Tag Archives: Scott Williams

“Gen13” Vol 2 issues 6 – 7

This entry covers “Gen13” volume two issues 6 and 7 by Brandon Choi, J. Scott Campbell, Jim Lee and Scott Williams.

Gen13_v2_006The Gen13 kids are on their way to America, but due to an airport strike, they get stuck in Rome, Italy. Apparently, James McArthur hooked the kids up with a friend of his and Lynch’s to take care of the kids while they wait for a flight home. Mr. Bovini gets the kids outfitted in fancy high fashions, and new haircuts for the ladies, before taking them out to a swanky dinner.

At din din, Grunge acts like a cad and upsets Roxy, but Bobby cheers her up. Speaking of “cheers” the kids share a bit too many drinks. Which results in Grunge throwing up and Rainmaker and Bobby making out until they pass out. The next morning Rainmaker brushes Bobby off, which sends him into a tizzy, leading him to overreact flying straight up into the air, blazing flames. Unfortunately, this attracts the attention of the local authorities, as it is a violation of something or other, and Italy thinks it may be under superpowered attack or whatever.

Our old pals the Order of the Cross seem to have their superhero team known as the Centurions. They’re not fooling around as they manage to capture Roxy, Grunge, and Caitlin. They also knock a whole building down on Rainmaker, which can’t be good. While most of the Centurions team are concentrating on the aforementioned capture of the kids, one member, Domina, is after Bobby. She just about takes him out before he’s saved by an unlikely ally. It’s Ms. Bliss! By “Ms. Bliss” I mean Nicole Callahan and not Hayley Mills.

Gen13_v2_007So where has Bliss been? Well, her, her brother Threshold and their boss Ivana Baiul have been holed up on Caballito Island hiding from I/O. Not only are they hiding out, they’re defrosting and training the Gen-Active kids that Ivana put on ice as Project Genesis was falling apart. Bliss got sick of all that and decided to bounce and tour the world while Ivana and Threshold trained the DV8 kids. Not sure if she was specifically searching the Gen13 kids out with her little “Gen-Active finder device” or she was just looking for other Gen-Actives for the fun of it. Either way, she ended up in Italy just in time to save Bobby’s bacon.

Bobby and Bliss team up to save the rest of the Gen13 kids. As luck would have it Rainmaker ended up falling down a manhole into the sewer as that building was falling down around her. With her safe, she joins the rescue squad to go and find Grunge, Roxy, and Caitlin. The trio ends up breaking into the Order of the Cross by way of the men’s room. Meanwhile, Roxy and Grunge manage to break free due to getting into an actual fight, even though Caitlin thinks it’s a diversion at first. Speaking of fights, Bliss and Rainmaker can’t stop their own bickering for a second, even when taking down a hefty group of the Order’s men. That’s commitment to an argument!

Gen13_arguement

Both teams meet up and are trying to find a way out of this mess. Caitlin is accessing all of their files and is trying to get to more of their top secret ones, but keeps getting blocked. As luck would have it, Bliss knows that Ivana has backdoors in just about every computer network ever created! Bliss gets Caitlin where she needs to be and gets a compliment from Caitlin at the same time. Caitlin then threatens to upload all of the Order of the Cross’s secret information to the public. Since the Order has secrets they’d rather keep to themselves, they let the kids go.

The Gen13 kids, plus Bliss get a private jet from the Vatican to get them back to Cali. While the team is celebrating another win, Bobby and Bliss share a few tender moments near the back of the plane. However; Bliss being Bliss just can’t be pinned down, and opens the jet door and leaps out of it with a parachute, as if to prove to Bobby, you can never predict some girls.

Continuity Corner:

  • We’re finally following up on where Ivana, Threshold, and Bliss have been up to since the end of “Gen13” volume one issue 5.
  • We initially see an unnamed DV8 member in the VR training. We don’t see her in the training session itself, but afterward, stuck in her VR suit. This would later be retconned to have been Freestyle, and it was explained that she so underwhelmed Ivana she got put back on ice.
  • One of the files that Caitlin threatened to release from the Order of the Cross was Project Lazurus. I literally cannot remember if that ever comes up again. To tell the truth, I sure wish it would’ve along with more appearances by the Centurions.
  • I really liked the direction that this book was taking Bliss in, but it wasn’t much longer before she went back to being the super crazy chick she used to be. Of course, there may be a narrative reason for return to nutso-land. You know, with her getting kind of possessed by a Kindred lizard-person. See “DV8” issue 26 for more details.

NEXT: “Deathblow” volume one issues 20 and 21 by Brandon Choi, Trevor Scott and Tom Joyner

Advertisements

“Gen13” Vol. 2 issues 3 – 5

This entry covers “Gen13” volume two issues 3 through 5 by J. Scott Campbell, Brandon Choi, Jim Lee, Alex Garner and Scott Williams.

gen13_v2-003Caitlin doesn’t trust Lynch. He says he’s going to help the Gen13 kids to find their parents, but so far it hasn’t happened. She decides to take matters into her own hands and she starts snooping on Lynch’s computer. She even manages to find info about her father Alex Fairchild that Lynch has not made her privy to. Lynch catches her red-handed and tells her that that lead on Alex is a dead end. Caitlin doesn’t agree and leaves in a huff. She will not be told what to do.

Caitlin takes what little information she knows and convinces the other Gen13 kids to come with her on an investigation. This leads the team to Beverley Hills to meet with Mrs. McArthur, head of the philanthropic McArthur foundation. Turns out she knows Lynch from way back when and is willing to help the kids. Mrs. McArthur lets Caitlin know that the information about her father came from the Isle du Mystere, not only that but she’s recently lost an expedition in that area. An expedition led by her son James. Caitlin promises Mrs. McArthur that the team will follow in the footsteps of that expedition and hopefully find what they’re looking for, as well as find James for her. With that, the team is off to cross the United States, the Atlantic Ocean, and Africa to get to the Mozambique Channel, home of the Isle du Mystere.

gen13_v2_04_p18Lynch catches up with Mrs. McArthur and she tells them where she sent the kids. Lynch gets hella mad, leaves, making the poor old bird weep. While trying to get to the kids Lynch starts to beat himself up for the way he handled Mrs. McArthur, just then gets captured by Black Hammers. Sucky day for Lynch.

The team is on a boat getting as quickly as they can to the Isle du Mystere, when suddenly, out of the fog they’re hit by a big ass boat! In fact, it’s a pirate ship and sends the kids flying and mostly separated. Caitlin finds find James McArthur alone in a crashed out plane on the Isle du Mystere. Roxy and Bobby manage to get saved by the pirates that knocked them into the drink in the first place. Sarah and Grunge wake up on the island too and discover the “mystere” of Isle du Mystere is that it is Coda Island!gen13_v2_03_p19

 

gen13_v2-004You’d think the life of a pirate is fun a one, looting booty, swashling some bucks, sharing torrents online, but it isn’t if your name is Roxanne Spaulding. The pirates have put her to work as the head cook aboard the boat, but she isn’t good at it. All the pirates give her a hard time about it, just making it even worse for her. Not only that, but Bobby is being treated like royalty while she slaves away. It’s really tough for Roxy right now.

You know who else is having a tough time? Sarah. She’s been captured by the Coda and locked up in a dungeon. While locked up she makes friends with a young girl named Daphne. Now, Daphne, she ain’t like the other women ’round these parts. Modest dress (comparatively) and not even a lick of face paint! Meanwhile, Grunge sexes up a lot of Coda ladies. That dirty dog. Little does he know that he’s going to be sacrificed the next day at the Coda blood ceremony.

So, you may be asking yourself, how is this all connected? Well, turns out the head of the pirates, one Capt. Lucius Morgan had a relationship with a Coda warrior from the Isle du Mystere. That union resulted in a pregnancy, and because there was love involved Lucius was kept away from the island, and his love was chained up until the birth of their child, and then she was put to death. That little girl grew up to be, you guessed it, Daphne. The Captain wants to storm the island and get his baby back!

gen13_v2-005Here’s where it all comes together. Caitlin and James head further into the island to find her friends. Sarah manages to get free of her restraints with the help of Daphne and is going to escape any way she can. The pirates are attacking the island with Roxy and Bobby and Grunge is brought center stage for his impending doom. As Caitlin and James watch the first part of the blood ceremony they see the Coda Majestrix cutting flesh wounds on her self for the other Coda to drink. It’s a freaky scene to be sure, and then the pirates bust in!

As the pirates are cutting down the Coda one manages to get the jump on the Majestrix. Sarah ends up saving the Majestrix’s life and trades in the life debt for Daphne’s freedom from Coda Island. Caitlin frees Grunge from where he’s tied up and Roxy and Bobby get to center stage after the show is nearly over. The team leaves Coda Island and James manages to get them on a plane the heck outta dodge.

gen13_v2_05_p19

Continuity Corner:

  • In the Coda blood ceremony, they speak to the fact that Zannah’s blood is what gives them long life. Who knew that a blood transfusion from a Kheran was all you needed to secure a near-immortality?
  • While the main Coda base is in Greece on Mt. Themiscrya, they also apparently have this island in the Mozambique Channel. Them Codas is everywheres!
  • Lynch will remain in I/O custody and be tortured by LeGauche until the Gen13 kids team up with Alicia Turner and Cray in “Deathblow” volume one issues 20 and 21 to save him.
  • Lucius mentions that he knows Alex and he was part of that damn mission on Gamorra back in the day that everyone is talking about!
  • Lucius also talks about how he and Alex accidentally ended up on Coda Island and the Coda tolerated and kind enjoyed having them around. This was all up until Lucius and Daphne’s mom fell in love. I believe this is the event mentioned in “Gen12” that results in Alex no longer being able to hide the young Caitlin, Grunge, and Bobby on Coda Island.
  • These 3 issues feature back-up stories in the form of “Robot Ruckus” which, while both hilarious and fun, is way too meta and “out-there” to be considered for a real place in the continuity. Do not skip them as you read, there’s some good humor in there.

NEXT: “Lynch” issue 1 by Shon Bury, Trevor Scott, John Tighe and Luke Rizzo

“Wetworks” Vol. 1 issues 9 – 11

This entry covers “Wetworks” volume one, issues 9 through 11 by Whilce Portacio, Francis Takenaga, Steven Grant, Dan Norton, Mark Pacella, Tom Raney, Mike S. Miller, Dan Panosian, Sal Regla, Scott Williams and Sandra Hope.

wetworks_v1_009Ugh. Just… I mean… sigh… these three issues… these three damn issues… Ok to be fair issues 9 and 11 are pretty good! I guess it’s just issue 10 that sticks in my craw a bit. To be fair, I’m not against fill-in issues at all… it’s just that this one seemed pointless. Also, it’s not even written by Portacio and/or Takenaga. I understand when Whilce can’t draw fast enough to keep up, that’s fair, but at least keep one of the writers on the book so that it all makes relative sense. As it is, we have such a large story with a lot of moving pieces, then to have issue 10 tossed in the middle of the mix makes everything even more disjointed than it needed to be.

Mr. Waering is having the Wetworks crew sneak into the big coronation of Drakken as the new head of the Vampires. It is such a big deal the other Night Tribes are in attendance. Even Waering himself! Basically, it’s a big ole party to show that the Blood Queen is out of power. Bonus for us, we get to meet some of the other Night Tribes, like those little hippopotamus looking fellows and some freakin’ dwarves! So what exactly are Dane and crew there to accomplish? You’d think it is to kill Drakken, but it seems in the end, unbeknownst to the Wetworks team, they were just there to run interference while other werewolves capture Drakken to take him to Waering, the Jaquar, for him to kill Drakken.

wetworks_v1_010Once the fighting starts Dane and Claymore manage to get pretty close to Drakken, then Drakken pulls out some kind of device and tosses it at Claymore. It flies right into his forehead, sticks there and then makes his symbiote go nuts and is also trying to kill Claymore. This effects Dane’s symbiote and his mind via some crazy psychic feedback. He’s starting to remember back to when Void was telling him that Jester was something other than he seemed. This then turns into a hallucination with Dane and Void merging and having an existential crisis. After freaking out for about a century about how big and empty the universe is, and how we’re all so small, Dane snaps out of it and gets back to the real world. Looks like it’s time to call in Mother-One to save their asses from Drakken and other vampires and have Dozer save the whole team from this entire debacle.

wetworks_v1_011So… um… OK. In the end I guess Wetworks did their job, they killed a lot of vampires, but they didn’t kill Drakken. Drakken killed a lot of everyone, included vampires from his faction, the ones that had saved him from getting killed by werewolves. Drakken’s thingy has left Claymore is hella wounded. A version of Pilgrim pops in and saves Dane’s bacon. The underground city of Dras’adin is starting to crumble. And finally, the Blood Queen is ready to party now that she has no more royal responsibilities and Persephone is all “Oh boy, here we go again” and rolls her deep red eyes.

Continuity Corner:

  • The events that Dane are remembering with Void are from “Wetworks” volume one issue 8. But the landscape looks a lot more lush this time around.
  • Issue 10 seems to happen between the last few pages of issue 9. I mean Dozer is called in to crash the party at the end of each issue.
  • Pilgrim is back for a hot second before she officially comes back in “Wetworks” volume one issue 19.

NEXT: “the Lone One : a Tale Every Vampire Knows” back-up stories from “Wetworks” volume one, issue 7, 9 – 11 by Tom Harrington, Jeff Rebner, Mark Pennington and John Lowe.

“WildC.A.T.s” vol. 1 issues 21 & 22

This entry covers “WildC.A.T.s” volume one issues 21 & 22 by Alan Moore, Travis Charest and Kevin Maguire.

Wildcats_vol_1_21First, I want to point this out, there’ve been a lot of story arcs in the WildStorm Universe up to now that have been pretty damn good. And when they’re not good, they’re fun. And when they’re not fun, they’re interesting. And if they’re not any of those, at least they add to the tapestry that is the WSU. What we have here, with Alan Moore taking on the writing duties of “WildC.A.T.s” is what I see as the first truly GREAT story arc in WildStorm history! I, personally, am very hot and cold on the work of Mr. Moore, but these comics knock it out of the park for me, so let’s get started.

Savant and Mr. Majestic set out to pick up where the original WildC.A.T.s left off, because there’s Daemonites still about, and someone has to stop them, right? Savant manages to get Max Cash to defect from I/O and the mob that he’s working undercover in. If you can’t get Grifter, get Grifter Jr. I guess. Savant also has the smart idea to get a super-powered being from the Optigen lab. Optigen has several options, but only one is catching Savant’s attention, and that is TAO, the tactically augmented organism. Optigen refuses to let him go, but TAO himself uses some trickery to get himself released in order to join the new team. TAO is a sneaky one for sure!

Speaking of TAO being sneaky, he tricks Majestic into helping get a known mass murder onto the team. We’re talking about Maxine Manchester, the one, and only Ladytron. Majestic was aware of the pattern she’s been taking since breaking out of prison, and it is leading to Chicago. He also knows of a major drug deal going down at an American presidential theme restaurant there too. Diamonds to donuts, Maxine will be there for the new WildC.A.T.s to nab. And nab her they do, with the help of several pounds of cocaine, enough to incapacitate a three-ton cyborg.

OMG, final page reveal of issue 21 is that the OG WildC.A.T.s are still alive! Their spaceship didn’t blow up after all! It just made the jump to hyperspace and left what seemed like an explosion in its wake. It’s quickly on its way back home, Khera, A.K.A. Lord Emp and Lady Zannah’s home as well. Neat! After spending time with all these alien’s it is going to be fun seeing their home planet… right?

wildcats_space
Hurrah they live! And they have snazzy jumpsuits for this panel… and ONLY this panel.

Wildcats_vol_1_22When the team lands on Khera, things do seem kinda of awesome. I mean Marlowe and Zannah get separated from the rest by their old homies, so that kind of sucks. Jeremy finds out that there are other big purple folks like him, and Pris also gets separated due to being part Daemonite. The worst part is, nobody notices that Pris is gone! No, wait, the real worst part is, she’s stuck in an area that is crawling with Daemonites? This can’t be a good start to their space vacation.

Back on Earth, we find the new WildC.A.T.s team trying to pacify Maxine into being a working member of the team. It doesn’t go well. She electrifies Majestic, shoots up Max and cracks Savant so hard on the head that it possibly kills her. Maxine eventually walks in on TAO watching cartoons and shoots him up as well. TAO, unphased by his body full of bullets, tells her she’ll have to start again. Maxine is confused for a second before getting a hint of deja vu. That’s right, TAO has her in a virtual reality stasis rig, trying to pacify her enough to work with the team. If you can’t beat ’em, get mentally beat into submission to join ’em.

wildcats_maxine_vr
Maxine is just starting to get it…

Continuity Corner:

  • Return of the Max! That’s right, Max Proffit AKA Max Cash, Cole’s little brother is back for the first time since his introduction in “Savage Dragon” volume two issue 13.
  • mytwodadsLater in the pages of “Sleeper: Season Two” issue 5 we find out that Optigen was partially funded by I/O. TAO considers John Lynch his father of sorts because he signed the authorization papers for his creation. But because Halo is a major investor in Optigen, doesn’t this also make Jacob Marlowe his other father? Can someone commission a piece of TAO, Lynch, and Marlowe posing like the first season DVD cover of “My Two Dads?” I see Lynch as the B.J. McKay dad and Marlowe as the Paul Buchman dad. This is either the best or worst idea I’ve ever had.
  • Majestic mentions that he’s followed Maxine’s trek across the country since she’s broken out of prison. While we never see the jail break, I guess what we’re seeing in “Wildcats : Ladytron” is just after her latest prison escape. It must be her recent crime wave with Stanley that made Majestic aware of her.
  • We see Marlowe relive the events, from his perspective, of “WildStorm Rising” issue 2, only in nightmare form! Harsh!
  • wildcats_hardrian_whaMarlowe has a back-up of Spartan on his person. Fair enough, seems like the kind of forward planning Marlowe would be up to. They get to Khera… and there are Hadrian bodies? And they spoke of them as the upgraded model? Huh? I thought the Hadrian 7 body was bought from Gammora and had the memories of Yohn Kohl uploaded to it and had its body design reminiscent of Kohl. I’m trying to straighten this out in my head, sure Khera had robots, did they always kind of dress like Yohn Kohl? They may have. That could’ve been some kind of standard Kheran uniform. But if Marlowe got the Hadrian 7 body on Earth in the ’90s, why does Kheran have a similar technology? Is it something they always had on Khera and Marlowe had the techies in Gamorra build something similar to what he remembered from when he was there? I dunno, it doesn’t take anything away from the books, but it’s always kind of bugged me.
  • For all intents and purposes, the events on Khera take place over a much shorter time that what is happening on Earth. When you account for all the unseen space travel time it probably works out to about the same, and it would be pretty pedantic of me to chop all the Moore “WildC.A.T.s” books in half for timeline reasons when, in the end, it doesn’t matter, and to tell the truth, narrative cohesion actually does matter to me a bit more than strict adherence to the timeline.
  • Honestly, I don’t like having the final page reveal for issue 21 before issue 23 of “StormWatch” volume one. I like the readers to be along for the ride with Spartan not knowing that his former teammates are still alive. But “StormWatch” volume one issues 23 – 27 starts during the evening of one day and ending during the morning of the next. When Spartan, Despot, and Jackson are battling it out around the UN building in New York in issue 27 of “StormWatch” we see a panel of the New WildC.A.T.s watching the action. In this panel we see Maxine just chilling with the rest, meaning that her VR experience is over, and she’s fully part of the team, meaning it has to happen after “WildC.A.T.s” volume one issue 22.
  • At one point I was all “Hey, could these issues slot in between issues 24 and 26 of “StormWatch?”” and no, no they can’t. Mainly because “WildC.A.T.s” volume one issue 21 takes place over the course of several days in September, so that really breaks the narrative in ways that are more confusing than anything.

NEXT: “StormWatch” Vol. 1 issues 23, 23.5, 24 and the short “Despot and Strafe : Homecoming” by Ron Marz, H.K. Proger, Renato Arlem, Darryl Banks, Robert Jones, John Lowe, Art Thibert and Dan Panosian

“WildStorm Rising” Chapters 5 – 7

this entry covers “WildStorm Rising” Chapters 5 – 7, which consists of “Grifter” Vol. 1 issue 1, “Deathblow” Vol. 1 issue 16 and “WetWorks” Vol. 1 issue 8

Good old Cole Cash is on a personal mission to find his old buddy Micheal Cray, who he is pretty sure has half of the MacGuffin Daemonite spaceship key/leadership badge, that all the bad guys are looking for. In fact, Defile and his minions are spying on Cole seeing what information he has. Hell, for all they know Cole has the key/badge piece as they only know a Team 7 member has it, but they’re also following Cole to see if he has any idea where Cray is, as they can’t seem to locate Cray at all. Not that Cole was having much luck either until he suddenly remembered Cray’s old shack of a house out in the wilds of Virginia.

After talking to Cray at a payphone (hey kids, remember payphones?) Cole decides it is best to start heading for Virginia. He hardly gets out of the phone booth when he starts getting pelted with lasers by some of the goofiest looking villains that WildStorm has ever coughed up. Seriously, two-tone (red and blue) tights under super boxy gold armor, with a small helmet that has tiny horns. It’s not a good look. But they, they have laser guns and flying sled thingies, so who am I to judge.

Cole manages to take a hit during this battle and keeps passing out. Each time he’s down he has a hallucination about his past. We learn all kinds of things about Cole’s life. Such as him running away from home, getting the nickname “Grifter” from Slayton, and leaving Zealot for the first time. Ultimately he gets it together enough to fight off the goons and steal a rocket sled/chariot dealy to get on his way to Cray.

What’s up with Cray? Well, he’s getting his Virginian shack all set up to be Daemonite proof. More booby traps set up around the property and more firepower contained inside the domicile itself. Of course, the Daemonite goons show up to hunt down Cray, but he’s pretty much got them licked. All except for Mr. White who is predicatively too cool for school about this kind of thing. All the other goons are using brute force and losing terribly to Cray. Eventually with most of the goons wiped out Cole shows up, talks to Cray and gets the bit of the key/badge Cray took so many years ago. Cray was using it as a door handle, ha ha! Cole takes it and takes off. Minutes later Cole is back… wait a minute, Cole is back? Oh no! That first Cole was actually Mr. White! Dammit! Now they gotta find their pal Jackson to bail them out of trouble, you guys!

Why Jackson and not any of the other living Team 7 members? Well, Cray and Cole beat some information out of one of Defile’s men named Harka that was still alive after trying to break into Cray’s place. Harka let him know about the plan and that Defile is sending a man named Bastion after Jackson.

Bastion finds Jackson at the grave of Crossbones. While pouring his heart and regrets out Mother-One butts in and warns him of Bastion’s approach. Jackson makes pretty short work of Bastion, but Bastion ends up teleporting out of there, by means unknown. Jackson then notices two other figures on his tail and scrambles the rest of the WetWorks team to his location. It ends up just being Cole and Cray, so it’s time for a team-up!

Because they now know that Defile has 1 1/2 key/badges Cole leads the WetWorks crew (plus he and Cray) to where Helspont was last seen. You know, the astrological research facility from the first major “WildC.A.T.s” story arc? Yep, that place! There they hope to find Helspont’s dead body and key/badge to make sure there’s no way Defile or Hightower can get to it. Well, they’re not the only team to have this idea and see that the WildC.A.T.s are already there. And since there hasn’t been a team vs. team fight in a while, it’s time for the WetWorks crew to get into it with the WildC.A.T.s. Yawn.

Once again we have superteam fighting superteam, that can only mean that Hightower is sneaking off again to grab a key/badge, just like he did in D.C. when the ‘C.A.T.s fought StormWatch. Hightower comes across what appears to be Helsponts nearly dead body, half buried in rubble, with his key/badge in his hand held aloft. Hightower says “Don’t mind if I do” and reaches in to snag it. Not so fast, Helspont was merely resting, you fool! Yeah, so with Helspont awake he taunts the fighting superheroes and this teleports away, with two henchmen that appeared out of nowhere.

Helspont being back is pissing everyone off. First, Hightower, who got a good neck ringing for trying to get Helspont’s key/badge. Second, the WildC.A.T.s who really don’t want to have to deal with that asshole again, especially now that knows the Daemonite ship has been found. And third, Defile, who doesn’t seem to even want to tolerate Helspont’s foolishness and wants to know if the Daemonite ship has been found yet. Much to his dismay, it hasn’t. Not just for Defile either, Savant hasn’t had any luck either, but she’s going to press on.

Continuity Corner :

  • Remember, Cray found that hand sticking out of the ground on that Nicaragua mission holding the key/badge that he broke off part of for himself back in “Team 7 : Objective : Hell” issue 1. I guess all this time that Cray was held the half rank of Daemonite Lord, who knew!
  • After “Deathblow” Vol. 1 issue 15 I figure Cray makes his way back to New York to check back in with Rayna about the Los Angeles job. After that we see him in traffic in “WildStorm!” issues 1 and 2, which seems to be like NYC, putting him pretty close to Virginia when Cole calls.
  • Jackson knows Defile becasue Defile is trying to sell the symbiotes of Crossbones and Flattop? What? Is this a plot point I forgot about?
  • Void drops the first hint that Jester has bonded with his symbiote in a way that isn’t immediately obvious and has yet to be made clear to the reader.
  • Look… Helspont is still alive… Yay… Really, Helspont… he’s just such a crap villain. He’s supposed to be the “Big Bad” of the WSU and he just never ever is. Does he even make top five? Let’s see, starting at the top, the five biggest bastards in the WildStorm Universe are 1) Miles Craven 2) TAO 3) Defile 4) Henry Bendix 5) Kaizen Gamorra (both of them). I mean Helspont looked cool, but he was such a crap villain. I’ll give him this though, he was better than the Drahn.

NEXT : “WildStorm Rising” Chapters 8 through 10 (which includes “Backlash” issue 8, “StormWatch” Vol. 1 issue 22 and “WildStorm Rising” issue 2) by Ron Marz, Brett Booth, Renato Arlem, Kevin Maguire, Sandra Hope, Alex Garner, Chuck Gibson, Sal Regla, Robert Jones, Terry Austin and Al Vey.

“WildStorm!” issues 1 – 3

this entry covers issues 1 through 3 of “WildStorm!” an anthology of short stories, some which were longer stories divided up between issues 

I’m just gonna start off this entry by letting you all know that I’m just going to break it up into the individual stories. I’m not sure if there is very much to tell as some of these stories are rather short. When it comes to short story collections, they sometimes work better if you divide all the stories up so that they can occur better with their respective titles, but in this case, the first three issues work pretty great all together like this for their respective titles.

In the Gen13 story, “Now Departing from Gate 37” we have Roxy and Grunge shipping a package for Lynch at the San Diego airport. While on this chore they witness two shady individuals try to kidnap a child. Of course, they save the kid, by crashing a helicopter, and also find out that the would-be kidnappers are from I/O! They figure the boy must be gen-active and that’s why I/O was after him. Roxy and Grunge tell the family, due to no one seeing them cause the helicopter crash, a freaking helicopter crash, it would seem that anyone from I/O would assume that the boy died in the crash along with the agents. Since the family is going to Chile, Grunge just tells them to stay there and hide, no one knows the boy survived, so if you keep a low profile you shouldn’t be bothered again by any secret government kidnappers.

The “Deathblow” story isn’t so much a story of Michael Cray, so much as it is something that happens while Cray is around. This seriously could’ve happened to any of the WildStorm heroes, but it happens to befall Cray. So there Cray is, stuck in traffic and there’s a crazy guy yelling in a Celtic language who rode a stolen horse over Cray’s car and busted the windshield. I’m not being rude, the dude is legitimately crazy. Of course, Cray has no idea of this until after he’s done kicking this dude’s ass and the guy’s doctor fills him in. Not that Cray seems to care, he just wants to know who to bill for his car repair. To be honest, this doesn’t really feel much like Cray at all. It feels a lot more like Brock Sampson, to tell the truth.

In the “Spartan” story we find the titular Spartan scoping out a factory that’s producing Hunter-Killers. In fact, they’re new improved Hunter-Killers! Also, Spartan’s not the only one, Ben Santini and the Black Razors are there too. No one is really happy about this “team-up” to stop a bigger bad and spend more time bickering amongst themselves rather than investigate the factory. Worse comes to worse and Santini is knocked out and the Razors aren’t sure who to follow. First, they follow Fleming, until they all decide he’s a dink and they start taking orders from Spartan. During all of this Spartan is having a crisis of conscious as to why anyone would follow him, a robo-man. In the end, the Hunter-Killers are stopped, the factory is in ruins, Santini is fine and Spartan learns a valuable lesson about himself and teamwork. Gag.

In “Taboo” we finally learn how Amanda Reed ran afoul of the Cabal and ended up in Purgatory Max. I’ll admit I had my doubts about this tale, but the creative team pulled it off fine. See, the Cabal was trying to trick Amanda into killing the doctor that first bonded her symbiote suit to her. Amanda, didn’t want to, she fled, and Pike finished the job. Once the doctor was found dead, the authorities reviewed the security footage from the doctor’s office and found Amanda all over them. They hunted her down, captured her, had her stand trial. She was found guilty and then sentenced to Purgatory Max for life. Well at least up until Slayton came to break her out.

Finally, we get Union starring in “My Enemy, My Monkey” a short little yarn that is… well, it’s about the dumbest story in these books. Union sees a giant cyborg gorilla being ridden by some kind of samurai lizard man in the middle of New York City. Union dives in to stop this crazy occurrence, only to find out he’s on the set of a movie. How hilarious. For me, it doesn’t track, simply for how damn long the fight goes on before the director yells “Cut!” Also, throughout the whole story Union is still treating the man in the gorilla suit as if he is an actual gorilla, and Union has never seemed that dense or ignorant before. Hell, he just saw the lizard samurai take off his mask, he should’ve put two and two together like we’ve seen him do before! Also, there’s a crazy fan that wants revenge on the actor playing the lizard samurai, revenge by shooting, and Union stops him because, hell, he’s there. Man, this is dumb. I’d almost rather see this lizard samurai/cyborg gorilla movie!

Continuity Corner :

  • I’m basing the Gen13 story placement off of that fact that it was reprinted in the “Backlist” trade along with other early adventures of the team. In that book, it occurs between issue 0 and issue 1 of volume 2. From a storytelling perspective, you need something in between those issues to justify the time jump that occurs between issues, most noticeably seen with Rainmakers hair length. “Now Departing from Gate 37” is just another one of the things they did in the period. With us reading this as part of the WildStorm Universe, on the whole, we have other titles showing us time progression to account for that.  So, yeah, we’re keeping it in the early days where it is needed, but we are having a different placement than if we were reading it as just a perfect progression for “Gen13”
  • For the placement of “Deathblow,” I think this is the time that Cray spent in New York telling Rayna about the Los Angeles job, in “Deathblow” Vol. 1 issues 13 and 14. It also explains why he’s so close to Virgina before we see him in “Deathblow” Vol. 1 issue 16.
  • From the way that Spartan talking about Marlowe, it’s pretty clear that the little guy is still around, so it has to take place before “WildStorm Rising.” Also, Spartan isn’t wearing his StormWatch gear so it can’t have happened after “WildStorm Rising” at all. And because Marlowe basically disappears after he gets back to Earth during “Fire from Heaven” there’s no place for this story to take place at any other time.
  • I also like to think that this is what Spartan was up to when Warblade was off in “Warblade : Endangered Species”.
  • It is nice to see the Black Razors as depicted in WildC.A.T.s Vol. 1 issues 15 & 16… well pretty much. Coleman isn’t really the right skin color, but everything else is close enough.
  • There’s a member of the Black Razors being referred to as simply “Fleming.” No word on the first name being either Alex or Cyril.
  • While everyone wants to seem to place this Taboo story much earlier in the timeline, because it is her origin, both parts are clearly labeled “Five years earlier,” so it’s a flashback. Also, having this story take place right before she’s on the lam again in “Backlash” issue 7 adds a certain sense of tragedy to that storyline. She’s not good at running on her own. Also, “Backlash” issues 1 through 5 are so tightly strung together there wasn’t room to put it closer to her introduction.
  • When Slayton was breaking into Purgatory Max to get Taboo in the first place there was such a big deal made about him both breaking in and out, as if no one had ever done that before. Obviously, Pike had, or else how could he have been there to taunt Amanda? I just don’t see the authorities letting Pike just come and go as he pleases.
  • I think this is a good place for “My Enemy, My Monkey” as well, because Union is still in New York at the end of “Union” Vol. 2 issue 2. He goes to Chicago in “Union” Vol. 2 issue 3 and we don’t see him leave that city at the end of the issue. Also, there’s no real explanation as to how he got onsite to start fighting with Majestic by the time issue 4 rolls around, he’s just there. There’s not a lot of decent windows for this story to take place, honestly. I was surprised I found this one!

NEXT : “Union” Vol. 2 issue 3 by Mike Heisler, Ryan Benjamin, and Tom McWeeney

“Savage Dragon” Vol. 2 issue 13

this entry covers “Savage Dragon” Vol. 2 issue 13, the Image X-Month version written by Brandon Choi and penciled by Jim Lee.

savagedragonvol2_13Alright, right at the top, why am I doing an issue of “the Savage Dragon?” Well, listen up kids, here’s a story about the craziness of ’90s comics and it’s called “Image X-Month!” See, “Image X-Month” was a “clever” “marketing” “ploy” that was a lot more fun than was intended. In it, each of the 6 Image Comics founders, would take on an issue of another Image Comics founder’s main book. I mean, each book was pretty closely tied to each of the creators, so this would be a silly little shake up. I only picked up Eric Larsen doing “WildC.A.T.s” and Jim Lee doing “the Savage Dragon” as I was picking up “WildC.A.T.s” regardless, but I wanted to see the other side of the coin with Lee and Choi doing “the Savage Dragon.” Little did I know it was going to end up being a pretty important Grifter book!

Seriously though, and I’ll get into this in a few weeks, but Eric Larsen gave us a pretty fun little “WildC.A.T.s” book for Image X-Month. Sure, Savage Dragon and the Freak Force figure into the story, but it is mostly a “WildC.A.T.s” cross-over issue. In “the Savage Dragon” the Dragon is a mere bit player. If I was a “Savage Dragon” fan back then, I would’ve felt super short changed! Not sure how the other four books fared, but this always seemed a bit unbalanced to me, even though I was basically getting what I wanted, a Grifter solo book!

So we pick up with Cole and Alicia Turner living it up in Chicago. We find out that this is the old stomping grounds of Cole, he grew up in Chicago, not only that, but he used to do some work for the mob as well. The mob is alive and well in Image’s Chicago, as regular readers of “Savage Dragon” know. One booth over and there is some of that well-known mob action going down. Also, out on the street, the Savage Dragon and some of Chicago’s finest are monitoring the situation.

Of course, a fight breaks out. Mobsters never do mob stuff subtly anymore. Cole, seeing bullets flying gets in on the action too. Whether it’s to protect Alicia or just shoot some obviously bad dudes, it’s unclear, actually, it’s probably both. The main guys shooting up the joint are Spetsnaz and Max, and they are shooting on behalf of a new wanna-be boss named Demonseed. It’s at this point I wish I’d read “the Savage Dragon” because seeing Demonseed, who has a Darth Vader Mask on under the bubble dome on his bright red armor, that has bat wings, being taken as a credible mob boss type is nuts. But, as not a regular “Savage Dragon” reader, I guess I don’t know what Dragon nemesis Overlord looks like, so this could be keeping in line with the tone of the book. Cole recognizes Spetsnaz clearly, and Max a bit, before Max fires a bullet at Cole that causes him to pass out. Then the Savage Dragon and the police kick down a wall to join the fight. Some of the mob guys have goddamn “flash suits” and the Dragon’s partner gets shot up by Spetsnaz as he and Max get away. As sad as that all is, all I’m thinking is that “flash suits” are still hella-dumb.

Next thing we know Cole is waking up in a hospital and getting grilled by the Dragon. It doesn’t last long as Alicia soon turns up pulling US government rank on behalf of I/O to get Cole out of there. While Alicia wants to get Cole to safety, he knows that he has to go find this Max character.

What is so special about Max you ask? Turns out, he’s Cole’s little brother. Not only that, apparently he’s also an I/O secret agent, infiltrating the Chicago mob scene. While Cole is off talking to his bro filling the readers in on the former, Alicia is looking up I/O files figuring out the latter. Bad news for Alicia, this is when Spetsnaz breaks into her hotel and kidnaps her, leaving a note for Cole, written in lipstick on the mirror, like some horrible 1980’s urban legend. Of course during the kidnapping someone in a neighboring room called the cops, so when Cole shows up, so does the Dragon. This series of near-misses and misunderstandings is hitting a “Three’s Company” kind of level.

So Cole fills the Dragon in on what’s going down. There’s an arm’s shipment at the docks for Demonseed, so he and Spetsnaz will be there to collect. Also, they have Alicia. Also, Cole has a guy on the inside, Max. The team up happens, the Dragon and Cole burst in guns blazing, Max jumps in and as soon as Alicia is free she also picks up a gun. Demonseed and Spetsnaz are on the run, trying to get away in a small boat when Cole opens a crate to find a rocket launcher and blows the escape boat to hell.

And that’s it, team up over. The Dragon feels like he got what he wanted, the bad guys and their weapons off the streets, so he has no reason to detain or delay the Cash brothers or Alicia any longer. Max and Cole exchange hugs and catch up a bit, and now it’s time for Cole to Alicia to head back to New York.

Continuity Corner:

  • I’d always had this happening right before “WildC.A.T.s” Vol. 1 issue 14, the other Image X-Month book, but I realized, we have Cole here with Alicia and not in New York. It makes the most sense that this is post “the Kindred” series and before his return to New York in “WildC.A.T.s” Vol. 1 issue 12.
  • When Cole is in the hospital we’re introduced to nurse Ann Stevens. We’ll see much more of her in “WildC.A.Ts” Vol. 1 issue 14.
  • This is the first we see of Max Cash AKA Max Proffit, who will become a big player in the book in “WildC.A.T.s” Vol. 1 issue 21.
  • Real world moment, Cole and Max’s secret spot is up on top of this apartment building across the street from Wrigley Field where they would watch Cubs games together. I’m trying to figure out where this could be. I grew up in Illinois, I made it to a handful of Cubs games, and have hung around the general Clark & Addison area, can’t think of any logical place this could be. Then again, it’s been ten years since I’ve been around there, there could be gaps in my memory.

NEXT: “WildC.A.T.s” Vol. 1 issues 10 – 13 by Chris Claremont, Jim Lee and Scott Williams (with H. K. Proger, Ryan Benjamin, Dan Norton, Richard Johnson, Al Vey, Tom McWeeny and Karl Story)