Tag Archives: Priscilla Kitaen

“WildC.A.T.s” Vol. 1 issues 31 – 34

This entry covers “WildC.A.T.s : Covert Action Teams” volume one issues 31 through 34 by Alan Moore, Jim Lee, Travis Charest, Josh Wiesenfeld, Mat Broome, Pat Lee, Rob Stotz, Richard Bennett, Trevor Scott, Jason Gorder, Troy Hubbs, Scott Taylor, JD, and Sandra Hope.

wildcats_v1_031Back to the blog! Back to old school WildStorm Universe continuity! Back to the WildC.A.T.s! Back to the Crime War! That’s right, even during the “Fire from Heaven” crossover, the new team of WildC.A.T.s were involved in a war against various mob bosses in New York City. The war was getting bigger and the rookies from StormWatch, along with Fuji, were being enlisted to help TAO and company fight those mobsters.

Leading us through what is going on is our old buddy Cole Cash, who’s just woken up from a crazy psychedelic dream he had about his old friend Michael Cray. We see the now awake Cole checking in with TAO and Savant as they direct the teams, we see Maxine and Zannah fighting about, well fighting, we even see Spartan become more and more like John Colt and how he would like to rekindle the romance that he once had with Zannah. This last one is a gut punch to Cole.

wildcats_v1_032Meanwhile, we see that the Mercs have been hired by the mob. They’ve taken a handful of hostages, one who swears he shouldn’t be there. Yep, it’s the surprising return of Vic Lazarr! Remember him from all the way back at the President’s Restaurant job and the bombing of Clark’s Bar? Sure you did! You know who else remembers? That’s right, Maxine! And she’s pretty confused as to why he’s a hostage, shouldn’t he be working again the WildC.A.T.s instead of being detained by the Mercs? Not that she gets too much time to think it through quickly, as it is time for her to meet the ace up the Mercs’ sleeve, Overtkill! A giant cyborg, that as much as Maxine wants to kill, she also wants to date. She kind of fangirls out on him, and he takes it in stride. Rather a nice guy for a homicidal mercenary robot son-of-a-bitch.

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While trading shots, Cole and Deathtrap get to talking. There’s no real reason why they’re fighting as the Mercs didn’t even bomb Clark’s Bar. The boys call a truce to talk it out. At this same time, Maxine manages to rip out Overtkill’s gyroscope, therefore putting him out of the picture, and then zeroing in on Lazarr. She gets him to spill the dirt on TAO, and Cole is there to hear it. The Mercs back off, as this is now a family problem for the WildC.A.T.s and the Crime War is pretty much done.

wildcats_v1_033As the remaining team (plus Fuji) talk it over, they decide that TAO is too dangerous to let live, and he needs to be taken out quickly. In the ambush on TAO, Savant ends up getting shot as she used her Seven League boots to enter the room too quickly for Cole to see her coming. While Zannah is attending to Savant’s injuries, the rest split up to better take out TAO. This proves to be a bit dangerous to those who didn’t follow the buddy system.

Fuji is the first to find TAO, but TAO evades capture from Fuji by tricking him mentally, putting his mind into a loop. When Maxine finds TAO he manages to get close enough to her to unhook the cooling system of the nuclear reactor that powers her body. So yeah, she’s going into meltdown. The only one that can save her is Majestic.

wildcats_v1_034After Mr. Majestic saves Maxine, by disconnecting her body and flying it out into space before the explosion, he vaporizes TAO. Why did it have to be Majestic? Well, no one else could pull the trigger on TAO. Seriously, the guy has the cure to all the problems in the world in his head. Even if he’s a world class dick if he’s the man that has the answers no right-thinking person would kill him. Despite Majestic being a “right-thinking person” like the rest of the WildC.A.T.s, he’s also the only one for whom TAO actions are personal, who in any state to do a thing about it. Majestic feels responsible for the new team, with Max missing and Maxine and Savant incapacitated, it is up to him to clean up the team’s final mess, TAO. Majestic fires up his laser eyes, baby, and blows TAO to atoms.

Later, for whatever reason, the team holds a funeral for TAO. It is a ceremonial funeral and burial due to TAO having been blowed-up real good. He’s technically the first team member to die, so there’s a bit of a somber “I guess we should do this” feel about it. Savant and Majestic hobble out to the service and quite fittingly dance on the grave of TAO as well as their version of the WildC.A.T.s.

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Continuity Corner

  • By this count, the WildStorm Universe has lost 4 of the major villains that would define the entire line. First Helspont bites it at the end of “WildC.A.T.s” volume one issue #4, then the man we all knew as Kaizen Gamorra and Miles Craven end up dead by the end of “Fire from Heaven” and now TAO is gone. Of course, Helspont comes back in fits and spurts, and the real Kaizen Gamorra reveals himself, but TAO stays “dead” or at least underground for a long long time. Only Craven gets the short end of the stick on this front.
  • So yeah, TAO isn’t dead, as we’ll come to find out in “WildC.A.T.s” volume one issue 50. Turns out that it was actually Mr. White posing as TAO by the time that Mr. Majestic encountered him.
  • We’ll also see in “Sleeper : Season Two” issue 5 that Lynch tried to warn them about TAO and his cleverness, to the point where he called Cole to tell him it was very possible that TAO survived them eye-beams.
  • We see TAO at Clark’s in issue #38 of “StormWatch” volume one, which I assume was probably being published during this arc without knowing of the final outcome and TAO’s villainy. I guess it could be a bit of a continuity error that we see him alive and out and about because he is supposedly dead, even if we will know he’s been alive the whole time. We can’t really push this “WildC.A.T.s” arc after this issue of “StormWatch” because most of the StormWatch members fighting in the Crime War are fired in “StormWatch” volume one issue #37. So yeah… tiny looking error, that’s not really an error, but takes years to reveal in-universe why it’s not an error.
  • Speaking of StormWatch, we never really see Fuji out of commision for too terribly long as it was speculated he would be. I guess his non-traditional physiology worked in his favor and he was a quicker mental healer than expected.
  • Mr. Majestic saving Maxine, and her calling him “a dad” sets up one of my favorite relationships in the WildStorm Universe. The only real follow up was in “Mr. Majestic” issue #3, but it was awesome enough.
  • Not to mention that Majestic is literally the dad of someone on the new WildC.A.T.s team as well.
  • I figure the only reason why Cole, who quit the team in “WildC.A.T.s” volume one issue #20, is back with the team, is that he has decided to repay the favor to the ‘C.A.T.s helping out him and his Team 7 buddies on Gamorra by helping them end this war on crime.
  • MysteryMercHey, who was this new woman with the Mercs? The one in the mech suit. Did they say her name? I seriously couldn’t find it. I double checked and everything. She seems badass and we never see her again! Half the time it seemed like she was a Razor redesign based on the accent and relationship to Deathtrap, that is until we see the actual Razor a page later. So who in the hell was she? A character from before that I’ve forgotten all about? She doesn’t seem to appear again after this. Even Hellslayer manages to keep making cameos for years after the Mercs’ heyday, so why not this woman? Seriously… who the heck is she?

NEXT: “Gen12” issues 1 and 2 by Brandon Choi, Michael Ryan, Sal Regla, Luke Rizzo, Armando Durruthy, John Tighe and Peter Guzman

“Fire from Heaven” Chapters 7 & 8

This entry covers “Fire from Heaven” chapters 7 and 8, which include “WildC.A.T.s” volume one issue 29 and “Deathblow” volume one issue 27 by Alan Moore, Brandon Choi, Tom Joyner, Travis Charest, Ryan Benjamin, Trevor Scott, JD, Richard Friend, Mark Irwin and Luke Rizzo.  

wildcats_v1_029Here we are once again to talk about “Fire from Heaven” the biggest damn WildStorm crossover there ever was! Once again we’re hitting a bit of a rewind button as we see how the WildC.A.T.s team makes their way to Gamorra. We also start to finally see a lot more of that fight with Team 7 and the Gen13 kids vs. Ivana and the DV8 kids while Ethan is starting to rumble with Damocles!

The story starts out the night before everyone is arriving on Gamorra, the night that the original WildC.A.T.s team gets back from their space trip. Cray and Cole are hanging outside the Halo building talking about the old team being back and they see Marlowe walking out. Cole offers his condolences about what went on on Khera and even apologizes for his past behavior. None of this does much to stop Marlowe, the little guy just keeps on walking, away from the team, away from his fortune and away from this volume of “WildC.A.T.s.”

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Marlowe isn’t the only one out the door either. Pris says goodbye to Jeremy and Reno and finally to Spartan. It’s an uneasy farewell, but hey, she’ll be back later after her mini-series. All other leaves of absence are short, like Cole taking off with Team 7 on the way to Gamorra to join the big crossover, or Max ditching the team after he wakes up in hospital. Don’t worry, both Cash brothers will officially be back on the team when all the time traveling starts.

As the members of each of the WildC.A.T.s teams (that actually stuck around) catch up with each other, Majestic finds out, and cannot comprehend the Daemonite/Kherubim war being over. Much in the same way that the old team cannot fathom why the new team is involved in this crazy crime war. Eventually, after a few insults from Zannah, what’s left of the old team heads to Gamorra to help their buddy Cole. As Reno says “We all need some sort of direction after getting back from Khera. I guess this is as good as any.”

The new team thankfully has some StormWatch rookies and Fuji to help them out even if the old team isn’t still around. Fighting in the streets isn’t easy, so it is still best to have some backup. Not that the old team is doing that well on their mission. In fact, their jet gets shot by the same space laser that’s been bringing down everyone else. Luckily Void teleports what’s left of the team safely to the island. Now that they’re on Gamorra, where are they going to start looking to help their friend?

deathblow_v1_027Meanwhile the big Team 7/Gen13/DV8 fight rages on! Only being momentarily interrupted when Damocles tosses Ethan into the middle of it from the other room. Ethan calls all the members of the fight, despite the side, to focus all their energy on Damocles instead of each other. Before they all join in Damocles gets a good look at Dr. Tsung and cannot believe what he sees! Obviously, more on that later. Before he can do anything all the Gen-Actives start to pour it on. Despite some early progress in beating him down, Ivana wants all the DV8 kids to leave with her immediately. Threshold, but more importantly the rest of the kids disagree with Ivana and refuse to leave the fight.

Alright, let’s take a break from this never-ending battle to find out what is going on in the rest of Gamorra. We have The Sword out taking a stroll in Gamorra City and starting to feel very paranoid. It’s an unusual feeling for him. We find Slayton and Cybernary tricking their way into a Gamorrian listening station/data gathering location and shutting it down. But, most importantly, we see Cray finally, once and for all, take out Raymond LeGauche! It’s about damn time!

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Back to the main battle and we see Kaizen brazenly stroll in and interrupt the whole damn thing. The kind of thing you expect from a conceited douche who literally owns the place. He pledges his allegiance to Damocles, excuses Ivana and the DV8 kids and then sics the Minotaur, Borgia, and Gila onto his remaining enemies. Ethan is drawing from all the Gen-Factor in the room and delivers a pretty big pop to Damocles! But wouldn’t you know it, as soon as that happens The Sword and the rest of the Bountyhunters show up to the fight.

One may think that having the Bountyhunters join the fight would be a bad thing, but not exactly. See, Hardball is still carrying Qeelocke, and Qeelocke escapes, and Qeelocke has a sudden interest in Ethan. About this time Damocles is starting to put the hurt on Ethan. While Ethan may be more powerful, Damocles has experience, and experience is winning at this moment. But there is something that can help knock Damocles down a peg or two.

Earlier, when confronted with all the Gen-Omega clones where the reborn Miles Craven was found, Cray set up a virus to shut down on the containment chambers of the Gen-Omegas, thereby killing them. This causes a psychic backlash that incapacitates Damocles. This is the moment that Qeeklocke uses to get Ethan and Dr. Tsung back home to Berkley, CA. Oh yeah, and why not take along Cray as well. The Tsung/McCain family are back together, and now Cray, Ethan, and Dr. Tsung can better plot a way to defeat Damocles before they face him again, willing that their sudden absence doesn’t cost the lives of any of their friends.

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Continuity Corner:

  • Other than Pagan, I was never able to figure out exactly who the other “StormWatch Rookies” were. Of the StormWatch team members, we only see Fuji, Pagan and then 3 nondescript rookies. Ok, one of them kinda looks like Blademaster, but not enough for me to swear by it, mainly because he isn’t holding any sort of blades. In “WildC.A.T.s” volume one issue 32 we officially have Pagan named checked for confirmation. We also get a name check from Prism too, but we never actually see him. Also, by the time we get there we also see Fahrenheit helping the WildC.A.T.s in the crime war, so you know, they may’ve deployed more help than just Fuji and the rookies after the main team gets back from Gamorra.
  • The reason The Sword is paranoid is that he feels like he’s being followed. Later we’ll find out that this was Union stalking him. It’s possible that he felt Union’s eyes on him more than any others because [SPOILER I JUST DON’T WANNA SPOIL YET, JUST ‘CUZ]
  • Part of me really wishes that these two issues were flipped in the chapter order. Mainly because the “Deathblow” issue picks up with the big fight that we’ve been having in Kaizen’s lab. Also, that issue ends with Kaizen either kicking everyone out or capturing them, while Qeelocke transports a handful of heroes away. Near the end of the “WildC.A.T.s” issue, we see an android report on the fact that several Team 7 and Gen13 members have been captured. To me, it would read just a tiny bit better if they were switched.

NEXT: “Fire from Heaven” Chapters 9 through 11, which include “Gen13” volume two issue 11, “Backlash” issue 20 and “Wetworks” volume one issue 17 by J. Scott Campbell, Brandon Choi, Jim Lee, Brett Booth, Sean Ruffner, Jonathan Peterson, Terry Shoemaker, Melvin Rubi, Cedric Nocon, Saleem Crawford, Richard Friend, Alex Garner, Tom McWeeney, Tom Raney, Luke Rizzo, John Tighe, Mark Pennington, Art Thibert and Chuck Gibson.

“WildC.A.T.s” Vol 1 Issues 25 – 28

This entry cover “WildC.A.T.s” volume one issues 25 through 28 by Alan Moore, Travis Charest, Scott Clark, Aron Wiesenfeld, Kevin Nowlan, John Nyberg, Dave Johnson, Troy Hubbs, JD, Scott Williams, Dexter Vines and Bob Wiacek

wildcasts_v1_025When we last left “WildC.A.T.s” we had our original team on the planet Khera, home to team members Lord Emp and Lady Zannah, and the rest of the team just found out that the Kherubim/Daemonite War is over. Not only that but it’s been over for quite some time. The rest of the team are going to ask Emp and Zannah what is up with that, and what they, as a group, are going to do? Turns out neither Emp nor Zannah have any plans to leave. In fact, they are running against each other for a Kheran senate seat! After Emp blows them off and Zannah gets into a mini-smackdown with Pris, Pris pretty much calls the whole “WildC.A.T.s” thing bullshit and is already aiming to leave the team, and Khera, as soon as she can.

wildcasts_v1_026Since the team has been on Khera, the latest bootup of Spartan has been, well, little more than Emp’s lap dog. Turns out Spartan has just been biding his time and set a late-night alarm to wake himself up to be, well, himself! He immediately goes forth to find his teammates and find out why everything is spiraling out of control. While he’s no closer to any real answers while visiting any of them, when he goes to visit Zannah he finds her asleep and some of her Coda sisters scheming against her as well as Emp. They have a plan to disrupt the entire Kherubim Senate! Before Spartan can get a good idea of what they’re going on about, a few other Coda sisters find and trash him, eventually leaving him for dead in the Daemonite ghetto where Pris has been confined.

wildcasts_v1_027Once the team has Spartan up and running he lets them know the Coda is involved in the sabotage that not even Zannah knows about. All they know is that the Titanothropes will be blamed for whatever is going to happen. Once on site Void puts it together that the fancy sword that the Coda gave Zannah, that she has at her side, was made by the Titanothropes. Also, that sword has a bomb inside it. Uh-oh! Before any of our regular heroes can react, Jeremy’s alien gal-pal Glingo grows big, snatches the sword and keep growing to get the sword as far away from everyone as she can. The sword explodes and Glingo gives her life for the planet she loved so dearly.

 

Zannah is shocked that she was chosen for martyrdom rather than a true shot at the Senate seat. Emp, meanwhile, is becoming disgusted with how his fellow Parthenon members are ready to seize upon the horrors of the day to further their goals. The whole team is now in agreeance, it’s time to go home, time to get back to Earth.

Speaking of Earth, we see the All-New, Not Entirely Different WildC.A.Ts dealing with the aftermath of H.A.R.M.’s funeral. They’ve taken Attica, Slag, and Deathtrap into custody and have them hooked into the same virtual reality prison that they’d previously used to tame Maxine. While imprisoning them Savant starts mad crushing on Tao. They eventually start making out, only being interrupted by a drunken Irish superhero getting into a fight with Majestic.

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“Wait? How’d that happen?” you ask. Well, I’m here to tell you. It’s kinda the point of this whole blog. Cole Cash is meeting up with his buddy Michael Cray, and Cray is already drinking with Hellstrike from StormWatch. They get to talking and Cole mentions that the new WildC.A.T.s have managed to capture Deathtrap. Due to the personal history between them, Deathtrap being a StormWatch target, and the fact that ole Hellstrike’s had a few too many pints, he decides to go after the new WildC.A.T.s and show them a thing or two about respect!

Hellstrike holds his own against Majestic and Maxine and isn’t really taken down until Max fires a concussive shell near his head, giving Hellstrike an instant headache. This gives Majestic the edge to thump him one and start getting an explanation. While explaining that StormWatch was going to after Deathtrap and the Mercs in a few weeks, Tao walks up and lets Hellstrike know that Deathtrap has escaped. Not only that, but Tao left a tracker on Deathtrap and gives Hellstrike the device to track the tracker. Cole and Cray take Hellstrike with them and wish the new team luck. This is when Tao reveals that the tracking device he gave Hellstrike can also be used by the team to spy on Hellstrike and StormWatch. While Majestic is pretty miffed about all this, the rest of the team thinks it’s pretty funny.

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Well since it hasn’t been two weeks yet, this leaves Deathtrap plenty of time to be checking up on this new WildC.A.T.s team that trapped him and busted up a funeral. He happens upon a reality show called “Fuzz” and it features the team in action against the shapeshifting Mr. White. He takes a recording of this to New York City crime boss Tony Twist and shows him that this new WildC.A.T.s team is a proactive one, and if he means to continue to run the NYC underworld, he best take out this team before they come gunning for him.

wildcasts_v1_028Twist first sets his boys on taking out Max. Max manages to keep outsmarting and gunning down Twist’s men while wearing only his undies. Maxine shows up just in time to help, even though she thinks this is a date with her and Max. Max admits that he does like her and takes her to Clark’s later that night. While at Clark’s Max spots a familiar face, turns out it is Vic Lazaar, the goon from the presidential theme restaurant. Max thinks “Why the hell is a villain at Clark’s?” Turns out that Vic was dropping off a bomb, and Max runs to where Vic just came from to check it out/stop it, but that doesn’t matter, it blows up injuring Max pretty terribly.

While Cole, Cray, and Maxine rush Max to the hospital Majestic is wondering why the villains of today would bomb such an establishment as Clark’s. While this makes Majestic angry, Tao suggests that it could help them grow their ranks in the crime war, now that StormWatch and other super folks had been in the line of fire. Tao sets up a meeting with StormWatch and while said meeting is going on, the intruder alarms in the Halo building are going off. What or who could it be? Why it is the original WildC.A.T.s team back home and wondering what the hell is going on!

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Continuity Corner:

  • When we catch up with Cray and Cash at Clark’s, Cray remarks about Cash just getting back in town. I guess after the raid on the towers the Team 7 boys split up for just a bit to deal with what just happened in their own ways.
  • We also see Grunge and Lynch hanging out at Clark’s. Grunge is once again having no luck with getting underage drinks, and Lynch, who knows who he’s hanging out with? Maybe it’s Dane, they always kinda got along, or maybe it’s Slayton showing why Cash didn’t go sit with them instead.
  • Never been sure if the Deathtrap that talks Tony Twist into the crime war was actually Deathtrap or if it was Mr. White. We know that Tao wanted the crime war to start and know later that Tao hypnotized Mr. White. Plus when we next see Deathtrap shooting at Cole during the crime war he only mentions H.A.R.M.’s funeral and not the takedown of Mr. White as his motivating factor joining the war in “WildC.A.T.s” volume one issue 32.
  • When Max and Maxine are headed to Clark’s he talks about how he and Cole used to hang out around Clark’s and check out the superheroes that patronized the place. Cute story, but the Cash boys grew up in Chicago, not NYC. Maybe their gangster step-dad had business out East and took the boys with him… that’s my best guess to make this work.
  • Savant tells Majestic not to act like her father! Ha!
  • While everyone else in the Halo building looks shocked to see Reno asking “What the hell is going on here?” Tao looks upset like his favorite video game just got taken away from him. If it wasn’t for the whole “Fire from Heaven” craziness I’m sure the old team would’ve cottoned on to Tao’s plan earlier and stopped it and he knew it. He looks like a kid who is fearing his looming bedtime.

NEXT: “Fire from Heaven” issue 1/2, “Sword of Damocles” issue 1, “Sigma” issue 1 and “Deathblow” volume one issue 26 by Johnathan Peterson, Warren Ellis, Brandon Choi, Tom Joyner, Randy Green, Tomm Coker, J.J. Kirby, Ryan Odagawa, Mel Rubi, Danny Bulanadi, Bob Wiacek, John Tighe, Mark Irwin, Richard Friend, Troy Hubbs and Trevor Scott,

 

“WildC.A.T.s” Vol. 1 issues 23 & 24

This entry covers “WildC.A.T.s” volume one issues 23 & 24 by Alan Moore, Ryan Benjamin, Jason Johnson, Art Thibert, Terry Austin, Tom McWeeney, Hakjoon Kang, Andy Owens and Harry Thuran.

27071_20060303155409_largeAt long last, we get back to the flagship title of this WildStorm Universe! Man, I love these characters. I’m not just talking about the main team that’s stranded on Khera, I’m also talking about the makeshift team back on Earth. Bless Alan Moore, or whoever at WildStorm gave him the idea to assemble that team. Ladytron and Tao are the only characters that were created for the new series, so somebody is a genius for the (obvious) team-up of Savant and Majestic but also pulling in Cole’s little brother, Max. I could literally read another 20 issues of the teams being separate and their adventures on Earth and in space. I’ve always been happy with what we got, but this run looms large in my head, and I’ve always wanted more.

To the matter at hand. I’m going to split this recap up, I’ll do the Earth team’s issues first, then the Khera team’s issues. It just keeps this easier to recap, still best to read them as they are presented.

On Earth, the team is breaking into the home of H.A.R.M. of the Troika. Seems as if Slag and Attica are out of town so the new WildC.A.T.s team decides to take on one of the old team’s enemies. I believe the team is meaning to apprehend H.A.R.M. and then put him into stasis like they did with Ladytron when they first got her. I guess by that I mean that is the rest of the team’s idea, I’m pretty sure that Tao meant for the big lug to end up dead the whole time. If H.A.R.M. didn’t die then there’s no raid on his funeral later, leading to no apprehending of Slag and Attica, thus no distraction during their break out for Tao to make his escape when his plan falls apart later on. The best part of the “Capture/Kill H.A.R.M. Plan” is when Majestic drops Ladytron through the roof of H.A.R.M.s place as an ambush. She wasn’t sure she was going to survive the drop, and she’d only just found out dropping her was the plan during her fall. In true Maxine Manchester fashion, she hilariously stuck the landing.

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Because we’re in the future we all know what an evil git that Tao is, so it is kind of fun seeing him take advantage of Maxine’s bloodlust knowing that if she landed on H.A.R.M.s head she’d try to rip off his noggin, exposing his brain. Then knowing Majestic would take enough action to scare H.A.R.M. towards the back entrance where Max and Savant had already snuck in. Either move H.A.R.M. made, be it threatening Max or Savant once he found them, would always result in Tao taunting Max about his brother’s shooting abilities and mentioning H.A.R.M.s exposed brain. Kind of brilliant in a sadistic way. That’s our Tao!

On the topic of sadistic, the team decides that they might as well crash H.A.R.M.’s funeral and see what other baddies they can nab. This is all going down at the Church of Gort, a religion created by and for cyborgs. The team does damage to the floor as they bust up through the catacombs and they manage to take down Attica pretty swiftly. Slag proves more complicated until that uncouth bastard Tao decides to subdue Slag with some liquid metal. Why is this so extra heinous? Because the super-hot liquid metal was the melted down remains of H.A.R.M. that were going to be used to cast his grave. Ew. For good measure, the team also take in Deathtrap as a bonus, even though he was just there paying his respects to a fallen comrade.

27072_20060303155425_largeOk, let’s get to space where… well… things aren’t looking so keen on Khera and Void is the only one that seems to notice or care. In her looking for where the heck Pris is she checks in with each member of her old team. Jeremy is looking to go see the sights of Khera. Reno is learning more about his powers from a Kherubim Lord at the Shaper’s Guild. Zannah is back with her Coda where she is being treated like the high queen she is. Zannah is becoming kind of a jerk, she’s not alone, Emp is too but we won’t see that just yet. The power of local politics amplifing the worst of people and all that. When Void meets up with Spartan she sees him playing with other Spartan guards. He fills her in on the Kherubim Senate seat that Zannah and Emp are each after and compares Emp’s side to Republicans and Zannah’s to the Ku Klux Klan.

It takes some time for Void to find Pris, but once she does she’s in for a surprise. Turns out that Pris wasn’t out all night dancing in a nightclub like literally, everyone thought. Seriously, how shallow are they all and how shallow do they all think Pris is? Pris reveals that she’s been staying in a Daemonite ghetto since they landed on Khera. Why there? Because she has Daemonite blood. Why is there a Daemonite ghetto? Oh, for all the refugees of the Kherubim/Daemonite war. Refugees? Why yes, see, the war, well that’s been done 300 some years. Uh…. what?

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Jeremy’s sightseeing takes him to an area underground called “Down-Town” where everyone looks like him. We’ve always seen other Kherubims and they’ve looked human, only Jeremy ever turned another color, now we know why. Technically, he’s Titanothrope, not Kherubim. Well. Kind of. Turns out that the Titanothropes are native to Khera, the Kherubim just took over their planet and made second-class citizens of the native population. Jeremy is finding all this out from a young woman he meets name Glingo, who he starts to develop a crush on. It isn’t long before Jeremy finds himself challenged by a local boy named Baxa. Baxa is Glingo’s brother and he doesn’t like Jeremy hitting on his lil sis. Of course, the challenge is a fight, and Jeremy uses his brains and beats Baxa, what does he win? Surprise, it’s Glingo! Oh Jeremy, what a pickle you’ve found yourself in now. Just looking for a little fun in what seems like paradise and you end up with an alien fiance. Jeremey’s excited confusion is replaced by frustrated confusion as soon as he gets back to his hotel room and finds Void, Pris and Reno looking pretty damn dour. Yikes! Odd day out for all the non-elite WildC.A.T. team members.

Continuity Corner:

  • The Earth events of “WildC.A.T.s” volume one issue #24 occur the day before issue #25 based on Majestic’s naration in issue #25, which means that most of “Deathblow” volume one issue #24 and “Gen13” volume two issues #8 & #9 are all happening at the same time.
  • Intentional or not, seeing Deathtrap without the other Mercs at the funeral is showing us the man’s softer side, leading to his eventual doubts about the mercenary lifestyle that he starts to have.
  • Arresting Deathtrap must’ve been a real wildcard for Tao. He goes with it, despite not knowing where it will lead. He thinks he makes the most of it when he tricks Hellstrike in “WildC.A.T.s” volume one issue #25 into taking some spy-tech on to SkyWatch II, but he’s mistaken. Ultimately it is Deathtrap questioning how the whole crime war got started and then putting it together for Cole that Tao is behind it all. If Deathtrap wasn’t at the funeral he would’ve never mentioned that while taunting Cole and then have all the other info spill out. One of the few things Tao couldn’t account for that lead to his undoing.
  • I’m going to have to guess that the Daemonites that were coming to join Helspont on “Reunification Day” in “WildC.A.T.s” volume one issue #4 were all either hardline supporters of a war centuries over or just homeless Daemonites that didn’t have anything better to do.
  • I’ve always been bothered that Jeremy stays in his Maul form this whole run. Not once does he go back to normal nerdy Jeremy Stone self. What’s wrong with looking like that guy on an alien planet, huh?

NEXT: “Deathblow” volume one issue #24 pages 1 through 17 by Brandon Choi, Tom Joyner, Jeff Mariotte, Geof Isherwood, Scott Kolins and Rick Bryant.

“WildC.A.T.s” vol. 1 issues 21 & 22

This entry covers “WildC.A.T.s” volume one issues 21 & 22 by Alan Moore, Travis Charest and Kevin Maguire.

Wildcats_vol_1_21First, I want to point this out, there’ve been a lot of story arcs in the WildStorm Universe up to now that have been pretty damn good. And when they’re not good, they’re fun. And when they’re not fun, they’re interesting. And if they’re not any of those, at least they add to the tapestry that is the WSU. What we have here, with Alan Moore taking on the writing duties of “WildC.A.T.s” is what I see as the first truly GREAT story arc in WildStorm history! I, personally, am very hot and cold on the work of Mr. Moore, but these comics knock it out of the park for me, so let’s get started.

Savant and Mr. Majestic set out to pick up where the original WildC.A.T.s left off, because there’s Daemonites still about, and someone has to stop them, right? Savant manages to get Max Cash to defect from I/O and the mob that he’s working undercover in. If you can’t get Grifter, get Grifter Jr. I guess. Savant also has the smart idea to get a super-powered being from the Optigen lab. Optigen has several options, but only one is catching Savant’s attention, and that is TAO, the tactically augmented organism. Optigen refuses to let him go, but TAO himself uses some trickery to get himself released in order to join the new team. TAO is a sneaky one for sure!

Speaking of TAO being sneaky, he tricks Majestic into helping get a known mass murder onto the team. We’re talking about Maxine Manchester, the one, and only Ladytron. Majestic was aware of the pattern she’s been taking since breaking out of prison, and it is leading to Chicago. He also knows of a major drug deal going down at an American presidential theme restaurant there too. Diamonds to donuts, Maxine will be there for the new WildC.A.T.s to nab. And nab her they do, with the help of several pounds of cocaine, enough to incapacitate a three-ton cyborg.

OMG, final page reveal of issue 21 is that the OG WildC.A.T.s are still alive! Their spaceship didn’t blow up after all! It just made the jump to hyperspace and left what seemed like an explosion in its wake. It’s quickly on its way back home, Khera, A.K.A. Lord Emp and Lady Zannah’s home as well. Neat! After spending time with all these alien’s it is going to be fun seeing their home planet… right?

wildcats_space
Hurrah they live! And they have snazzy jumpsuits for this panel… and ONLY this panel.

Wildcats_vol_1_22When the team lands on Khera, things do seem kinda of awesome. I mean Marlowe and Zannah get separated from the rest by their old homies, so that kind of sucks. Jeremy finds out that there are other big purple folks like him, and Pris also gets separated due to being part Daemonite. The worst part is, nobody notices that Pris is gone! No, wait, the real worst part is, she’s stuck in an area that is crawling with Daemonites? This can’t be a good start to their space vacation.

Back on Earth, we find the new WildC.A.T.s team trying to pacify Maxine into being a working member of the team. It doesn’t go well. She electrifies Majestic, shoots up Max and cracks Savant so hard on the head that it possibly kills her. Maxine eventually walks in on TAO watching cartoons and shoots him up as well. TAO, unphased by his body full of bullets, tells her she’ll have to start again. Maxine is confused for a second before getting a hint of deja vu. That’s right, TAO has her in a virtual reality stasis rig, trying to pacify her enough to work with the team. If you can’t beat ’em, get mentally beat into submission to join ’em.

wildcats_maxine_vr
Maxine is just starting to get it…

Continuity Corner:

  • Return of the Max! That’s right, Max Proffit AKA Max Cash, Cole’s little brother is back for the first time since his introduction in “Savage Dragon” volume two issue 13.
  • mytwodadsLater in the pages of “Sleeper: Season Two” issue 5 we find out that Optigen was partially funded by I/O. TAO considers John Lynch his father of sorts because he signed the authorization papers for his creation. But because Halo is a major investor in Optigen, doesn’t this also make Jacob Marlowe his other father? Can someone commission a piece of TAO, Lynch, and Marlowe posing like the first season DVD cover of “My Two Dads?” I see Lynch as the B.J. McKay dad and Marlowe as the Paul Buchman dad. This is either the best or worst idea I’ve ever had.
  • Majestic mentions that he’s followed Maxine’s trek across the country since she’s broken out of prison. While we never see the jail break, I guess what we’re seeing in “Wildcats : Ladytron” is just after her latest prison escape. It must be her recent crime wave with Stanley that made Majestic aware of her.
  • We see Marlowe relive the events, from his perspective, of “WildStorm Rising” issue 2, only in nightmare form! Harsh!
  • wildcats_hardrian_whaMarlowe has a back-up of Spartan on his person. Fair enough, seems like the kind of forward planning Marlowe would be up to. They get to Khera… and there are Hadrian bodies? And they spoke of them as the upgraded model? Huh? I thought the Hadrian 7 body was bought from Gammora and had the memories of Yohn Kohl uploaded to it and had its body design reminiscent of Kohl. I’m trying to straighten this out in my head, sure Khera had robots, did they always kind of dress like Yohn Kohl? They may have. That could’ve been some kind of standard Kheran uniform. But if Marlowe got the Hadrian 7 body on Earth in the ’90s, why does Kheran have a similar technology? Is it something they always had on Khera and Marlowe had the techies in Gamorra build something similar to what he remembered from when he was there? I dunno, it doesn’t take anything away from the books, but it’s always kind of bugged me.
  • For all intents and purposes, the events on Khera take place over a much shorter time that what is happening on Earth. When you account for all the unseen space travel time it probably works out to about the same, and it would be pretty pedantic of me to chop all the Moore “WildC.A.T.s” books in half for timeline reasons when, in the end, it doesn’t matter, and to tell the truth, narrative cohesion actually does matter to me a bit more than strict adherence to the timeline.
  • Honestly, I don’t like having the final page reveal for issue 21 before issue 23 of “StormWatch” volume one. I like the readers to be along for the ride with Spartan not knowing that his former teammates are still alive. But “StormWatch” volume one issues 23 – 27 starts during the evening of one day and ending during the morning of the next. When Spartan, Despot, and Jackson are battling it out around the UN building in New York in issue 27 of “StormWatch” we see a panel of the New WildC.A.T.s watching the action. In this panel we see Maxine just chilling with the rest, meaning that her VR experience is over, and she’s fully part of the team, meaning it has to happen after “WildC.A.T.s” volume one issue 22.
  • At one point I was all “Hey, could these issues slot in between issues 24 and 26 of “StormWatch?”” and no, no they can’t. Mainly because “WildC.A.T.s” volume one issue 21 takes place over the course of several days in September, so that really breaks the narrative in ways that are more confusing than anything.

NEXT: “StormWatch” Vol. 1 issues 23, 23.5, 24 and the short “Despot and Strafe : Homecoming” by Ron Marz, H.K. Proger, Renato Arlem, Darryl Banks, Robert Jones, John Lowe, Art Thibert and Dan Panosian

“WildC.A.T.s” Vol. 1 issue 19

this entry covers “WildC.A.T.s : Covert Action Teams” volume 1 issue 19 and the backup story “Savant: Wings and a Prayer”

wildcats_v2_19To tell the truth, I thought there would be a lot more going on in this issue. I realize that I always get parts of issue 19 and issue 20 merged together in my mind. So, when I open the book, ready to be reminded of everything that’s going on in it to relay it to you, the fine reader of this blog and comic, I come up with… not much. That my friends makes me sad.

So, alright, we pick up from where Grifter mistakenly thinks that Hightower is the guy behind everything. Why? Bad intel from stupid informants. Or maybe, because Hightower is such a small fry all the remnants of the Cabal are willing to sell Hightower out to the WildC.A.T.s and keep their affiliations with Defile secret. Why not sell out S’yrn? Well, he might end up being Hellspont’s successor in the Cabal, so best not piss him off either. No, send the Kheribum do-gooders after that jackass Hightower. A jackass so jackass-like in his jackassery that even Defile is all “I need a shape-shifting Daemonite to do my bidding, and I’ll find and even resurrect that milquetoast hipster, Mr. White than even try to work with that jackass Hightower. What a jackass he is!”

Where is Hightower? Well, he seems to be the only Daemonite that remembers that keys to the Daemonite ship are also badges of rank, and he means to take part of one that’s recently been found and will be on display at a nearby museum. To do this he figures he should have some protection, so he goes to the best mercenaries in the WildStrom Universe, the Coda. Lucky for him, the Coda run a restaurant in Washington D.C., right where his key/badge bit is! He thinks he needs protection from Defile or other Daemonites, but he’d be wrong.

As Hightower is trying to convince the Coda to work for him, the WildC.A.T.s bust in and start wrecking the place. There goes the Zagats rating. Because the Coda are so bug-fuck crazy, they decide the best course of action is just to blow the whole building to hell. I mean, our heroes have already gotten all the actual patrons out of the place via Void, so there’s nothing to lose. Void has a crazy vision of the upcoming crossover and the bistro goes boom, with only the WildC.A.T.s left to survive. As the team is emerging from the rubble they are confronted with a StormWatch team, ready to kick them while they’re down.

In the backup story, we catch back up with Savant and her friend Mabel, while a gremlin sits on the wing of their plane. This gremlin means to tear up the wing and ruin Savant’s day. It’s just what gremlins do! After the ladies manage to shake the little bugger they land at, I’m figuring near where at least Mabel lives, and they pick up their piling mail. Savant has a letter from her dear friend Charles Russell and his new exhibit. It just so happens that it features the Daemonite key/badge and Savant knows she needs to get back to D.C. as soon as she possibly can!

Continuity Corner :

  • It’s nice to get reintroduced to Hightower as a player in the “WildC.A.T.s” books. We haven’t really seen him since “WildC.A.T.s Trilogy” but I had my suspicions he was behind the opening fight of “Spartan : Warrior Spirit” for what it’s worth.
  • Having both the Savant backups read after their issues proper may not be the more narrative and linear way to go about things. They may be better served to both be read right after “WildC.A.T.s” Vol. 1 issue 18. Either way works though, so I’m going to leave it as is.
  • Last we saw Mr. Russell he was hitting on Savant back in “WildC.A.T.s” Vol. 1 issue 11. She should’ve taken him up on that offer, then she’d be too busy with her new man than to start getting cozy with TAO.

Where to find these stories:

  • the “James Robinson’s Complete WildC.A.T.s” trade paperback
  • Excepts of “WildC.A.T.s” volume one issue 19 are in the “WildStorm Rising” trade paper back.

NEXT : “WildStorm Rising” Chapters 1 through 4 (Which consists of “WildStorm Rising” issue 1, “WildC.A.T.s” volume 1 issue 20, “Union” volume 2 issue 4 and “Gen13” volume 2 issue 2) by James Robinson, Brandon Choi, Barry Windsor-Smith, Travis Charest, Ryan Benjamin, J. Scott Campbell, Alex Bialy, John Floyd, Troy Hubbs, Chuck Gibson, Tom McWeeney and Alex Garner.

“Backlash” issues 6 & 7

this entry covers “Backlash” issues 6 and 7

So after Slayton had gotten Dane to go on one adventure with him, he decides that his extended cast isn’t big enough and calls Dane back and tell him to bring a friend for his next mission. This new mission is to two fold. Part the first, Cyberjack and Taboo go and kidnap Dianne LaSalle from a bunch of StormWatch ground crew scrubs. Part the second, Slayton, Dane and Grail go to the lair of the Daemonite Lord S’ryn and nab him from right in front of Pike and pals.

Why do all this now? Well, good question. I mean, in the end, we see him calling in his favor with Jacob and the rest of the WildC.A.T.s and since they have Voodoo, a better understanding of Daemonites, and crazy sci-fi equipment they can get LaSalle back into her right mind. But do we know all this going in? How does it get set up? Ugh, I’m going to have to go reread this again aren’t I? Ok, just did, and nope, no elucidation. When Slayton shows up at the Halo building, via Void’s transport, he says to Jacob that he’s “calling in his favor” which doesn’t make much sense, as he must’ve called in that favor earlier because Jack and Taboo are already there with LaSalle and Void is the one who got him there, this was all set up already. Either Slayton is kind of dense or he’s super socially awkward.

Pris is able to extract the mind of LaSalle from the Daemonite, but is having trouble extracting the Daemonite from the body of the man it was possessing. S’ryn isn’t going down with out a fight. S’ryn pops out of the dude’s body, but as we’ve seen, that’ll probably leave the host brain dead. S’ryn is looking for a new host, but that’s not the best plan as there isn’t a lot of options for him in a room full of Kherubims and such. Taboo pops him one and then Slayton goes all smoke-form and gets into S’ryn mouth then reconstitutes and tears S’ryn apart from the inside out. As he’s dying, S’ryn makes fun of Slayton for not knowing himself. S’ryn is taunting Slayton’s Kherubimness with his final breath. This is confusing to Slayton as he doesn’t even understand the term. Jacob explains it to him, as he’s saying “welcome to the family!” This doesn’t last too long as LaSalle is back and she wants to spend some time with Slayton after all he’s done.

The next issue is split into three stories. The first of which concerns Slayton trying to connect back with LaSalle. It isn’t going so well. She’s having trouble coming to terms with all the people that he’s killed along the way to save her. Also, she’s not too keen on him hooking up with Taboo. Slayton goes for a walk to clear his head. When he’s out Taboo calls, saying that there’s some sketchy folks following her, and that message goes straight to the answering machine. Which LaSalle hears. After that call she phones StormWatch asking to be put back on active duty and where to go to catch the next shuttle to SkyWatch.

In Taboo’s story, we see her making the call that broke up Slayton and LaSalle, and we meet the crew that’s been following her. We saw a bit of these guys a few issues earlier, but they were yet to make their move. Now, without Slayton and Jack around, it is time to strike and capture that scofflaw Taboo. For all her powers, Taboo is really crap when she’s in a fight alone. You could say “but it’s 4 against one, the odds aren’t in her favor!” and I’d counter that saying that when she’s part of a group of as little as her and Slayton, she can take out at least 20 goons. You can’t tell me Slayton is carrying her the whole fight! Besides, these jokers are going at her one at a time anyway! But yeah, in the end, she done got captured.

Our final story introduces a new character. An Aussie dog-man named Dingo. Yes, yes, Dingo is a Kindred, but a member of the Kindred that was brought to Australia from Cabillito Island at a young age. We see his past as a young dog-boy who is adopted by an Australian military man and raised to be a respectful member of society, as apposed to being raised as the weapon he was brought to the country for. After the passing of his adopted father, he goes out into the world to see what it is like. Of course he ends up running into and working for Bloodmoon and other members of the Kindred. As soon as we saw his “such-a-good-puppy” face, we knew this was going to be a Kindred thing? Right? Was it just me?

Continuity Corner :

  • After Slayton takes off with S’ryn, Pike mentions to Hestia, the Cabal’s pet Coda, that this is the second Daemonite Lord they’ve lost in their service. This is what you get for selling out your people Pike!
  • At one point S’ryn calls himself a High Lord of the Daemonites. Is that because he took Hellspont’s place in the Cabal? We know that both Hellspont and Defile are High Lords, and then there’s the dead one that had his hand sticking out of the ground, but that’s it, right? Isn’t there only three High Daemonite Lords that came to Earth, and each one holds a key? And isn’t that why Hightower is trying to get a key? To up his level? Without actually having Hellspont’s key why does S’ryn think he’s automatically granted High Lord status?
  • Good thing Slayton visited the WildC.A.T.s when he did with Cole out on assignment in DC. I’d hate to have to sit through another few panels of them being bitter towards each other.
  • I’m not entirely sure that issue 7 was originally drawn to be issue 7. Excepting a few exposition panels, you can swap it with issue 8 and be kinda fine. Maybe there was some reason why the “WildStorm Rising” crossover had to be issue number 8. My main reason for thinking of there is something up, is that Slayton says that it had been 2 weeks since the WildC.A.T.s helped with LaSalle in issue 7. There may be something do this, as according to comicbookdb.com issues 4 and 5 each had a cover date of February, meaning they may’ve gotten ahead, thus the slight wrinkle in continuity. Was there a last minute rewrite on the first page of  issues 8 and 9 to address this? Who knows.
  • More at odds is the fact that in issue 8 Slayton says he stepped out on LeSalle to help Taboo… but we saw him leave in a huff not knowing about Taboo’s trouble, LeSalle doing what she could to get out of there and rejoin StormWatch and then the message being left on the machine by Taboo. Did Slayton come back, not see LeSalle, heard the message, and bolted, figuring she’d be back soon, not knowing that LeSalle had already taken off? Again, who knows. I’m probably overthinking this one!
  • Slayton has spent a handful of issues of “StormWatch” volume 1, four issues of “the Kindred” volume 1 and six issues of his own series trying to save his lady, and LaSalle just ditches him? Because he killed? Really? What did she think he occasionally had to do in Team 7 or for StormWatch? Oh, I see LaSalle, it’s alright to kill for your government but not for love.
  • To be honest, I’m of the mind that the WildC.A.T.s did take a little bit of time from the end of issue 18 to the start of issue 19 of “WildC.A.T.s” volume 1 to properly mount an attack on Hightower and the Coda in DC, (more of that in the next entry) but 2 weeks seems a bit long for them to wait.

Where to find these stories:

NEXT : “Grifter : One Shot” by Steven T. Seagle, Dan Norton, Chuck Gibson, Troy Hubbs and Edwin Rosel.

“WildC.A.T.s” Vol. 1 issue 18

this entry covers “WildC.A.T.s : Covert Action Teams” volume 1 issue number 18, as well as the backup story “Savant : Wedding Day Jitters”

This issue is all about Pris and Cole! Yay! Just like the Special! Well, not exactly. First off, they’re not teaming up on a mission. Secondly, while Cole’s part of the story is totally “A Day in the Life of Grifter,” the Pris story is a story of the girl’s history, hopes, and dreams. It’s two stories happening at the same time, and either one would’ve been an awesome full issue, but it was fun to see them unfold side by side.

In our first story, Void takes on a mission to help our gal Pris. So Pris is still knocked out from that Daemonite attack several issues ago. She’s not coming out of her coma, so the best thing to do is put her in some crazy sci-fi contraption to link her brain to Void’s, you know, for easier brain access. Comic books everybody! As Void tours Pris’s mind she finds it divided up into various rooms. In the first, she sees Pris’s background as a dancer of various types, only thing is, Pris isn’t hiding in this room. Void moves to the next to see Pris and Spartan fighting twisted versions of the rest of the team. Void joins in the fight and even takes down her own evil doppelganger. On to the next room and the trio is fighting straight up Daemonites! Finally, there’s one room left, Pris must go there alone and confront her darkness. After all this, both women wake up. End Pris’s story.

Cole is on a mission. He’s been sent by Marlowe to figure out the Daemonites that are after the WildC.A.T.s and sicced Mr. White on them recently. The good news for Cole is that he gets information on a Daemonite that is plotting against the team and follows it up to find where that Daemonite currently is. The bad news for Cole is all roads have led him to Hightower when it was actually Defile that he’s after. I mean, Hightower is usually up to something, but for getting revenge for Pris, he isn’t your guy. I have a feeling that Defile got everything set up to go that way, but we never see it on the page. Cole tracks down Hightower hanging out with a bunch of Coda in Washington DC and calls the team to let them know what is up. This isn’t going to end well…

And, in our final story, Savant’s personal mission is to find King Solomon’s skull. It’s taken her and her pal Mabel all around the world and back to hunt down, and it turns out it’s on an island in the South Pacific. She finds out that she can have the skull if she marries the king of the island. She’s cool with that, as she’s just planning on grabbing the skull, knocking the king out and then flying away with Mabel. Well, not so easy it turns out! See, the king is a gigantic four-armed ape named Loooooth, uh oh! But come on, it’s Savant! She manages to get the skull, bop Magilla on the nose and catch her flight. But before she and Mabel can start high-fiving they find that there’s a gremlin on the plane’s wing! Womp-womp!

Continuity Corner :

  • During Pris’s story, Void finds an encoded memory (or meme, before that word became hijacked and lost all meaning) that fills in how Pris is part Kheribum and part Daemonite. It was a Daemonite experiment to create life, so their evil scientists mixed the blood of each race, twenty thousand souls and then let it bake for 15 days. Out popped the man who would one day lead us to Pris, and as it turns out, he turned on his creators. He’s no friend of Daemonites either.
  • We’ll see Pris’s ancestor again, but not until the “WildC.A.T.s Annual” issue 1, which doesn’t even occur until after “WildC.A.T.s” Vol. 1 issue 50! That’s a long wait for a return Mr. Voodoo’s Grandpappy!
  • For all seriousness, after looking at the cover and reading the book, how badass would it’ve been for Pris to always have a lightsaber? So awesome, right?
  • I’m not going to lie, I usually forget when the hell Pris got hurt. Even reading “WildC.A.T.s” on its own I usually have to pull up issues going backwards until I re-encounter those first few pages of issue 15.
  • I know there’s no possible way for it to be true, but I’d like to think that Looooth arrived on the South Pacific island to rule after he escaped the island of gigantic monsters from “Planetary” issue 2. There’s nothing that contradicts that, and Looooth does have 4 arms, he could probably swim pretty well. Hey, it’s still in the Pacific, just a little further South and warmer, I’m not ruling it out!

Where to find these stories:

  • the “James Robinson’s Complete WildC.A.T.s” trade paperback

NEXT : “Backlash” issues 6 and 7 by Brett Booth, Jeff Mariotte, Sean Ruffner, Dan Norton, Melvin Rubi, Chuck Gibson, Sandra Hope, Edwin Rosell, and Tim Townsend.

“Voodoo / Zealot : Skin Trade”

this entry covers the one shot “Voodoo / Zealot : Skin Trade” as well as the short story “Voodoo : Skin Game” from “Overstreet’s Fan” magazine issue 3.

VoodooZealotSkinTradeVol1_01This book… this effing book. Ok, let’s be serious for a minute, this book is basically a bunch of pin-ups arranged as a story. But trashier than that sounds. For all the cheesecake glory that is “Gen13” when compared to this book “Gen13” ends up looking rather tame. And, if I was a better reviewer, and thought this was the place to get into it, I’d comment on how WildStorm went from putting out a book like this, where the women are all posed as sexual objects first and to serve the story second, to eventually putting out books that dealt with a more mature take on sex and sexuality in such a small span of time. Not to mention how much ahead of the curve on that kind of thing they were in regards to DC and Marvel. But this isn’t the blog for that and I’d never do that argument justice anyway!

We catch up with Zealot training Priss in the ways of the Coda. Along for the “It’s Not the Danger Room!” session is Cole and Jeremy who both admonish Zealot for being too harsh with Priss. Little Big Jake tells Zealot that she needs to lay off of Priss a bit and she needs a break. Zealot storms off and is then confronted by Providence. Providence tells Zealot she has information about her Zealot’s previously unknown child and proceeds to give some long convoluted story of how it’s been cryogenically frozen and will still be a young kid. Also, it’s in Yurgovia and she should go save it. Most of this is a lie, but Providence needs to get Zealot to Yurgovia and Zealot will meet her kid, so she embellished a lot.

So why does Providence need to get Zealot to Yurgovia? Well, ok, remember Yurgovia from the “WildC.A.T.s Special”? Remember how there was this Coda gal named Destine that was running it? Remember how she died getting shot in the back by Cole? Welp, I guess it didn’t take because she’s back and she’s pissed. She’s out to take Yurgovia back from the people that’d been running it since she’d been assumed dead, and also to grow her own little branch of the Coda as well. She has a few recruits already and she’s looking for more to train, which means kidnapping the children of Yurgovia. In the end, it seems that Providence didn’t like all this, because who would, and vowed to put and end to Destine’s schemes. Oh, and Destine has a bit of “the Orb” that created her and Void and she means to have it back. Not that Providence went about it attaining her goals in any logical manner, she handed out half truths to Zealot and double crossed Destine.

Long convoluted plot short, a woman named Cathy is trying to save a bunch of Yurgovian kids from the horror on the civil war by secretly getting the kids to Greece. Providence says she’ll help her. Destine’s forces are after Cathy and the kids because one of the kids was supposed to be in Destine’s Coda Scouts troop. This girl has white hair. Destine encounters Providence, says she wants revenge on Zealot in exchange for her orblet. Providence provokes Zealot to show up, Zealot brings Priss under Jake’s orders. Everyone assumes the little white haired girl is Zealot’s kid. Priss and Zealot kick Destine’s ass, and eventually Zealot tosses the orb in the sky and Destine grabs it and blows up. This pisses off Providence, who basically tells Zealot to suck it. Zealot is all “No, you suck it, bitch, my kid ain’t even here! Also, why do you get hair and Void has to be bald?” To which Providence is all “Your kid is in the room, look around” and Zealot sees StormWatch, who’ve come to rescue the kids by order of the UN and sees Winter with his white hair.

I mean, ok it’s not just the white hair, it’s that Zealot left her baby with a Russian couple. Get this, unless you haven’t been paying attention, but Winter is Russian. I know, mind blown. Not sure why the white hair was such a big thing considering that [seriously, the WildStorm revelation that I’m not going to spoil yet] doesn’t have white hair. Now, I thought all the members of StormWatch were supposed’ve been superpowered by a magical comet, how come Winter gets to be half Kherubim?

That about wraps that one up. Except for the ladies go on vacation to Greece before they get back to New York. I mean it was the cover story that Zealot gave to Priss in the first place, and they did live it up for a few days before going to Yurgovia. So you know, why not, more excuses to draw the girls in bathing suits.

Let’s finish this off with another short story featuring Priss and Zealot written by Steven T. Seagle as well. Priss is out for a night on the town, she gets a letter and rose delivered to her from an anonymous admirer. The note says to meet her out back in the rose garden because most bars have those. Once she’s back there she’s attacked. Don’t worry, it’s only Zealot surprise testing her, seeing if she’d fall back on her Coda training or on her instincts. Priss fails and Zealot lets her know there’s going to be more homework because of this.

Continuity Corner:

  • Winter is Zealot’s kid, we all got that right? I mean he’s supposed to be, later we’ll get some background on Kheran mating practices and the rarity of births in “WildStorm Winter Special” no less more than one (that’s another spoiler kids, sorry). Maybe it works differently with Human and Kherans though…
  • This book makes mention of a book called “WildC.A.T.s : Ground Zero” that never came to be. It seems like it would’ve outlined the adventures Zealot was having, who Winter’s father was and how she dealt with her pregnancy.
  • When we last saw Destine in the “WildC.A.T.s Special” she looked much different. Long hair, red outfit. She still has black hair (which was sometimes drawn long in this issue) and some tech over her right eye, but other than that she looks like a new character. When first reading this a few years ago (yeah, this wasn’t a story I grew up with, I found it while doing research for this blog) I knew that I knew her, but I couldn’t recall from where due to the complete redesign.
  • We do get a few callbacks to the storyline in “WildC.A.T.s” Vol. 1 issues 10 – 13 with mentions of Tapestry and how Providence snuck into the HALO building.
  • The art on this book is something else. Starts off pretty solid and then gets worse and worse as it goes one. Also, there was like 15 different inkers on this book. There’s a handful of miscolorings as well as a handful of speech bubbles going to the wrong characters. Not to mention that the “white haired girl” is always seen with black hair. This book was kind of a mess in the final act of the story.
  • Speaking of the art seriously, am I the only person who thinks all the visual references for Priss and Zealot were from the pages of nudie magazines? Was that the point considering the name of the book?
  • Was this book popular? I mean, it came out pre-internet so it should’ve been a hit based on the “artwork” alone, but I had never heard of it before doing research into WildStorm books, and I was a teenage boy and a WS fan when this came out.
  • Regarding the placement of the “Skin Game” short. I feel it is odd to see Priss using her “were-form” here, as we don’t see that until a bit later. But we really aren’t going to see it until they get into space, and once they’re back from space Priss quits the team. So when’s this training taking place? Ultimately, Priss’s were-form isn’t really too crazy of a deal, so it is fine that it makes it’s appearance here, but I’m torn if the story should come before or after the “Skin Trade” book or not. They seem to be on better terms with each other in “Skin Game” as a result of “Skin Trade” but, Zealot getting on Priss’s case for being out of practice in “Skin Trade” could be a reference to the events in “Skin Game.” Like I said, it could go either way.

NEXT: “WildStorm : Chamber of Horrors” by Ron Marz, Steven Grant, Merv, Jeff Mariotte, Bernie Wrightson, Alex Baily, Trevor Scott, Jason Johnson, Tom Raney, Aron Wiesenfeld, Chris Carlson, Al Vey, John Beatty and Alex Garner. As well as the short story “Portrait” by Ron Marz, Ryan Odagawa and Jon Holdredge.

“WildC.A.T.s” Vol. 1 issues 10 – 13

this entry covers “WildC.A.T.s” Vol. 1 issues 10 through 13 and two of the back-up stories, issue 11’s “Interlude: Mr. Majestic” and 13’s “the Price”. (Issue 10’s back-up story “Soldier’s Story” was covered earlier.)

WildCATsVol1_10-14I’m not going to mince words when these issues came out, I was really torn. I didn’t like them that much, but I really loved the new heroes it introduced. Well, not Huntsman so much, but Savant, Mr. Majestic, and Soldier! But that was back in the day when I didn’t have that much comic reading under my belt, and scarcely knew the name Chris Claremont. Now that I’ve grown up, and read all those classic X-Men back issues and I’m more on board with this run than I was as a kid. Hell, thanks to “Jay & Miles X-Plain the X-Men” I can’t help but hear some of Wu’s narration in their “Angry Claremontian Narrator” voice. I’m a more nuanced comic reader now that I’ve learned some more history… some 20 odd years later, and I actually kind of enjoy it. Mind you, not as much as I did later issues of “WildC.A.T.s” but I didn’t dislike this as much as I did in my youth.

The first issue in the arc kicks off with Zealot trying to combat train Priss down by the waterfront near New York. Now, I have no idea if this kind of area even exists in New York City, but it does in the WSU, so we’re going have to accept it. Priss isn’t high on becoming a Coda warrior and Zealot seems chill not to take it that far (well, chill as a clef blade to the neck) when suddenly a ship explodes into the sky featuring a wounded man named Alabaster Wu. Mr. Wu’s being pursued by a beast known as a Raksha. Zealot makes short work of the Raksha, decapitating it in front of Priss, as she goes to investigate the ship while Wu takes the hell off. Turns out, Wu knows Jacob, and he needs his help! But getting to Marlowe is easier than it sounds, as he’s being chased by Priss. Oh yeah, that cut up Raksha, it totally infected Priss, taking over her mind and body, giving her a mad on to hunt down Wu.

Zealot is working her way through the ship, and she comes upon a small and passed out girl. She vows to protect this child from the beasts and starts kicking some Raksha booty. Eventually, the girl’s protector, the Huntsman, shows up and they declare a truce after a bit of back and forth between them. During the battle, Zealot took some damage from a Raksha, and a Raksha has blood that’ll eff you up, it’s a “turn you into a literal Raksha” eff you up kind of problem, so Huntsman wants to help get Zealot someplace where they can get her some help. I mean, a good idea would be to go meet back up with the rest of the WildC.A.T.s, right?

Well, the rest of the team is busy. See, Wu got a hold of Jacob and Jacob goes to meet Wu alone. While this is happening, Raksha possessed Priss convinces the team that Wu is trouble and that they need to go save Jacob from him. So Void teleports the team to where Wu and Jacob are and they’re suddenly under attack from the Troika (Attica, H.A.R.M., and Slag) who are joined by Void Jr. AKA Providence. It’s all a set up by the true villains of the story, Tapestry and Lord Soma. They hired the Troika, who I guess brought Providence along for the hell of it, and are quite pleased to see a Raksha take over one of their enemies already, Priss.

Who is Tapestry? She’s some kind of witch that can undo your life’s events and rewrite them. Not sure if she’s overwriting these events in reality, or just in one’s brain. Either way, in the end, it’ll bend your personality to whatever Tapestry wants. Lord Soma? Oh, he hangs out with Tapestry. That’s about it. We’re not even sure if he’s a Kherubim or Daemonite high lord, like everyone else who has the title “Lord” in WildStorm books. Maybe Lord is just his first name, and his parents didn’t spell it “Lorde” because he’s a precious little snowflake with his gray skin, facial tattoos and on point mustache and soul patch game.

While all that is going down we cut away from the action to meet a young woman with a short haircut, who’s at an art gallery, getting hit on. She introduces herself as Cordelia Matheson, but we’ll quickly come to know her as Savant (AKA Kenesha AKA Zealot’s little sister AKA I ain’t spoiling the dumbest reveal in WSU history if you don’t know it already.) Zealot sent a message to her, because when there’s big trouble, like turning into a beastly alien trouble, you call family. Savant get’s a hold of our old friend Soldier, as it is up to her to round up the cavalry, mainly because I don’t think she knows about the rest of the WildC.A.T.s, not that it would do her much good right now anyway. Hell, the only other person she knows to call on is Mr. Majestic.

Who’s Mr. Majestic you ask? Mr. Majestic lives above the arctic circle and is basically Superman. I mean, so is Union, but Mr. Majestic more so. Also, he’s Kherubim, so he fits in the WildC.A.T.s side of the WildStorm Universe a bit better. He was also on Team One, so he knows Zealot and Marlowe at least. Savant, using her skills and artifacts, finds him, and talks him out of his self-imposed exile to help Zealot. And boom, he changes from a flannel and jeans to a full on superhero outfit, complete with cape, and he’s off to save the day.

Ok, back to the main action, Tapestry has royally messed with all of the WildC.A.T.s she can get her hands on, in one way or another, and they’re all beholden to her. To stave off become a Raksha, Zealot unleashes the powers that she learned from Tapestry in their shared history (more on that later.) So now Zealot has frizzed out hair and wields the same ability to rewrite souls/back stories (or what have you) that also Tapestry wields. Savant and Mr. Majestic show up and they are not having it! Hell, even Zealot knows it and is pissed that Savant took too long to get there to help her, and she had to manifest this unknown power. Hell, Zealot used it to take down Slag! While Savant, Mr. Majestic, Zealot and Huntsman are sitting around arguing, Zealot realizes that H.A.R.M. had been taken out, too! Turns out, that was thanks to our old buddy Cole, back from Chicago! Yay, Cole!

So, game plan time. Mr. Majestic, Savant, Cole, Soldier and Huntsman take on the Tapestry altered WildC.A.T.s, Zealot goes after Tapestry and Lord Soma, while everyone forgets about Priss. Don’t worry, Priss gets totally saved by the power of friendship from the two HALO employees that don’t have superpowers, go Stansfield and Jules! The fight mostly works and all the pieces fall into place, and in the end it is Huntsman who saves that day. He does it with a piece of the orb that gave Void and Providence their powers. Tapestry and Soma make their escape and the heroes are all kind of left standing around trying to figure out what to do with crazy god-mode Zealot.

How do you calm a crazy all powerful being? Well, Savant and Mr. Majestic want to kill her, and Zealot isn’t as opposed to it as much as everyone else is. It takes the combined powers of Priss, Mr. Majestic, and Zealot herself to get her back to the normal benevolent bitch that we all know and lover her as. Before Huntsman leaves, he kisses Zealot good-bye earning the ire of Cole and Priss. It’s fun to see those two together like that, as it doesn’t happen often, and was a highlight of the “WildC.A.T.s Special.” Then Priss lets Zealot know she’s ready for Coda training and Zealot basically says “you’ve earned it, kiddo!”

Ok, now time for the secret origin of Tapestry and her ties to Zealot in a story coda named “the Price.” Alright, Tapestry was once an old crone, who apparently always had her powers, not much is know beyond that. Savant had become poisoned somehow, so Zealot sought Tapestry out to fix her. Tapestry tells Zealot that the price of helping her sister will be 100 years of servitude, and because she can, she’ll remake Zealot into a subservient personality type for the next 100 years as well. Zealot submits, and it’s the end of the whole story. It even says “Fin” at the end, which is infuriating when you know how often Claremont likes to end stories with the text “the beginning” and how that would’ve been 100% relevant this time!

These issues really take me back. I had kinda stopped picking up mainstream comics on a regular basis around this time, focusing more on black & white independents, and  yeah,  it was a money issue. The only WSU title I’d keep up on was “Gen13.” Whenever I could scrape enough cash together, I would pick up issues like these at a drug store. I pretty much picked up 10 through 12 at the same time from a Walgreens (or Walgreens equivalent, coulda been a Rite Aid I guess) where their comics newsstand employee got too lazy to return unsold out of date comics. Their slacking off equaled my gain! I also read them in the back of a car that night. Why was I reading comics in the back of a car as a teenager? Well, my best friend was bringing me along on would-be-dates with a girl he wasn’t into, I was supposed to be running interference, but I was too dense to get that at the time and ended up mostly staying out of the way. Too into comics, not enough into the real world, yup, I was that kid! (A revelation shocking no one.)

Continuity Corner:

  • I know I’m reading too much into things, but we have a ship, bursting into the air out of nowhere, and a bad guy yelling about chasing Alabaster Wu across one or a thousand worlds, and I’m starting to think “Is this the first time we have a reference to “the Bleed” and a type of Carrier? Nah, you’re right I’m just reading into things too much again.
  • Is it a shame that we don’t see Tapestry again until “Savant Garde” issue 3? Nah, she was only an OK villain in the end, wasn’t she?
  • I always assumed that Majestic went into his self-imposed hiding because of “killing” John Cole back during the Team One days, but how is that represented by a dolly? Is there something that we’re not knowing? Something that seemed like a good idea at the time, but after Alan Moore took a crack at Majestic it no longer made a lot of sense? I can’t remember, is the dolly or an incident regarding a child ever made clear or referenced again?
  • I really have to hand it to the WildC.A.T.s creative crew. Just because Cole was gone for a handful of issues, they didn’t have to try and release “the Kindred” in real time alongside them. Just because Cole is gone for 4 issues in “the Kindred” Vol. 1 doesn’t mean he has to be missing from halfway through issue 8 of “WildC.A.T.s” Vol. 1 until the last few pages of issue 12. I mean, ok, yeah, it is that sort of thing that kept me thinking about WildStorm all these years and eventually lead me to want to create this blog in the first place but…

Where to find these stories:

  • the “WildC.A.T.s : A Gathering of Eagles” trade paperback
  • the “Absolute WildC.A.T.s by Jim Lee” hard cover
  • Comixology: “WildC.A.T.s” vol. 1 issues 10, 11 & 12

NEXT: “Voodoo / Zealot : Skin Trade” by Steven T. Seagle, Michael Lopez and Gary Martin (with Jeff Albrecht, Rick Bryant, John Lowe, Tom Raney, Edwin Rosell, Josef Rubenstein and John Tighe.)