Tag Archives: Saleem Crawford

“Fire from Heaven” Chapters 9 – 11

This entry covers “Fire from Heaven” Chapters 9 through 11, which include “Gen13” volume two issue 11, “Backlash” issue 20 and “Wetworks” volume one issue 17 by J. Scott Campbell, Brandon Choi, Jim Lee, Brett Booth, Sean Ruffner, Jonathan Peterson, Terry Shoemaker, Melvin Rubi, Cedric Nocon, Saleem Crawford, Richard Friend, Alex Garner, Tom McWeeney, Tom Raney, Luke Rizzo, John Tighe, Mark Pennington, Art Thibert and Chuck Gibson.

gen13_v2_011Well, here we are again, covering the massive “Fire from Heaven” crossover! Here’s some good news, these three issues are pretty much told in real time, chapter by chapter. No more rewinding to find out how who got where just straightforward storytelling. But I have some bad news… it lasts for a few more issues after this. Then it gets back to the whole “all these issues are happening at once” tactic. Enjoy this streamlined ride while you can!

When we last left Team 7 and Gen13 they were in a big fight against Damocles and his pals, being backed up by Kaizen with the Minotaur and his cronies, and we just saw Ethan, Dr. Tsung, and Michael Cray teleport away with Qeelocke.  It’s a bit too much for our heroes and they all get captured by Kaizen and detained. Before Kaizen can take them for himself, StormForce shows up to help and monitor the prisoners. Jackson King gets into an argument with Kaisen stating that because they were called to help, StormWatch is gonna help, and that means they take the prisoners.

In the detention center, things get a little more… well personal. Jodi is excited to see Amanda again, and Team 7 is happy to see Dane holding up. Alex Fairchild puts two and two together and realizes that Caitlyn is his daughter. They have a nice little moment until Grunge asks about his dad and Alex starts to tell him about how they smuggled the kids out of the country. This is when Lynch gets crazy mad because he just realized that it was Alex who kidnapped his son and sent him off, lost forever. Well, not entirely forever, as Alex tells Lynch that Bobby is his son. Whoa! Too much information and Lynch passes out.

ImNotCryingYoureCrying

Meanwhile, Damocles starts to put a few things together about this universe. While his motivations remain a mystery to the reader and those around him, Damocles kidnaps Victoria and Celia Tsung. Once the Tsung women are on the moon with him he calls for his doomsday device to be activated, just for a test run. It’s basically a huge rocket engine on the moon, and his plan is to smash the moon into the Earth and use the released energy to teleport him to another universe. Again. He seems to do something like this a lot from what we can gather. Anyway, like I said it was a test, so you know, the stars of these books still have plenty of time to get to the moon and stop him before he is for realzies about this moon missile plan.

Oh, and these three things happen. All of the WildCATs except for Spartan are immediately caught and thrown in the same prison as the rest. DV8 are wandering the woods of Gamorra and manage to secretly escape the island. Jackson King is starting to think that something is up, and is not comfortable holding so many good men and women hostage.

backlash_020Back in the main narrative, we see Slayton and the Cybernary starting to check out the prison compound where the rest of our story antagonists are located. They are quickly joined by Spartan. Suddenly they are under attack by Aries and a bunch of Hunter-Killers, and they unleash their most terrifying weapon of all: Evil Mind-Controlled Pimped Out CyberJack. Slayton can’t believe his eyes, or his ears as Jack isn’t talking with anything but his fists. Luckily Union shows up to even the odds out a bit.

The fight between Slayton and CyberJack is massive and eventually leads us right into the prison. All this destruction and distraction turns out to be a good thing as is leaves massive holes in the walls and dead HK guards making for an easier exit for all the captives. At one point Flashpoint tries to stop them all, but he’s met with a knock-out mind ray from Jackson King. Seriously, Jackson is really getting sick of his shit. Slayton manages a few good blows to CyberJack that momentarily give old Rhodes back his mind. Jack tells them all to clear out, he knows what Kaizen is going to do and wants them all safe. What is Kaizen going to do? Well, detonate a bomb in CyberJack’s cortex. Yeah… devastating. All our heroes manage to get free as they take a quick minute to mourn the loss of a friend and ally.

PourOneOutForJack

wetworks_v1_017Alright, everyone, it’s time for the team up of the WildStorm decade! Pretty much all their characters are together (save StormWatch) on the way to punish Kaizen Gamorra as a group! Seeing them in such a big mass together, sneaking around Gamorra, interacting with each other is a trip! This is the kinda thing that makes comics so fun. Well fun for me, the reader, not so much the characters. This trek isn’t so easy. In fact, at one point they all get surrounded by some new high-tech attack drones. While the fight seems all but lost, there’s a sudden save from a massive (and I do mean massive) Dozer from Wetworks being dropped like a machine gun blazin’ bomb. He saves the day and everyone soldiers on.

HeyaDozer

Back on the moon, Damocles readies his weapon for reals. That’s right, it’s time to shoot the moon right into the Earth. It’s go time! And of course, that means things going haywire on Earth again. We have more earthquakes! We have volcanos erupting! And we have an even bigger big ass wave headed towards the island of Gamorra! Could all our heroes be wiped out by the wave before they get to Kaizen? If the wave takes them out but also Kaizen is that a good thing? Wait, why am I worried about this huge wave THE FRIKKIN’ MOON IS ON A COLLISION COURSE WITH EARTH!

Continuity Corner:

  • The first few pages of “Gen13” volume two issue 11 here is the only real retread we get of what we’ve seen before. It gives us a nice J. Scott Campbell 2 page spread of the end of the fight, this time branching off to see what is going on in Gamorra instead of following Ethan, Dr. Tsung and Cray to California.
  • We currently don’t know much about the Gen-Active child smuggling that Alex was involved in just yet, but we’ll find out all about it in the “Gen12” series.
  • Too bad The Bleed had yet to be officially “found” in the WildStorm Universe, could’ve saved Damocles a lot of time and effort.
  • While we don’t see an official meet up the Wetworks team being imprisoned with the rest. Those characters are suddenly there, in jail. I think a page or two could’ve been spared to address this… maybe even a single panel.

NEXT: “Fire from Heaven” chapters 12 through 14, which include “StormWatch” volume one issue 36, “WildC.A.T.s” volume one issue 30 and “Sigma” issue 3 by Drew Bittner, Alan Moore, Brandon Choi, Renato Arnem, Ryan Benjamin, Travis Charest, Kevin Lau, Jose Pimentel, Richard Friend, Sandra Hope, Mark Irwin, Sal Regla, Luke Rizzo, and John Tighe.

Advertisements

“StormWatch” Vol. 1 issues 20 & 21 as well as Special issue 2

this entry covers “StormWatch” volume 1 issues 20 and 21 as well as the backup stories within each book and the “StormWatch” volume 1 Special issue 2. The best reading order would the backup of from issue 20 “Cross Currents” followed by the backup from issue 21 “Tagged” followed by issue 20, then the Special issue 2 and then issue 21. It still works fine if you don’t pull is the backups out though, as long as you keep the Special in between issues 20 and 21. Note: due to a misprint issue 21 read as if it was issue 1 on the cover.

So, let’s start with those two backup stories! Both of which feature parents who abandoned their super powered children. We’re not sure exactly why Undertow’s mom left, but we are left with the mystery of who his mom is, who apparently works on SkyWatch. Both of these stories just cover who Undertow and Pagan are when they show up as new recruits in issue 20.

We then move on to see Nautika and Sunburst talking about taking some time off. This is interrupted by Trelene with a special mission. In fact, this same exact scene will play out in the Special issue as well, proving this poor couple can’t catch a break. In this issue, it leads to the three members of StormWatch Prime picking up Undertow and Pagan, not much else.

The second mission for StormWatch Prime is a bit different. Sunburst and Nautika are interrupted by Trelene to go after Flashpoint because this time he’s killing folks. By folks I mean the Mercs, the ones that imprisoned him and the rest of that team for years. Flashpoint is wise to the fuckery that was done to their minds and wants answers and revenge! He actually does manage to take down Kilgore before being cornered trying to kill Hellslayer.

Flashpoint’s murder spree is stopped by the rest of the Mercs, who are in turn stopped by Sunburst and Nautika. Deathtrap is starting to have misgivings about this whole thing. Yeah, he’s a mercenary, and Defile has paid him well, but seeing what Flashpoint has become, due to some of his actions, isn’t sitting well with him. Before Deathtrap gets out a full confession to Flashpoint, Nautika stops Flashpoint and lets Deathtrap walk. Flashpoint is tossed in StormWatch prison and lectured by Trelene while Defile revels in the fact that two of his pawns, Sunburst and Nautika are still in play.

Might as well mention it here, Malcolm starts talking to his frozen Pop.

Meanwhile, we have Winter, Cannon and Bendix fighting Winter’s personal battle against MAD-1 and his cronies. Three cronies, in fact, that are armed in MAD suits all of their own. Bendix brought his latest iteration of the Think Tank armor and due to some harsh battle, it is starting to fail, meaning this side mission is going sideways.

Eventually, after Bendix’s armor has been roasted he manages to hotwire one of the MAD suits that Cannon and Winter managed to fell. They use this to take down the other MAD units and stage a ruse to get into see the men in charge. Bendix posing as MAD-1 presents his bosses with the “defeated” Winter and Cannon to gain an audience with them. Once inside the Russian compound, filled with hundreds of more MAD suits, the unofficial StormWatch crew take out the evil Russians and then blow up the hell out of the compound.

How the heck could an explosion like that go unnoticed by StormWatch? It doesn’t! Winter is called in by Trelene for a right ass chewing! She’s probably still keyed up from the one she gave Flashpoint. Before she suspends or punishes Winter, Diva bursts in the room saying they’ve found Battalion’s killers, they’ve found the WildC.A.T.s, no time for administrivia, get to D.C. and kick their asses already!

Continuity Corner :

  • We have Flashpoint running around trying to kill the Mercs in Special issue 2, but we find out later in issue 35 that he was in on everything with them. I know it resulted from a change in writer and direction for the character, but that’s a pretty big retcon. If he was working for Deathtrap the whole time, then what was up with their final moments alone together before Nautika shows up? It just doesn’t track!
  • Special issue 2 starts the long road to Deathtrap tiring of his life of crime. We see a bit of it in “WildC.A.T.s” Vol. 1 issue 32 and it will culminate in “WildStorm Spotlight” issue 4.
  • We’ll see the results of Defile’s brainwashing of Sunburst and Nautika in “WildStorm Rising.”
  • Speaking of, we’re right on the cusp of the first big crossover for the WildStorm books. We just need to get the WildC.A.T.s into place! We just need to find out how they ended up in that rubble in Washington D.C.

NEXT : “WildC.A.T.s” Vol. 1 issue 19 by James Robinson, Jim Lee, Richard Bennett, Terry Dodson and Gary Martin.

“Gen13” issue 1/2 and 0

this entry covers “Gen13” 1/2 and issue 0. “Gen13” 1/2, which was reprinted at one time as “Gen13” issue -1, was also in the “WildStorm Rarities” book, and had a complete overhaul in art and dialogue in the “Gen13 : Backlist” trade.

gen13vol2_0An alternate name for this entry could be “Five Short Stories Featuring Gen13.” As both issues are shorts that are chronicling what the Gen13 members were up to between the first volume and the second. They’re mostly small and fun stories, and they’re done by a variety of artists. I imagine one of the many reasons they were done was to give more lead time for J. Scott Campbell for the series proper and keep the “Gen13” name alive and out in front of the comic buying and reading audience.

The first story, as detailed in “Gen13” 1/2 has the kids pretty fresh out of the mini-series going on a bit of a road trip. Rainmaker has already left to be with her family in Arizona and the kids are now just driving around, supposedly they’re just killing some time before meeting up with Lynch down in San Diego, but they could just be being silly ass teens with no real direction. They have been told by Lynch to stick to the backroads to avoid altercations with local authorities or Ivana’s Keepers. They’re having some real problems with reading the map to said backroads, but that’s only the start of their troubles. When they pull over to ask directions and get some gas they also encounter Loran, a Traveler, or rather The Traveler, who shifted through time. She’s on the hunt for Langston, better known as Timespan who we’ve seen in a few issues of “StormWatch.” Loran has no time to deal with the primitives of this time, and in her little freak out bully time against some innocent bystanders, she catches the attention of Bobby, which in turn gets the rest of the kids to go after her. It’s a tough battle, but in the end, Loran gets tied up with a stop sign and left of the cops, as the kids continue their road trip to San Diego.

The next story is the first of four from issue 0, it stars Caitlin as she’s meeting up with her cousin and her family in Portland. Caitlin isn’t quite sure at this point if she really wants to go down to San Diego, and she might just stay in Portland with family. No sooner than she starts talking to her cousin (and her jerk husband) do some suited men start walking their way. Caitlin fears the worst, that they were sent by Ivana or by I/O and she does what she can to get away. This involves being hit by a train, then picking up said train and tossing it. That puts some distance between her and the rude boys, but she knows it’ll only slow them down for so long. Lucky for her a friend of Lynch’s pulls up and whisks her to the airport to catch a flight to San Diego. Did I say one of Lynch’s friends? Oh, turns out all these guys were pals of Lynch and it was all a set up to make sure Caitlin didn’t find a reason to stay in Portland and to make sure she joined the team. Oh, Lynch, it’s stuff like this that made so many Team 7 members dislike you.

We move on to Bobby picking up Sarah at the reservation she grew up at. Bobby act like a jerk, Sarah schools him and he gets all boo hoo emo boy. It’s all pretty uneventful, but a decent character moment for both. It’s nice seeing Rainmaker so excitable and enthused showing her world off to Bobby, as she pretty much becomes the cool level headed character of the book. I’m not saying it comes across as out of character either, it perfectly fits, but it’s a side we rarely see.

On to Las Vegas, where we find Roxy and Grunge trying to track down Roxy’s stepmom. Vegas was her stepmom’s last known whereabouts, but after hitting up all the major casinos they find out she’s already left and headed to New York City. Regardless of this Grunge and Roxy manage to stir up some trouble. We have some business with a hitman who looks a lot like Grunge, so much so that he gives him his jacket, in order to… I dunno, sneak out of the casino easier? Not sure what all that was about, but we do see Roxy using her power to win big at roulette. The casino notices this and sends goons out to stop the pair. Maybe Grunge had to be mistaken for the hitman so that we’ll see why the goons are using such extreme force, but come one, this is a fictional universe, where casinos always employ over the top goons as security. We’ve seen it a million times. What we see for the first time is Grunge using his power on Roxy as well as himself to evade said goons. Just as the pair is running out of the casino Bobby and Sarah pull up to help them get out of town in a hurry.

The final story concerns Lynch, breaking back into I/O to wipe records of Project Genesis and steal some files as well as some funds. Lynch knows all the secret ways in because he went over the plans when the I/O towers were build and made a few alterations. He gets all high-tech and uses a refraction suit, which basically makes him invisible. He almost gets away without being caught, but he just couldn’t shield his thoughts from Alicia Turner. We get reintroduced to Frank Colby and find that he took Lynch’s former position at I/O. Due to their past Colby and Alicia let Lynch go, but neither seem happy about it, and you can tell a bridge has been fully burned between them and John.

We get a single page wrap up, showing all the teens meeting up in La Jolla (which is a seaside community in San Diego) arriving at their new home. The kids meet Anna for the first time and Lynch lets them all know, it’s time to learn something, and he’s ready to teach! It’ll be at least a few months, comic time, before we catch back up with the Gen13 crew, heck, Rainmaker has to grow out her hair! But this was a pretty fun way to show us what the kids and Lynch get up to in their off time. Not to mention that it was a bonus for all of us to see Jim Lee and Travis Charest do some art for these stories!

Continuity Corner:

  • I mentioned this up top, but when the “Gen13” 1/2 story was reprinted in the “Gen13 : Backlist” trade the art and dialogue are completely different. The penciling is still done by Ryan Benjamin, but it’s been a few years and he’s got a better sense of the characters. It’s paced a lot better too, but the original wasn’t bad to begin with. Choi took over the dialogue on this version from H. K. Proger and makes a few small changes. In his version Caitlin wasn’t lost, Bobby isn’t so angry, Caitlin is sending a letter to her family instead of sending a payment for the stolen VW bus, and Loran is calling everyone “devols” instead of “primitives.” Oh, and Loran is named, she wasn’t in the original version. It is interesting to see the pages side by side and note the differences! Also, big shout out to John Pannozzi for bringing the two different versions to my attention in the first place!
  • The “StormWatch” and “Gen13” books have so little in common tone-wise, that it’s kind of jarring to see these books interact in any way outside of a line-wide crossover. This book is the only WildStorm book that even references The Traveler and Timespan outside of StormWatch, it wasn’t like we saw these two fighting their way through the background of “WildC.A.T.s” or “Union.”
  • Roxy does eventually find her stepmom in “Gen13” Vol. 2 issue 27 when the team is in New York.
  • Grunge says he was born in Hong Kong, but grew up in Seattle. Did he forget about all that time he spent on that Coda island?

NEXT : “Spartan : Warrior Spirit” issues 1 through 4 by Kurt Busiek, Mike McKone and Mark McKenna with Mick Gray