Tag Archives: Steven Grant

“Grifter” Vol. 2 issue 1

This entry covers “Grifter” volume two issue 1 by Steven Grant, Mel Rubi, and Richard Friend.

grifter_v2_001Somewhere in Colorado, a crazy man is kidnapping some kids from a school bus. Lucky for those kids, Cole Cash is nearby and is contracted in to save the kids. You see, Cash is hanging out with an old Team 6 buddy when the local sheriff comes by with news of the kidnapping. Cash decides to do what he can to help the situation and save these kids.

Cash gets some info on the kidnapper, a former Army Psych Corp. Lt. Col. named Bo Thane, now going by the name Odyssey. Odyssey’s plan is to use his military knowledge to brainwash these kids and build his own militia that only knows him as their leader. We all know Cash won’t stand for that and moves in to bust up that tea party.

Cash first has to break through Odyssey’s original militia which is made up of grown ass men. Lucky for Cash, only one of them can put up a real fight, but this is the Grifter we’re talking about, that dude still went down easy. On to the kids. Yeah, Cash saves them, but he doesn’t get to take down Odyssey. See, Cash knows, if these kids see wanton violence at the age they are, and the mental state Odyssey has them in, it’ll wreck them for life and cause them to believe in an unjust, ultra-violent and messed up world. Cash just can’t let that happen to good kids, so Odyssey gets to walk.

The kids are all safe thanks to Cash, but the sheriff has some questions. Mainly, why would Cash help when he wasn’t tied to anything or anyone involved in this situation? Cash can’t answer that and walks away a bit grumpy. The readers and the sheriff know why, Cash, for all his faults is a hero, and will always look out for the disadvantaged. Despite whether he realizes this or not, Cash’s will to always “do better” is as much of defining trait of his as grim outlook, red mask, and VADs.

Continuity Corner:

  • When we last saw Cash he was near the Rocky Mountains helping out Slayton fight with Beck. I realize that this issue was published WAAAAAY after that, but volume two of “Grifter” seems pretty evergreen as far as continuity, and heck, if Cash is already in the area, this seems like the perfect place for this issue!
  • Cash gets his info about Odyssey from a friend at I/O. I figure that it’s Alicia, but I could be wrong.
  • What the hell are Sam & Twitch doing in a Colorado police station? I thought they stuck to New York?

NEXT: “StormWatch” volume one issue 34 by H.K. Proger, Renato Arlem and Joe Pimental

“Wetworks” Vol. 1 issues 9 – 11

This entry covers “Wetworks” volume one, issues 9 through 11 by Whilce Portacio, Francis Takenaga, Steven Grant, Dan Norton, Mark Pacella, Tom Raney, Mike S. Miller, Dan Panosian, Sal Regla, Scott Williams and Sandra Hope.

wetworks_v1_009Ugh. Just… I mean… sigh… these three issues… these three damn issues… Ok to be fair issues 9 and 11 are pretty good! I guess it’s just issue 10 that sticks in my craw a bit. To be fair, I’m not against fill-in issues at all… it’s just that this one seemed pointless. Also, it’s not even written by Portacio and/or Takenaga. I understand when Whilce can’t draw fast enough to keep up, that’s fair, but at least keep one of the writers on the book so that it all makes relative sense. As it is, we have such a large story with a lot of moving pieces, then to have issue 10 tossed in the middle of the mix makes everything even more disjointed than it needed to be.

Mr. Waering is having the Wetworks crew sneak into the big coronation of Drakken as the new head of the Vampires. It is such a big deal the other Night Tribes are in attendance. Even Waering himself! Basically, it’s a big ole party to show that the Blood Queen is out of power. Bonus for us, we get to meet some of the other Night Tribes, like those little hippopotamus looking fellows and some freakin’ dwarves! So what exactly are Dane and crew there to accomplish? You’d think it is to kill Drakken, but it seems in the end, unbeknownst to the Wetworks team, they were just there to run interference while other werewolves capture Drakken to take him to Waering, the Jaquar, for him to kill Drakken.

wetworks_v1_010Once the fighting starts Dane and Claymore manage to get pretty close to Drakken, then Drakken pulls out some kind of device and tosses it at Claymore. It flies right into his forehead, sticks there and then makes his symbiote go nuts and is also trying to kill Claymore. This effects Dane’s symbiote and his mind via some crazy psychic feedback. He’s starting to remember back to when Void was telling him that Jester was something other than he seemed. This then turns into a hallucination with Dane and Void merging and having an existential crisis. After freaking out for about a century about how big and empty the universe is, and how we’re all so small, Dane snaps out of it and gets back to the real world. Looks like it’s time to call in Mother-One to save their asses from Drakken and other vampires and have Dozer save the whole team from this entire debacle.

wetworks_v1_011So… um… OK. In the end I guess Wetworks did their job, they killed a lot of vampires, but they didn’t kill Drakken. Drakken killed a lot of everyone, included vampires from his faction, the ones that had saved him from getting killed by werewolves. Drakken’s thingy has left Claymore is hella wounded. A version of Pilgrim pops in and saves Dane’s bacon. The underground city of Dras’adin is starting to crumble. And finally, the Blood Queen is ready to party now that she has no more royal responsibilities and Persephone is all “Oh boy, here we go again” and rolls her deep red eyes.

Continuity Corner:

  • The events that Dane are remembering with Void are from “Wetworks” volume one issue 8. But the landscape looks a lot more lush this time around.
  • Issue 10 seems to happen between the last few pages of issue 9. I mean Dozer is called in to crash the party at the end of each issue.
  • Pilgrim is back for a hot second before she officially comes back in “Wetworks” volume one issue 19.

NEXT: “the Lone One : a Tale Every Vampire Knows” back-up stories from “Wetworks” volume one, issue 7, 9 – 11 by Tom Harrington, Jeff Rebner, Mark Pennington and John Lowe.

“WildStorm : Chamber of Horrors”

this entry covers the short story “Portrait” from “Overstreet Fan Magazine” issue 4 and the “WildStorm : Chamber of Horrors” one shot.

“Portrait” is a two-page story that opens with Zealot stealing something from the Coda. While Zealot is fighting we get a narration from Savant about how different they each are and why. The story ends with Zealot delivering what she took from the Coda to Savant. It’s the head of an ancient Greek statue, a statue of Zealot herself. The story ends in Savant’s office in the Smithsonian, coincidently, that’s exactly where our next story takes place!

wildstormchamberofhorrosOk, so what we have here is WildStorm’s attempt at their very own “Treehouse of Horror.” Remember when those started, there was a framing story of the Simpson kids telling scary stories to each other, and we have that here. The team, sitting around in the Smithsonian telling spooky stories. Some are stories from their past, a history of Tapestry that Zealot knows, or in Reno’s case, a horrible dream!

There’s not too much here. Reno keeps having a nightmare of visiting his parents’ graves, them rising as zombies, turning into Daemonites, trying to kill him and succeeding. We’ll find out more about Reno’s background later, but it’s that as a kid some Daemonites burned down his folks’ house and he carries the guilt of not being there to save them. Him telling this story to Savant gets the whole ball of wax going.

Jacob chimes in with his story from back in his Saul Baxter days. Seems he got set up with a woman whose whole body had been taken over by spiders who were then controlling her, much like 3 kids in a coat and fedora pretending to be a grown man. Also, there was a crazed axe murderer, who flummoxed the cops who shot him due to his not having a hook for a hand. Basically, a bunch of old urban legends tossed together. I don’t know if we can trust Jacob on this one.

Zealot tells a story of Tapestry being the witch that set off the Salem Witch Trials. And Savant gives a story of being careful what you wish for, but back in pirate times! While all of the stories are kinda meh, these last two don’t do much storywise other than showing us a bit of WSU history. I mean, that’s what I assume because Savant saw a pirate getting hanged by the name of Henry Fletcher/the Bloody Hawk, and I can’t find any reference to him being a real person or pirate. We shoulda got some sweet WildStorm pirate stories outta that guy!

Continuity Corner:

  • In this issue, Zealot has short hair. The editor must’ve been asleep at the wheel because there’s just no way for this to’ve happened. Unless Zealot grows her hair very quickly. Is that a known Kherubim trait? Rapid hair growth? I know this kind of puts it at odds with having “Portrait” right before it, but this is something that’s best overlooked.
  • Maybe rapid hair growth is a Kherubim trait, Savant grew quite a coiffe in a few pages!
  • I did the research, the beehive hairdo was created in 1960, so Jacob’s story (if he’s not pulling our leg, as it’s the only story that seems like it could be false) would have to be happening shortly before the “Team One” books.
  • So, Tapestry was active in 1692. And this was still years before Zealot had her 100 years of indentured servitude with her? I always thought “the Price” from “WildC.A.T.s” Vol. 1 issue 13 had taken place centuries earlier!
  • Savant still seems fine just 12 years later in 1704, so I guess she hadn’t been poisoned quite yet. Man, when does Zealot submit to Tapestry for all that time? I guess there’s still time, I mean, as long as it happens before 1860, I guess we’re still looking at a workable timeline.
  • Also, yes, I do find it odd that Deathblow is on the cover of this issue and it only concerns the members of the “WildC.A.T.s” book.

NEXT: “WetWorks” Vol. 1 issues 4 – 7 by Whilce Portacio, Francis Takenaga & Scott Williams