13 kids to find their parents, but so far it hasn’t happened. She decides to take matters into her own hands and she starts snooping on Lynch’s computer. She even manages to find info about her father Alex Fairchild that Lynch has not made her privy to. Lynch catches her red-handed and tells her that that lead on Alex is a dead end. Caitlin doesn’t agree and leaves in a huff. She will not be told what to do.

Caitlin takes what little information she knows and convinces the other Gen13 kids to come with her on an investigation. This leads the team to Beverley Hills to meet with Mrs. McArthur, head of the philanthropic McArthur foundation. Turns out she knows Lynch from way back when and is willing to help the kids. Mrs. McArthur lets Caitlin know that the information about her father came from the Isle du Mystere, not only that but she’s recently lost an expedition in that area. An expedition led by her son James. Caitlin promises Mrs. McArthur that the team will follow in the footsteps of that expedition and hopefully find what they’re looking for, as well as find James for her. With that, the team is off to cross the United States, the Atlantic Ocean, and Africa to get to the Mozambique Channel, home of the Isle du Mystere.

gen13_v2_04_p18Lynch catches up with Mrs. McArthur and she tells them where she sent the kids. Lynch gets hella mad, leaves, making the poor old bird weep. While trying to get to the kids Lynch starts to beat himself up for the way he handled Mrs. McArthur, just then gets captured by Black Hammers. Sucky day for Lynch.

The team is on a boat getting as quickly as they can to the Isle du Mystere, when suddenly, out of the fog they’re hit by a big ass boat! In fact, it’s a pirate ship and sends the kids flying and mostly separated. Caitlin finds find James McArthur alone in a crashed out plane on the Isle du Mystere. Roxy and Bobby manage to get saved by the pirates that knocked them into the drink in the first place. Sarah and Grunge wake up on the island too and discover the “mystere” of Isle du Mystere is that it is Coda Island!gen13_v2_03_p19

 

gen13_v2-004You’d think the life of a pirate is fun a one, looting booty, swashling some bucks, sharing torrents online, but it isn’t if your name is Roxanne Spaulding. The pirates have put her to work as the head cook aboard the boat, but she isn’t good at it. All the pirates give her a hard time about it, just making it even worse for her. Not only that, but Bobby is being treated like royalty while she slaves away. It’s really tough for Roxy right now.

You know who else is having a tough time? Sarah. She’s been captured by the Coda and locked up in a dungeon. While locked up she makes friends with a young girl named Daphne. Now, Daphne, she ain’t like the other women ’round these parts. Modest dress (comparatively) and not even a lick of face paint! Meanwhile, Grunge sexes up a lot of Coda ladies. That dirty dog. Little does he know that he’s going to be sacrificed the next day at the Coda blood ceremony.

So, you may be asking yourself, how is this all connected? Well, turns out the head of the pirates, one Capt. Lucius Morgan had a relationship with a Coda warrior from the Isle du Mystere. That union resulted in a pregnancy, and because there was love involved Lucius was kept away from the island, and his love was chained up until the birth of their child, and then she was put to death. That little girl grew up to be, you guessed it, Daphne. The Captain wants to storm the island and get his baby back!

gen13_v2-005Here’s where it all comes together. Caitlin and James head further into the island to find her friends. Sarah manages to get free of her restraints with the help of Daphne and is going to escape any way she can. The pirates are attacking the island with Roxy and Bobby and Grunge is brought center stage for his impending doom. As Caitlin and James watch the first part of the blood ceremony they see the Coda Majestrix cutting flesh wounds on her self for the other Coda to drink. It’s a freaky scene to be sure, and then the pirates bust in!

As the pirates are cutting down the Coda one manages to get the jump on the Majestrix. Sarah ends up saving the Majestrix’s life and trades in the life debt for Daphne’s freedom from Coda Island. Caitlin frees Grunge from where he’s tied up and Roxy and Bobby get to center stage after the show is nearly over. The team leaves Coda Island and James manages to get them on a plane the heck outta dodge.

gen13_v2_05_p19

Continuity Corner:

  • In the Coda blood ceremony, they speak to the fact that Zannah’s blood is what gives them long life. Who knew that a blood transfusion from a Kheran was all you needed to secure a near-immortality?
  • While the main Coda base is in Greece on Mt. Themiscrya, they also apparently have this island in the Mozambique Channel. Them Codas is everywheres!
  • Lynch will remain in I/O custody and be tortured by LeGauche until the Gen13 kids team up with Alicia Turner and Cray in “Deathblow” volume one issues 20 and 21 to save him.
  • Lucius mentions that he knows Alex and he was part of that damn mission on Gamorra back in the day that everyone is talking about!
  • Lucius also talks about how he and Alex accidentally ended up on Coda Island and the Coda tolerated and kind enjoyed having them around. This was all up until Lucius and Daphne’s mom fell in love. I believe this is the event mentioned in “Gen12” that results in Alex no longer being able to hide the young Caitlin, Grunge, and Bobby on Coda Island.
  • These 3 issues feature back-up stories in the form of “Robot Ruckus” which, while both hilarious and fun, is way too meta and “out-there” to be considered for a real place in the continuity. Do not skip them as you read, there’s some good humor in there.

NEXT: “Lynch” issue 1 by Shon Bury, Trevor Scott, John Tighe and Luke Rizzo

“WildStorm Rising” Chapters 1 – 4

this entry covers “WildStorm Rising” Chapters 1 through 4, which consists of “WildStorm Rising” issue 1, “WildC.A.T.s : Covert Action Teams” volume 1 issue 20, “Union” volume 2 issue 4 and “Gen13” volume 2 issue 2 as well as the “Grifter : Sneak Peak” story from “Overstreet’s Fan” issue 1, which is best read after “WildC.A.T.s” issue 20

Okay, here we go, let’s get started, here’s what many of the WildStorm titles have been leading to for so long! WildC.A.T.s meet StormWatch. StormWatch meet WildC.A.T.s. Now by the law of comics you must fight! Even if said fight is in a parking lot in downtown Washington D.C. I have to say it’s an interesting choice. It feels more real that an abandoned warehouse. More immediate than an empty section of the city. There are even cops telling the rubberneckers to get back. Maybe it’s me, but stuff like this really brings a lot of reality into the comics.

During the brawl, we have Hightower watching and smiling. He’s glad to see the WildC.A.T.s so preoccupied with fighting StormWatch that they’ve forgotten about him. Now it’s time to for him to slip off to the Smithsonian to take the part of the key/badge that Charles Russell will have on display at his new exhibit. Hightower gets into the museum to talk to Dr. Russell disguised as a guard. After pumping the good doctor about where the key/badge was found he cold-cocks the doc and absconds with the key/badge.

Void shows up all big and badass and basically rescues all of the WildC.A.T.s and gets the hell out of that trashed D.C. parking lot. Before she ports everyone to safety, she creates an image in the sky of the Daemonite key/badge. This gets the attention of one Daemonite High Lord named Defile. He decides that his scheme of pitting the WildC.A.T.s against StormWatch must be suspended, he needs that key/badge! Meanwhile, the WildC.A.Ts arrive back at the Halo building to find Hightower just chillin’ with the key/badge wanting to talk to the team.

It is too bad for Hightower that no one wants to hear him out. The WildC.A.T.s just start wailing on the guy. After he finally gets the team to calm down, by holding Jacob at claw-point, he tells them all about Defile and how he’s the guy they’re after. He also tells the team all about the key/badges and how it is his goal to complete the part of the one he has, snag the other two, find the Daemonite warship and go back to Daemon. He’s got no love for Earth or continuing the war here. He reminds them all of the awesome firepower on the Daemonite ship and persuades them that his are the best hands it could be in, and he’ll just leave, while Defile would just use that kind of power enslave Earth.

Jacob gives Hightower’s words some thought and decides that Hightower is right, it is best that they team up with him. Cole isn’t cool with this. Mostly on account of what Hightower did to him and his pal Lonely back in “WildC.A.T.s Trilogy.” Jacob threatens Cole with being fired and Cole over reacts, backhands Jacob and walks away. Wait, did I say he just walks away? Nah, he was also purposely hateful and a little bit racist towards the rest of the team on his way out. While it’s tough to read, this is completely in character when what we know of Cole. Try to make them hate you on your way out, so they never ask you to come back. Classic tough-guy bravado.

Meanwhile, Savant and Charles have been trying to call the WildC.A.T.s but the team can’t hear the damn phone ring due to all the fighting and yelling. She’s already called in Majestic to help (he’s on his way), but the WildC.A.T.s would provide more of the back-up they may need. Because she can’t get a hold of her sister and pals, she does the next best thing, calling her old pal Christine at StormWatch for help. Christine decides that the best operative to answer Savant’s call for help is Union. Before either of Majestic or Union can get Savant’s location at Charles’s house, Mr. White and a handful of the Mercs bust in a wall and start to interrogate Charles. Before the Mercs and Mr. White can do too much damage on behalf of Defile, Majestic swoops in to save the day. He’s doing a bang-up job of it too before Union shows up and thinks that Majestic is the bad guy and start beating on him.

Fresh from a nap and some booze, Cole gets to thinking about quitin’ the ‘C.A.T.s. He’s still sure he made the right choice, but something is bugging him. He knows he’s seen that missing bit of the key/badge before. It dawns on him that it is back in his Team 7 days, and he remembers Cray taking it when they found it in the jungles of Nicaragua. Cole knows he needs to find Cray, but needs some coffee first. Presumably, after that coffee, Cole takes a short job to make some cash protecting some diamonds. While in a warehouse he’s attacked by a woman named Prayer who’s “holier-than-thou” act isn’t so much of an act, but a way of life. Cole’s employers are less than clean, and Prayer means to steal the diamonds and get them to their rightful owner. Cole’s no slouch. He sees when he can play a grift, you might say. In the end, Cole still has the diamonds and all Prayer got away with was half a sandwich in a fancy case.

Back to the action. The action being Union and Majestic beating on each other. These two just won’t listen, and in their brawl, Mr. White and the Mercs manage to escape. They also cause more property destruction on Charles’ house before knocking out the power to a quarter of D.C. Once they stop to think for a few seconds Savant calls them out on their douchebaggery and lets each of them know they’re all on the same side. Seem he’s got a plan. While everyone is scrambling back and forth looking for the rest of the key/badges they’re going to Nicaragua to find the lost Daemonite ship. Savant has sketchy ideas about the location from Charles, but Savant can find anything, especially with the help of Majestic and sure, I guess Union can tag along too.

Defile is starting to get pissed. There are two halves of one key/badge out there, and another whole key as well. He’s gotten enough information to know that one of the members of Team 7 has the half that Hightower doesn’t have. The problem is, he’s not sure which on holds that key/badge part and sends his minions off to snag it for him. One of his minions is Helmut, an old enemy of John Lynch, who’s ready for revenge, but where is Lynch?

After Defile has discharged all his minions, except his zombie rude boy, a young man comes to him with exactly what he wants, the location of Lynch. It’s Trance, the creepy guy from the nightclub that tried to charm Roxy. He obviously knows the location of Lynch and will trade it to Defile for the secrets of Miles Craven. That’s the deal of the century! Go Trance you skinny slick bastard! That’s kind of badass, especially for you.

Defile contacts Helmut and he’s on his way to ruin the Gen13 girls’ day by the pool. Well, Grunge wasn’t helping make it much better, but Helmut made it so much worse. Everyone is doing their best to hold their own against Helmut, but he’s a tough S.O.B. in his armor. Suddenly Lynch yells to Bobby to set up his guitar and amps. See, Lynch remembers from the first time he encountered Helmut that Helmut is susceptible to sonic vibrations. Bobby gets his gear all set up and starts striking a chord in his Soundgarden t-shirt (R.I.P. Chris Cornell.) This act stuns Helmut enough for Grunge to pop in and hit the release button on Helmut’s armor. Once again Lynch strings Helmut up in a net and takes a photo, this time with his young wards.

That’s where I leave you for now. Cole is on the hunt for Cray. Defile’s thugs are on the hunt for Cole, Cray, Jackson and Slayton. Savant, Majestic and Union are on the hunt for the lost Daemonite ship. And the WildC.A.T.s are on the hunt for… well… we don’t really know right now, but we have a double page spread of them kicking some ass, so we know they’re on the hunt for something!

Continuity Corner :

  • When the WildC.A.T.s and StormWatch are fighting each other, Zealot and Winter keep getting matched up against each other. When this was happening did anyone know they were supposed to be mother and son? We know that Winter is Zealot’s son because of “Voodoo / Zealot : Skin Trade” but that was published after “WildStorm Rising”, but there’s no place chronologically for it to take place after “WildStorm Rising.” (Pris is on the team, still training to be a Coda, she gets along with Zealot.) Also, according to an interview in “Wild Times : An Oral History of WildStorm Studios” (go get your copy today!) it’s revealed that Winter was also supposed to not just be the son of Zealot but also of Yon Kohl! Winter was intended to be a full-fledged Kheribum! This was to be revealed in the never released “WildC.A.T.s : Ground Zero.” In the end, going by the comics, we never find out who is Winter’s actual father, and as far as we know, it could’ve ended up being rewritten to have been just a random human. Either way, unknowingly fighting your own Mom, pretty messed up.
  • So, Hightower can shape-shift. Is this just a rarity for Daemonites? We have Mr. White, Hightower and Olympia with this talent. One of the things that I always assumed was that Daemonites cannot live on Earth without a host. Maybe the shape-shifty ones can. Or maybe I was wrong about Daemonites needing hosts to live, maybe it’s just been that we’ve seen Daemonites in very bad situations where they need a new host because they’re so hurt like in “WildC.A.T.s” Vol. 1 Special issue 1 and “Backlash” issue 6. Oh, also Pris has a bit of shape-shifting going on with her “were-form” ability.
  • Hey, why is Void huge and golden when she comes back to D.C. to stop the big battle? Well, according to the writer James Robinson in “Wild Times : An Oral History of WildStorm Studios” (have you seriously not gotten a copy yet?) it is because when the pages got back from Barry Windsor-Smith, Void was just drawn huge. It wasn’t something Robinson asked Barry to draw, Barry just did. Not sure who decided she should be golden, but hey, if she’s going to be so much bigger, why not literally go for the gold as well.
  • We get a lot of background on Hightower in “WildC.A.T.s” Vol. 1 issue 20. We find out that he was both Genghis Khan and John, King of England. This conflicts as their lifespans overlap each other by quite a bit. Khan is only four years older than John but ended up outliving him by a shade over a decade. Since Hightower can shape-shift, and reading the text literally, we only need Hightower to be acting as John, King of England long enough to get the Magna Carta created, and then have him only pose as Khan to lead Khan’s horde for a time. He needn’t have been either for their full lives. It’s possible he worked with Khan to lead the horde on two fronts, and usurped John late in life for his own ends. Yes, this blog has gotten me to do far more historical research than I ever thought was possible.
  • Had Hightower’s goal of getting the ship and getting back Daemon worked, man, he would’ve been in for a rude awakening finding the war over and Daemon lost. Whoops, spoilers…
  • We never get the back story on how Christine Trelane and Savant are friends, but they’re apparently old friends. We’ll see Savant encounter StormWatch again in “Savant Garde” issue 6.
  • Why put this 2 page “Grifter : Sneak Peak” story in after issue 20 of “WildC.A.T.s?” Well, first off Cole is still on his way to get some coffee and I’d assume he needs some cash as well to track down Cray, so why not just take a small easy job to do just that. Also, the name of this story is “Sneak Peak” and that implies it comes before “Grifter” Vol. 1 issue 1. Also, after “Wild.C.A.T.s” Vol. 1 issue 20, we see Cole in a bar drinking in “Union” Vol. 2 issue 4. Drinking booze, just after he was just looking coffee. Maybe he had something to soak up all that booze, say, that half a sandwich he ate during “Sneak Peak?”
  • The next time we’ll see Prayer is in “Grifter” Vol. 1 issue 7. There’s she’s on the West Coast and seems to have been there for a time. To be fair, there’s plenty of time for her to have crossed the continent and ended up in Los Angeles before Cole runs into her again.
  • Eventually we’ll see Lynch face off with Helmut for the first time in “Lynch” issue 1. Also Helmut will be back to terrorize the team in “Gen13” Vol. 2 issue issue 16.
  • And that’s the first four chapters of “WildStorm Rising!” I decided to group them by writer, with the first three being by James Robinson. The “Gen13” issue is the oddball that is written by it’s normal team. perhaps leading to it being the least connected to the over all story. Well, neither was “Team 7 : Operation : Hell” issue 1, but that book is even more disconnected. Oh, and that “Grifter : Sneak Peak” that was probably by Steven T. Seagle. But look, there isn’t a single cut away in “Gen13” to any of the other WSU characters like there is in “Union” and “WildC.A.T.s”. Every page of “Gen13” is serving that book and only that book. Even the Defile pages feature Trance!
  • For now I’m back to a weekly (Tuesday) schedule due to how much there is to cover each entry, hopefully I can get back to twice a week after the crossover!

Where to find these stories:

  • the “WildStorm Rising” trade paperback
  • the “James Robinson’s Complete WildC.A.T.s” trade paperback contains both “WildC.A.T.s” volume one issue 20 and “WildStorm Rising” issue 1

NEXT : “WildStorm Rising” Chapters 5 – 7 (Which consists of “Grifter” Vol. 1 issue 1, “Deathblow” Vol. 1 issue 16 and “WetWorks” Vol. 1 issue 8) by Steven T. Seagle, Ryan Benjamin, Trevor Scott, Mel Rubi, Tom Raney, Whilce Portacio, Tom McWeeny, Rick Mayar and Scott Williams.

“Gen13” Vol. 2 issue 1

this entry covers the first issue of the second volume of “Gen13”

Oh yeah, I finally get to talk about “Gen13” one of my favorite books! For a long time, “Gen13” was the only mainstream comic on my pull list. I’d pick up “WildC.A.T.s” when I could, and mostly would wait and scoop up other assorted WildStorm books from quarter bins, but I never wanted to miss “Gen13” even when I was reading a lot more small press black and white comics. I guess mostly because it was a fun book, and even at its darkest, it made some kind of weird connection to me. It helped that I was a teenage boy and there were lots of sexy ladies, but if that’s all it had going for it, I woulda dropped it quick. “Gen13” was more than just for ogling, it had a well-rounded cast of likable characters, and I liked visiting these crazy kids in SoCal while I felt trapped in the MidWest.

So, anyway, yeah, “Gen13” and their latest issue 1. Grunge pisses off Roxy because he can’t handle that he sucks at video games. Fairchild worries about the team. Sarah prances around naked. Roxy gets in trouble at a dance club with a host of no-good-niks. The rest of the Gen13 kids save her. Roxy comes home with a new pet. Only “Gen13” can take such a simple plot and make it a fun read. It’s hard for me to do any kind of review here because the book is really all about hanging out with these characters.

Plot summaries won’t do too terribly much for this issue, and several of the early issues because there’s not much to go on. Every time I start typing I feel like it’s the kind of story that ends with me laughing and saying “well, I guess you had to be there!” I think that speaks to the power of the relatability of these characters. Choi and Campbell had something really special going here, and it was great to see that catch on with other comic readers.

Coming into this issue you didn’t need to know much about the greater WildStorm Universe. It was refreshing in the ’90s not to see a book not be part of a multi-part crossover. Before you say “Hey, wasn’t the next issue part of “WildStorm Rising”?” I’ll point out, that, eh, it could pretty much drop right out of that story, and you wouldn’t miss it, as well as being a pretty stand-alone story on its own. So, yeah, that’s the first issue of “Gen13” volume 2!

Continuity Corner :

  • When looking around the house in La Jolla, Fairchild comes across an old photo of Lynch, with a captured creature in a net. We’ll meet this creature, Helmut, in the next issue, and we’ll get the full story in later on in the “Lynch” one shot.
  • This issue is the first time we’ll meet both Trance and the four bounty hunters. Trance will pop back up in the next issue and then become a real threat it “Gen13” issue #8. We’ll see the bounty hunters, as well as find out where they came from much later in “Sword of Damacles” issue #1 and the whole “Fire from Heaven” cross over.
  • Oh yeah, we also are introduced to the newest teammate/mascot, Qeelocke, the little green kinda-cat like creature, who takes a real shine to Roxy. I’ll admit, it took me until my re-read a few years ago to get that too-on-the-nose name. Qeelocke. Key lock. It opens dimensional rifts… duh!
  • When this book was originally published it had 13 different covers. Read all about it in this edition of “Gimmicks of Yesteryear.” I picked up the standard one, the “Pulp Fiction” parody and the blank one. I’m sure those comics are all still someplace at my parent’s house, I just wish I lived close enough to go snag them now!

Where to find this story:

  • the “Gen13: Starting Over” trade paperback
  • the “Gen13: Backlist” trade paperback
  • the “Gen13 Archives” trade paperback, printed in black & white

NEXT : “Deathblow” issues 13 & 14 by Brandon Choi, Trevor Scott, and Tim Sale

“Gen13” issue 1/2 and 0

this entry covers “Gen13” 1/2 and issue 0. “Gen13” 1/2 was reprinted at one time as “Gen13” issue -1, and was also in the “WildStorm Rarities” book

gen13vol2_0An alternate name for this entry could be “Five Short Stories Featuring Gen13.” As both issues are shorts that are chronicling what the Gen13 members were up to between the first volume and the second. They’re mostly small and fun stories, and they’re done by a variety of artists. I imagine one of the many reasons they were done was to give more lead time for J. Scott Campbell for the series proper and keep the “Gen13” name alive and out in front of the comic buying and reading audience.

The first story, as detailed in “Gen13” 1/2 has the kids pretty fresh out of the mini-series going on a bit of a road trip. Rainmaker has already left to be with her family in Arizona and the kids are now just driving around, supposedly they’re just killing some time before meeting up with Lynch down in San Diego, but they could just be being silly ass teens with no real direction. They have been told by Lynch to stick to the backroads to avoid altercations with local authorities or Ivana’s Keepers. They’re having some real problems with reading the map to said backroads, but that’s only the start of their troubles. When they pull over to ask directions and get some gas they also encounter Loran, a Traveler, or rather The Traveler, who shifted through time. She’s on the hunt for Langston, better known as Timespan who we’ve seen in a few issues of “StormWatch.” Loran has no time to deal with the primitives of this time, and in her little freak out bully time against some innocent bystanders, she catches the attention of Bobby, which in turn gets the rest of the kids to go after her. It’s a tough battle, but in the end, Loran gets tied up with a stop sign and left of the cops, as the kids continue their road trip to San Diego.

The next story is the first of four from issue 0, it stars Caitlin as she’s meeting up with her cousin and her family in Portland. Caitlin isn’t quite sure at this point if she really wants to go down to San Diego, and she might just stay in Portland with family. No sooner than she starts talking to her cousin (and her jerk husband) do some suited men start walking their way. Caitlin fears the worst, that they were sent by Ivana or by I/O and she does what she can to get away. This involves being hit by a train, then picking up said train and tossing it. That puts some distance between her and the rude boys, but she knows it’ll only slow them down for so long. Lucky for her a friend of Lynch’s pulls up and whisks her to the airport to catch a flight to San Diego. Did I say one of Lynch’s friends? Oh, turns out all these guys were pals of Lynch and it was all a set up to make sure Caitlin didn’t find a reason to stay in Portland and to make sure she joined the team. Oh, Lynch, it’s stuff like this that made so many Team 7 members dislike you.

We move on to Bobby picking up Sarah at the reservation she grew up at. Bobby act like a jerk, Sarah schools him and he gets all boo hoo emo boy. It’s all pretty uneventful, but a decent character moment for both. It’s nice seeing Rainmaker so excitable and enthused showing her world off to Bobby, as she pretty much becomes the cool level headed character of the book. I’m not saying it comes across as out of character either, it perfectly fits, but it’s a side we rarely see.

On to Las Vegas, where we find Roxy and Grunge trying to track down Roxy’s stepmom. Vegas was her stepmom’s last known whereabouts, but after hitting up all the major casinos they find out she’s already left and headed to New York City. Regardless of this Grunge and Roxy manage to stir up some trouble. We have some business with a hitman who looks a lot like Grunge, so much so that he gives him his jacket, in order to… I dunno, sneak out of the casino easier? Not sure what all that was about, but we do see Roxy using her power to win big at roulette. The casino notices this and sends goons out to stop the pair. Maybe Grunge had to be mistaken for the hitman so that we’ll see why the goons are using such extreme force, but come one, this is a fictional universe, where casinos always employ over the top goons as security. We’ve seen it a million times. What we see for the first time is Grunge using his power on Roxy as well as himself to evade said goons. Just as the pair is running out of the casino Bobby and Sarah pull up to help them get out of town in a hurry.

The final story concerns Lynch, breaking back into I/O to wipe records of Project Genesis and steal some files as well as some funds. Lynch knows all the secret ways in because he went over the plans when the I/O towers were build and made a few alterations. He gets all high-tech and uses a refraction suit, which basically makes him invisible. He almost gets away without being caught, but he just couldn’t shield his thoughts from Alicia Turner. We get reintroduced to Frank Colby and find that he took Lynch’s former position at I/O. Due to their past Colby and Alicia let Lynch go, but neither seem happy about it, and you can tell a bridge has been fully burned between them and John.

We get a single page wrap up, showing all the teens meeting up in La Jolla (which is a seaside community in San Diego) arriving at their new home. The kids meet Anna for the first time and Lynch lets them all know, it’s time to learn something, and he’s ready to teach! It’ll be at least a few months, comic time, before we catch back up with the Gen13 crew, heck, Rainmaker has to grow out her hair! But this was a pretty fun way to show us what the kids and Lynch get up to in their off time. Not to mention that it was a bonus for all of us to see Jim Lee and Travis Charest do some art for these stories!

Continuity Corner:

  • I mentioned this up top, but when the “Gen13” 1/2 story was reprinted in the “Gen13 : Backlist” trade the art and dialogue are completely different. The penciling is still done by Ryan Benjamin, but it’s been a few years and he’s got a better sense of the characters. It’s paced a lot better too, but the original wasn’t bad to begin with. Choi took over the dialogue on this version from H. K. Proger and makes a few small changes. In his version Caitlin wasn’t lost, Bobby isn’t so angry, Caitlin is sending a letter to her family instead of sending a payment for the stolen VW bus, and Loran is calling everyone “devols” instead of “primitives.” Oh, and Loran is named, she wasn’t in the original version. It is interesting to see the pages side by side and note the differences! Also, big shout out to John Pannozzi for bringing the two different versions to my attention in the first place!
  • The “StormWatch” and “Gen13” books have so little in common tone-wise, that it’s kind of jarring to see these books interact in any way outside of a line-wide crossover. This book is the only WildStorm book that even references The Traveler and Timespan outside of StormWatch, it wasn’t like we saw these two fighting their way through the background of “WildC.A.T.s” or “Union.”
  • Roxy does eventually find her stepmom in “Gen13” Vol. 2 issue 27 when the team is in New York.
  • Grunge says he was born in Hong Kong, but grew up in Seattle. Did he forget about all that time he spent on that Coda island?

Where to find these stories:

  • the “Gen13 : Backlist” trade paperback had a version of Gen13 1/2 with different dialogue and all new art with the same story.
  • the “Gen13 Archives” trade paperback has both stories, but is in black and white

NEXT : “Spartan : Warrior Spirit” issues 1 through 4 by Kurt Busiek, Mike McKone and Mark McKenna with Mick Gray

“Gen13” Vol. 1

this entry covers all five issues of volume 1 of “Gen13” also known as the “Gen13” miniseries.

Gen13Vol1_01-05At long last, John Lynch becomes the hero that he was always destined to be! I mean, we still have almost the entire page run of “Gen13” Vol. 1 before we get to that! And it’s about damn time! It might be obvious, but much of how the early part of my reading chronology is arranged is watching the heroic rise of John Lynch. Look at the section named “Part 1 : WildStorm Rising” and you’ll find “Gen13” Vol. 1 right smack in the middle of it! Maybe I’m not being clear, but “Gen13” was one of my favorite books when I was younger, with “WildC.A.T.s” being a close second and I always thought a lot about John Lynch and his history.

I fanboyed hard for this book, I even bought 2 copies of each issue so I could cut out the coupon and mail away for what ended up being “Gen13” Vol. 2 issue 0. I gave my cut up versions to my Cousin Sean, just to spread that WildStorm love! I remember getting that 1/2 issue from my friend Randy because I’d missed out on that issue of “Wizard.” I should reverse that, at the time Randy wasn’t my friend, but a good acquaintance who was also into comics and ska music who I formed a solid friendship with years later. But issues 0 and 1/2 are still a bit of time away, for now, we need to get to issue 1!

This issue opens in the late ’70s with Stephen and Rachael Callahan getting taken down! In front of their children, lil Matthew and Nicole, how horrible! Even worse, Frank Colby was the trigger-man on Stephen! Well, that might be worse for us, see, we know both of these characters, I’m not sure at that time if Colby knew Callahan or not, but he did need to be convinced to pull that trigger. After that, the team from I/O brings in the kids as instructed, fulfilling Dane’s warning in “Team 7: Dead Reckoning” that “Craven wants your children.”

Ok, we skip to the relative present and meet Caitlin Fairchild, a Princeton student at the end of her sophomore year. She suddenly is getting an offer for a Summer internship that she knows nothing about. Well, we know what it’s about, it’s H.B.I.C. of I/O’s Sci-Tech department, Ivana Baiul’s Project Genesis, now renamed Project Gen13. This is the closest that Miles Craven will ever come to having his own team of super-powered beings… and still, it fails for him. If he wasn’t such an evil bastard, I’d feel sorry for him. But, yeah, this entire “Summer internship” is just a cover for what’s really going on out here, and by out here I mean in a government compound built into a goddamn mountain in the Nevada desert. Several children of Gen12 parents are brought here in order to see if they can get their powers to manifest and in turn work for I/O.

Caitlin soon comes to find herself as part of Pod 7, where her and her pod-mates, Grunge, Roxy, and Bobby, are subject to a battery of physical tests. These tests are set up to see if they are indeed gen-positive and will manifest powers or not. Not only does it include weight lifting and treadmill running, but also being placed into an “incubation” tube. If that wasn’t enough, the food in the commissary is full of drugs meant to jumpstart the student’s latent powers.

While up late one night feeling sick due to her gen-factor kicking in, Caitlin discovers Roxy and Grunge goofing off after hours. This leads to a full on altercation with the security team at the Nevada base. Which in turn leads to a group of I/O’s Keepers to start chasing them down. When the kids hit a dead end, suddenly, to the rescue is Bobby and Rainmaker along with a mysterious new pal that turns out to be Matthew Callahan in disguise.

Oh wait, I hadn’t told you about what happened to Matthew and Nicole after being captured. They were raised by I/O and they’re kinda messed up because of it. Ivana seems to have done a number on Matthew personally, and Nicole is suffering from what seems to be all kinds of abandonment issues. Also, unlike their Gen13 (the team) counterparts, they usually go by their code names full time, so from now on, I’ll pretty much call them Threshold and Bliss.

Ok, so Threshold in disguise leads the Gen13 kids out into the Nevada desert and tells them that they need to take the fight back to I/O and Ivana. It’s all just a ruse to see in their powers will activate under pressure. Everyone except for Grunge has, and is using their powers by the end of it. Caitlin makes it clear she’s done fighting, so she stays behind as the others return to the compound and get captured. She gets a psychic flash from Roxy saying that she and the others are in trouble and she grabs a gun and is headed towards the compound to get her buds back.

If only breaking back into the compound was easy. Ok, actually it was. But once inside Caitlin encounters a huge hulking noseless beast named Pitt. Pitt was brought to this compound by Lynch, as he re-enters the narrative. Lynch picked him up, and as I/O protocols say, until he can get a captured threat to a more secure location, that he is to house any capture at the nearest I/O location, in this case, the Nevada compound. Lucky for Pitt, his buddy Timmy was captured by Ivana for being possibly gen-positive, so that’s what Pitt was doing in that area in the first place. Anyway, Pitt breaks free as Caitlin is on the search for her pals, and they start to tussle. Not sure why I don’t have as big of a problem w/ Pitt being in these comics, as I did w/ Youngblood in WildCATs. Perhaps, like Savage Dragon, we don’t need to know too much about Pitt’s backstory. Also, by tieing Timmy and his possible powers into it, it gives us a bit more of a narrative reason for them to be there whether we know the characters are not.

Caitlin and Pitt continue to fight until they fall through enough floors that they’re right in front of Lynch and Ivana. Meanwhile, Grunge finally manifests his powers and knocks out Threshold and as they begin their escape they find the hole left by Caitlin and Pitt’s fighting. As Caitlin and Pitt are lying in front of Ivana and Lynch, Lynch gives the order for his men to stand down, as there’s been too much destruction already. Ivana pissed off at that statement, and at Lynch in general, just starts shooting up both her and his soldiers. The rest of the Gen13 kids catch up, Pitt and Timmy escape, and the fight just gets bigger.

Lynch sees that the kids are pretty good at what they do, battling back the Keepers, but he thinks their inexperience could get them killed. Lynch calls in his experimental task group, the Black Hammers, and helps the kids escape. When asked why he would do this, he relates to them the story of Team 7 and their fathers. Basically, we’re watching a man as he realizes his career is crumbling as he has far too much doubt about what the company he’s worked for has done to the world, and to the children of his friends. So he sends the kids down a garbage chute and goes to confront Ivana.

Ivana is busy freezing and trying to get gen-active kids into transport to continue Project Genesis elsewhere. When Lynch gets to her he finds out that she’s replaced much of her body with robotics. That bionic bitch! After she gets Lynch to use his powers to save himself she takes off in her helicopter and activates a self-destruct sequence on the compound, knowing that using his powers tuckers Lynch out. But Lynch still as access to the Black Hammers, who save his ass, and not a moment too soon! While all that was going down, the Gen13 kids were getting their asses kicked by Threshold until Rainmaker manages to get ahold of Bliss and reach a stalemate. With Lynch and the Black Hammers arriving, the stalemate is over and the two Callahan kids take off. Lynch agrees to take the kids underground and help them find a way to do something good with their powers. It’s a sweet ending to a pretty sweet comic.

Unlike a lot of the comics at the time, this was a pretty straight forward story. I’ve complained earlier about the wonderful mess that is many of these books. One of the reasons I think that “Gen13” caught on right away was the storytelling in both the art and the script. It didn’t constantly double back, it didn’t toss in a bunch of unnecessary information, it was just some good comics! But there are a few lingering questions, not so much story related ones either…

John Lynch has always been called “the Nick Fury of the WSU”. I find it interesting that they took that character type to be the mentor to the WSU’s teen team group. It was a good call, but I’ve always wondered whose call that was. Was it always intended that Lynch would leave I/O at some point? Or was it a choice Lee & Choi made once they wanted to do Gen13? I have so many questions just about the creation of this book!

Grunge ends up being the only character that goes by his “code name” at all. I mean, OK, in all reality Fairchild and Rainmaker’s code names are just their last names, and Bobby does go by Burnout every now and again. Is Roxy ever called anything but Roxy? She’s called Freefall so infrequently it’s kind of hilarious that she was ever given a code name of any sort.

Of all the gen-active kids, we know precious few of their parents. If we’re talking both Gen13 and DV8 we know of only 8 of their lineage (Roxy, Caitlyn, Grunge, Bobby, Sarah, Matthew, Nicole, and Rachel) and that’s only from 5 different Gen12 parents. Where the hell did all these other kids come from in Project Genesis?

Continuity Corner:

  • Ivana Baiul got her version Project Genesis started in “StormWatch” Vol. 1 issue 0 back in the late ’70s (when the Gen13 kids were just tiny tots) and we see it in full swing with the recruitment of Rainmaker in “StormWatch” Vol. 1 issue 8.
  • Had “Deathblow” Vol. 1 issues 5 – 12 actually happened, it’s pretty funny to have Lynch refer to Pitt as an “S.P.B. biker” in issue 9, hell, it’s pretty funny either way.
  • Final pages of “Gen13” Vol. 1 issue 5 show the set up for “DV8”, with Ivana freezing and stealing the bodies of other Gen-Active kids, but it still takes so long for us to get there!
  • Going by the 3 kids on ice that we get a good look at, it could be argued that two of them are Rachel Goldman and Hector Morales but I don’t know that we ever see the third one make another appearance. Then again, when they unfreeze Jocelyn Davis again in “DV8” issue 11, it’s implied that Ivana still has many gen-actives on ice somewhere who don’t suit her needs and therefore remaining frozen.
  • Speaking of “DV8,” if Colby didn’t know Callahan when he shot him in issue 1, we find out in “DV8” issue 30 that Colby went to great lengths to save the (now retconned to be) severely wounded Callahan. That Colby, always surprising you! (EDIT: commenter Arclight points out that Colby indeed knows Callahan and with out saying it basically said “look at the panel again and read it, ya dummy!” Just kidding, Arclight didn’t really imply that, but yeah, they’re right! See their comment below.)
  • Oh, Helga! I loved this character. No nonsense tough gal. As much as I always thought there could be some kind of place for her to come back, when she did in Vol. 2 issue 50… it was kinda…well, horrible.
  • Bit of a real-time calendar S.N.A.F.U. but “Gen13” Vol. 1 issue 1 takes place in May/June 1994, and “WetWorks” Vol. 1 issue 5 takes place in November-ish of 1994. I’m sure there’s a way to move all this kind of stuff around to get it to even out correctly… but frankly I don’t know that you could ever get it perfect enough, I mean in all reality “Gen13” Vol. 1 issue 2 was coming out shortly after “StormWatch” Vol. 1 issue 8, and that was quite a while ago by my reading chronology. I also tend to arrange in story arcs for the best reading experience, while knowing a lot of these stories are happening at the same time, so yeah, little inconsistencies (to me at least) are bound to happen.
  • Speaking to the marketing, in the letter column for issue 4 it said to watch for the upcoming issue 6 after the mini-series was over. Part of me was glad they restarted the series, but on the other hand that put the second issue of volume 2 smack dab in the middle of “WildStorm Rising” not the best marketing move for a new book.
  • The orginal name for this book was “Gen-X” and was marked in other WildStorm comics as such, but that soon ran into some copyright issues with Marvel, who had planned on launching a book called “Generation X” as part of it’s X-Men line. Not sure if lawyers got involved, or just a “Hey, knock it off” kind of phone call, but the name had to be changed. If you’re wondering why they got to “Gen13,” it’s because an alternate name for what we currently call Generation X was The 13th Generation (among several others). In the end, I think it ended up becoming a much better name for the group. Much more distinct and doesn’t feel as dated as the term Gen-X would become.

Where to find these stories:

  • the “Gen13” hard cover and trade paperback
  • the “Gen13 : Who They Are And How They Came To Be…” trade paperback
  • the “Gen13 Archives” trade paperback (book is in black & white only)
  • Comixology: “Gen13” vol. 1 issue 1

NEXT: StormWatch” Vol. 1 issue 10 by Ron Marz and Dwayne Turner