Tag Archives: Rick Bryant

“Deathblow” Vol. 1 issue 25

This entry covers pages 18 – 22 of “Deathblow” volume one issue 24 and then all of issue 25 by Brandon Choi, Tom Joyner, Jeff Mariotte, Scott Kolins, Geof Isherwood, Trevor Scott and Rick Bryant.

deathblow_v1_025The Gen13 kids are on their way to meet Team 7 out in the wilds of Virginia. While the kids are wondering why they’re alone in the middle of nowhere, Lynch informs him that his old friends are already all around them. Cash, Cray, Dane, and Slayton emerge from the foliage to meet the young group. While most of the guys are either giving Lynch the business for becoming a “family man” or teasing Cray because of his report with Grunge, Roxy is the only thinking that, hey, one of these Team 7 guys could be her father. Is it a coincidence that all Team 7 members that are Gen13 fathers are dead or in hiding except for Lynch? Is there something here about not wanting our heroes to be dads for some reason?

CrayDude

Soon the group comes upon the I/O towers. Team 7 and Gen13 are going to break into them to take the fight directly to Craven in revenge for stealing their Gen-Factor. As they’re figuring out the best way to break in, we see Craven sending LeGauche to Gamorra with the Gen-Factor extracts. He’s also giving other members of the Brethren (who are joined by another member named Animus) orders to keep everyone out of I/O at all costs. Finally, he calls up Kaizen, straps into some crazy contraption and starts an up-link to Gamorra and the Gen-Omega.

Craven’s idea of leaving the Brethren in charge comes to a head once Frank Colby clocks in. He immediately questions why the hell the Brethren is in the Tac-Ops department, and where the hell Alicia Turner is. The Brethren threaten Colby’s life and he relents to working with them. Just at that moment Team 7 and the Gen13 kids are breaking into I/O via the old service tunnels. Colby eventually meets the group in the service tunnel and agrees to help them continue to break into I/O. Colby is a straight shooter and even though he’s been seen as Craven’s stooge, he’s only been doing it for the better of his country. Until Craven shows exactly how crazy he is being, Colby will do as directed by him. Locking up Alicia and calling in the Brethren is too much for Colby to ignore. If Team 7 is at I/O to exact revenge, he’ll help them out.

ColbyToTheRescue

Well, Colby helped Team 7 and Gen13 right into a Black Hammer ambush. Uh oh! The two sets split up, Team 7 will handle the Brethren and the Black Hammers, Gen13 will take Colby and go rescue Alicia. After a few twists and turns, this eventually happens and the two teams are reunited to confront Craven. Well, kinda. Team 7 wants to take care of Craven themselves, leaving the Gen13 kids with Alicia and Colby outside of the crazy tech room where Craven is residing.

When Craven is confronted he starts spilling even more secrets that Gabrielle did an issue back. Turns out that Cray’s parents were killed by LaGuache on behalf of Craven because Craven was pissed that Cray Sr. helped Dr. Tsung get away with his research. Then, Craven, had Cray kill the man that had gotten the blame for the “terrorist attack” that ended up with both his parents dead. When I say that Craven is a certified dick, these are the kinds of things I’m talking about. Then Team 7 goes around and tells Craven exactly what he’s stolen from each of them. Suddenly, off-panel a gun goes off and Craven receives a single shot in the head. For now Craven is dead, and Team 7 can stand down for a night.

blamm

Continuity Corner:

  • We pick up on page 18 of issue 24 of “Deathblow” because we need the Gen13 kids to get the call from the full Team 7 group at the end of “Gen13” volume two issue 9, and on page 17 Slayton isn’t with the crew yet. While I really hate to split up books in the middle of pages, I think this one is reasonable and necessary.
  • And yes, Grunge is sporting longer hair again, despite having it cut and a big deal made about it in “Gen13” volume two issue 8. It’s a bit of a common mistake that will plague a lot of Grunge’s depiction in the “Fire from Heaven” crossover.
  • Old service tunnels, the air duct system, a wall in a top level bathroom, all ways to break into I/O, and all but the last one are super obvious. What kind of high security are the I/O Towers supposed to have?
  • Colby full on admits to Lynch that if he was really Craven’s stooge, that Lynch wouldn’t have made it out of I/O after being caught in “Gen13” issue 0.
  • Wait, aren’t the Brethren Gen12 like Team 7 is? Why doesn’t Craven just steal their Gen-Factor? Are they not powered with the Gen-Factor? If not, why are they also labeled as Gen12? Or is it that because Craven likes the Brethren and hates Team 7 that he only wants to steal the Gen-Factor from them?
  • What exactly is Craven attempting to do in his tech room? He’s uploading himself to a new body, a Gen-Omega body soon to be chock fulla Team 7 Gen-Factor. This body was constructed by Kaizen Gamorra and is in Gamorra. Not sure why he’s spilling all this truth to Team 7 as he doesn’t think he’s really going to be dying. If he was dying what would he have to lose? Sure, tell away! But he plans on being back, in a younger body… so… uh… why give your enemies MORE reason to want to come after you?
  • We found out about Cray killing the supposed architect of the terrorist attack that killed his parents back in “Team 7 : Dead Reckoning.”
  • While it is never stated who fired the shot that killed Craven, I’ve always assumed it was Cray. Mainly because it is his book and the title of the book is “Deathblow.” Kinda works on two levels.

NEXT: “WildC.A.T.s” volume one issues 25 – 28 by Alan Moore, Travis Charest, Scott Clark, Aron Wiesenfeld, Kevin Nowlan, John Nyberg, Dave Johnson, Troy Hubbs, JD, Scott Williams, Dexter Vines and Bob Wiacek.

“Deathblow” Vol. 1 issue 24

This entry covers the first 17 pages of “Deathblow” volume one issue #24 by Brandon Choi, Tom Joyner, Jeff Mariotte, Geof Isherwood, Scott Kolins and Rick Bryant.

deathblow_v1_024Last we encountered Michael Cray he was hanging out with Jackson Dane and they’d just finished their team-up with old Team 7 pal Marc Slayton. They figure that next on the Brethren’s the hit list will be Cole Cash. Not the worst assumption, as there are only so many other Team 7 members to go after, and I/O knows that Cash is as active somewhere as Cray, Dane, Lynch, and Slayton have been. As far as I/O knows Fairchild and Chang are dead, and they took out Callahan themselves.

Now Cash thinks he’s going to get some time to chill out in NYC now that he’s home. No sooner does he turn on the television he gets a call from Alicia Turner. She’s letting him know about Craven sending the Brethren out for him and they plan to meet up later. As soon as Alicia hangs up she’s taken hostage by the Brethren and Double-Take morphs into her to try and pull the same trick on Cash as they did on Slayton. While Cash is headed towards that ambush, Cray and Dane make it to Cash’s crash pad and find it crawling with I/O agents ready to kill. They eventually get the info out of one of the I/O assassins about the ambush and rush to save Cash.

The meet up is at Union Station and as soon as Cash talks to “Alicia” he knows her to be a fake. However, it is four on one and Cash gets knocked down and has his Gen-Factor stolen by LeGauche. Just as the Brethren are leaving, Double-Take wants to get revenge on Cash for decking her when they met. She doesn’t get a chance before Cray bursts in and murders her. The Brethren beat feet as Cray and Dane gather up Cash and head for drinks at the Drop Zone. While hitting a few brews the boys catch Cash up on what’s going on with Craven and the Gen-Factor theft. When mention of Gabriel Newman comes up the three of them decide to find out where he is so they can pay him a visit.

HejHejMonikaHejPaDigMonika

Meanwhile, Craven is getting the Gen-Factor samples all ready to be sent off to Kaizen Gamorra for the mysterious Project Renaissance. It seems that Craven is willing to trade state secrets for the technology that Kaizen can provide. Also, it looks like Craven is willing to team up with Kaizen to take over the world if all goes according to plan.

Cray has called up his old pal Rayna Masters and asked her if she can find out where I/O has been hiding Gabriel. Turns out he’s in a secret I/O prison on Plum Island. The trio manages to con their way in and confront Gabriel.

Gabriel’s prison is quite nice, a pretty swanky apartment suite, with the exception of one of the walls being thick plexiglass. Gabriel immediately notices what is wrong with the Team 7 members and decides to unload upon them all his secrets. He lets them in on the fact that he wasn’t part of starting Project: Genesis, he just took over after Dr. Tsung left because he was fearful of Craven’s goals. Dr. Tsung only left notes and a few Gen-Factor samples, he took most of his knowledge and the Gen-Factor source with him. Gabriel then lets Dane and Cash in on the fact that they will die soon without their Gen-Factor, and that Craven needs it to stay alive because that old bastard is finally dying. He also lets it slip that Craven is working with Kaizen Gamorra to meet his goal.

The boys are all disheartened at their impending mortality. Well, more so than usual. Cash swears he’s going to blast a hole through the plexiglass and another one though Gabriel. Cray manages to convince him that Gabriel isn’t worth it, against Cash’s better judgment. But after Cash and Dane have left Cray slips Gabriel a gun through the plexiglass food-slot saying that “a condemned man’s entitled to a last meal.” Which is really goddamn dark even for this book! Gabriel recites some lines from a Yeats poem and ends his life.

GoodbyeGabe

Continuity Corner:

  • Why only the first 17 pages? Well, we have “Gen13” volume two, issue 9 which ends with Lynch getting a call from all his old Team 7 buddies telling him about the raid, and until we’re 17 pages into this book they are not planning the raid on the I/O Towers yet.
  • On page 18 the book really picks up like an entirely new issue with the Gen13 kids looking for the rest of Team 7. Without having read the “Gen13” issues you have no idea why the kids are there. We only know Team 7 called Lynch and the kids from the pages of “Gen13.” Unlike the “Gen13” issues, you don’t need to have read the “WildC.A.T.s” issue to understand anything, it’s just that there are no real other places it can slot into the continuity as easily.
  • Then there’s “Brass” volume one to read before we finish “Deathblow” volume one issue 24, but I’ll talk more about that when I get to covering that series in a few entries.
  • We got such an info dump from Gabriel’s final confession in this issue! The big takeaway is that the Gen-Factor keeps you young… mostly. I think that’s certainly the case for Cash, Chang, and Dane keeping their youthful looks, but Lynch, Fairchild, and Cray look like they’ve all aged, some more than others.
  • The other thing we find out is that Cray’s father was responsible for bringing Dr. Tsung to the United States from Hong Kong, therefore kind of making Mr. Cray a little bit responsible for his own son’s super-powers I guess.
  • Come on, the way page 17 ends it seems like a real ending, right? It’s not just me seeing this, right? I’m pretty sure this was intended by Choi for us to catch up on “Gen13” right here. If I’m right I have to admit, that man had some rad ideas!

NEXT: “Gen13” volume two issues 8 & 9 by Brandon Choi, Jim Lee, J. Scott Campbell, Humberto Ramos, Alex Garner, Al Gordon and Wayne Faucher

“Wetworks” Vol. 1 issues 12 – 15

This entry covers “Wetworks” volume 1 issues 12 – 15 by Francis Takenaga, Whilce Portacio, Jonathan Peterson, John Ruzum, Tom Raney, Terry Shoemaker, Ryan Odagawa, Roy Martinez, Rick Bryant, Sal Regla, JD, Brad Vancata, John Nyberg, Gerry Alanguilan, Danny Bulanadi, Randy Elliott and Jeff Whiting. The best reading order would be issues 12 and 13 in full, followed by the main story in issue 14, then skipping to issue 15 and reading both the main and backup story “Fly on the Wall” before getting back to issue 14’s backup story “Fieldtest” AKA “Fire from Heaven Prelude.”

Wetworks_v1_012The team wants to save Claymore, but no one has any ideas on how to do that. Whatever Drakken tossed at him during their last big battle, really seemed to do a number on the poor guy. The team is running out of steam, not knowing what to do. Hell, even Mother-One is only sleeping a single hour a day and is trying to use all her computery bits to figure out the mystery of Claymore’s disease. Then, suddenly the whole team has a dream. A crazy dream. A dream about a pyramid. A pyramid with werewolf statues standing outside of it on each corner. Because they all had this dream, they figure it must mean something. For now, that’s on hold as they head out on their next mission.

What’s the mission? Seems like the dwarves and the little hippo dude Night Tribes are out in the Marshall, Minnesota aiming to cause some trouble. This gets shut down pretty quickly, and we even get to see Dozer in a lot of action. Of course, he damages his new robotic outfit so much as he and the team take out the threat, that he has to have Waering’s people get him back to base separately from the rest of the team. Which means Dozer misses out on the next big batch of fun. That fun is trying to find out where the dream pyramid is!

So yeah, the team flies from Minnesota all the way to Egypt! As Grail says to the team “Egypt is a large place” how the hell are they going to find a single pyramid amongst all that sand? Lucky for everyone, Mother-One has a feeling, a feeling that will tell her where the pyramid is! And low do they find it! Not as easily as you’d think, apparently it was hidden by a cloaking device from the naked eye, but that won’t stop our Wetworks team, boy howdy!

Pyramid Time

Wetworks_v1_013The team get in the pyramid and find a sarcophagus with a mummy Egyptian prince in it. How do we know all this? Well, we find it out later when it’s dying golden symbiote starts to communicate with Dane’s. Pretty intense story, the prince was a werewolf. Not sure where he got a symbiote, but he did, so good for him! Turns out he died of the same thing that is affecting Claymore back home! We find most of this out while the team is battling some rock monsters in the pyramid. It takes some paying attention, but the team figures out how to defeat them. They then head home, now with the knowledge they need to defeat Claymore’s infection.

It is a tough job, but the team ends up creating what is needed to cure Claymore. When I say tough job, I mean that there is there is considerable damage to Waering’s facility, the team, and Dane in particular. There’s also some business with his arm splitting open, and the infection being alive and then quarantined, but I really didn’t follow it exactly. I mean, hell, it is drawn way awesome, but I don’t get EXACTLY what went on.

Wetworks_v1_014The Blood Queen is out whooping it up in NYC, killing folks left and right. She keeps carving a serpent in the chests of her victims. Long-suffering Persephone has already had an ass full of the Blood Queen’s nonsense but has to take it in stride, as it is her royal duty to stick with the notorious T.B.Q. Queeny is just reveling in the murder and mayhem she’s causing only pausing for a bit to talk about her love for Dane. I’m pretty sure this is the first indication that the Blood Queen personally knows anyone on the Wetworks team other than their benefactor Mr. Waering.

Time for a training session with Dane! And Dane tells them they all suck. He’s schooling the whole team left and right. He’s worried that they’ve started to rely too much on the power they’ve gotten from the symbiotes and are getting lazy. He orders more and more training sessions to get the team back up to snuff. We get a touching (get it) moment between Mother-One and Grail, we see Jester once again unwittingly use his power, and we Dane confused, hearing a voice in his head. The voice is the Blood Queens, and we all know, that lady ain’t right in the head! Look out, Dane!

Worried Dane

Wetworks_v1_015Well, Dane isn’t feeling well, so he goes on a break. Of course, this isn’t going to be a joyous vacation for him to think and collect himself. Nope, poor Dane stops at a diner and is accosted by a creature trying to steal his golden symbiote! The creature was once a man named Paul, whose soul was bound to his body even after he was killed. He must have some kind of low-level psi-powers as he can command flys to cover his body and keep he decaying body mobile. He made a mistake that afternoon going after Dane, and may’ve paid the price. At the end of their battle all that is left if Paul’s skull, still containing Paul’s eternal soul.

Time for a training session without Dane! And Waering tells them they all suck. He has a point, without Dane around the team is coming across as next to useless. OK, it isn’t that bad, but it really seems that Mother-One is the only team member to get how serious the team needs to get if they are to function without Dane leading them. Without Dane you say? Yup! Mother-One is worried about his health and wants to be prepared if worse comes to worse and Dane isn’t around. Well, where’s Dane this now? Turns out he’s made it to Battery Park in NYC at the Korean War memorial, where he runs into his old friend Michael Cray.

Dane Remeets Cray

Continuity Corner:

  • One of the reasons for the unorthodox reading order is this: issues 12, 13 and the main story from 14 all concern the teams desire to cure Claymore. The backup story in 14 ends with Dane meeting up with Michael Cray, whom he pretty much stays with up through the events of “Fire from Heaven.” In my head, it makes no sense for him leave Cray to go back across the country to do a training exercise with the team in the “Fieldtest” story and then leave them to meet right back up with Cray again. If we read the book in the order I’ve laid out we get the entire arc of the team saving Claymore, then Dane leads a training session, followed by seeing Dane on the road in “Fly on the Wall.” After that, we see the team do a training session without Dane while he meets up with Cray for “Deathblow” volume one, issue 22 and next big “WildStorm” cross-over. It has a better narrative flow, but I’ll admit, it’s a bit of a tortured order to have things in.
  • Also, at the end of the training session in issue 15 we see Dane drop his gold. After the events of “Deathblow” volume one issue 22 he can’t really do that due to the lack of Gen-Factor in his system. The symbiote is the only thing holding him together at that point, sooooooo… my crazy order stands! Suck it, doubters!
  • Alright, I’ll admit it, maybe “Fly on the Wall” doesn’t go here. I just thought that it would be pointless to pull it out, as we know that Dane is on the move, so why not. But frankly, I just can’t think of anywhere that is a desert between where Waering’s place is and New York City. Then again, it seems like he’s kind of wandering in this story, so maybe it wasn’t exactly a straight line from point A to point B in this case.
  • It’s a bit of a retcon, but we’ll find that the Blood Queen has been messing with Dane for years in the pages of “Gen12.” Issue 15 of “Wetworks” volume one was our first hint of something going on between the two of them.
  • You’d think the Blood Queen killing folks in NYC would gain the attention of some of the other New York City-based WildStorm characters. I guess StormWatch is busy rebuilding and the New WildCats are trying to get themselves established keeping them away from the action. I guess the real question is, where the hell is Union?

NEXT: “Deathblow” volume one issue 22 by Brandon Choi, Tom Joyner and Trevor Scott

“Voodoo / Zealot : Skin Trade”

this entry covers the one shot “Voodoo / Zealot : Skin Trade” as well as the short story “Voodoo : Skin Game” from “Overstreet’s Fan” magazine issue 3.

VoodooZealotSkinTradeVol1_01This book… this effing book. Ok, let’s be serious for a minute, this book is basically a bunch of pin-ups arranged as a story. But trashier than that sounds. For all the cheesecake glory that is “Gen13” when compared to this book “Gen13” ends up looking rather tame. And, if I was a better reviewer, and thought this was the place to get into it, I’d comment on how WildStorm went from putting out a book like this, where the women are all posed as sexual objects first and to serve the story second, to eventually putting out books that dealt with a more mature take on sex and sexuality in such a small span of time. Not to mention how much ahead of the curve on that kind of thing they were in regards to DC and Marvel. But this isn’t the blog for that and I’d never do that argument justice anyway!

We catch up with Zealot training Priss in the ways of the Coda. Along for the “It’s Not the Danger Room!” session is Cole and Jeremy who both admonish Zealot for being too harsh with Priss. Little Big Jake tells Zealot that she needs to lay off of Priss a bit and she needs a break. Zealot storms off and is then confronted by Providence. Providence tells Zealot she has information about her Zealot’s previously unknown child and proceeds to give some long convoluted story of how it’s been cryogenically frozen and will still be a young kid. Also, it’s in Yurgovia and she should go save it. Most of this is a lie, but Providence needs to get Zealot to Yurgovia and Zealot will meet her kid, so she embellished a lot.

So why does Providence need to get Zealot to Yurgovia? Well, ok, remember Yurgovia from the “WildC.A.T.s Special”? Remember how there was this Coda gal named Destine that was running it? Remember how she died getting shot in the back by Cole? Welp, I guess it didn’t take because she’s back and she’s pissed. She’s out to take Yurgovia back from the people that’d been running it since she’d been assumed dead, and also to grow her own little branch of the Coda as well. She has a few recruits already and she’s looking for more to train, which means kidnapping the children of Yurgovia. In the end, it seems that Providence didn’t like all this, because who would, and vowed to put and end to Destine’s schemes. Oh, and Destine has a bit of “the Orb” that created her and Void and she means to have it back. Not that Providence went about it attaining her goals in any logical manner, she handed out half truths to Zealot and double crossed Destine.

Long convoluted plot short, a woman named Cathy is trying to save a bunch of Yurgovian kids from the horror on the civil war by secretly getting the kids to Greece. Providence says she’ll help her. Destine’s forces are after Cathy and the kids because one of the kids was supposed to be in Destine’s Coda Scouts troop. This girl has white hair. Destine encounters Providence, says she wants revenge on Zealot in exchange for her orblet. Providence provokes Zealot to show up, Zealot brings Priss under Jake’s orders. Everyone assumes the little white haired girl is Zealot’s kid. Priss and Zealot kick Destine’s ass, and eventually Zealot tosses the orb in the sky and Destine grabs it and blows up. This pisses off Providence, who basically tells Zealot to suck it. Zealot is all “No, you suck it, bitch, my kid ain’t even here! Also, why do you get hair and Void has to be bald?” To which Providence is all “Your kid is in the room, look around” and Zealot sees StormWatch, who’ve come to rescue the kids by order of the UN and sees Winter with his white hair.

I mean, ok it’s not just the white hair, it’s that Zealot left her baby with a Russian couple. Get this, unless you haven’t been paying attention, but Winter is Russian. I know, mind blown. Not sure why the white hair was such a big thing considering that [seriously, the WildStorm revelation that I’m not going to spoil yet] doesn’t have white hair. Now, I thought all the members of StormWatch were supposed’ve been superpowered by a magical comet, how come Winter gets to be half Kherubim?

That about wraps that one up. Except for the ladies go on vacation to Greece before they get back to New York. I mean it was the cover story that Zealot gave to Priss in the first place, and they did live it up for a few days before going to Yurgovia. So you know, why not, more excuses to draw the girls in bathing suits.

Let’s finish this off with another short story featuring Priss and Zealot written by Steven T. Seagle as well. Priss is out for a night on the town, she gets a letter and rose delivered to her from an anonymous admirer. The note says to meet her out back in the rose garden because most bars have those. Once she’s back there she’s attacked. Don’t worry, it’s only Zealot surprise testing her, seeing if she’d fall back on her Coda training or on her instincts. Priss fails and Zealot lets her know there’s going to be more homework because of this.

Continuity Corner:

  • Winter is Zealot’s kid, we all got that right? I mean he’s supposed to be, later we’ll get some background on Kheran mating practices and the rarity of births in “WildStorm Winter Special” no less more than one (that’s another spoiler kids, sorry). Maybe it works differently with Human and Kherans though…
  • This book makes mention of a book called “WildC.A.T.s : Ground Zero” that never came to be. It seems like it would’ve outlined the adventures Zealot was having, who Winter’s father was and how she dealt with her pregnancy.
  • When we last saw Destine in the “WildC.A.T.s Special” she looked much different. Long hair, red outfit. She still has black hair (which was sometimes drawn long in this issue) and some tech over her right eye, but other than that she looks like a new character. When first reading this a few years ago (yeah, this wasn’t a story I grew up with, I found it while doing research for this blog) I knew that I knew her, but I couldn’t recall from where due to the complete redesign.
  • We do get a few callbacks to the storyline in “WildC.A.T.s” Vol. 1 issues 10 – 13 with mentions of Tapestry and how Providence snuck into the HALO building.
  • The art on this book is something else. Starts off pretty solid and then gets worse and worse as it goes one. Also, there was like 15 different inkers on this book. There’s a handful of miscolorings as well as a handful of speech bubbles going to the wrong characters. Not to mention that the “white haired girl” is always seen with black hair. This book was kind of a mess in the final act of the story.
  • Speaking of the art seriously, am I the only person who thinks all the visual references for Priss and Zealot were from the pages of nudie magazines? Was that the point considering the name of the book?
  • Was this book popular? I mean, it came out pre-internet so it should’ve been a hit based on the “artwork” alone, but I had never heard of it before doing research into WildStorm books, and I was a teenage boy and a WS fan when this came out.
  • Regarding the placement of the “Skin Game” short. I feel it is odd to see Priss using her “were-form” here, as we don’t see that until a bit later. But we really aren’t going to see it until they get into space, and once they’re back from space Priss quits the team. So when’s this training taking place? Ultimately, Priss’s were-form isn’t really too crazy of a deal, so it is fine that it makes it’s appearance here, but I’m torn if the story should come before or after the “Skin Trade” book or not. They seem to be on better terms with each other in “Skin Game” as a result of “Skin Trade” but, Zealot getting on Priss’s case for being out of practice in “Skin Trade” could be a reference to the events in “Skin Game.” Like I said, it could go either way.

NEXT: “WildStorm : Chamber of Horrors” by Ron Marz, Steven Grant, Merv, Jeff Mariotte, Bernie Wrightson, Alex Baily, Trevor Scott, Jason Johnson, Tom Raney, Aron Wiesenfeld, Chris Carlson, Al Vey, John Beatty and Alex Garner. As well as the short story “Portrait” by Ron Marz, Ryan Odagawa and Jon Holdredge.