Tag Archives: Scott Williams

“Fire from Heaven” Chapters 1 – 3

This entry covers “Fire from Heaven” chapters 1 through 3 which include “Fire from Heaven” issue 1, “Backlash” issue 19 and “Gen13” volume two issue 10 by Alan Moore, Sean Ruffner, Brett Booth, Brandon Choi, J. Scott Campbell, Jim Lee, Ryan Benjamin, Ryan Odagawa, Chuck Gibson, Richard Friend, Mark Irwin, Mark Pennington, Alex Garner, JD, Tom McWeeney and Scott Williams

firefromheaven_001Ok, now it is time for us to properly get this crossover started! We see StormWatch making their presence known on the island nation of Gamorra. The leader of this island is Kaizen Gamorra, and he’s mixed up in researching the Gen-Factor. While this is usually enough to get Team 7 involved, they have more reason after finding out he’s been working with their former boss Miles Craven, the man who recently had the Gen-Factor extracted from many former Team 7 members. Kaizen knows that Team 7 will be coming for him, so he’s requested StormWatch to come and protect him from the rebels that threaten him. Little does StormWatch know that the rebels aren’t actually all that bad once you consider Kaizen, and that Team 7 and the Gen13 kids aren’t really part of the Gamorra rebel group, they’re just concerned citizens trying to find their friends and family that have been captured by Kaizen and the Bountyhunters. Yeah, the Bountyhunters and Kaizen have struck up a shaky alliance. Hey, it’s a cross-over, pretty much every major player in the WildStorm Universe is tied-in somehow, that’s the whole point!

While Team 7 and Gen13, along with Ethan and Secret Agent Maggie, are on their way to Gamorra, their jet gets shot. While the jet is going down Slayton, Bobby and Dane get into an escape pod and safely land far from the rest of the team. Yeah, even though their flight plan was changed due to a frickin’ laser from space, Cole, Caitlin, Grunge, Sarah, Lynch, Cray, Ethan and Secret Agent Maggie manage to survive the landing. While getting their bearings on the beach they are attacked by Flashpoint, Cannon, and Fahrenheit of StormWatch. Depending on which book you read (“Fire from Heaven” issue 1 or “Gen13” volume two issue 10) shows you a different outcome to the fight. Either way, the fight is resolved and StormWatch moves on.

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Before we check in with the trio in the escape pod, we first need to catch up with a few other characters. To this end we see Jodi and Amanda looking for leads on where CyberJack might be. While lurking they see and are squicked out by, Ivana and the DV8 kids, who are on Gamorra because Ivana found out about the clone of Ethan, and she wants it. Eventually, Jodi and Amanda end up in a bar where they overhear from Kaizen’s right-hand man Aries, that Team 7 is on the island. They take off, hoping to find Slayton, before Aries, the Minotaur or his goons see them.

backlash_019Now back to Marc, Bobby, and Dane, who get separated from the rest of their crew when their plane was shot down by a frikkin’ space laser! The boys argue a bit while the girls are catching up to them. Just as suddenly as Jodi and Amanda get to Bobby, Dane, and Marc they are joined by Aries, the Minotaur, Borgia and a number of hunter-killers.

Our heroes seem to make short work of the bad guys before an earthquake occurs. Turns out this earthquake is over a volcano and magma starts pushing itself up to the surface. At this point, Bobby grabs Jodi and Aries and flies off, Marc tosses Amanda to Dane and a font of magma flies up between Marc and the rest knocking him over. Fearing him for dead Amanda and Dane mournfully move on. But come on, nothing like that could kill ole Backlash! Truth be told, he his holding on for dear life on the edge of a cliff hoping not to drop when Cybernary comes to save the day! She’d been watching the brawl, and anyone who’s against Kaizen and his crew are friends to her.

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Back in New York, we are seeing the WildC.A.T.s team start to splinter. Zannah leaving the team to follow Cole to Gamorra and we have Pris and Jacob straight up leaving everything. The new team wants the old team to stay behind and help out with the crime war, but Zannah isn’t hearing it.

We get one quick page of seeing what Kaizen has done to CyberJack after all his time on this island. He’s more Cyber than Jack now and has seemed to have lost his personality. Kaizen’s plan is to turn Jack on his old friends… uh oh!

Up on SkyWatch II, Henry Bendix is sensing some crazy shit going on behind the moon. It looks like the Bountyhunters are using some crazy tech to open a portal for Damocles to come through. All this power so close to the moon is also starting to affect the tides on Earth.

gen13_v2_010Back down on Gamorra Alex Fairchild and Lucius Morgan are combing this island for info about what’s going on. They eventually find out pretty much everything on their first try! That Team 7 killed Craven, that Team 7 is on the island, and that Kaizen is keeping a hostage, that of a Team 7 child. The duo surmises that Team 7 is on Gamorra to kill Kaizen and they head off to join their old friends.

Ivana wants that Gen-Omega so her and the DV8 kids are breaking into Kaizen’s compound through the front gates. While a slight annoyance to Kaizen, he isn’t too worried. He just decides it is time to awaken the Gen-Omega a little ahead of schedule. What could it hurt, it’s probably what they’re after anyway. As Dr. Tsung and Roxy talk about how they each ended up on Kaizen’s floor in chains, their friends in Team 7 and Gen13 are sneaking in the back door.

Meanwhile, Jodi and Bobby get to know Aries. Well not really. All they know is that he’s their key to getting to Kaizen and that his and Jodi’s powers go all wonky when they get too close to each other. Aries reluctantly agrees to take them to Kaizen.

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Back to Berkley for a quick page to see Colby and Alicia leave the Tsung ladies to go back to work at I/O. Mrs. Tsung and Celia are devastated by what they’re seeing on the news about Gamorra but know that Colby and Alicia could do more good back at the newly Craven-free I/O.

In Gamorra there’s less good news. Team 7 and Gen13 reach Dr. Tsung and Roxy and before anyone can celebrate too much Ivana and the DV8 kids burst into the same room. Predictably a fight is on! It doesn’t go too well for the DV8 kids, and it seems that Ethan is the secret weapon, as he even took down Threshold! During the fight, Ethan starts to feel woozy, and Dr. Tsung thinks it might have something to do with the Gen-Omega coming online. Ethan, Dr. Tsung and Secret Agent Maggie head down the same corridor that Kaizen disappeared into earlier. They arrive at the Gen-Omega pod just in time to meet it… the reborn Miles Craven! In a fresh new body, complete with the Gen-Factor stolen from Team 7. This… this is gonna be trouble!

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Continuity Corner:

  • Jesus, is Hellstrike miscolored here! I mean they even allude to his “jade glow” later and still managed to miscolor him for pages! Which colorist and editor were asleep at the wheel for this one?
  • Speaking of, seeing Frostbite and Evo in DV8 colored as pale white guys gives me the heeby-jeebies! It just looks so very very wrong!
  • We’ll see an expanded version of the WildCATs scene from “Fire from Heaven” issue 1 in “WildC.A.T.s” volume one issue 29.
  • At the end of “Fire from Heaven” issue 1 we see Hunter-Killers move in on the Team 7/Gen13 crew after StormWatch has subdued them and leaves. When we get to “Gen13” volume two issue 10 we never see that scene. We have Team 7 and Gen13 kicking the StormWatch boy’s asses and then moving to Kaizen’s place after Fahrenheit takes Flashpoint and Cannon away.
  • One of the reasons I always forget that Minotaur has a horse-body is because sometimes he doesn’t! Like in the bar in “Backlash” issue 19. I figure that Minotaur must be mostly cybernetic and any of his organic parts left are must be in his upper body so that he can just mount himself on either robot-horse legs or robot-human legs, his choice on how centaur-like he feels in the morning. This would also explain how easily he can replace his left arm after Slayton lops it off.
  • Cray mentions the sneaky way into Kaizen’s place cost a friend of his their life, I assume he means Mai-Li T’Sung from “Deathblow” volume one issue 19.
  • An odd bit of continuity here with the Bountyhunters in chapters 2 and 3. In “Backlash” issue 19 (Chapter 2) we see them already on the moon getting the portal ready for Damocles. In “Gen13” volume two issue 10 (Chapter 3) we see the Bountyhunters with Kaizen, then they leave to go to the moon. I have to figure these events are happening at the same time, because later on in the “Gen13” issue we see Bobby with Jodi and Aries. If we wanted to get super picky I’d say that “Backlash” issue 19 should be read after the first 10 pages of “Gen13” volume two issue 10, right after the Bountyhunters attack the StormWatch members on the moon. But man… that’d be super convoluted, even for me!

NEXT: “Fire from Heaven” chapters 3 through 5, which include “Wetworks” volume one issue 16, “StormWatch” volume one issue 35 and “Sigma” issue 2 by Jonathan Peterson, Drew Bitner, Brandon Choi, Cedric Nocon, Renato Arlem, Randy Green, Chuck Gibson, Danny Bulanadi, Jose Pimentel and Sal Regla

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“WildC.A.T.s” Vol 1 Issues 25 – 28

This entry cover “WildC.A.T.s” volume one issues 25 through 28 by Alan Moore, Travis Charest, Scott Clark, Aron Wiesenfeld, Kevin Nowlan, John Nyberg, Dave Johnson, Troy Hubbs, JD, Scott Williams, Dexter Vines and Bob Wiacek

wildcasts_v1_025When we last left “WildC.A.T.s” we had our original team on the planet Khera, home to team members Lord Emp and Lady Zannah, and the rest of the team just found out that the Kherubim/Daemonite War is over. Not only that but it’s been over for quite some time. The rest of the team are going to ask Emp and Zannah what is up with that, and what they, as a group, are going to do? Turns out neither Emp nor Zannah have any plans to leave. In fact, they are running against each other for a Kheran senate seat! After Emp blows them off and Zannah gets into a mini-smackdown with Pris, Pris pretty much calls the whole “WildC.A.T.s” thing bullshit and is already aiming to leave the team, and Khera, as soon as she can.

wildcasts_v1_026Since the team has been on Khera, the latest bootup of Spartan has been, well, little more than Emp’s lap dog. Turns out Spartan has just been biding his time and set a late-night alarm to wake himself up to be, well, himself! He immediately goes forth to find his teammates and find out why everything is spiraling out of control. While he’s no closer to any real answers while visiting any of them, when he goes to visit Zannah he finds her asleep and some of her Coda sisters scheming against her as well as Emp. They have a plan to disrupt the entire Kherubim Senate! Before Spartan can get a good idea of what they’re going on about, a few other Coda sisters find and trash him, eventually leaving him for dead in the Daemonite ghetto where Pris has been confined.

wildcasts_v1_027Once the team has Spartan up and running he lets them know the Coda is involved in the sabotage that not even Zannah knows about. All they know is that the Titanothropes will be blamed for whatever is going to happen. Once on site Void puts it together that the fancy sword that the Coda gave Zannah, that she has at her side, was made by the Titanothropes. Also, that sword has a bomb inside it. Uh-oh! Before any of our regular heroes can react, Jeremy’s alien gal-pal Glingo grows big, snatches the sword and keep growing to get the sword as far away from everyone as she can. The sword explodes and Glingo gives her life for the planet she loved so dearly.

 

Zannah is shocked that she was chosen for martyrdom rather than a true shot at the Senate seat. Emp, meanwhile, is becoming disgusted with how his fellow Parthenon members are ready to seize upon the horrors of the day to further their goals. The whole team is now in agreeance, it’s time to go home, time to get back to Earth.

Speaking of Earth, we see the All-New, Not Entirely Different WildC.A.Ts dealing with the aftermath of H.A.R.M.’s funeral. They’ve taken Attica, Slag, and Deathtrap into custody and have them hooked into the same virtual reality prison that they’d previously used to tame Maxine. While imprisoning them Savant starts mad crushing on Tao. They eventually start making out, only being interrupted by a drunken Irish superhero getting into a fight with Majestic.

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“Wait? How’d that happen?” you ask. Well, I’m here to tell you. It’s kinda the point of this whole blog. Cole Cash is meeting up with his buddy Michael Cray, and Cray is already drinking with Hellstrike from StormWatch. They get to talking and Cole mentions that the new WildC.A.T.s have managed to capture Deathtrap. Due to the personal history between them, Deathtrap being a StormWatch target, and the fact that ole Hellstrike’s had a few too many pints, he decides to go after the new WildC.A.T.s and show them a thing or two about respect!

Hellstrike holds his own against Majestic and Maxine and isn’t really taken down until Max fires a concussive shell near his head, giving Hellstrike an instant headache. This gives Majestic the edge to thump him one and start getting an explanation. While explaining that StormWatch was going to after Deathtrap and the Mercs in a few weeks, Tao walks up and lets Hellstrike know that Deathtrap has escaped. Not only that, but Tao left a tracker on Deathtrap and gives Hellstrike the device to track the tracker. Cole and Cray take Hellstrike with them and wish the new team luck. This is when Tao reveals that the tracking device he gave Hellstrike can also be used by the team to spy on Hellstrike and StormWatch. While Majestic is pretty miffed about all this, the rest of the team thinks it’s pretty funny.

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Well since it hasn’t been two weeks yet, this leaves Deathtrap plenty of time to be checking up on this new WildC.A.T.s team that trapped him and busted up a funeral. He happens upon a reality show called “Fuzz” and it features the team in action against the shapeshifting Mr. White. He takes a recording of this to New York City crime boss Tony Twist and shows him that this new WildC.A.T.s team is a proactive one, and if he means to continue to run the NYC underworld, he best take out this team before they come gunning for him.

wildcasts_v1_028Twist first sets his boys on taking out Max. Max manages to keep outsmarting and gunning down Twist’s men while wearing only his undies. Maxine shows up just in time to help, even though she thinks this is a date with her and Max. Max admits that he does like her and takes her to Clark’s later that night. While at Clark’s Max spots a familiar face, turns out it is Vic Lazaar, the goon from the presidential theme restaurant. Max thinks “Why the hell is a villain at Clark’s?” Turns out that Vic was dropping off a bomb, and Max runs to where Vic just came from to check it out/stop it, but that doesn’t matter, it blows up injuring Max pretty terribly.

While Cole, Cray, and Maxine rush Max to the hospital Majestic is wondering why the villains of today would bomb such an establishment as Clark’s. While this makes Majestic angry, Tao suggests that it could help them grow their ranks in the crime war, now that StormWatch and other super folks had been in the line of fire. Tao sets up a meeting with StormWatch and while said meeting is going on, the intruder alarms in the Halo building are going off. What or who could it be? Why it is the original WildC.A.T.s team back home and wondering what the hell is going on!

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Continuity Corner:

  • When we catch up with Cray and Cash at Clark’s, Cray remarks about Cash just getting back in town. I guess after the raid on the towers the Team 7 boys split up for just a bit to deal with what just happened in their own ways.
  • We also see Grunge and Lynch hanging out at Clark’s. Grunge is once again having no luck with getting underage drinks, and Lynch, who knows who he’s hanging out with? Maybe it’s Dane, they always kinda got along, or maybe it’s Slayton showing why Cash didn’t go sit with them instead.
  • Never been sure if the Deathtrap that talks Tony Twist into the crime war was actually Deathtrap or if it was Mr. White. We know that Tao wanted the crime war to start and know later that Tao hypnotized Mr. White. Plus when we next see Deathtrap shooting at Cole during the crime war he only mentions H.A.R.M.’s funeral and not the takedown of Mr. White as his motivating factor joining the war in “WildC.A.T.s” volume one issue 32.
  • When Max and Maxine are headed to Clark’s he talks about how he and Cole used to hang out around Clark’s and check out the superheroes that patronized the place. Cute story, but the Cash boys grew up in Chicago, not NYC. Maybe their gangster step-dad had business out East and took the boys with him… that’s my best guess to make this work.
  • Savant tells Majestic not to act like her father! Ha!
  • While everyone else in the Halo building looks shocked to see Reno asking “What the hell is going on here?” Tao looks upset like his favorite video game just got taken away from him. If it wasn’t for the whole “Fire from Heaven” craziness I’m sure the old team would’ve cottoned on to Tao’s plan earlier and stopped it and he knew it. He looks like a kid who is fearing his looming bedtime.

NEXT: “Fire from Heaven” issue 1/2, “Sword of Damocles” issue 1, “Sigma” issue 1 and “Deathblow” volume one issue 26 by Johnathan Peterson, Warren Ellis, Brandon Choi, Tom Joyner, Randy Green, Tomm Coker, J.J. Kirby, Ryan Odagawa, Mel Rubi, Danny Bulanadi, Bob Wiacek, John Tighe, Mark Irwin, Richard Friend, Troy Hubbs and Trevor Scott,

 

“Gen13” Vol 2 issues 6 – 7

This entry covers “Gen13” volume two issues 6 and 7 by Brandon Choi, J. Scott Campbell, Jim Lee and Scott Williams.

Gen13_v2_006The Gen13 kids are on their way to America, but due to an airport strike, they get stuck in Rome, Italy. Apparently, James McArthur hooked the kids up with a friend of his and Lynch’s to take care of the kids while they wait for a flight home. Mr. Bovini gets the kids outfitted in fancy high fashions, and new haircuts for the ladies, before taking them out to a swanky dinner.

At din din, Grunge acts like a cad and upsets Roxy, but Bobby cheers her up. Speaking of “cheers” the kids share a bit too many drinks. Which results in Grunge throwing up and Rainmaker and Bobby making out until they pass out. The next morning Rainmaker brushes Bobby off, which sends him into a tizzy, leading him to overreact flying straight up into the air, blazing flames. Unfortunately, this attracts the attention of the local authorities, as it is a violation of something or other, and Italy thinks it may be under superpowered attack or whatever.

Our old pals the Order of the Cross seem to have their superhero team known as the Centurions. They’re not fooling around as they manage to capture Roxy, Grunge, and Caitlin. They also knock a whole building down on Rainmaker, which can’t be good. While most of the Centurions team are concentrating on the aforementioned capture of the kids, one member, Domina, is after Bobby. She just about takes him out before he’s saved by an unlikely ally. It’s Ms. Bliss! By “Ms. Bliss” I mean Nicole Callahan and not Hayley Mills.

Gen13_v2_007So where has Bliss been? Well, her, her brother Threshold and their boss Ivana Baiul have been holed up on Caballito Island hiding from I/O. Not only are they hiding out, they’re defrosting and training the Gen-Active kids that Ivana put on ice as Project Genesis was falling apart. Bliss got sick of all that and decided to bounce and tour the world while Ivana and Threshold trained the DV8 kids. Not sure if she was specifically searching the Gen13 kids out with her little “Gen-Active finder device” or she was just looking for other Gen-Actives for the fun of it. Either way, she ended up in Italy just in time to save Bobby’s bacon.

Bobby and Bliss team up to save the rest of the Gen13 kids. As luck would have it Rainmaker ended up falling down a manhole into the sewer as that building was falling down around her. With her safe, she joins the rescue squad to go and find Grunge, Roxy, and Caitlin. The trio ends up breaking into the Order of the Cross by way of the men’s room. Meanwhile, Roxy and Grunge manage to break free due to getting into an actual fight, even though Caitlin thinks it’s a diversion at first. Speaking of fights, Bliss and Rainmaker can’t stop their own bickering for a second, even when taking down a hefty group of the Order’s men. That’s commitment to an argument!

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Both teams meet up and are trying to find a way out of this mess. Caitlin is accessing all of their files and is trying to get to more of their top secret ones, but keeps getting blocked. As luck would have it, Bliss knows that Ivana has backdoors in just about every computer network ever created! Bliss gets Caitlin where she needs to be and gets a compliment from Caitlin at the same time. Caitlin then threatens to upload all of the Order of the Cross’s secret information to the public. Since the Order has secrets they’d rather keep to themselves, they let the kids go.

The Gen13 kids, plus Bliss get a private jet from the Vatican to get them back to Cali. While the team is celebrating another win, Bobby and Bliss share a few tender moments near the back of the plane. However; Bliss being Bliss just can’t be pinned down, and opens the jet door and leaps out of it with a parachute, as if to prove to Bobby, you can never predict some girls.

Continuity Corner:

  • We’re finally following up on where Ivana, Threshold, and Bliss have been up to since the end of “Gen13” volume one issue 5.
  • We initially see an unnamed DV8 member in the VR training. We don’t see her in the training session itself, but afterward, stuck in her VR suit. This would later be retconned to have been Freestyle, and it was explained that she so underwhelmed Ivana she got put back on ice.
  • One of the files that Caitlin threatened to release from the Order of the Cross was Project Lazurus. I literally cannot remember if that ever comes up again. To tell the truth, I sure wish it would’ve along with more appearances by the Centurions.
  • I really liked the direction that this book was taking Bliss in, but it wasn’t much longer before she went back to being the super crazy chick she used to be. Of course, there may be a narrative reason for return to nutso-land. You know, with her getting kind of possessed by a Kindred lizard-person. See “DV8” issue 26 for more details.

NEXT: “Deathblow” volume one issues 20 and 21 by Brandon Choi, Trevor Scott and Tom Joyner

“Gen13” Vol. 2 issues 3 – 5

This entry covers “Gen13” volume two issues 3 through 5 by J. Scott Campbell, Brandon Choi, Jim Lee, Alex Garner and Scott Williams.

gen13_v2-003Caitlin doesn’t trust Lynch. He says he’s going to help the Gen13 kids to find their parents, but so far it hasn’t happened. She decides to take matters into her own hands and she starts snooping on Lynch’s computer. She even manages to find info about her father Alex Fairchild that Lynch has not made her privy to. Lynch catches her red-handed and tells her that that lead on Alex is a dead end. Caitlin doesn’t agree and leaves in a huff. She will not be told what to do.

Caitlin takes what little information she knows and convinces the other Gen13 kids to come with her on an investigation. This leads the team to Beverley Hills to meet with Mrs. McArthur, head of the philanthropic McArthur foundation. Turns out she knows Lynch from way back when and is willing to help the kids. Mrs. McArthur lets Caitlin know that the information about her father came from the Isle du Mystere, not only that but she’s recently lost an expedition in that area. An expedition led by her son James. Caitlin promises Mrs. McArthur that the team will follow in the footsteps of that expedition and hopefully find what they’re looking for, as well as find James for her. With that, the team is off to cross the United States, the Atlantic Ocean, and Africa to get to the Mozambique Channel, home of the Isle du Mystere.

gen13_v2_04_p18Lynch catches up with Mrs. McArthur and she tells them where she sent the kids. Lynch gets hella mad, leaves, making the poor old bird weep. While trying to get to the kids Lynch starts to beat himself up for the way he handled Mrs. McArthur, just then gets captured by Black Hammers. Sucky day for Lynch.

The team is on a boat getting as quickly as they can to the Isle du Mystere, when suddenly, out of the fog they’re hit by a big ass boat! In fact, it’s a pirate ship and sends the kids flying and mostly separated. Caitlin finds find James McArthur alone in a crashed out plane on the Isle du Mystere. Roxy and Bobby manage to get saved by the pirates that knocked them into the drink in the first place. Sarah and Grunge wake up on the island too and discover the “mystere” of Isle du Mystere is that it is Coda Island!gen13_v2_03_p19

 

gen13_v2-004You’d think the life of a pirate is fun a one, looting booty, swashling some bucks, sharing torrents online, but it isn’t if your name is Roxanne Spaulding. The pirates have put her to work as the head cook aboard the boat, but she isn’t good at it. All the pirates give her a hard time about it, just making it even worse for her. Not only that, but Bobby is being treated like royalty while she slaves away. It’s really tough for Roxy right now.

You know who else is having a tough time? Sarah. She’s been captured by the Coda and locked up in a dungeon. While locked up she makes friends with a young girl named Daphne. Now, Daphne, she ain’t like the other women ’round these parts. Modest dress (comparatively) and not even a lick of face paint! Meanwhile, Grunge sexes up a lot of Coda ladies. That dirty dog. Little does he know that he’s going to be sacrificed the next day at the Coda blood ceremony.

So, you may be asking yourself, how is this all connected? Well, turns out the head of the pirates, one Capt. Lucius Morgan had a relationship with a Coda warrior from the Isle du Mystere. That union resulted in a pregnancy, and because there was love involved Lucius was kept away from the island, and his love was chained up until the birth of their child, and then she was put to death. That little girl grew up to be, you guessed it, Daphne. The Captain wants to storm the island and get his baby back!

gen13_v2-005Here’s where it all comes together. Caitlin and James head further into the island to find her friends. Sarah manages to get free of her restraints with the help of Daphne and is going to escape any way she can. The pirates are attacking the island with Roxy and Bobby and Grunge is brought center stage for his impending doom. As Caitlin and James watch the first part of the blood ceremony they see the Coda Majestrix cutting flesh wounds on her self for the other Coda to drink. It’s a freaky scene to be sure, and then the pirates bust in!

As the pirates are cutting down the Coda one manages to get the jump on the Majestrix. Sarah ends up saving the Majestrix’s life and trades in the life debt for Daphne’s freedom from Coda Island. Caitlin frees Grunge from where he’s tied up and Roxy and Bobby get to center stage after the show is nearly over. The team leaves Coda Island and James manages to get them on a plane the heck outta dodge.

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Continuity Corner:

  • In the Coda blood ceremony, they speak to the fact that Zannah’s blood is what gives them long life. Who knew that a blood transfusion from a Kheran was all you needed to secure a near-immortality?
  • While the main Coda base is in Greece on Mt. Themiscrya, they also apparently have this island in the Mozambique Channel. Them Codas is everywheres!
  • Lynch will remain in I/O custody and be tortured by LeGauche until the Gen13 kids team up with Alicia Turner and Cray in “Deathblow” volume one issues 20 and 21 to save him.
  • Lucius mentions that he knows Alex and he was part of that damn mission on Gamorra back in the day that everyone is talking about!
  • Lucius also talks about how he and Alex accidentally ended up on Coda Island and the Coda tolerated and kind enjoyed having them around. This was all up until Lucius and Daphne’s mom fell in love. I believe this is the event mentioned in “Gen12” that results in Alex no longer being able to hide the young Caitlin, Grunge, and Bobby on Coda Island.
  • These 3 issues feature back-up stories in the form of “Robot Ruckus” which, while both hilarious and fun, is way too meta and “out-there” to be considered for a real place in the continuity. Do not skip them as you read, there’s some good humor in there.

NEXT: “Lynch” issue 1 by Shon Bury, Trevor Scott, John Tighe and Luke Rizzo

“Wetworks” Vol. 1 issues 9 – 11

This entry covers “Wetworks” volume one, issues 9 through 11 by Whilce Portacio, Francis Takenaga, Steven Grant, Dan Norton, Mark Pacella, Tom Raney, Mike S. Miller, Dan Panosian, Sal Regla, Scott Williams and Sandra Hope.

wetworks_v1_009Ugh. Just… I mean… sigh… these three issues… these three damn issues… Ok to be fair issues 9 and 11 are pretty good! I guess it’s just issue 10 that sticks in my craw a bit. To be fair, I’m not against fill-in issues at all… it’s just that this one seemed pointless. Also, it’s not even written by Portacio and/or Takenaga. I understand when Whilce can’t draw fast enough to keep up, that’s fair, but at least keep one of the writers on the book so that it all makes relative sense. As it is, we have such a large story with a lot of moving pieces, then to have issue 10 tossed in the middle of the mix makes everything even more disjointed than it needed to be.

Mr. Waering is having the Wetworks crew sneak into the big coronation of Drakken as the new head of the Vampires. It is such a big deal the other Night Tribes are in attendance. Even Waering himself! Basically, it’s a big ole party to show that the Blood Queen is out of power. Bonus for us, we get to meet some of the other Night Tribes, like those little hippopotamus looking fellows and some freakin’ dwarves! So what exactly are Dane and crew there to accomplish? You’d think it is to kill Drakken, but it seems in the end, unbeknownst to the Wetworks team, they were just there to run interference while other werewolves capture Drakken to take him to Waering, the Jaquar, for him to kill Drakken.

wetworks_v1_010Once the fighting starts Dane and Claymore manage to get pretty close to Drakken, then Drakken pulls out some kind of device and tosses it at Claymore. It flies right into his forehead, sticks there and then makes his symbiote go nuts and is also trying to kill Claymore. This effects Dane’s symbiote and his mind via some crazy psychic feedback. He’s starting to remember back to when Void was telling him that Jester was something other than he seemed. This then turns into a hallucination with Dane and Void merging and having an existential crisis. After freaking out for about a century about how big and empty the universe is, and how we’re all so small, Dane snaps out of it and gets back to the real world. Looks like it’s time to call in Mother-One to save their asses from Drakken and other vampires and have Dozer save the whole team from this entire debacle.

wetworks_v1_011So… um… OK. In the end I guess Wetworks did their job, they killed a lot of vampires, but they didn’t kill Drakken. Drakken killed a lot of everyone, included vampires from his faction, the ones that had saved him from getting killed by werewolves. Drakken’s thingy has left Claymore is hella wounded. A version of Pilgrim pops in and saves Dane’s bacon. The underground city of Dras’adin is starting to crumble. And finally, the Blood Queen is ready to party now that she has no more royal responsibilities and Persephone is all “Oh boy, here we go again” and rolls her deep red eyes.

Continuity Corner:

  • The events that Dane are remembering with Void are from “Wetworks” volume one issue 8. But the landscape looks a lot more lush this time around.
  • Issue 10 seems to happen between the last few pages of issue 9. I mean Dozer is called in to crash the party at the end of each issue.
  • Pilgrim is back for a hot second before she officially comes back in “Wetworks” volume one issue 19.

NEXT: “the Lone One : a Tale Every Vampire Knows” back-up stories from “Wetworks” volume one, issue 7, 9 – 11 by Tom Harrington, Jeff Rebner, Mark Pennington and John Lowe.

“WildC.A.T.s” vol. 1 issues 21 & 22

This entry covers “WildC.A.T.s” volume one issues 21 & 22 by Alan Moore, Travis Charest and Kevin Maguire.

Wildcats_vol_1_21First, I want to point this out, there’ve been a lot of story arcs in the WildStorm Universe up to now that have been pretty damn good. And when they’re not good, they’re fun. And when they’re not fun, they’re interesting. And if they’re not any of those, at least they add to the tapestry that is the WSU. What we have here, with Alan Moore taking on the writing duties of “WildC.A.T.s” is what I see as the first truly GREAT story arc in WildStorm history! I, personally, am very hot and cold on the work of Mr. Moore, but these comics knock it out of the park for me, so let’s get started.

Savant and Mr. Majestic set out to pick up where the original WildC.A.T.s left off, because there’s Daemonites still about, and someone has to stop them, right? Savant manages to get Max Cash to defect from I/O and the mob that he’s working undercover in. If you can’t get Grifter, get Grifter Jr. I guess. Savant also has the smart idea to get a super-powered being from the Optigen lab. Optigen has several options, but only one is catching Savant’s attention, and that is TAO, the tactically augmented organism. Optigen refuses to let him go, but TAO himself uses some trickery to get himself released in order to join the new team. TAO is a sneaky one for sure!

Speaking of TAO being sneaky, he tricks Majestic into helping get a known mass murder onto the team. We’re talking about Maxine Manchester, the one, and only Ladytron. Majestic was aware of the pattern she’s been taking since breaking out of prison, and it is leading to Chicago. He also knows of a major drug deal going down at an American presidential theme restaurant there too. Diamonds to donuts, Maxine will be there for the new WildC.A.T.s to nab. And nab her they do, with the help of several pounds of cocaine, enough to incapacitate a three-ton cyborg.

OMG, final page reveal of issue 21 is that the OG WildC.A.T.s are still alive! Their spaceship didn’t blow up after all! It just made the jump to hyperspace and left what seemed like an explosion in its wake. It’s quickly on its way back home, Khera, A.K.A. Lord Emp and Lady Zannah’s home as well. Neat! After spending time with all these alien’s it is going to be fun seeing their home planet… right?

wildcats_space
Hurrah they live! And they have snazzy jumpsuits for this panel… and ONLY this panel.

Wildcats_vol_1_22When the team lands on Khera, things do seem kinda of awesome. I mean Marlowe and Zannah get separated from the rest by their old homies, so that kind of sucks. Jeremy finds out that there are other big purple folks like him, and Pris also gets separated due to being part Daemonite. The worst part is, nobody notices that Pris is gone! No, wait, the real worst part is, she’s stuck in an area that is crawling with Daemonites? This can’t be a good start to their space vacation.

Back on Earth, we find the new WildC.A.T.s team trying to pacify Maxine into being a working member of the team. It doesn’t go well. She electrifies Majestic, shoots up Max and cracks Savant so hard on the head that it possibly kills her. Maxine eventually walks in on TAO watching cartoons and shoots him up as well. TAO, unphased by his body full of bullets, tells her she’ll have to start again. Maxine is confused for a second before getting a hint of deja vu. That’s right, TAO has her in a virtual reality stasis rig, trying to pacify her enough to work with the team. If you can’t beat ’em, get mentally beat into submission to join ’em.

wildcats_maxine_vr
Maxine is just starting to get it…

Continuity Corner:

  • Return of the Max! That’s right, Max Proffit AKA Max Cash, Cole’s little brother is back for the first time since his introduction in “Savage Dragon” volume two issue 13.
  • mytwodadsLater in the pages of “Sleeper: Season Two” issue 5 we find out that Optigen was partially funded by I/O. TAO considers John Lynch his father of sorts because he signed the authorization papers for his creation. But because Halo is a major investor in Optigen, doesn’t this also make Jacob Marlowe his other father? Can someone commission a piece of TAO, Lynch, and Marlowe posing like the first season DVD cover of “My Two Dads?” I see Lynch as the B.J. McKay dad and Marlowe as the Paul Buchman dad. This is either the best or worst idea I’ve ever had.
  • Majestic mentions that he’s followed Maxine’s trek across the country since she’s broken out of prison. While we never see the jail break, I guess what we’re seeing in “Wildcats : Ladytron” is just after her latest prison escape. It must be her recent crime wave with Stanley that made Majestic aware of her.
  • We see Marlowe relive the events, from his perspective, of “WildStorm Rising” issue 2, only in nightmare form! Harsh!
  • wildcats_hardrian_whaMarlowe has a back-up of Spartan on his person. Fair enough, seems like the kind of forward planning Marlowe would be up to. They get to Khera… and there are Hadrian bodies? And they spoke of them as the upgraded model? Huh? I thought the Hadrian 7 body was bought from Gammora and had the memories of Yohn Kohl uploaded to it and had its body design reminiscent of Kohl. I’m trying to straighten this out in my head, sure Khera had robots, did they always kind of dress like Yohn Kohl? They may have. That could’ve been some kind of standard Kheran uniform. But if Marlowe got the Hadrian 7 body on Earth in the ’90s, why does Kheran have a similar technology? Is it something they always had on Khera and Marlowe had the techies in Gamorra build something similar to what he remembered from when he was there? I dunno, it doesn’t take anything away from the books, but it’s always kind of bugged me.
  • For all intents and purposes, the events on Khera take place over a much shorter time that what is happening on Earth. When you account for all the unseen space travel time it probably works out to about the same, and it would be pretty pedantic of me to chop all the Moore “WildC.A.T.s” books in half for timeline reasons when, in the end, it doesn’t matter, and to tell the truth, narrative cohesion actually does matter to me a bit more than strict adherence to the timeline.
  • Honestly, I don’t like having the final page reveal for issue 21 before issue 23 of “StormWatch” volume one. I like the readers to be along for the ride with Spartan not knowing that his former teammates are still alive. But “StormWatch” volume one issues 23 – 27 starts during the evening of one day and ending during the morning of the next. When Spartan, Despot, and Jackson are battling it out around the UN building in New York in issue 27 of “StormWatch” we see a panel of the New WildC.A.T.s watching the action. In this panel we see Maxine just chilling with the rest, meaning that her VR experience is over, and she’s fully part of the team, meaning it has to happen after “WildC.A.T.s” volume one issue 22.
  • At one point I was all “Hey, could these issues slot in between issues 24 and 26 of “StormWatch?”” and no, no they can’t. Mainly because “WildC.A.T.s” volume one issue 21 takes place over the course of several days in September, so that really breaks the narrative in ways that are more confusing than anything.

NEXT: “StormWatch” Vol. 1 issues 23, 23.5, 24 and the short “Despot and Strafe : Homecoming” by Ron Marz, H.K. Proger, Renato Arlem, Darryl Banks, Robert Jones, John Lowe, Art Thibert and Dan Panosian

“WildStorm Rising” Chapters 5 – 7

this entry covers “WildStorm Rising” Chapters 5 – 7, which consists of “Grifter” Vol. 1 issue 1, “Deathblow” Vol. 1 issue 16 and “WetWorks” Vol. 1 issue 8

Good old Cole Cash is on a personal mission to find his old buddy Micheal Cray, who he is pretty sure has half of the MacGuffin Daemonite spaceship key/leadership badge, that all the bad guys are looking for. In fact, Defile and his minions are spying on Cole seeing what information he has. Hell, for all they know Cole has the key/badge piece as they only know a Team 7 member has it, but they’re also following Cole to see if he has any idea where Cray is, as they can’t seem to locate Cray at all. Not that Cole was having much luck either until he suddenly remembered Cray’s old shack of a house out in the wilds of Virginia.

After talking to Cray at a payphone (hey kids, remember payphones?) Cole decides it is best to start heading for Virginia. He hardly gets out of the phone booth when he starts getting pelted with lasers by some of the goofiest looking villains that WildStorm has ever coughed up. Seriously, two-tone (red and blue) tights under super boxy gold armor, with a small helmet that has tiny horns. It’s not a good look. But they, they have laser guns and flying sled thingies, so who am I to judge.

Cole manages to take a hit during this battle and keeps passing out. Each time he’s down he has a hallucination about his past. We learn all kinds of things about Cole’s life. Such as him running away from home, getting the nickname “Grifter” from Slayton, and leaving Zealot for the first time. Ultimately he gets it together enough to fight off the goons and steal a rocket sled/chariot dealy to get on his way to Cray.

What’s up with Cray? Well, he’s getting his Virginian shack all set up to be Daemonite proof. More booby traps set up around the property and more firepower contained inside the domicile itself. Of course, the Daemonite goons show up to hunt down Cray, but he’s pretty much got them licked. All except for Mr. White who is predicatively too cool for school about this kind of thing. All the other goons are using brute force and losing terribly to Cray. Eventually with most of the goons wiped out Cole shows up, talks to Cray and gets the bit of the key/badge Cray took so many years ago. Cray was using it as a door handle, ha ha! Cole takes it and takes off. Minutes later Cole is back… wait a minute, Cole is back? Oh no! That first Cole was actually Mr. White! Dammit! Now they gotta find their pal Jackson to bail them out of trouble, you guys!

Why Jackson and not any of the other living Team 7 members? Well, Cray and Cole beat some information out of one of Defile’s men named Harka that was still alive after trying to break into Cray’s place. Harka let him know about the plan and that Defile is sending a man named Bastion after Jackson.

Bastion finds Jackson at the grave of Crossbones. While pouring his heart and regrets out Mother-One butts in and warns him of Bastion’s approach. Jackson makes pretty short work of Bastion, but Bastion ends up teleporting out of there, by means unknown. Jackson then notices two other figures on his tail and scrambles the rest of the WetWorks team to his location. It ends up just being Cole and Cray, so it’s time for a team-up!

Because they now know that Defile has 1 1/2 key/badges Cole leads the WetWorks crew (plus he and Cray) to where Helspont was last seen. You know, the astrological research facility from the first major “WildC.A.T.s” story arc? Yep, that place! There they hope to find Helspont’s dead body and key/badge to make sure there’s no way Defile or Hightower can get to it. Well, they’re not the only team to have this idea and see that the WildC.A.T.s are already there. And since there hasn’t been a team vs. team fight in a while, it’s time for the WetWorks crew to get into it with the WildC.A.T.s. Yawn.

Once again we have superteam fighting superteam, that can only mean that Hightower is sneaking off again to grab a key/badge, just like he did in D.C. when the ‘C.A.T.s fought StormWatch. Hightower comes across what appears to be Helsponts nearly dead body, half buried in rubble, with his key/badge in his hand held aloft. Hightower says “Don’t mind if I do” and reaches in to snag it. Not so fast, Helspont was merely resting, you fool! Yeah, so with Helspont awake he taunts the fighting superheroes and this teleports away, with two henchmen that appeared out of nowhere.

Helspont being back is pissing everyone off. First, Hightower, who got a good neck ringing for trying to get Helspont’s key/badge. Second, the WildC.A.T.s who really don’t want to have to deal with that asshole again, especially now that knows the Daemonite ship has been found. And third, Defile, who doesn’t seem to even want to tolerate Helspont’s foolishness and wants to know if the Daemonite ship has been found yet. Much to his dismay, it hasn’t. Not just for Defile either, Savant hasn’t had any luck either, but she’s going to press on.

Continuity Corner :

  • Remember, Cray found that hand sticking out of the ground on that Nicaragua mission holding the key/badge that he broke off part of for himself back in “Team 7 : Objective : Hell” issue 1. I guess all this time that Cray was held the half rank of Daemonite Lord, who knew!
  • After “Deathblow” Vol. 1 issue 15 I figure Cray makes his way back to New York to check back in with Rayna about the Los Angeles job. After that we see him in traffic in “WildStorm!” issues 1 and 2, which seems to be like NYC, putting him pretty close to Virginia when Cole calls.
  • Jackson knows Defile becasue Defile is trying to sell the symbiotes of Crossbones and Flattop? What? Is this a plot point I forgot about?
  • Void drops the first hint that Jester has bonded with his symbiote in a way that isn’t immediately obvious and has yet to be made clear to the reader.
  • Look… Helspont is still alive… Yay… Really, Helspont… he’s just such a crap villain. He’s supposed to be the “Big Bad” of the WSU and he just never ever is. Does he even make top five? Let’s see, starting at the top, the five biggest bastards in the WildStorm Universe are 1) Miles Craven 2) TAO 3) Defile 4) Henry Bendix 5) Kaizen Gamorra (both of them). I mean Helspont looked cool, but he was such a crap villain. I’ll give him this though, he was better than the Drahn.

NEXT : “WildStorm Rising” Chapters 8 through 10 (which includes “Backlash” issue 8, “StormWatch” Vol. 1 issue 22 and “WildStorm Rising” issue 2) by Ron Marz, Brett Booth, Renato Arlem, Kevin Maguire, Sandra Hope, Alex Garner, Chuck Gibson, Sal Regla, Robert Jones, Terry Austin and Al Vey.