Tag Archives: Jason Martin

The Gen13 Trading Card Story and “Gen13: Interactive”

This entry covers the story from “Gen13: Series 1 Trading Card Base Set cards 73 – 81” by Brandon Choi,  Ryan Odagawa, Joe Phillips, Eric Shanower, John Lowe, either Jason or Gary Martin, Wendy Fouts, and Martin Jimenez, and also covers “Gen13 : Interactive” issues 1 – 3 by Mike Heisler, Jason Johnson, Edwin Rosell, and JD.

Gen13 Card Story - 17The trading card story is pretty inconsequential but, it’s always fun to see if we can work in these side stories. The Gen13 kids, Lynch, and Anna go on a trip to the mall to unwind. They wind up at a virtual reality game arcade named Virtual Valley. The man running it, known as the Psimaster has the VR create whatever reality the player wants, but also records and sells the footage. Eventually Anna saves the day, because as a robot, she’s not generating the fantasy environment in the VR. She also wrecks Psimaster’s equipment, so he won’t be able to pull this little scam again!

Gen13_Interactive_i001Now, “Gen13: Interactive” is a proper book… but no less inconsequential, but man is this some pretty pretty art! The kids and Lynch go to the zoo, they all get separated from each other and then all the kids get captured by a being known as Panic. What Panic wants is a sample of Gen-Factor, and he thinks the kids are the way to get it.

While the capture of the kids is usually fantastical and silly, the VR situations that Panic puts the abducted kids into is about the same. They are all a means to test the kids and their powers, but it’s, well, silly as hell. Bobby is a member of DV8 with Bliss and it’s being lead by Lynch, Caitlin is working at a phone sex line, Sarah is in the Puritan days and set to marry John Rolfe, Roxy is a Hooters waitress, and Grunge… well Grunge is the Maxx. The kids get free and find a way to transport away from Panic, but the location of the transport is random and again, silliness ensues! Roxy is inside of a “stripper cake” at a bachelor party in Kansas, Sarah is in Rio at Carnival, Grunge is in Hell, Bobby is hidden in a dressing room of a Vegas cabaret, and Caitlin is being harassed by the staff of a certain Southern California based comic book company.

SweetHomeLaJolla

Gen13_Interactive_i002Why all the silliness? Well the hook of this book was that the readers voted on what was going on in the book. Were all the suggestions to vote on wacky as hell? Some were, but others really weren’t. Like for our first situation with the VR, all of Caitlin’s options were silly asking if she should be turned into Snow White, a housewife with a sitcom, a nun, or a phone sex operator, while Roxy had the options to be a SEAL Team member, old maid, or Caitlin herself along with the winner of her becoming a Hooters waitress. So in some ways the ultimate silliness was up to those reading and voting, but there was enough craziness already built in.

Voters

Gen13_Interactive_i003Back to the story, we, through Lynch, find that Panic was an invention of Dr. Weir Dangle, a being made of nano-tech. Lynch contacts Dr. Dangle and they meet up and find Panic and the kids. What Panic wants is a mate, and while he can create duplicates of himself, problem that, is that they’re just duplicates, exact copies, no variations, just more of himself, not a mate. Panic was hoping that introducing some extracted Gen-Factor into the nano-tech one of his copies would introduce enough variance that a mate for him could be possible.  Panic unfortunately found that the Gen-Factor of the kids was altered enough through the generational hand down, it was no good for his purposes. Seems only a pure Gen-Factor sample will do, and Lynch steps up to donates some of his, mostly just so we can get this whole debacle over with. Poor John Lynch, starts out in the WildStorm Universe as a single guy w/ a lost son, ends up being the dad to Bobby, TAO, and now apparently Panic’s partner.

FatherAgain

Continuity Corner

  • I figure the kids have a little down time after getting back from Cray’s funeral, and that Lynch wants to keep it a little light for right now. A trip to the mall, a trip to the zoo, who thought everything would go so wrong?
  • The card story has to happen after “Fire from Heaven” because Lynch calls Bobby “son” in his VR fantasy. And in “Gen13: Interactive” issue 1 we have Grunge and Bobby talking about Lynch being his father as if it is still new info the group is dealing with.
  • Both stories have to occur before the events of “Gen13” v2 issue 18, as the team is in La Jolla with Lynch and Anna. 
  • I place the card story before the story in “Gen13: Interactive” because I don’t think the kids would willing do VR for fun after being forced to by Panic in “Gen13: Interactive” issue 2.
  • Panic would return in “Gen13: Wired” a call back that no one was expecting!

NEXT: “DV8” issues 1/2 & 5 by Warren Ellis, JJ Kirby, Humberto Ramos, Randy Elliot, Dexter Vines, Saleem Crawford, Sal Reglas, and Wendy Fouts

Where to Find These Stories

  • The “Gen13: Interactive Plus” trade

“StormWatch” Vol. 1 issues 20 & 21 as well as Special issue 2

this entry covers “StormWatch” volume 1 issues 20 and 21 as well as the backup stories within each book and the “StormWatch” volume 1 Special issue 2. The best reading order would the backup of from issue 20 “Cross Currents” followed by the backup from issue 21 “Tagged” followed by issue 20, then the Special issue 2 and then issue 21. It still works fine if you don’t pull is the backups out though, as long as you keep the Special in between issues 20 and 21. Note: due to a misprint issue 21 read as if it was issue 1 on the cover.

So, let’s start with those two backup stories! Both of which feature parents who abandoned their super powered children. We’re not sure exactly why Undertow’s mom left, but we are left with the mystery of who his mom is, who apparently works on SkyWatch. Both of these stories just cover who Undertow and Pagan are when they show up as new recruits in issue 20.

We then move on to see Nautika and Sunburst talking about taking some time off. This is interrupted by Trelene with a special mission. In fact, this same exact scene will play out in the Special issue as well, proving this poor couple can’t catch a break. In this issue, it leads to the three members of StormWatch Prime picking up Undertow and Pagan, not much else.

The second mission for StormWatch Prime is a bit different. Sunburst and Nautika are interrupted by Trelene to go after Flashpoint because this time he’s killing folks. By folks I mean the Mercs, the ones that imprisoned him and the rest of that team for years. Flashpoint is wise to the fuckery that was done to their minds and wants answers and revenge! He actually does manage to take down Kilgore before being cornered trying to kill Hellslayer.

Flashpoint’s murder spree is stopped by the rest of the Mercs, who are in turn stopped by Sunburst and Nautika. Deathtrap is starting to have misgivings about this whole thing. Yeah, he’s a mercenary, and Defile has paid him well, but seeing what Flashpoint has become, due to some of his actions, isn’t sitting well with him. Before Deathtrap gets out a full confession to Flashpoint, Nautika stops Flashpoint and lets Deathtrap walk. Flashpoint is tossed in StormWatch prison and lectured by Trelene while Defile revels in the fact that two of his pawns, Sunburst and Nautika are still in play.

Might as well mention it here, Malcolm starts talking to his frozen Pop.

Meanwhile, we have Winter, Cannon and Bendix fighting Winter’s personal battle against MAD-1 and his cronies. Three cronies, in fact, that are armed in MAD suits all of their own. Bendix brought his latest iteration of the Think Tank armor and due to some harsh battle, it is starting to fail, meaning this side mission is going sideways.

Eventually, after Bendix’s armor has been roasted he manages to hotwire one of the MAD suits that Cannon and Winter managed to fell. They use this to take down the other MAD units and stage a ruse to get into see the men in charge. Bendix posing as MAD-1 presents his bosses with the “defeated” Winter and Cannon to gain an audience with them. Once inside the Russian compound, filled with hundreds of more MAD suits, the unofficial StormWatch crew take out the evil Russians and then blow up the hell out of the compound.

How the heck could an explosion like that go unnoticed by StormWatch? It doesn’t! Winter is called in by Trelene for a right ass chewing! She’s probably still keyed up from the one she gave Flashpoint. Before she suspends or punishes Winter, Diva bursts in the room saying they’ve found Battalion’s killers, they’ve found the WildC.A.T.s, no time for administrivia, get to D.C. and kick their asses already!

Continuity Corner :

  • We have Flashpoint running around trying to kill the Mercs in Special issue 2, but we find out later in issue 35 that he was in on everything with them. I know it resulted from a change in writer and direction for the character, but that’s a pretty big retcon. If he was working for Deathtrap the whole time, then what was up with their final moments alone together before Nautika shows up? It just doesn’t track!
  • Special issue 2 starts the long road to Deathtrap tiring of his life of crime. We see a bit of it in “WildC.A.T.s” Vol. 1 issue 32 and it will culminate in “WildStorm Spotlight” issue 4.
  • We’ll see the results of Defile’s brainwashing of Sunburst and Nautika in “WildStorm Rising.”
  • Speaking of, we’re right on the cusp of the first big crossover for the WildStorm books. We just need to get the WildC.A.T.s into place! We just need to find out how they ended up in that rubble in Washington D.C.

Where to find this story:

  • Excerpts from “StormWatch” volume one issue 21 are in the “WildStorm Rising” trade paper back.

NEXT : “WildC.A.T.s” Vol. 1 issue 19 by James Robinson, Jim Lee, Richard Bennett, Terry Dodson and Gary Martin.

“WildC.A.T.s” Vol. 1 issue 18

this entry covers “WildC.A.T.s : Covert Action Teams” volume 1 issue number 18, as well as the backup story “Savant : Wedding Day Jitters”

This issue is all about Pris and Cole! Yay! Just like the Special! Well, not exactly. First off, they’re not teaming up on a mission. Secondly, while Cole’s part of the story is totally “A Day in the Life of Grifter,” the Pris story is a story of the girl’s history, hopes, and dreams. It’s two stories happening at the same time, and either one would’ve been an awesome full issue, but it was fun to see them unfold side by side.

In our first story, Void takes on a mission to help our gal Pris. So Pris is still knocked out from that Daemonite attack several issues ago. She’s not coming out of her coma, so the best thing to do is put her in some crazy sci-fi contraption to link her brain to Void’s, you know, for easier brain access. Comic books everybody! As Void tours Pris’s mind she finds it divided up into various rooms. In the first, she sees Pris’s background as a dancer of various types, only thing is, Pris isn’t hiding in this room. Void moves to the next to see Pris and Spartan fighting twisted versions of the rest of the team. Void joins in the fight and even takes down her own evil doppelganger. On to the next room and the trio is fighting straight up Daemonites! Finally, there’s one room left, Pris must go there alone and confront her darkness. After all this, both women wake up. End Pris’s story.

Cole is on a mission. He’s been sent by Marlowe to figure out the Daemonites that are after the WildC.A.T.s and sicced Mr. White on them recently. The good news for Cole is that he gets information on a Daemonite that is plotting against the team and follows it up to find where that Daemonite currently is. The bad news for Cole is all roads have led him to Hightower when it was actually Defile that he’s after. I mean, Hightower is usually up to something, but for getting revenge for Pris, he isn’t your guy. I have a feeling that Defile got everything set up to go that way, but we never see it on the page. Cole tracks down Hightower hanging out with a bunch of Coda in Washington DC and calls the team to let them know what is up. This isn’t going to end well…

And, in our final story, Savant’s personal mission is to find King Solomon’s skull. It’s taken her and her pal Mabel all around the world and back to hunt down, and it turns out it’s on an island in the South Pacific. She finds out that she can have the skull if she marries the king of the island. She’s cool with that, as she’s just planning on grabbing the skull, knocking the king out and then flying away with Mabel. Well, not so easy it turns out! See, the king is a gigantic four-armed ape named Loooooth, uh oh! But come on, it’s Savant! She manages to get the skull, bop Magilla on the nose and catch her flight. But before she and Mabel can start high-fiving they find that there’s a gremlin on the plane’s wing! Womp-womp!

Continuity Corner :

  • During Pris’s story, Void finds an encoded memory (or meme, before that word became hijacked and lost all meaning) that fills in how Pris is part Kheribum and part Daemonite. It was a Daemonite experiment to create life, so their evil scientists mixed the blood of each race, twenty thousand souls and then let it bake for 15 days. Out popped the man who would one day lead us to Pris, and as it turns out, he turned on his creators. He’s no friend of Daemonites either.
  • We’ll see Pris’s ancestor again, but not until the “WildC.A.T.s Annual” issue 1, which doesn’t even occur until after “WildC.A.T.s” Vol. 1 issue 50! That’s a long wait for a return Mr. Voodoo’s Grandpappy!
  • For all seriousness, after looking at the cover and reading the book, how badass would it’ve been for Pris to always have a lightsaber? So awesome, right?
  • I’m not going to lie, I usually forget when the hell Pris got hurt. Even reading “WildC.A.T.s” on its own I usually have to pull up issues going backwards until I re-encounter those first few pages of issue 15.
  • I know there’s no possible way for it to be true, but I’d like to think that Looooth arrived on the South Pacific island to rule after he escaped the island of gigantic monsters from “Planetary” issue 2. There’s nothing that contradicts that, and Looooth does have 4 arms, he could probably swim pretty well. Hey, it’s still in the Pacific, just a little further South and warmer, I’m not ruling it out!

Where to find these stories:

  • the “James Robinson’s Complete WildC.A.T.s” trade paperback

NEXT : “Backlash” issues 6 and 7 by Brett Booth, Jeff Mariotte, Sean Ruffner, Dan Norton, Melvin Rubi, Chuck Gibson, Sandra Hope, Edwin Rosell, and Tim Townsend.