Tag Archives: Steven Grant

“Grifter” vol. 2 issues 2 – 4

This entry covers “Grifter” volume two issues 2 through 4 by Steven Grant, Mel Rubi, Richard Friend, Luke Rizzo, Mark Irwin, Danna Stewart, and Peter Guzman

grifter_v2_002Our old pal Cole Cash is in his hometown of Chicago, and what a better thing to do than to meet up with some family. Well, stepfamily, that is. We see Cole fighting through about a dozen armed guards just to get to the front door of Sam Del Gracci, his stepfather, and notorious mafioso. Cole asks Samif he could use his Chicago connections to look into someone that’s hired him for a freelance job. Sam lets him know that he’s really trying to legitimize his business and that it isn’t the kind of thing he is into anymore. As Cole leaves Sam first admonishes his kids Peter and Anastasia for not greeting Cole and then instructs them to find out if Cole really needs help, or if Cole just wants to kill Sam.

As Peter and Anastasia are checking in on the woman, named Savana Love, that hired Cole, they find her running from an assassin known as Joe the Dead. Joe the Dead’s deal is that he shoots with finger guns and he can’t die. Yikes! Of course, we see Cole come in trying to protect Savana only to be chased off by Joe after a close call. Meanwhile, Savana has escaped, but Anastasia has her held by gunpoint where Savana tells Anastasia that real target is Cole, and she’s delivering him soon for a bounty of two million dollars. Anastasia literally just laughs and walks away.

Joe the Dead catches up with Sam and tells him about his trouble with Savana Love and wants information on Cole. Sam isn’t too forthcoming but agrees to help Joe the Dead when Savana is going to handover Cole to here employer, at a secret Wrigley Stadium meeting. What we watch unfold is Cole getting knocked out by Savana, Savana being stopped of further harm to Cole by Sam and his bodyguard, Joe the Dead killing Savana, the mysterious employer getting into a fistfight with Cole and then Sam accidentally shooting Cole trying to break up that fight. Sam feels like shit over this, he never wanted to hurt Cole, he actually seems a bit sincere in that. But while he’s going on about it, he lets slip that he shot Jake Cole for running a con game on him back in the day. And just like that, the show is over. Cole and Savana are fine, Savana is actually Alicia Turner, Joe the Dead is actually Cole’s FBI pal Joseph Brockmeyer, and it was all an elaborate sting to get Sam to admit he killed Cole’s real dad, for which Brockmeyer arrests Sam.

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grifter_v2_003Cole and Alicia go out for a night on the town to celebrate a successful con only for both of them to wake up chained to a lot of sci-fi nonsense with a maniac screaming at them. The maniac is Mad Jack Power and he wants Cole’s Gen-Factor. As he’s routing around Cole’s memories, looking for his power, Mad Jack keeps implying that they have a past. While Cole can’t seem to figure it out, he knows who can, Alicia. He tells Jack that he gave his power up, to someone he could trust, Mad Jack figures that it must be Alicia and goes to her. Alicia hits him with her own psychic powers and figures out Mad Jack is actually former Team 7 member Richard McNamara! With that info, Cole lets loose on his rarely used Gen-Factor power and tears Mad Jack to shreds. Still trying to cling to life Mad Jack tells Cole how addicting life can be, and it’s hard for him not to leap from body to body, but he’s so low on power, which why he wanted Cole’s Gen-Factor. Cole tells him to let go and Mad Jack turns to ash with both Alicia and Cole unsure if Mad Jack is truly dead or not.

grifter_v2_004Finally back to New York City, where Cole usually hangs his… bandana/mask. Cole came running because he got an e-mail from an old contact named Raymond saying he’s got information for Cole, but it’s “ears only” kind of info. This get Cole’s attention and he gets out of Chicago and heads to meet Raymond. Turns out people that the information is about found Raymond before Cole, and while Cole breaks it up. But it’s still too late for Raymond. and his parting words are telling Cole there’s a gangster by the name of Little Johnny Dollar who is looking to “Kill Cash.”

While Cole is trying to figure this out, as he’s never heard of a Little Johnny Dollar, he gets surprised by, you guessed it, Little Johnny Dollar and his goons. But if you think Cole is surprised, well, so is Little Johnny Dollar! He doesn’t know Cole, not at all. The Cash he is after is Max! Well, what the hell is Max up to then?

Max is currently playing bodyguard to a woman under police protection at a hotel. In true Max fashion, he ends up seducing her while a cop waits outside. Suddenly there’s a call to the hotel room letting Max know he’s been made. As Max scrabbles to get dressed we see that Cole is the one rushing down the hall guns blazing. Turns out that the woman the Max is protecting as well as the cop are on Little Johnny Dollar’s payroll and are to kill Max. Max doesn’t know this, Cole does, so when Cole kills both the woman and the cop Max is confused and starts going after Cole. As the Cash brothers continue to fire at each other and wrestle they are surrounded by Little Johnny Dollar and his men, once they realize this they give each other a shoulder shrug, take out the goon patrol and go grab a beer.

After a few pints, a handful of shots and a few stories Max lets Cole in on a secret. It’s a big one. Hell, it’s a doozy. Ole Jake Cash? That dude is alive. Sam only thought he’d killed Jake AKA the ultimate con-man! Also, Max knows all this and hadn’t bothered to tell Cole. Max lets Cole know that it didn’t go so well for him when he met Jake, so he doesn’t assume that Cole will fare any better. But Max knows Cole can’t stop himself from going, so he lets on that dear ole poppa Cash is somewhere down in New Orleans.

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Continuity Corner:

  • After the events of “Gen12” issue 2, Cole is still in Chicago after meeting with Commander Thomas Morgan at the Sear’s Tower.
  • I figure that Alicia catches up with Cole in Chicago to make sure the meeting with Commander Thomas Morgan worked out right and he brings up this plan to help bust his dear old stepdad.
  • When Sam and Cole talk, Sam mentions he’s heard Cole has been “heroing these days” to which Cole reacts to by saying “that gig sort of crashed… I’ve been freelancing,” which kinda tracks if you thank about it, and it influenced the reading order as I’ve laid out. Cole quit the team in “WildC.A.T.s” volume one issue 20, does his own thing until the “Fire from Heaven” crossover which was really his war with his Team 7 pals. The WildC.A.T.s team follows to help basically because Zannah was going to help Cole no matter what. When they get back they have the long night of the Crime War, which at the end Cole hasn’t really said if he’s back on the team or not. Especially after all the drama now surrounding Zannah and John Colt/Spartan, I’m not sure he wants to stick around much, so I figure he takes off. He’s not seen back in the “WildC.A.T.s” book until volume one issue 36, and by issue 40 he’s so a part of the team he goes back in time with them. So yeah, I’d still say he isn’t heroing with the ‘CATs and is freelance for the entire run of “Grifter” volume two, and much of it slots easily in-between “WildC.A.T.s” volume one issue 34 and 35. For all the crimes that Del Gracci has committed, I have to thank him for giving me the perfect opportunity to discuss this continuity reasoning in full!
  • I thought for sure the Joseph Brockmeyer was a made-up personality of Cole’s from “Gen12” issue 2, but it’s nice to see he was real, and Cole pretty much gave a straight story to Commander Thomas Morgan on his life and Joseph’s role in it.
  • Cole and Alicia muse that they hope that the real Suzana Love and Joe the Dead don’t find out about the con they just pulled impersonating them. We will eventually meet the real Joe the Dead in “Grifter” volume two issue 13 and he really isn’t pleased about the whole thing.
  • When Richard McNamara killed himself in “Team 7” issue 2 it turns out his consciousness could move from body to body and he took over the body of the janitor that came to clean up his body. He’d since been through several over the years.
  • Wait… what are Roxy and Grunde doing in New York on the first page of issue 4? Maybe Lynch left the kids on the East Coast for a bit after Cray’s funeral and got himself back to La Jolla before them, knowing he was going to be meeting up with Marisa Chambers as seen in the “Black Ops” book. An old spook like Lynch would surely know when someone is honing in on him and made sure the kids were far enough away to be safe, just in case. Plausible enough for me…

I was lucky enough to get some of the writer of “Grifter” volume two Steve Grant and his reaction to this article as well as to his time writing on the book!
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Where to find this story:

NEXT: “JLA / WildC.A.T.s : Crime Machine” one shot by Grant Morrison, Val Semiks, and Kevin Conrad.

“Grifter” Vol. 2 issue 1

This entry covers “Grifter” volume two issue 1 by Steven Grant, Mel Rubi, and Richard Friend.

grifter_v2_001Somewhere in Colorado, a crazy man is kidnapping some kids from a school bus. Lucky for those kids, Cole Cash is nearby and is contracted in to save the kids. You see, Cash is hanging out with an old Team 6 buddy when the local sheriff comes by with news of the kidnapping. Cash decides to do what he can to help the situation and save these kids.

Cash gets some info on the kidnapper, a former Army Psych Corp. Lt. Col. named Bo Thane, now going by the name Odyssey. Odyssey’s plan is to use his military knowledge to brainwash these kids and build his own militia that only knows him as their leader. We all know Cash won’t stand for that and moves in to bust up that tea party.

Cash first has to break through Odyssey’s original militia which is made up of grown ass men. Lucky for Cash, only one of them can put up a real fight, but this is the Grifter we’re talking about, that dude still went down easy. On to the kids. Yeah, Cash saves them, but he doesn’t get to take down Odyssey. See, Cash knows, if these kids see wanton violence at the age they are, and the mental state Odyssey has them in, it’ll wreck them for life and cause them to believe in an unjust, ultra-violent and messed up world. Cash just can’t let that happen to good kids, so Odyssey gets to walk.

The kids are all safe thanks to Cash, but the sheriff has some questions. Mainly, why would Cash help when he wasn’t tied to anything or anyone involved in this situation? Cash can’t answer that and walks away a bit grumpy. The readers and the sheriff know why, Cash, for all his faults is a hero, and will always look out for the disadvantaged. Despite whether he realizes this or not, Cash’s will to always “do better” is as much of defining trait of his as grim outlook, red mask, and VADs.

Continuity Corner:

  • When we last saw Cash he was near the Rocky Mountains helping out Slayton fight with Beck. I realize that this issue was published WAAAAAY after that, but volume two of “Grifter” seems pretty evergreen as far as continuity, and heck, if Cash is already in the area, this seems like the perfect place for this issue!
  • Cash gets his info about Odyssey from a friend at I/O. I figure that it’s Alicia, but I could be wrong.
  • What the hell are Sam & Twitch doing in a Colorado police station? I thought they stuck to New York?

NEXT: “StormWatch” volume one issue 34 by H.K. Proger, Renato Arlem and Joe Pimental

“Wetworks” Vol. 1 issues 9 – 11

This entry covers “Wetworks” volume one, issues 9 through 11 by Whilce Portacio, Francis Takenaga, Steven Grant, Dan Norton, Mark Pacella, Tom Raney, Mike S. Miller, Dan Panosian, Sal Regla, Scott Williams and Sandra Hope.

wetworks_v1_009Ugh. Just… I mean… sigh… these three issues… these three damn issues… Ok to be fair issues 9 and 11 are pretty good! I guess it’s just issue 10 that sticks in my craw a bit. To be fair, I’m not against fill-in issues at all… it’s just that this one seemed pointless. Also, it’s not even written by Portacio and/or Takenaga. I understand when Whilce can’t draw fast enough to keep up, that’s fair, but at least keep one of the writers on the book so that it all makes relative sense. As it is, we have such a large story with a lot of moving pieces, then to have issue 10 tossed in the middle of the mix makes everything even more disjointed than it needed to be.

Mr. Waering is having the Wetworks crew sneak into the big coronation of Drakken as the new head of the Vampires. It is such a big deal the other Night Tribes are in attendance. Even Waering himself! Basically, it’s a big ole party to show that the Blood Queen is out of power. Bonus for us, we get to meet some of the other Night Tribes, like those little hippopotamus looking fellows and some freakin’ dwarves! So what exactly are Dane and crew there to accomplish? You’d think it is to kill Drakken, but it seems in the end, unbeknownst to the Wetworks team, they were just there to run interference while other werewolves capture Drakken to take him to Waering, the Jaquar, for him to kill Drakken.

wetworks_v1_010Once the fighting starts Dane and Claymore manage to get pretty close to Drakken, then Drakken pulls out some kind of device and tosses it at Claymore. It flies right into his forehead, sticks there and then makes his symbiote go nuts and is also trying to kill Claymore. This effects Dane’s symbiote and his mind via some crazy psychic feedback. He’s starting to remember back to when Void was telling him that Jester was something other than he seemed. This then turns into a hallucination with Dane and Void merging and having an existential crisis. After freaking out for about a century about how big and empty the universe is, and how we’re all so small, Dane snaps out of it and gets back to the real world. Looks like it’s time to call in Mother-One to save their asses from Drakken and other vampires and have Dozer save the whole team from this entire debacle.

wetworks_v1_011So… um… OK. In the end I guess Wetworks did their job, they killed a lot of vampires, but they didn’t kill Drakken. Drakken killed a lot of everyone, included vampires from his faction, the ones that had saved him from getting killed by werewolves. Drakken’s thingy has left Claymore is hella wounded. A version of Pilgrim pops in and saves Dane’s bacon. The underground city of Dras’adin is starting to crumble. And finally, the Blood Queen is ready to party now that she has no more royal responsibilities and Persephone is all “Oh boy, here we go again” and rolls her deep red eyes.

Continuity Corner:

  • The events that Dane are remembering with Void are from “Wetworks” volume one issue 8. But the landscape looks a lot more lush this time around.
  • Issue 10 seems to happen between the last few pages of issue 9. I mean Dozer is called in to crash the party at the end of each issue.
  • Pilgrim is back for a hot second before she officially comes back in “Wetworks” volume one issue 19.

NEXT: “the Lone One : a Tale Every Vampire Knows” back-up stories from “Wetworks” volume one, issue 7, 9 – 11 by Tom Harrington, Jeff Rebner, Mark Pennington and John Lowe.

“WildStorm : Chamber of Horrors”

this entry covers the short story “Portrait” from “Overstreet Fan Magazine” issue 4 and the “WildStorm : Chamber of Horrors” one shot.

“Portrait” is a two-page story that opens with Zealot stealing something from the Coda. While Zealot is fighting we get a narration from Savant about how different they each are and why. The story ends with Zealot delivering what she took from the Coda to Savant. It’s the head of an ancient Greek statue, a statue of Zealot herself. The story ends in Savant’s office in the Smithsonian, coincidently, that’s exactly where our next story takes place!

wildstormchamberofhorrosOk, so what we have here is WildStorm’s attempt at their very own “Treehouse of Horror.” Remember when those started, there was a framing story of the Simpson kids telling scary stories to each other, and we have that here. The team, sitting around in the Smithsonian telling spooky stories. Some are stories from their past, a history of Tapestry that Zealot knows, or in Reno’s case, a horrible dream!

There’s not too much here. Reno keeps having a nightmare of visiting his parents’ graves, them rising as zombies, turning into Daemonites, trying to kill him and succeeding. We’ll find out more about Reno’s background later, but it’s that as a kid some Daemonites burned down his folks’ house and he carries the guilt of not being there to save them. Him telling this story to Savant gets the whole ball of wax going.

Jacob chimes in with his story from back in his Saul Baxter days. Seems he got set up with a woman whose whole body had been taken over by spiders who were then controlling her, much like 3 kids in a coat and fedora pretending to be a grown man. Also, there was a crazed axe murderer, who flummoxed the cops who shot him due to his not having a hook for a hand. Basically, a bunch of old urban legends tossed together. I don’t know if we can trust Jacob on this one.

Zealot tells a story of Tapestry being the witch that set off the Salem Witch Trials. And Savant gives a story of being careful what you wish for, but back in pirate times! While all of the stories are kinda meh, these last two don’t do much storywise other than showing us a bit of WSU history. I mean, that’s what I assume because Savant saw a pirate getting hanged by the name of Henry Fletcher/the Bloody Hawk, and I can’t find any reference to him being a real person or pirate. We shoulda got some sweet WildStorm pirate stories outta that guy!

Continuity Corner:

  • In this issue, Zealot has short hair. The editor must’ve been asleep at the wheel because there’s just no way for this to’ve happened. Unless Zealot grows her hair very quickly. Is that a known Kherubim trait? Rapid hair growth? I know this kind of puts it at odds with having “Portrait” right before it, but this is something that’s best overlooked.
  • Maybe rapid hair growth is a Kherubim trait, Savant grew quite a coiffe in a few pages!
  • I did the research, the beehive hairdo was created in 1960, so Jacob’s story (if he’s not pulling our leg, as it’s the only story that seems like it could be false) would have to be happening shortly before the “Team One” books.
  • So, Tapestry was active in 1692. And this was still years before Zealot had her 100 years of indentured servitude with her? I always thought “the Price” from “WildC.A.T.s” Vol. 1 issue 13 had taken place centuries earlier!
  • Savant still seems fine just 12 years later in 1704, so I guess she hadn’t been poisoned quite yet. Man, when does Zealot submit to Tapestry for all that time? I guess there’s still time, I mean, as long as it happens before 1860, I guess we’re still looking at a workable timeline.
  • Also, yes, I do find it odd that Deathblow is on the cover of this issue and it only concerns the members of the “WildC.A.T.s” book.

NEXT: “WetWorks” Vol. 1 issues 4 – 7 by Whilce Portacio, Francis Takenaga & Scott Williams