Tag Archives: Max Cash

“Grifter” vol. 2 issues 2 – 4

This entry covers “Grifter” volume two issues 2 through 4 by Steven Grant, Mel Rubi, Richard Friend, Luke Rizzo, Mark Irwin, Danna Stewart, and Peter Guzman

grifter_v2_002Our old pal Cole Cash is in his hometown of Chicago, and what a better thing to do than to meet up with some family. Well, stepfamily, that is. We see Cole fighting through about a dozen armed guards just to get to the front door of Sam Del Gracci, his stepfather, and notorious mafioso. Cole asks Samif he could use his Chicago connections to look into someone that’s hired him for a freelance job. Sam lets him know that he’s really trying to legitimize his business and that it isn’t the kind of thing he is into anymore. As Cole leaves Sam first admonishes his kids Peter and Anastasia for not greeting Cole and then instructs them to find out if Cole really needs help, or if Cole just wants to kill Sam.

As Peter and Anastasia are checking in on the woman, named Savana Love, that hired Cole, they find her running from an assassin known as Joe the Dead. Joe the Dead’s deal is that he shoots with finger guns and he can’t die. Yikes! Of course, we see Cole come in trying to protect Savana only to be chased off by Joe after a close call. Meanwhile, Savana has escaped, but Anastasia has her held by gunpoint where Savana tells Anastasia that real target is Cole, and she’s delivering him soon for a bounty of two million dollars. Anastasia literally just laughs and walks away.

Joe the Dead catches up with Sam and tells him about his trouble with Savana Love and wants information on Cole. Sam isn’t too forthcoming but agrees to help Joe the Dead when Savana is going to handover Cole to here employer, at a secret Wrigley Stadium meeting. What we watch unfold is Cole getting knocked out by Savana, Savana being stopped of further harm to Cole by Sam and his bodyguard, Joe the Dead killing Savana, the mysterious employer getting into a fistfight with Cole and then Sam accidentally shooting Cole trying to break up that fight. Sam feels like shit over this, he never wanted to hurt Cole, he actually seems a bit sincere in that. But while he’s going on about it, he lets slip that he shot Jake Cole for running a con game on him back in the day. And just like that, the show is over. Cole and Savana are fine, Savana is actually Alicia Turner, Joe the Dead is actually Cole’s FBI pal Joseph Brockmeyer, and it was all an elaborate sting to get Sam to admit he killed Cole’s real dad, for which Brockmeyer arrests Sam.

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grifter_v2_003Cole and Alicia go out for a night on the town to celebrate a successful con only for both of them to wake up chained to a lot of sci-fi nonsense with a maniac screaming at them. The maniac is Mad Jack Power and he wants Cole’s Gen-Factor. As he’s routing around Cole’s memories, looking for his power, Mad Jack keeps implying that they have a past. While Cole can’t seem to figure it out, he knows who can, Alicia. He tells Jack that he gave his power up, to someone he could trust, Mad Jack figures that it must be Alicia and goes to her. Alicia hits him with her own psychic powers and figures out Mad Jack is actually former Team 7 member Richard McNamara! With that info, Cole lets loose on his rarely used Gen-Factor power and tears Mad Jack to shreds. Still trying to cling to life Mad Jack tells Cole how addicting life can be, and it’s hard for him not to leap from body to body, but he’s so low on power, which why he wanted Cole’s Gen-Factor. Cole tells him to let go and Mad Jack turns to ash with both Alicia and Cole unsure if Mad Jack is truly dead or not.

grifter_v2_004Finally back to New York City, where Cole usually hangs his… bandana/mask. Cole came running because he got an e-mail from an old contact named Raymond saying he’s got information for Cole, but it’s “ears only” kind of info. This get Cole’s attention and he gets out of Chicago and heads to meet Raymond. Turns out people that the information is about found Raymond before Cole, and while Cole breaks it up. But it’s still too late for Raymond. and his parting words are telling Cole there’s a gangster by the name of Little Johnny Dollar who is looking to “Kill Cash.”

While Cole is trying to figure this out, as he’s never heard of a Little Johnny Dollar, he gets surprised by, you guessed it, Little Johnny Dollar and his goons. But if you think Cole is surprised, well, so is Little Johnny Dollar! He doesn’t know Cole, not at all. The Cash he is after is Max! Well, what the hell is Max up to then?

Max is currently playing bodyguard to a woman under police protection at a hotel. In true Max fashion, he ends up seducing her while a cop waits outside. Suddenly there’s a call to the hotel room letting Max know he’s been made. As Max scrabbles to get dressed we see that Cole is the one rushing down the hall guns blazing. Turns out that the woman the Max is protecting as well as the cop are on Little Johnny Dollar’s payroll and are to kill Max. Max doesn’t know this, Cole does, so when Cole kills both the woman and the cop Max is confused and starts going after Cole. As the Cash brothers continue to fire at each other and wrestle they are surrounded by Little Johnny Dollar and his men, once they realize this they give each other a shoulder shrug, take out the goon patrol and go grab a beer.

After a few pints, a handful of shots and a few stories Max lets Cole in on a secret. It’s a big one. Hell, it’s a doozy. Ole Jake Cash? That dude is alive. Sam only thought he’d killed Jake AKA the ultimate con-man! Also, Max knows all this and hadn’t bothered to tell Cole. Max lets Cole know that it didn’t go so well for him when he met Jake, so he doesn’t assume that Cole will fare any better. But Max knows Cole can’t stop himself from going, so he lets on that dear ole poppa Cash is somewhere down in New Orleans.

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Continuity Corner:

  • After the events of “Gen12” issue 2, Cole is still in Chicago after meeting with Commander Thomas Morgan at the Sear’s Tower.
  • I figure that Alicia catches up with Cole in Chicago to make sure the meeting with Commander Thomas Morgan worked out right and he brings up this plan to help bust his dear old stepdad.
  • When Sam and Cole talk, Sam mentions he’s heard Cole has been “heroing these days” to which Cole reacts to by saying “that gig sort of crashed… I’ve been freelancing,” which kinda tracks if you thank about it, and it influenced the reading order as I’ve laid out. Cole quit the team in “WildC.A.T.s” volume one issue 20, does his own thing until the “Fire from Heaven” crossover which was really his war with his Team 7 pals. The WildC.A.T.s team follows to help basically because Zannah was going to help Cole no matter what. When they get back they have the long night of the Crime War, which at the end Cole hasn’t really said if he’s back on the team or not. Especially after all the drama now surrounding Zannah and John Colt/Spartan, I’m not sure he wants to stick around much, so I figure he takes off. He’s not seen back in the “WildC.A.T.s” book until volume one issue 36, and by issue 40 he’s so a part of the team he goes back in time with them. So yeah, I’d still say he isn’t heroing with the ‘CATs and is freelance for the entire run of “Grifter” volume two, and much of it slots easily in-between “WildC.A.T.s” volume one issue 34 and 35. For all the crimes that Del Gracci has committed, I have to thank him for giving me the perfect opportunity to discuss this continuity reasoning in full!
  • I thought for sure the Joseph Brockmeyer was a made-up personality of Cole’s from “Gen12” issue 2, but it’s nice to see he was real, and Cole pretty much gave a straight story to Commander Thomas Morgan on his life and Joseph’s role in it.
  • Cole and Alicia muse that they hope that the real Suzana Love and Joe the Dead don’t find out about the con they just pulled impersonating them. We will eventually meet the real Joe the Dead in “Grifter” volume two issue 13 and he really isn’t pleased about the whole thing.
  • When Richard McNamara killed himself in “Team 7” issue 2 it turns out his consciousness could move from body to body and he took over the body of the janitor that came to clean up his body. He’d since been through several over the years.
  • Wait… what are Roxy and Grunde doing in New York on the first page of issue 4? Maybe Lynch left the kids on the East Coast for a bit after Cray’s funeral and got himself back to La Jolla before them, knowing he was going to be meeting up with Marisa Chambers as seen in the “Black Ops” book. An old spook like Lynch would surely know when someone is honing in on him and made sure the kids were far enough away to be safe, just in case. Plausible enough for me…

I was lucky enough to get some of the writer of “Grifter” volume two Steve Grant and his reaction to this article as well as to his time writing on the book!
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Where to find this story:

NEXT: “JLA / WildC.A.T.s : Crime Machine” one shot by Grant Morrison, Val Semiks, and Kevin Conrad.

“Gen12” issues 1 & 2

This entry covers “Gen12” issues 1 and 2 by Brandon Choi, Michael Ryan, Sal Regla, Luke Rizzo, Armando Durruthy, John Tighe and Peter Guzman.

Gen12-01coverIt’s Miles Craven’s funeral and everyone is celebrating the life of a well-loved public servant. Come on, the American people don’t know any better and don’t know what a right bastard he was! One man is tasked with getting to the bottom of what was really going on with Craven and I/O and that’s Commander Thomas Morgan and he’s working for Senator Kilroy and his group of cronies that want to fill the intelligence power vacuum that Craven left behind. They’re called the Intelligence Oversight Committee, and they mean business! So where to go first, why not I/O’s Black Razor director, Ben Santini.

Meeting Santini is no easy task, well I mean meeting him is easy, but he immediately has Morgan suit up with the Black Razors and go take on a crazy militia group. They do the job, Morgan performing perfectly, pretty much for Santini to tell him “You got the goods kid, hell you coulda been Team 7 material. By the by, I purposly kept myself outta all that mess, go find Alicia Turner.” With that, Morgan is on his way to the next part of his fetch quest.

Alicia Turner also doesn’t tell Morgan much. In fact, all she does is show off some fancy remote viewing technology and reveal that the Iraquis are “at it again.” I know kinda thin stuff that builds to nothing later in the WSU. Morgan asks her about the Gen-Actives and the picture of Cole she has behind her desk. All she does is kick him the name Joseph Brockmeyer and tells him to scram.

Gen12-02coverMorgan sets up a meeting with Brockmeyer to meet in Chicago and get whatever information on Cole there is to have. Morgan was a bit puzzled as to why Brockmeyer is so much older than Cole but lets it go the hear some intel. We hear a bit about Cole’s home life and him leaving it behind and trying to join a life of crime. Even though he was a driver for some small-time thieves, he drew the line at taking hostages and killing. This put him in the good graces of the FBI agent that was busting Cole’s new friends. This man was Brockmeyer, and he got Cole into the military where he impressed everyone enough to get into Team 7.

We then have Brockmeyer filling in a lot of life/story details about Cole. Like leaving and returning to Team 7 over the years, finding out his mother had passed and becoming a soldier of fortune. We even get a glimpse of what I suppose is the first time he meets Zannah. We then see Cole and his involvement from the first issue of “Gen13” vol. one, and the aftermath when he’s tracked down by Colby. Colby says some ominous words and then leaves, giving an opportunity for the rest of the patrons at the Hot Spot that night to reveal they are Daemonites. Soon into the fight, when all hope is lost, Zannah shows up and saves Cole. After that, Brockmeyer lets us know, Cole was never seen again. Morgan takes this information in stride and bids Brockmeyer ado. We then find out that Brockmeyer was Cole in disguise all along, and wondering how much of what he told Morgan was even true in the first place. (But, uh, it seems like much of it is true…)

Continuity Corner:

  • The Team 7 story we see in issue 1 is based on a real event, commonly called “Operation Opera” when the Israeli Air Force bombed the first active nuclear reactor in Iraq. The Nuclear reactor was started in 1979 and while there was a bombing that year of components meant for the reactor by Israeli actors, this is when that equipment was still in France. A full-scale bombing of the Iraqi site by the Israeli Air Force, as depicted in Gen12 #1 did not occur until 1981 and would be at odds w/ the WSU timeline re: Team 7 and their defection from I/O to protect the Gen13 children in 1979 in “Gen13” volume one issue #1, it must be assumed this incident occurred slightly sooner in the WSU than in ours.
  • The main reason it must happen sooner is due to Fairchild, Cole, and Chang being on that mission. If the Team 7 mission took place in 1981, Fairchild and Chang would still be with the Gen13 tots on Coda Island (as we’ll see in “Gen12” issue 4) after the opening events of “Gen13” volume one issue #1. Also, right after the 1979 event, Cole headed straight to the Hot Spot and encountered Colby, followed by some Daemonites, which lead straight into teaming back up with Zannah, whom he sticks with this time (so it seems) until they join up w/ the WildC.A.T.s in 1992 (in “WildC.A.T.s” volume one issue 1)
  • We see a lot of the Team 7 members that we currently know the whereabouts of at the small Arlington cemetery burial of Craven. I figure most were still in the area after Cray’s funeral, except for Cole who went up to NYC, only to come back. It’s a little messy, but there’s no decent reason to put this before the WildC.A.T.s issues due to the flow of that story also following hot on the heels of “Fire from Heaven.” I suppose we could put the first issue before “WildC.A.T.s” vol. 1 issue 31, but the second issue is only a 48hrs after the first so while that may be enough time for the ‘Cats defeat of TAO, I’m not sure if it is enough time to account for the third funeral that Cole goes to that week. Also, the double dose of getting to know Morgan with both issues at once is good for the readability.
  • When finding out about Cole’s backstory we also see his two step-siblings, which will come up in the pages of “Grifter” volume two issue 2
  • Speaking of “Grifter” volume two issue 2, we also meet the real Joseph Brockmeyer!
  • Because we now have Cole in Chicago for this meeting in the Sears Tower (it’ll always be the Sears Tower to me, take that Willis Tower nonsense somewhere else,) we have him right in place for “Grifter” volume two issues 2 and 3 which also take place in Chicago which we’ll cover soon.
  • Getting a LOT of Cole and Zannah backstory here… but still not the full story of their initial meeting! Goddamn it WildStorm!
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NEXT: “Hazard” issues 1 – 4 by Jeff Mariotte, Roy Allan Martinez, Gerry Alanguilan, and Edgar Tadeo w/ some help from Whilce Portacio

“WildC.A.T.s” Vol 1 Issues 25 – 28

This entry cover “WildC.A.T.s” volume one issues 25 through 28 by Alan Moore, Travis Charest, Scott Clark, Aron Wiesenfeld, Kevin Nowlan, John Nyberg, Dave Johnson, Troy Hubbs, JD, Scott Williams, Dexter Vines and Bob Wiacek

wildcasts_v1_025When we last left “WildC.A.T.s” we had our original team on the planet Khera, home to team members Lord Emp and Lady Zannah, and the rest of the team just found out that the Kherubim/Daemonite War is over. Not only that but it’s been over for quite some time. The rest of the team are going to ask Emp and Zannah what is up with that, and what they, as a group, are going to do? Turns out neither Emp nor Zannah have any plans to leave. In fact, they are running against each other for a Kheran senate seat! After Emp blows them off and Zannah gets into a mini-smackdown with Pris, Pris pretty much calls the whole “WildC.A.T.s” thing bullshit and is already aiming to leave the team, and Khera, as soon as she can.

wildcasts_v1_026Since the team has been on Khera, the latest bootup of Spartan has been, well, little more than Emp’s lap dog. Turns out Spartan has just been biding his time and set a late-night alarm to wake himself up to be, well, himself! He immediately goes forth to find his teammates and find out why everything is spiraling out of control. While he’s no closer to any real answers while visiting any of them, when he goes to visit Zannah he finds her asleep and some of her Coda sisters scheming against her as well as Emp. They have a plan to disrupt the entire Kherubim Senate! Before Spartan can get a good idea of what they’re going on about, a few other Coda sisters find and trash him, eventually leaving him for dead in the Daemonite ghetto where Pris has been confined.

wildcasts_v1_027Once the team has Spartan up and running he lets them know the Coda is involved in the sabotage that not even Zannah knows about. All they know is that the Titanothropes will be blamed for whatever is going to happen. Once on site Void puts it together that the fancy sword that the Coda gave Zannah, that she has at her side, was made by the Titanothropes. Also, that sword has a bomb inside it. Uh-oh! Before any of our regular heroes can react, Jeremy’s alien gal-pal Glingo grows big, snatches the sword and keep growing to get the sword as far away from everyone as she can. The sword explodes and Glingo gives her life for the planet she loved so dearly.

 

Zannah is shocked that she was chosen for martyrdom rather than a true shot at the Senate seat. Emp, meanwhile, is becoming disgusted with how his fellow Parthenon members are ready to seize upon the horrors of the day to further their goals. The whole team is now in agreeance, it’s time to go home, time to get back to Earth.

Speaking of Earth, we see the All-New, Not Entirely Different WildC.A.Ts dealing with the aftermath of H.A.R.M.’s funeral. They’ve taken Attica, Slag, and Deathtrap into custody and have them hooked into the same virtual reality prison that they’d previously used to tame Maxine. While imprisoning them Savant starts mad crushing on Tao. They eventually start making out, only being interrupted by a drunken Irish superhero getting into a fight with Majestic.

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“Wait? How’d that happen?” you ask. Well, I’m here to tell you. It’s kinda the point of this whole blog. Cole Cash is meeting up with his buddy Michael Cray, and Cray is already drinking with Hellstrike from StormWatch. They get to talking and Cole mentions that the new WildC.A.T.s have managed to capture Deathtrap. Due to the personal history between them, Deathtrap being a StormWatch target, and the fact that ole Hellstrike’s had a few too many pints, he decides to go after the new WildC.A.T.s and show them a thing or two about respect!

Hellstrike holds his own against Majestic and Maxine and isn’t really taken down until Max fires a concussive shell near his head, giving Hellstrike an instant headache. This gives Majestic the edge to thump him one and start getting an explanation. While explaining that StormWatch was going to after Deathtrap and the Mercs in a few weeks, Tao walks up and lets Hellstrike know that Deathtrap has escaped. Not only that, but Tao left a tracker on Deathtrap and gives Hellstrike the device to track the tracker. Cole and Cray take Hellstrike with them and wish the new team luck. This is when Tao reveals that the tracking device he gave Hellstrike can also be used by the team to spy on Hellstrike and StormWatch. While Majestic is pretty miffed about all this, the rest of the team thinks it’s pretty funny.

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Well since it hasn’t been two weeks yet, this leaves Deathtrap plenty of time to be checking up on this new WildC.A.T.s team that trapped him and busted up a funeral. He happens upon a reality show called “Fuzz” and it features the team in action against the shapeshifting Mr. White. He takes a recording of this to New York City crime boss Tony Twist and shows him that this new WildC.A.T.s team is a proactive one, and if he means to continue to run the NYC underworld, he best take out this team before they come gunning for him.

wildcasts_v1_028Twist first sets his boys on taking out Max. Max manages to keep outsmarting and gunning down Twist’s men while wearing only his undies. Maxine shows up just in time to help, even though she thinks this is a date with her and Max. Max admits that he does like her and takes her to Clark’s later that night. While at Clark’s Max spots a familiar face, turns out it is Vic Lazaar, the goon from the presidential theme restaurant. Max thinks “Why the hell is a villain at Clark’s?” Turns out that Vic was dropping off a bomb, and Max runs to where Vic just came from to check it out/stop it, but that doesn’t matter, it blows up injuring Max pretty terribly.

While Cole, Cray, and Maxine rush Max to the hospital Majestic is wondering why the villains of today would bomb such an establishment as Clark’s. While this makes Majestic angry, Tao suggests that it could help them grow their ranks in the crime war, now that StormWatch and other super folks had been in the line of fire. Tao sets up a meeting with StormWatch and while said meeting is going on, the intruder alarms in the Halo building are going off. What or who could it be? Why it is the original WildC.A.T.s team back home and wondering what the hell is going on!

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Continuity Corner:

  • When we catch up with Cray and Cash at Clark’s, Cray remarks about Cash just getting back in town. I guess after the raid on the towers the Team 7 boys split up for just a bit to deal with what just happened in their own ways.
  • We also see Grunge and Lynch hanging out at Clark’s. Grunge is once again having no luck with getting underage drinks, and Lynch, who knows who he’s hanging out with? Maybe it’s Dane, they always kinda got along, or maybe it’s Slayton showing why Cash didn’t go sit with them instead.
  • Never been sure if the Deathtrap that talks Tony Twist into the crime war was actually Deathtrap or if it was Mr. White. We know that Tao wanted the crime war to start and know later that Tao hypnotized Mr. White. Plus when we next see Deathtrap shooting at Cole during the crime war he only mentions H.A.R.M.’s funeral and not the takedown of Mr. White as his motivating factor joining the war in “WildC.A.T.s” volume one issue 32.
  • When Max and Maxine are headed to Clark’s he talks about how he and Cole used to hang out around Clark’s and check out the superheroes that patronized the place. Cute story, but the Cash boys grew up in Chicago, not NYC. Maybe their gangster step-dad had business out East and took the boys with him… that’s my best guess to make this work.
  • Savant tells Majestic not to act like her father! Ha!
  • While everyone else in the Halo building looks shocked to see Reno asking “What the hell is going on here?” Tao looks upset like his favorite video game just got taken away from him. If it wasn’t for the whole “Fire from Heaven” craziness I’m sure the old team would’ve cottoned on to Tao’s plan earlier and stopped it and he knew it. He looks like a kid who is fearing his looming bedtime.

NEXT: “Fire from Heaven” issue 1/2, “Sword of Damocles” issue 1, “Sigma” issue 1 and “Deathblow” volume one issue 26 by Johnathan Peterson, Warren Ellis, Brandon Choi, Tom Joyner, Randy Green, Tomm Coker, J.J. Kirby, Ryan Odagawa, Mel Rubi, Danny Bulanadi, Bob Wiacek, John Tighe, Mark Irwin, Richard Friend, Troy Hubbs and Trevor Scott,

 

“WildC.A.T.s” Vol. 1 issues 23 & 24

This entry covers “WildC.A.T.s” volume one issues 23 & 24 by Alan Moore, Ryan Benjamin, Jason Johnson, Art Thibert, Terry Austin, Tom McWeeney, Hakjoon Kang, Andy Owens and Harry Thuran.

27071_20060303155409_largeAt long last, we get back to the flagship title of this WildStorm Universe! Man, I love these characters. I’m not just talking about the main team that’s stranded on Khera, I’m also talking about the makeshift team back on Earth. Bless Alan Moore, or whoever at WildStorm gave him the idea to assemble that team. Ladytron and Tao are the only characters that were created for the new series, so somebody is a genius for the (obvious) team-up of Savant and Majestic but also pulling in Cole’s little brother, Max. I could literally read another 20 issues of the teams being separate and their adventures on Earth and in space. I’ve always been happy with what we got, but this run looms large in my head, and I’ve always wanted more.

To the matter at hand. I’m going to split this recap up, I’ll do the Earth team’s issues first, then the Khera team’s issues. It just keeps this easier to recap, still best to read them as they are presented.

On Earth, the team is breaking into the home of H.A.R.M. of the Troika. Seems as if Slag and Attica are out of town so the new WildC.A.T.s team decides to take on one of the old team’s enemies. I believe the team is meaning to apprehend H.A.R.M. and then put him into stasis like they did with Ladytron when they first got her. I guess by that I mean that is the rest of the team’s idea, I’m pretty sure that Tao meant for the big lug to end up dead the whole time. If H.A.R.M. didn’t die then there’s no raid on his funeral later, leading to no apprehending of Slag and Attica, thus no distraction during their break out for Tao to make his escape when his plan falls apart later on. The best part of the “Capture/Kill H.A.R.M. Plan” is when Majestic drops Ladytron through the roof of H.A.R.M.s place as an ambush. She wasn’t sure she was going to survive the drop, and she’d only just found out dropping her was the plan during her fall. In true Maxine Manchester fashion, she hilariously stuck the landing.

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Because we’re in the future we all know what an evil git that Tao is, so it is kind of fun seeing him take advantage of Maxine’s bloodlust knowing that if she landed on H.A.R.M.s head she’d try to rip off his noggin, exposing his brain. Then knowing Majestic would take enough action to scare H.A.R.M. towards the back entrance where Max and Savant had already snuck in. Either move H.A.R.M. made, be it threatening Max or Savant once he found them, would always result in Tao taunting Max about his brother’s shooting abilities and mentioning H.A.R.M.s exposed brain. Kind of brilliant in a sadistic way. That’s our Tao!

On the topic of sadistic, the team decides that they might as well crash H.A.R.M.’s funeral and see what other baddies they can nab. This is all going down at the Church of Gort, a religion created by and for cyborgs. The team does damage to the floor as they bust up through the catacombs and they manage to take down Attica pretty swiftly. Slag proves more complicated until that uncouth bastard Tao decides to subdue Slag with some liquid metal. Why is this so extra heinous? Because the super-hot liquid metal was the melted down remains of H.A.R.M. that were going to be used to cast his grave. Ew. For good measure, the team also take in Deathtrap as a bonus, even though he was just there paying his respects to a fallen comrade.

27072_20060303155425_largeOk, let’s get to space where… well… things aren’t looking so keen on Khera and Void is the only one that seems to notice or care. In her looking for where the heck Pris is she checks in with each member of her old team. Jeremy is looking to go see the sights of Khera. Reno is learning more about his powers from a Kherubim Lord at the Shaper’s Guild. Zannah is back with her Coda where she is being treated like the high queen she is. Zannah is becoming kind of a jerk, she’s not alone, Emp is too but we won’t see that just yet. The power of local politics amplifing the worst of people and all that. When Void meets up with Spartan she sees him playing with other Spartan guards. He fills her in on the Kherubim Senate seat that Zannah and Emp are each after and compares Emp’s side to Republicans and Zannah’s to the Ku Klux Klan.

It takes some time for Void to find Pris, but once she does she’s in for a surprise. Turns out that Pris wasn’t out all night dancing in a nightclub like literally, everyone thought. Seriously, how shallow are they all and how shallow do they all think Pris is? Pris reveals that she’s been staying in a Daemonite ghetto since they landed on Khera. Why there? Because she has Daemonite blood. Why is there a Daemonite ghetto? Oh, for all the refugees of the Kherubim/Daemonite war. Refugees? Why yes, see, the war, well that’s been done 300 some years. Uh…. what?

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Jeremy’s sightseeing takes him to an area underground called “Down-Town” where everyone looks like him. We’ve always seen other Kherubims and they’ve looked human, only Jeremy ever turned another color, now we know why. Technically, he’s Titanothrope, not Kherubim. Well. Kind of. Turns out that the Titanothropes are native to Khera, the Kherubim just took over their planet and made second-class citizens of the native population. Jeremy is finding all this out from a young woman he meets name Glingo, who he starts to develop a crush on. It isn’t long before Jeremy finds himself challenged by a local boy named Baxa. Baxa is Glingo’s brother and he doesn’t like Jeremy hitting on his lil sis. Of course, the challenge is a fight, and Jeremy uses his brains and beats Baxa, what does he win? Surprise, it’s Glingo! Oh Jeremy, what a pickle you’ve found yourself in now. Just looking for a little fun in what seems like paradise and you end up with an alien fiance. Jeremey’s excited confusion is replaced by frustrated confusion as soon as he gets back to his hotel room and finds Void, Pris and Reno looking pretty damn dour. Yikes! Odd day out for all the non-elite WildC.A.T. team members.

Continuity Corner:

  • The Earth events of “WildC.A.T.s” volume one issue #24 occur the day before issue #25 based on Majestic’s naration in issue #25, which means that most of “Deathblow” volume one issue #24 and “Gen13” volume two issues #8 & #9 are all happening at the same time.
  • Intentional or not, seeing Deathtrap without the other Mercs at the funeral is showing us the man’s softer side, leading to his eventual doubts about the mercenary lifestyle that he starts to have.
  • Arresting Deathtrap must’ve been a real wildcard for Tao. He goes with it, despite not knowing where it will lead. He thinks he makes the most of it when he tricks Hellstrike in “WildC.A.T.s” volume one issue #25 into taking some spy-tech on to SkyWatch II, but he’s mistaken. Ultimately it is Deathtrap questioning how the whole crime war got started and then putting it together for Cole that Tao is behind it all. If Deathtrap wasn’t at the funeral he would’ve never mentioned that while taunting Cole and then have all the other info spill out. One of the few things Tao couldn’t account for that lead to his undoing.
  • I’m going to have to guess that the Daemonites that were coming to join Helspont on “Reunification Day” in “WildC.A.T.s” volume one issue #4 were all either hardline supporters of a war centuries over or just homeless Daemonites that didn’t have anything better to do.
  • I’ve always been bothered that Jeremy stays in his Maul form this whole run. Not once does he go back to normal nerdy Jeremy Stone self. What’s wrong with looking like that guy on an alien planet, huh?

NEXT: “Deathblow” volume one issue #24 pages 1 through 17 by Brandon Choi, Tom Joyner, Jeff Mariotte, Geof Isherwood, Scott Kolins and Rick Bryant.

“WildC.A.T.s” vol. 1 issues 21 & 22

This entry covers “WildC.A.T.s” volume one issues 21 & 22 by Alan Moore, Travis Charest and Kevin Maguire.

Wildcats_vol_1_21First, I want to point this out, there’ve been a lot of story arcs in the WildStorm Universe up to now that have been pretty damn good. And when they’re not good, they’re fun. And when they’re not fun, they’re interesting. And if they’re not any of those, at least they add to the tapestry that is the WSU. What we have here, with Alan Moore taking on the writing duties of “WildC.A.T.s” is what I see as the first truly GREAT story arc in WildStorm history! I, personally, am very hot and cold on the work of Mr. Moore, but these comics knock it out of the park for me, so let’s get started.

Savant and Mr. Majestic set out to pick up where the original WildC.A.T.s left off, because there’s Daemonites still about, and someone has to stop them, right? Savant manages to get Max Cash to defect from I/O and the mob that he’s working undercover in. If you can’t get Grifter, get Grifter Jr. I guess. Savant also has the smart idea to get a super-powered being from the Optigen lab. Optigen has several options, but only one is catching Savant’s attention, and that is TAO, the tactically augmented organism. Optigen refuses to let him go, but TAO himself uses some trickery to get himself released in order to join the new team. TAO is a sneaky one for sure!

Speaking of TAO being sneaky, he tricks Majestic into helping get a known mass murder onto the team. We’re talking about Maxine Manchester, the one, and only Ladytron. Majestic was aware of the pattern she’s been taking since breaking out of prison, and it is leading to Chicago. He also knows of a major drug deal going down at an American presidential theme restaurant there too. Diamonds to donuts, Maxine will be there for the new WildC.A.T.s to nab. And nab her they do, with the help of several pounds of cocaine, enough to incapacitate a three-ton cyborg.

OMG, final page reveal of issue 21 is that the OG WildC.A.T.s are still alive! Their spaceship didn’t blow up after all! It just made the jump to hyperspace and left what seemed like an explosion in its wake. It’s quickly on its way back home, Khera, A.K.A. Lord Emp and Lady Zannah’s home as well. Neat! After spending time with all these alien’s it is going to be fun seeing their home planet… right?

wildcats_space
Hurrah they live! And they have snazzy jumpsuits for this panel… and ONLY this panel.

Wildcats_vol_1_22When the team lands on Khera, things do seem kinda of awesome. I mean Marlowe and Zannah get separated from the rest by their old homies, so that kind of sucks. Jeremy finds out that there are other big purple folks like him, and Pris also gets separated due to being part Daemonite. The worst part is, nobody notices that Pris is gone! No, wait, the real worst part is, she’s stuck in an area that is crawling with Daemonites? This can’t be a good start to their space vacation.

Back on Earth, we find the new WildC.A.T.s team trying to pacify Maxine into being a working member of the team. It doesn’t go well. She electrifies Majestic, shoots up Max and cracks Savant so hard on the head that it possibly kills her. Maxine eventually walks in on TAO watching cartoons and shoots him up as well. TAO, unphased by his body full of bullets, tells her she’ll have to start again. Maxine is confused for a second before getting a hint of deja vu. That’s right, TAO has her in a virtual reality stasis rig, trying to pacify her enough to work with the team. If you can’t beat ’em, get mentally beat into submission to join ’em.

wildcats_maxine_vr
Maxine is just starting to get it…

Continuity Corner:

  • Return of the Max! That’s right, Max Proffit AKA Max Cash, Cole’s little brother is back for the first time since his introduction in “Savage Dragon” volume two issue 13.
  • mytwodadsLater in the pages of “Sleeper: Season Two” issue 5 we find out that Optigen was partially funded by I/O. TAO considers John Lynch his father of sorts because he signed the authorization papers for his creation. But because Halo is a major investor in Optigen, doesn’t this also make Jacob Marlowe his other father? Can someone commission a piece of TAO, Lynch, and Marlowe posing like the first season DVD cover of “My Two Dads?” I see Lynch as the B.J. McKay dad and Marlowe as the Paul Buchman dad. This is either the best or worst idea I’ve ever had.
  • Majestic mentions that he’s followed Maxine’s trek across the country since she’s broken out of prison. While we never see the jail break, I guess what we’re seeing in “Wildcats : Ladytron” is just after her latest prison escape. It must be her recent crime wave with Stanley that made Majestic aware of her.
  • We see Marlowe relive the events, from his perspective, of “WildStorm Rising” issue 2, only in nightmare form! Harsh!
  • wildcats_hardrian_whaMarlowe has a back-up of Spartan on his person. Fair enough, seems like the kind of forward planning Marlowe would be up to. They get to Khera… and there are Hadrian bodies? And they spoke of them as the upgraded model? Huh? I thought the Hadrian 7 body was bought from Gammora and had the memories of Yohn Kohl uploaded to it and had its body design reminiscent of Kohl. I’m trying to straighten this out in my head, sure Khera had robots, did they always kind of dress like Yohn Kohl? They may have. That could’ve been some kind of standard Kheran uniform. But if Marlowe got the Hadrian 7 body on Earth in the ’90s, why does Kheran have a similar technology? Is it something they always had on Khera and Marlowe had the techies in Gamorra build something similar to what he remembered from when he was there? I dunno, it doesn’t take anything away from the books, but it’s always kind of bugged me.
  • For all intents and purposes, the events on Khera take place over a much shorter time that what is happening on Earth. When you account for all the unseen space travel time it probably works out to about the same, and it would be pretty pedantic of me to chop all the Moore “WildC.A.T.s” books in half for timeline reasons when, in the end, it doesn’t matter, and to tell the truth, narrative cohesion actually does matter to me a bit more than strict adherence to the timeline.
  • Honestly, I don’t like having the final page reveal for issue 21 before issue 23 of “StormWatch” volume one. I like the readers to be along for the ride with Spartan not knowing that his former teammates are still alive. But “StormWatch” volume one issues 23 – 27 starts during the evening of one day and ending during the morning of the next. When Spartan, Despot, and Jackson are battling it out around the UN building in New York in issue 27 of “StormWatch” we see a panel of the New WildC.A.T.s watching the action. In this panel we see Maxine just chilling with the rest, meaning that her VR experience is over, and she’s fully part of the team, meaning it has to happen after “WildC.A.T.s” volume one issue 22.
  • At one point I was all “Hey, could these issues slot in between issues 24 and 26 of “StormWatch?”” and no, no they can’t. Mainly because “WildC.A.T.s” volume one issue 21 takes place over the course of several days in September, so that really breaks the narrative in ways that are more confusing than anything.

NEXT: “StormWatch” Vol. 1 issues 23, 23.5, 24 and the short “Despot and Strafe : Homecoming” by Ron Marz, H.K. Proger, Renato Arlem, Darryl Banks, Robert Jones, John Lowe, Art Thibert and Dan Panosian

“Savage Dragon” Vol. 2 issue 13

this entry covers “Savage Dragon” Vol. 2 issue 13, the Image X-Month version written by Brandon Choi and penciled by Jim Lee.

savagedragonvol2_13Alright, right at the top, why am I doing an issue of “the Savage Dragon?” Well, listen up kids, here’s a story about the craziness of ’90s comics and it’s called “Image X-Month!” See, “Image X-Month” was a “clever” “marketing” “ploy” that was a lot more fun than was intended. In it, each of the 6 Image Comics founders, would take on an issue of another Image Comics founder’s main book. I mean, each book was pretty closely tied to each of the creators, so this would be a silly little shake up. I only picked up Eric Larsen doing “WildC.A.T.s” and Jim Lee doing “the Savage Dragon” as I was picking up “WildC.A.T.s” regardless, but I wanted to see the other side of the coin with Lee and Choi doing “the Savage Dragon.” Little did I know it was going to end up being a pretty important Grifter book!

Seriously though, and I’ll get into this in a few weeks, but Eric Larsen gave us a pretty fun little “WildC.A.T.s” book for Image X-Month. Sure, Savage Dragon and the Freak Force figure into the story, but it is mostly a “WildC.A.T.s” cross-over issue. In “the Savage Dragon” the Dragon is a mere bit player. If I was a “Savage Dragon” fan back then, I would’ve felt super short changed! Not sure how the other four books fared, but this always seemed a bit unbalanced to me, even though I was basically getting what I wanted, a Grifter solo book!

So we pick up with Cole and Alicia Turner living it up in Chicago. We find out that this is the old stomping grounds of Cole, he grew up in Chicago, not only that, but he used to do some work for the mob as well. The mob is alive and well in Image’s Chicago, as regular readers of “Savage Dragon” know. One booth over and there is some of that well-known mob action going down. Also, out on the street, the Savage Dragon and some of Chicago’s finest are monitoring the situation.

Of course, a fight breaks out. Mobsters never do mob stuff subtly anymore. Cole, seeing bullets flying gets in on the action too. Whether it’s to protect Alicia or just shoot some obviously bad dudes, it’s unclear, actually, it’s probably both. The main guys shooting up the joint are Spetsnaz and Max, and they are shooting on behalf of a new wanna-be boss named Demonseed. It’s at this point I wish I’d read “the Savage Dragon” because seeing Demonseed, who has a Darth Vader Mask on under the bubble dome on his bright red armor, that has bat wings, being taken as a credible mob boss type is nuts. But, as not a regular “Savage Dragon” reader, I guess I don’t know what Dragon nemesis Overlord looks like, so this could be keeping in line with the tone of the book. Cole recognizes Spetsnaz clearly, and Max a bit, before Max fires a bullet at Cole that causes him to pass out. Then the Savage Dragon and the police kick down a wall to join the fight. Some of the mob guys have goddamn “flash suits” and the Dragon’s partner gets shot up by Spetsnaz as he and Max get away. As sad as that all is, all I’m thinking is that “flash suits” are still hella-dumb.

Next thing we know Cole is waking up in a hospital and getting grilled by the Dragon. It doesn’t last long as Alicia soon turns up pulling US government rank on behalf of I/O to get Cole out of there. While Alicia wants to get Cole to safety, he knows that he has to go find this Max character.

What is so special about Max you ask? Turns out, he’s Cole’s little brother. Not only that, apparently he’s also an I/O secret agent, infiltrating the Chicago mob scene. While Cole is off talking to his bro filling the readers in on the former, Alicia is looking up I/O files figuring out the latter. Bad news for Alicia, this is when Spetsnaz breaks into her hotel and kidnaps her, leaving a note for Cole, written in lipstick on the mirror, like some horrible 1980’s urban legend. Of course during the kidnapping someone in a neighboring room called the cops, so when Cole shows up, so does the Dragon. This series of near-misses and misunderstandings is hitting a “Three’s Company” kind of level.

So Cole fills the Dragon in on what’s going down. There’s an arm’s shipment at the docks for Demonseed, so he and Spetsnaz will be there to collect. Also, they have Alicia. Also, Cole has a guy on the inside, Max. The team up happens, the Dragon and Cole burst in guns blazing, Max jumps in and as soon as Alicia is free she also picks up a gun. Demonseed and Spetsnaz are on the run, trying to get away in a small boat when Cole opens a crate to find a rocket launcher and blows the escape boat to hell.

And that’s it, team up over. The Dragon feels like he got what he wanted, the bad guys and their weapons off the streets, so he has no reason to detain or delay the Cash brothers or Alicia any longer. Max and Cole exchange hugs and catch up a bit, and now it’s time for Cole to Alicia to head back to New York.

Continuity Corner:

  • I’d always had this happening right before “WildC.A.T.s” Vol. 1 issue 14, the other Image X-Month book, but I realized, we have Cole here with Alicia and not in New York. It makes the most sense that this is post “the Kindred” series and before his return to New York in “WildC.A.T.s” Vol. 1 issue 12.
  • When Cole is in the hospital we’re introduced to nurse Ann Stevens. We’ll see much more of her in “WildC.A.Ts” Vol. 1 issue 14.
  • This is the first we see of Max Cash AKA Max Proffit, who will become a big player in the book in “WildC.A.T.s” Vol. 1 issue 21.
  • Real world moment, Cole and Max’s secret spot is up on top of this apartment building across the street from Wrigley Field where they would watch Cubs games together. I’m trying to figure out where this could be. I grew up in Illinois, I made it to a handful of Cubs games, and have hung around the general Clark & Addison area, can’t think of any logical place this could be. Then again, it’s been ten years since I’ve been around there, there could be gaps in my memory.

Where to find this story:

  • the “Savage Dragon : Team-Ups” trade paperback

NEXT: “WildC.A.T.s” Vol. 1 issues 10 – 13 by Chris Claremont, Jim Lee and Scott Williams (with H. K. Proger, Ryan Benjamin, Dan Norton, Richard Johnson, Al Vey, Tom McWeeny and Karl Story)