Tag Archives: Ryan Benjamin

“WildStorm Rising” Chapters 5 – 7

this entry covers “WildStorm Rising” Chapters 5 – 7, which consists of “Grifter” Vol. 1 issue 1, “Deathblow” Vol. 1 issue 16 and “WetWorks” Vol. 1 issue 8

Good old Cole Cash is on a personal mission to find his old buddy Micheal Cray, who he is pretty sure has half of the MacGuffin Daemonite spaceship key/leadership badge, that all the bad guys are looking for. In fact, Defile and his minions are spying on Cole seeing what information he has. Hell, for all they know Cole has the key/badge piece as they only know a Team 7 member has it, but they’re also following Cole to see if he has any idea where Cray is, as they can’t seem to locate Cray at all. Not that Cole was having much luck either until he suddenly remembered Cray’s old shack of a house out in the wilds of Virginia.

After talking to Cray at a payphone (hey kids, remember payphones?) Cole decides it is best to start heading for Virginia. He hardly gets out of the phone booth when he starts getting pelted with lasers by some of the goofiest looking villains that WildStorm has ever coughed up. Seriously, two-tone (red and blue) tights under super boxy gold armor, with a small helmet that has tiny horns. It’s not a good look. But they, they have laser guns and flying sled thingies, so who am I to judge.

Cole manages to take a hit during this battle and keeps passing out. Each time he’s down he has a hallucination about his past. We learn all kinds of things about Cole’s life. Such as him running away from home, getting the nickname “Grifter” from Slayton, and leaving Zealot for the first time. Ultimately he gets it together enough to fight off the goons and steal a rocket sled/chariot dealy to get on his way to Cray.

What’s up with Cray? Well, he’s getting his Virginian shack all set up to be Daemonite proof. More booby traps set up around the property and more firepower contained inside the domicile itself. Of course, the Daemonite goons show up to hunt down Cray, but he’s pretty much got them licked. All except for Mr. White who is predicatively too cool for school about this kind of thing. All the other goons are using brute force and losing terribly to Cray. Eventually with most of the goons wiped out Cole shows up, talks to Cray and gets the bit of the key/badge Cray took so many years ago. Cray was using it as a door handle, ha ha! Cole takes it and takes off. Minutes later Cole is back… wait a minute, Cole is back? Oh no! That first Cole was actually Mr. White! Dammit! Now they gotta find their pal Jackson to bail them out of trouble, you guys!

Why Jackson and not any of the other living Team 7 members? Well, Cray and Cole beat some information out of one of Defile’s men named Harka that was still alive after trying to break into Cray’s place. Harka let him know about the plan and that Defile is sending a man named Bastion after Jackson.

Bastion finds Jackson at the grave of Crossbones. While pouring his heart and regrets out Mother-One butts in and warns him of Bastion’s approach. Jackson makes pretty short work of Bastion, but Bastion ends up teleporting out of there, by means unknown. Jackson then notices two other figures on his tail and scrambles the rest of the WetWorks team to his location. It ends up just being Cole and Cray, so it’s time for a team-up!

Because they now know that Defile has 1 1/2 key/badges Cole leads the WetWorks crew (plus he and Cray) to where Helspont was last seen. You know, the astrological research facility from the first major “WildC.A.T.s” story arc? Yep, that place! There they hope to find Helspont’s dead body and key/badge to make sure there’s no way Defile or Hightower can get to it. Well, they’re not the only team to have this idea and see that the WildC.A.T.s are already there. And since there hasn’t been a team vs. team fight in a while, it’s time for the WetWorks crew to get into it with the WildC.A.T.s. Yawn.

Once again we have superteam fighting superteam, that can only mean that Hightower is sneaking off again to grab a key/badge, just like he did in D.C. when the ‘C.A.T.s fought StormWatch. Hightower comes across what appears to be Helsponts nearly dead body, half buried in rubble, with his key/badge in his hand held aloft. Hightower says “Don’t mind if I do” and reaches in to snag it. Not so fast, Helspont was merely resting, you fool! Yeah, so with Helspont awake he taunts the fighting superheroes and this teleports away, with two henchmen that appeared out of nowhere.

Helspont being back is pissing everyone off. First, Hightower, who got a good neck ringing for trying to get Helspont’s key/badge. Second, the WildC.A.T.s who really don’t want to have to deal with that asshole again, especially now that knows the Daemonite ship has been found. And third, Defile, who doesn’t seem to even want to tolerate Helspont’s foolishness and wants to know if the Daemonite ship has been found yet. Much to his dismay, it hasn’t. Not just for Defile either, Savant hasn’t had any luck either, but she’s going to press on.

Continuity Corner :

  • Remember, Cray found that hand sticking out of the ground on that Nicaragua mission holding the key/badge that he broke off part of for himself back in “Team 7 : Objective : Hell” issue 1. I guess all this time that Cray was held the half rank of Daemonite Lord, who knew!
  • After “Deathblow” Vol. 1 issue 15 I figure Cray makes his way back to New York to check back in with Rayna about the Los Angeles job. After that we see him in traffic in “WildStorm!” issues 1 and 2, which seems to be like NYC, putting him pretty close to Virginia when Cole calls.
  • Jackson knows Defile becasue Defile is trying to sell the symbiotes of Crossbones and Flattop? What? Is this a plot point I forgot about?
  • Void drops the first hint that Jester has bonded with his symbiote in a way that isn’t immediately obvious and has yet to be made clear to the reader.
  • Look… Helspont is still alive… Yay… Really, Helspont… he’s just such a crap villain. He’s supposed to be the “Big Bad” of the WSU and he just never ever is. Does he even make top five? Let’s see, starting at the top, the five biggest bastards in the WildStorm Universe are 1) Miles Craven 2) TAO 3) Defile 4) Henry Bendix 5) Kaizen Gamorra (both of them). I mean Helspont looked cool, but he was such a crap villain. I’ll give him this though, he was better than the Drahn.

NEXT : “WildStorm Rising” Chapters 8 through 10 (which includes “Backlash” issue 8, “StormWatch” Vol. 1 issue 22 and “WildStorm Rising” issue 2) by Ron Marz, Brett Booth, Renato Arlem, Kevin Maguire, Sandra Hope, Alex Garner, Chuck Gibson, Sal Regla, Robert Jones, Terry Austin and Al Vey.

“WildStorm Rising” Chapters 1 – 4

this entry covers “WildStorm Rising” Chapters 1 through 4, which consists of “WildStorm Rising” issue 1, “WildC.A.T.s : Covert Action Teams” volume 1 issue 20, “Union” volume 2 issue 4 and “Gen13” volume 2 issue 2 as well as the “Grifter : Sneak Peak” story from “Overstreet’s Fan” issue 1, which is best read after “WildC.A.T.s” issue 20

Okay, here we go, let’s get started, here’s what many of the WildStorm titles have been leading to for so long! WildC.A.T.s meet StormWatch. StormWatch meet WildC.A.T.s. Now by the law of comics you must fight! Even if said fight is in a parking lot in downtown Washington D.C. I have to say it’s an interesting choice. It feels more real that an abandoned warehouse. More immediate than an empty section of the city. There are even cops telling the rubberneckers to get back. Maybe it’s me, but stuff like this really brings a lot of reality into the comics.

During the brawl, we have Hightower watching and smiling. He’s glad to see the WildC.A.T.s so preoccupied with fighting StormWatch that they’ve forgotten about him. Now it’s time to for him to slip off to the Smithsonian to take the part of the key/badge that Charles Russell will have on display at his new exhibit. Hightower gets into the museum to talk to Dr. Russell disguised as a guard. After pumping the good doctor about where the key/badge was found he cold-cocks the doc and absconds with the key/badge.

Void shows up all big and badass and basically rescues all of the WildC.A.T.s and gets the hell out of that trashed D.C. parking lot. Before she ports everyone to safety, she creates an image in the sky of the Daemonite key/badge. This gets the attention of one Daemonite High Lord named Defile. He decides that his scheme of pitting the WildC.A.T.s against StormWatch must be suspended, he needs that key/badge! Meanwhile, the WildC.A.Ts arrive back at the Halo building to find Hightower just chillin’ with the key/badge wanting to talk to the team.

It is too bad for Hightower that no one wants to hear him out. The WildC.A.T.s just start wailing on the guy. After he finally gets the team to calm down, by holding Jacob at claw-point, he tells them all about Defile and how he’s the guy they’re after. He also tells the team all about the key/badges and how it is his goal to complete the part of the one he has, snag the other two, find the Daemonite warship and go back to Daemon. He’s got no love for Earth or continuing the war here. He reminds them all of the awesome firepower on the Daemonite ship and persuades them that his are the best hands it could be in, and he’ll just leave, while Defile would just use that kind of power enslave Earth.

Jacob gives Hightower’s words some thought and decides that Hightower is right, it is best that they team up with him. Cole isn’t cool with this. Mostly on account of what Hightower did to him and his pal Lonely back in “WildC.A.T.s Trilogy.” Jacob threatens Cole with being fired and Cole over reacts, backhands Jacob and walks away. Wait, did I say he just walks away? Nah, he was also purposely hateful and a little bit racist towards the rest of the team on his way out. While it’s tough to read, this is completely in character when what we know of Cole. Try to make them hate you on your way out, so they never ask you to come back. Classic tough-guy bravado.

Meanwhile, Savant and Charles have been trying to call the WildC.A.T.s but the team can’t hear the damn phone ring due to all the fighting and yelling. She’s already called in Majestic to help (he’s on his way), but the WildC.A.T.s would provide more of the back-up they may need. Because she can’t get a hold of her sister and pals, she does the next best thing, calling her old pal Christine at StormWatch for help. Christine decides that the best operative to answer Savant’s call for help is Union. Before either of Majestic or Union can get Savant’s location at Charles’s house, Mr. White and a handful of the Mercs bust in a wall and start to interrogate Charles. Before the Mercs and Mr. White can do too much damage on behalf of Defile, Majestic swoops in to save the day. He’s doing a bang-up job of it too before Union shows up and thinks that Majestic is the bad guy and start beating on him.

Fresh from a nap and some booze, Cole gets to thinking about quitin’ the ‘C.A.T.s. He’s still sure he made the right choice, but something is bugging him. He knows he’s seen that missing bit of the key/badge before. It dawns on him that it is back in his Team 7 days, and he remembers Cray taking it when they found it in the jungles of Nicaragua. Cole knows he needs to find Cray, but needs some coffee first. Presumably, after that coffee, Cole takes a short job to make some cash protecting some diamonds. While in a warehouse he’s attacked by a woman named Prayer who’s “holier-than-thou” act isn’t so much of an act, but a way of life. Cole’s employers are less than clean, and Prayer means to steal the diamonds and get them to their rightful owner. Cole’s no slouch. He sees when he can play a grift, you might say. In the end, Cole still has the diamonds and all Prayer got away with was half a sandwich in a fancy case.

Back to the action. The action being Union and Majestic beating on each other. These two just won’t listen, and in their brawl, Mr. White and the Mercs manage to escape. They also cause more property destruction on Charles’ house before knocking out the power to a quarter of D.C. Once they stop to think for a few seconds Savant calls them out on their douchebaggery and lets each of them know they’re all on the same side. Seem he’s got a plan. While everyone is scrambling back and forth looking for the rest of the key/badges they’re going to Nicaragua to find the lost Daemonite ship. Savant has sketchy ideas about the location from Charles, but Savant can find anything, especially with the help of Majestic and sure, I guess Union can tag along too.

Defile is starting to get pissed. There are two halves of one key/badge out there, and another whole key as well. He’s gotten enough information to know that one of the members of Team 7 has the half that Hightower doesn’t have. The problem is, he’s not sure which on holds that key/badge part and sends his minions off to snag it for him. One of his minions is Helmut, an old enemy of John Lynch, who’s ready for revenge, but where is Lynch?

After Defile has discharged all his minions, except his zombie rude boy, a young man comes to him with exactly what he wants, the location of Lynch. It’s Trance, the creepy guy from the nightclub that tried to charm Roxy. He obviously knows the location of Lynch and will trade it to Defile for the secrets of Miles Craven. That’s the deal of the century! Go Trance you skinny slick bastard! That’s kind of badass, especially for you.

Defile contacts Helmut and he’s on his way to ruin the Gen13 girls’ day by the pool. Well, Grunge wasn’t helping make it much better, but Helmut made it so much worse. Everyone is doing their best to hold their own against Helmut, but he’s a tough S.O.B. in his armor. Suddenly Lynch yells to Bobby to set up his guitar and amps. See, Lynch remembers from the first time he encountered Helmut that Helmut is susceptible to sonic vibrations. Bobby gets his gear all set up and starts striking a chord in his Soundgarden t-shirt (R.I.P. Chris Cornell.) This act stuns Helmut enough for Grunge to pop in and hit the release button on Helmut’s armor. Once again Lynch strings Helmut up in a net and takes a photo, this time with his young wards.

That’s where I leave you for now. Cole is on the hunt for Cray. Defile’s thugs are on the hunt for Cole, Cray, Jackson and Slayton. Savant, Majestic and Union are on the hunt for the lost Daemonite ship. And the WildC.A.T.s are on the hunt for… well… we don’t really know right now, but we have a double page spread of them kicking some ass, so we know they’re on the hunt for something!

Continuity Corner :

  • When the WildC.A.T.s and StormWatch are fighting each other, Zealot and Winter keep getting matched up against each other. When this was happening did anyone know they were supposed to be mother and son? We know that Winter is Zealot’s son because of “Voodoo / Zealot : Skin Trade” but that was published after “WildStorm Rising”, but there’s no place chronologically for it to take place after “WildStorm Rising.” (Pris is on the team, still training to be a Coda, she gets along with Zealot.) Also, according to an interview in “Wild Times : An Oral History of WildStorm Studios” (go get your copy today!) it’s revealed that Winter was also supposed to not just be the son of Zealot but also of Yon Kohl! Winter was intended to be a full-fledged Kheribum! This was to be revealed in the never released “WildC.A.T.s : Ground Zero.” In the end, going by the comics, we never find out who is Winter’s actual father, and as far as we know, it could’ve ended up being rewritten to have been just a random human. Either way, unknowingly fighting your own Mom, pretty messed up.
  • So, Hightower can shape-shift. Is this just a rarity for Daemonites? We have Mr. White, Hightower and Olympia with this talent. One of the things that I always assumed was that Daemonites cannot live on Earth without a host. Maybe the shape-shifty ones can. Or maybe I was wrong about Daemonites needing hosts to live, maybe it’s just been that we’ve seen Daemonites in very bad situations where they need a new host because they’re so hurt like in “WildC.A.T.s” Vol. 1 Special issue 1 and “Backlash” issue 6. Oh, also Pris has a bit of shape-shifting going on with her “were-form” ability.
  • Hey, why is Void huge and golden when she comes back to D.C. to stop the big battle? Well, according to the writer James Robinson in “Wild Times : An Oral History of WildStorm Studios” (have you seriously not gotten a copy yet?) it is because when the pages got back from Barry Windsor-Smith, Void was just drawn huge. It wasn’t something Robinson asked Barry to draw, Barry just did. Not sure who decided she should be golden, but hey, if she’s going to be so much bigger, why not literally go for the gold as well.
  • We get a lot of background on Hightower in “WildC.A.T.s” Vol. 1 issue 20. We find out that he was both Genghis Khan and John, King of England. This conflicts as their lifespans overlap each other by quite a bit. Khan is only four years older than John but ended up outliving him by a shade over a decade. Since Hightower can shape-shift, and reading the text literally, we only need Hightower to be acting as John, King of England long enough to get the Magna Carta created, and then have him only pose as Khan to lead Khan’s horde for a time. He needn’t have been either for their full lives. It’s possible he worked with Khan to lead the horde on two fronts, and usurped John late in life for his own ends. Yes, this blog has gotten me to do far more historical research than I ever thought was possible.
  • Had Hightower’s goal of getting the ship and getting back Daemon worked, man, he would’ve been in for a rude awakening finding the war over and Daemon lost. Whoops, spoilers…
  • We never get the back story on how Christine Trelane and Savant are friends, but they’re apparently old friends. We’ll see Savant encounter StormWatch again in “Savant Garde” issue 6.
  • Why put this 2 page “Grifter : Sneak Peak” story in after issue 20 of “WildC.A.T.s?” Well, first off Cole is still on his way to get some coffee and I’d assume he needs some cash as well to track down Cray, so why not just take a small easy job to do just that. Also, the name of this story is “Sneak Peak” and that implies it comes before “Grifter” Vol. 1 issue 1. Also, after “Wild.C.A.T.s” Vol. 1 issue 20, we see Cole in a bar drinking in “Union” Vol. 2 issue 4. Drinking booze, just after he was just looking coffee. Maybe he had something to soak up all that booze, say, that half a sandwich he ate during “Sneak Peak?”
  • The next time we’ll see Prayer is in “Grifter” Vol. 1 issue 7. There’s she’s on the West Coast and seems to have been there for a time. To be fair, there’s plenty of time for her to have crossed the continent and ended up in Los Angeles before Cole runs into her again.
  • Eventually we’ll see Lynch face off with Helmut for the first time in “Lynch” issue 1. Also Helmut will be back to terrorize the team in “Gen13” Vol. 2 issue issue 16.
  • And that’s the first four chapters of “WildStorm Rising!” I decided to group them by writer, with the first three being by James Robinson. The “Gen13” issue is the oddball that is written by it’s normal team. perhaps leading to it being the least connected to the over all story. Well, neither was “Team 7 : Operation : Hell” issue 1, but that book is even more disconnected. Oh, and that “Grifter : Sneak Peak” that was probably by Steven T. Seagle. But look, there isn’t a single cut away in “Gen13” to any of the other WSU characters like there is in “Union” and “WildC.A.T.s”. Every page of “Gen13” is serving that book and only that book. Even the Defile pages feature Trance!
  • For now I’m back to a weekly (Tuesday) schedule due to how much there is to cover each entry, hopefully I can get back to twice a week after the crossover!

NEXT : “WildStorm Rising” Chapters 5 – 7 (Which consists of “Grifter” Vol. 1 issue 1, “Deathblow” Vol. 1 issue 16 and “WetWorks” Vol. 1 issue 8) by Steven T. Seagle, Ryan Benjamin, Trevor Scott, Mel Rubi, Tom Raney, Whilce Portacio, Tom McWeeny, Rick Mayar and Scott Williams.

“Union” Vol. 2 issue 3

this entry covers “Union” volume 2, issue number 3

union_v2_003Looks like Union, having scored that sweet sweet StormWatch gig, is now flush with cash! Seems that even being on retainer pays pretty damn well! Jill decides this can only mean one thing: Vacation time! And where are Jill and Union going to go on vacation? Why Chicago of course! We all see where this is headed right? Yup, team-up with the Savage Dragon!

But before the greatest cop in Chicago gets involved we have Union and Jill flying by airplane to Chicago, much to Union’s dismay. Union has also started going by the name Homer for his civilian identity. And is it me, or Union with that oversized button up, and big hair remind anyone else of Tommy Wiseau in “the Room?”  Oh, it is just me, ok. Anyway, they’re meeting up with Jill’s friend Kathy from college.

Kathy is really trying to show Union a good time. She takes him to the Sears Tower. She takes him to a video game arcade. She takes him to the Art Institute of Chicago. Hell, this guy is just a Cubs game and a rousing rendition of “Danke Schoen” during German-American Appreciation Society Parade away from the full on “Ferris Bueller” experience and he can’t even manage a smile! What a Cameron he is. It isn’t until Union has his first beer that he even acts like anything more than Mr. Dour Pants. Figures, if a guy calls himself Homer, that guy is going to be in love with beer.

A couple blocks away our plot is building. The Dragon is as undercover as he can be. I just typed out all what was going down in that exchange, but I read it back, twice, and it didn’t make sense. I put this down more to my lack of being able to type well, and less due to the fact that it is super convoluted. I mean, it is convoluted, but a skilled comics blogger could’ve sorted it out for you. I’ve failed you again dear readers! Now you know why I don’t have a Patreon for this site. Ain’t nobody gonna pay for this!

Soooooooooooooooooooooooooooooooooooooooooooooo… it ends up that the bad guys cause the Dragon to fly through the big glass window of the bar. Union, noticing that the Dragon doesn’t look like normal humans, decides the Dragon must be a monster and decks him. Union is a bit of a racist. One of the barflies points out that the Dragon is a cop. That’s a word Union understands, and he knows he has messed up. He goes to help the Dragon up, and the Dragon decks him. I still think this is funny. I swear I’m not twelve!

A lot more superhero shenanigans later and the boys decide to team up and take down the bad guys. Once the bust is over what are two super dudes to do? Why go to a strip joint and down a lot more brews. Of course, Lightweight McGee Union can’t hold his booze and throws up in front of the Dragon in a public restroom. When he winds up back at Kathy’s place, he’s still so wasted that he passes out on the floor. This causes Jill to seriously rethink their relationship. Dude’s a mess, time to move on girl!

Continuity Corner :

  • Nothing. Sorry, there’s not always going to be stuff to put here on such short entries.
  • Really, this was a simple one and done with the only consequeses being Jill getting her life together without having Union in it.

NEXT : “WildC.A.T.s” Vol. 1 issue 18 by James Robinson, Travis Charest and Troy Hubbs

“Union” Vol. 2 issues 1 & 2 and “Crusade : Release”

this entry covers the short story “Crusade : Release” that was originally published in the “Killer Instinct Tour Book” and reprinted in “WildStorm Rarities”, also being covered is “Union” Vol. 2 issues 1 and 2

We open with a short history of Voyager 1, leaving Earth in 1977. Suddenly, now in the ’90s, Voyager 1 has struck and object. In doing so, Voyager has found intelligent life. Life is a large naked bald man… baldish… he’s got a rat-tail… made out of dreadlocks… not the best look. The object struck was also some kind of rock/bunker that kept Baldy McGee in stasis but also had several sets of full armor, which Baldy dons. He seems pretty happy to see the Sun again, as well as to “clean the stain from the universe!” So he heads off towards Earth, on his, ahem, crusade!

Alright, now let’s see if we can boil these two issues of “Union” down. Mnemo sees that Baldy is coming, so he needs something to defend himself against that. He pulls out the body of another Protectorate he just had laying around, that he can also kinda/sorta remote control, and sends it after Baldy. Now I’m not sure where Big Blady was headed, but Mnemo is in China, not sure if that’s where the fight started, but it ended up in New York City, right outside Jill Monroe and Union’s apartment.

While all that is going on Union foils a terrorist plot at the U.N. Good for Union! Well, lucky timing at best, as he’s really there to try to score a job from StormWatch. Due to Jackson King being, well, “dead” his meeting is with Christine, in all her Weather Man glory. Why she’s planetside on not on SkyWatch is not brought up. Even though he’s hat in hand Christine has just too much going on with StormWatch to do much, but she tells him to keep his nose clean, and she’ll see what she can do.

Also at the same time, Jill, Union’s nominal girlfriend, is having a shit day. Jill is probably the most put-upon woman in all of WildStorm comics. I really feel sorry for her. By the end of the series, she’ll go through a lot, but she’ll stay alive. No worries about her being refrigerated, but life certainly does seem to suck more for her once Union becomes a part of it. So, at the end of her suck day, she sees a dude that looks like her boyfriend outside her window fighting a huge bald man in the air. In fact, she’s shocked once she sees Union walking in the door being all low key.

Naturally, Union has to join this fight, because hey, that’s his buddy Serren getting the snot beat out of him! Several dumb ass fight pages later, and the three calm down enough to talk things out. In fact, during the fight, only two things of note even happen. 1) Mnemo’s hold over Serren is lost and 2) Baldy says “You will fall before the might of Crusade” which clues us in, in story, to his name. So yeah, Crusade, who’s on a crusade against evil. That’s easy enough to remember. Anyway, as they all discuss how they’re going to go get Mnemo they’re all sitting in Jill and Unions apartment. There’s a nice visual bit with Crusade sitting on a chair flipped around backward. I know this is due to his bulk, and it’s the best way for him to fit and rest on a chair, but I’d like to think it’s because Crusade is fresh as hell.

The plan is this. Fly to Mnemo, kick his ass. Well, amend that, fly over water as much as they can, to remain incognito and if Mnemo throws anything at them as they’re flying, it’ll minimize human casualties. Once in China, and nearing Mneno’s base, the trio encounter some Chinese military jets. After smashing the first to bits, Union lets on to Crusade that those are the good guys, and to stop busting up their toys. They make it into Mnemo’s lair and the bastard sets off a chain reaction in Serren’s justice stone. It’s gonna go kablooie, and we saw what happened in Chichester, NY when a justice stone went supernova bang bang! Union flies Serren’s body up to the edge of space and says good-bye to his friend as he explodes. Meanwhile, Crusade is trying to make good with the Chinese military and Mnemo is getting away.

Back at home Union is kinda bummed. His old friend, Serren, that he just met back up with is dead. This new friend, Crusade, is just too crazy to hang out with. That douchebag Mnemo got away… again! On top of all that, he’s still jobless, and his lady hates her job. That’s when he gets a call from Christine Trelane! She heard about the help he gave to China, and she wants him to be a StormWatch member on retainer, available whenever needed. Good work Union! You got the job buddy, you got the job!

Continuity Corner :

  • Because this is post-1990, we know that Crusade’s space rock was past Neptune. That’s a pretty long haul for the big guy!
  • We find out a lot about Crusade later in “WildC.A.T.s” Vol. 1 issues 35 and 36. Turns out he’s human but obviously augmented. Also, he’s calling the Kherubim the stain of the universe. He never explains why he hates them so much, but he just does. It really comes off as brainwashing and was probably part of the package when he got his powers. While hating the Kherubim first makes me think that maybe the Daemonites did this to him, I start thinking of another alien race. One that had contact on Earth long ago and also hated the Kherubim. Yup, I think this might be the first hint toward the Drahn storyline.
  • We last saw Mnemo with Serren’s broken body in “Union” Vol. 1 issue 3.
  • Also, there was mention of Serron, Union’s friend that went missing in “Union” Vol. 1 issue 0.
  • The terrorists outside the U.N. were there in support of Yurgovia, none too happy about the U.N. support of Kasmia, which we saw a bit of in”WildC.A.T.s” Special issue 1 and  “Voodoo / Zealot : Skin Trade”
  • We only ever see Union officially working for StormWatch once, when he’s called into action in “WildC.A.T.s” Vol. 1 issue 20 to deal with what is happening during “WildStorm Rising.” I guess one could argue that in “Fire from Heaven” that Union was also called in by StormWatch, but we don’t see that event on the page. In the long run, Union does kind of end up working with Jackson and Christine in “the Monarchy” further down the line.

BONUS :
After seeing this entry online, writer Mike Heisler responded to with this on Twitter:
Michael Heisler Mnemo

NEXT : “WildStorm!” issues 1 through 3 by a whole host of various writers and artists!

“StormWatch” Vol. 1 issues 15 – 17

this entry covers the main stories in “StormWatch” Vol. 1 issue 15 through 17, including the backup story “Loose Cannon : Part 1″ in issue 17

StormWatchVol1_15-17Alright, here’s how it all comes down, Battalion’s death, step one in StormWatch and the WildC.A.T.s turned against each other and Defile getting pretty proud of himself. Seriously, I wish there was a lot more to say about these three issues, but that’s basically it. Either that or I’m off my game after missing last week’s entry due to severe drunkenness (I’m of Irish, Scottish and German descent, we’re also Roman Catholic, and it was a family wedding, held in Denver, Colorado, with the reception at a brewery, you try to tell me how I was supposed to escape that weekend sober!)

Ok, we have Defile siccing a huge purple monster, with a time bomb strapped to him on Hawai’i. The intent is to reactivate the Mauna Loa volcano, which not only will wipe out the Big Island but will also mess up the other Hawai’ian islands, as well as the honeymoon plans of several young couples. This cannot stand! And because it is a big purple monster, the only team to call is StormWatch.

What I like about the away team here, is it is pretty much “StormWatch Classic” plus a few. We have Battalion, Diva, Fuji, Winter and Hellstrike all together on a mission again, the first since issue 6 I believe. We also have Fahrenheit, Cannon and Strafe along for the ride. So yeah, they’re fighting this big purple monster, with horns on his back… wait, these character traits seem awfully familiar… Battalion eventually rips the bomb off the monster, and the monster passes out. He then protects himself in one of his psychically projected bubbles, says the bad ass line of “Tell Malcolm I love him” and the bomb explodes in the bubble only killing him and sparing the volcano.

Oh yeah, and Timespan shows up to watch this apparent suicide. He also ends up pissing off Diva, because he’s only really there to stall her and prevent her from doing anything to alter Battalion from blowing himself the damn up. Timespan then teleports back to shortly after the 3rd Crusade and the Traveler shows up and they fight. He manages to escape in time again. It says he’s in “New York City, four months ago” but I’m not sure if that’s a reference to his first appearance or just to another time that he hung out to heal before he first confronted Battalion.

During the fall out of Battalion’s death, we see the team in disarray. Strafe is acting out until his mama sets him straight. Cannon is getting to be a big baby again because his girlfriend got the job he wanted, which leads him to quit StormWatch altogether. And Diva and Christine are having a hard time dealing with it all together. Eventually, there’s a funeral and even Henry Bendix shows up. But the big reveal is after the funeral when we see Argos show up to the grave and act all super villain like.

Continuity Corner:

  • The big purple monster? Yeah, that’s Maul from WildC.A.T.s. Defile made him look a bit different, but not too much. He’s still big, purple and has horns on his back. This is why Mr. White was posing as Maul in “WildC.A.T.s” Vol. 1 issues 15 and 16. Defile is just sowing the seeds to make sure the two teams hate each other. Having a member of one team inadvertently kill the beloved leader of the other team would do it!
  • The Traveler’s name is Nadia? In “Gen13” issue 1/2 (“Backlist” trade version) she says her name was Loran. Wait, are there two “The Travelers?” To be fair, when Loran shows up she does say she’s only a traveler, so maybe there are several Travelers out to stop Timespan.
  • Why call StormWatch about this huge purple monster? Well, I’ll admit, this is something that works better once the WildStorm Universe is taken out of the greater Image Universe because the WSU does not have a lot of traditional superheroes. The WildC.A.T.s by their very definition are covert, as are WetWorks, the Gen13 kids are on the lam, Union works for StormWatch on an as needed basis, Mr. Magestic hasn’t officially come out of retirement yet, and Deathblow is a freelancer who doesn’t have any powers that would be of any use anyway. If we want to look ahead in the WSU timeline we’ll know that the $trangers were broken up by this time, and Planetary, while existing, are super underground, and don’t often take active missions anyway.
  • If we look at this situation as part of the larger Image Universe at the time it really gets you scratching your head, because where was Youngblood? They work for the U.S. Government, Hawai’i is U.S. soil. Or even Supreme, he’s a Superman type, and unlike Majestic, he’s active. This is why I really don’t get into the cross-overs w/ the Extreme books, they bring up a lot more questions than they can answer. At least with Cyber Force they are also an underground/off the radar kind of team and Freak Force seems to stick around in Chicago for the most part.
  • After the 2006 reboot there’s a ton of superheroes retconned into the WSU that’ve been active since the ’50s, but as of right now, StormWatch are the only real public “super heroes” in the WSU.
  • Also, spoiler, Battalion will be back…

NEXT: “WildC.A.T.s” Vol. 1 issue 17 by James Robinson, Travis Charest and Troy Hubbs

“Gen13” issue 1/2 and 0

this entry covers “Gen13” 1/2 and issue 0. “Gen13” 1/2, which was reprinted at one time as “Gen13” issue -1, was also in the “WildStorm Rarities” book, and had a complete overhaul in art and dialogue in the “Gen13 : Backlist” trade.

gen13vol2_0An alternate name for this entry could be “Five Short Stories Featuring Gen13.” As both issues are shorts that are chronicling what the Gen13 members were up to between the first volume and the second. They’re mostly small and fun stories, and they’re done by a variety of artists. I imagine one of the many reasons they were done was to give more lead time for J. Scott Campbell for the series proper and keep the “Gen13” name alive and out in front of the comic buying and reading audience.

The first story, as detailed in “Gen13” 1/2 has the kids pretty fresh out of the mini-series going on a bit of a road trip. Rainmaker has already left to be with her family in Arizona and the kids are now just driving around, supposedly they’re just killing some time before meeting up with Lynch down in San Diego, but they could just be being silly ass teens with no real direction. They have been told by Lynch to stick to the backroads to avoid altercations with local authorities or Ivana’s Keepers. They’re having some real problems with reading the map to said backroads, but that’s only the start of their troubles. When they pull over to ask directions and get some gas they also encounter Loran, a Traveler, or rather The Traveler, who shifted through time. She’s on the hunt for Langston, better known as Timespan who we’ve seen in a few issues of “StormWatch.” Loran has no time to deal with the primitives of this time, and in her little freak out bully time against some innocent bystanders, she catches the attention of Bobby, which in turn gets the rest of the kids to go after her. It’s a tough battle, but in the end, Loran gets tied up with a stop sign and left of the cops, as the kids continue their road trip to San Diego.

The next story is the first of four from issue 0, it stars Caitlin as she’s meeting up with her cousin and her family in Portland. Caitlin isn’t quite sure at this point if she really wants to go down to San Diego, and she might just stay in Portland with family. No sooner than she starts talking to her cousin (and her jerk husband) do some suited men start walking their way. Caitlin fears the worst, that they were sent by Ivana or by I/O and she does what she can to get away. This involves being hit by a train, then picking up said train and tossing it. That puts some distance between her and the rude boys, but she knows it’ll only slow them down for so long. Lucky for her a friend of Lynch’s pulls up and whisks her to the airport to catch a flight to San Diego. Did I say one of Lynch’s friends? Oh, turns out all these guys were pals of Lynch and it was all a set up to make sure Caitlin didn’t find a reason to stay in Portland and to make sure she joined the team. Oh, Lynch, it’s stuff like this that made so many Team 7 members dislike you.

We move on to Bobby picking up Sarah at the reservation she grew up at. Bobby act like a jerk, Sarah schools him and he gets all boo hoo emo boy. It’s all pretty uneventful, but a decent character moment for both. It’s nice seeing Rainmaker so excitable and enthused showing her world off to Bobby, as she pretty much becomes the cool level headed character of the book. I’m not saying it comes across as out of character either, it perfectly fits, but it’s a side we rarely see.

On to Las Vegas, where we find Roxy and Grunge trying to track down Roxy’s stepmom. Vegas was her stepmom’s last known whereabouts, but after hitting up all the major casinos they find out she’s already left and headed to New York City. Regardless of this Grunge and Roxy manage to stir up some trouble. We have some business with a hitman who looks a lot like Grunge, so much so that he gives him his jacket, in order to… I dunno, sneak out of the casino easier? Not sure what all that was about, but we do see Roxy using her power to win big at roulette. The casino notices this and sends goons out to stop the pair. Maybe Grunge had to be mistaken for the hitman so that we’ll see why the goons are using such extreme force, but come one, this is a fictional universe, where casinos always employ over the top goons as security. We’ve seen it a million times. What we see for the first time is Grunge using his power on Roxy as well as himself to evade said goons. Just as the pair is running out of the casino Bobby and Sarah pull up to help them get out of town in a hurry.

The final story concerns Lynch, breaking back into I/O to wipe records of Project Genesis and steal some files as well as some funds. Lynch knows all the secret ways in because he went over the plans when the I/O towers were build and made a few alterations. He gets all high-tech and uses a refraction suit, which basically makes him invisible. He almost gets away without being caught, but he just couldn’t shield his thoughts from Alicia Turner. We get reintroduced to Frank Colby and find that he took Lynch’s former position at I/O. Due to their past Colby and Alicia let Lynch go, but neither seem happy about it, and you can tell a bridge has been fully burned between them and John.

We get a single page wrap up, showing all the teens meeting up in La Jolla (which is a seaside community in San Diego) arriving at their new home. The kids meet Anna for the first time and Lynch lets them all know, it’s time to learn something, and he’s ready to teach! It’ll be at least a few months, comic time, before we catch back up with the Gen13 crew, heck, Rainmaker has to grow out her hair! But this was a pretty fun way to show us what the kids and Lynch get up to in their off time. Not to mention that it was a bonus for all of us to see Jim Lee and Travis Charest do some art for these stories!

Continuity Corner:

  • I mentioned this up top, but when the “Gen13” 1/2 story was reprinted in the “Gen13 : Backlist” trade the art and dialogue are completely different. The penciling is still done by Ryan Benjamin, but it’s been a few years and he’s got a better sense of the characters. It’s paced a lot better too, but the original wasn’t bad to begin with. Choi took over the dialogue on this version from H. K. Proger and makes a few small changes. In his version Caitlin wasn’t lost, Bobby isn’t so angry, Caitlin is sending a letter to her family instead of sending a payment for the stolen VW bus, and Loran is calling everyone “devols” instead of “primitives.” Oh, and Loran is named, she wasn’t in the original version. It is interesting to see the pages side by side and note the differences! Also, big shout out to John Pannozzi for bringing the two different versions to my attention in the first place!
  • The “StormWatch” and “Gen13” books have so little in common tone-wise, that it’s kind of jarring to see these books interact in any way outside of a line-wide crossover. This book is the only WildStorm book that even references The Traveler and Timespan outside of StormWatch, it wasn’t like we saw these two fighting their way through the background of “WildC.A.T.s” or “Union.”
  • Roxy does eventually find her stepmom in “Gen13” Vol. 2 issue 27 when the team is in New York.
  • Grunge says he was born in Hong Kong, but grew up in Seattle. Did he forget about all that time he spent on that Coda island?

NEXT : “Spartan : Warrior Spirit” issues 1 through 4 by Kurt Busiek, Mike McKone and Mark McKenna with Mick Gray

“Soldier’s Story”

this entry covers “Soldier’s Story” introducing Solider and was a back-up in “WildC.A.T.s” Vol. 1 issue 10.

At long last, I’ve returned to this blog. I hope I can keep it up! There’s a ton of both personal reasons and pure laziness why I let this site languish, but I’m going to try and pull it together. And confession time, over the last week I’ve gotten some crazy traffic, as well as e-mails from fellow fans to get back to it. Also, yeah Warren Ellis, rebooting some of my favorite characters in all of comics? Yeah, I’m excited, others are excited, it’s time to get back to the WildStorm U!

This is the earliest story in WildStorm history, that is not a flash-back. Well, actually it IS a flash-back, but it only flashes-back to, at most, a few days. The scene is October, 1950, Korea and we find a young American man fighting in the Korean War. He’s kicking ass and taking names. Speaking of names, we never even learn his. Sad but true fact, the man we know as Soldier was defined by his job.

Soldier is fighting not only the War, specifically Chinese army scouts, but also his own lieutenant, slugging the dude when he tells Soldier the grim truth. Turns out things aren’t looking good, even though Soldier the soldier is fighting a brave fight, he’s been told there’s no way that his unit is going to survive. They’ll all just be causalities of war. Is Soldier gonna go out like that? HELL NO! He takes the fight right to the Chinese and then figures that he can create a rock slide to stop the Chinese army with a few well placed bombs. Only problems is is that he’s gotten a little too much damage for him to get away once everything goes kaboolee. As he passes out he witnesses his guardian angel…

Well the Angel is Zealot. Turns out he’s telling this story in a military stockade to Zealot, he’s there for decking his lieutenant. Zealot responds that she’s going to free him, it’d be a shame for such a great and noble warrior to languish in prison. Soldier digs it and is ready for what ever the future holds.

Continuity Corner:

  • This is a perfect beginning point for the WSU, we have the military underpinnings, a mysterious female warrior and hints at crazy future adventures. A good “prelude” if you will.
  • Zealot appearing here w/ white hair makes me wonder what her alias was to get into the stockade to spring Soldier. We know later she dies her hair black and goes by “Lucy Blaze” in the ’60s, but nothing of her ’50s alias. Maybe it is simply “Angel” as Soldier calls her.
  • Soldier seems like such a cool and interesting character, I would’ve loved to learn more about him, but he’s rarely seen outside of the few “WildC.A.T.s” comics that Chris Claremont wrote. It’s a real shame we don’t seem more of his and Zealot’s adventures over the years and get a real feel for their shared history.

Next“WildStorm Halloween : Trilogy of Terror” short story : “Team 7 : Blood and Faith” by Christopher Golden, Ed Benes and Toby Hubbs