Tag Archives: Jim Lee

“Union” Vol. 2 issues 7 – 9 and “Union : Final Vengeance”

This entry covers “Union” volume two issues 7 – 9 and “Union : Final Vengeance” issue 1 by Mike Heisler, Pop Mahn, Allen Im, Carlos Mota, Jim Lee, Travis Charest, Whilce Portacio, Scott Clark, Chuck Gibson, John Lowe, Gary Martin, Mark Pennington, John Tighe, Mark Irwin, Rene Micheletti and Sal Regla.

union_v1_007Jill is unhappy with Union. Union keeps ignoring Jill to fight crime. Jill gets more fed up and leaves his ass for a stranger she met in an alley one day. That stranger saved her from some thugs. This stranger? Oh, he’s just Regent, the bad guy from Aegena, where he and Union grew up. Yup, that Regent! Turns out Mr. Douchebag engineered the whole alley attack on Jill thing just to steal her and then beat Union’s ass. Really, when you do that, you know you’re the bad guy, right Regent? There’s no possible way you thought you were doing something positive right? But to be fair, Regent seems pretty a-ok with his evilness. Dude is owning it!

And by owning it, I mean really mean owning it! You see, Regent has killed Union’s best friend Maikone! Then he kicked Union’s booty and paraded it around NYC for a few hours before taking Union’s unconscious body and tossing it into the sea. Sounds like a real bastard, no? Not only that but like every good villain Regent monologues like a real sonuvabitch, revealing that Union really didn’t kill all those Directorate soldiers back in Chichester. That was just a failsafe that went off when Regent’s pop died. A failsafe that Regent put into his own dad’s justice stone! Union only survived because he was in the eye of the storm, so to speak.

While Union is chilling at the bottom of the ocean, we find out that Regent has not only kidnapped Jill, but he’s also kidnapped Union’s former main squeeze from back home, Eliya. He’s holding both of them captive on his secret hidden base, in outer freakin’ space! Eventually, Union’s justice stone wakes him and leads him to said space base. That’s when all hell breaks loose!

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Union goes in hot, and after a rocky start is holding his own against Regent. Meanwhile, Eliya and Jill get loose from the cages Regent was holding them in. Regent decides he’s not going to stand for a lowly Protectorate beating him up, so he tries to implant a second justice stone on this body! This just gives him more than he knows what to do with and Regent just starts blasting everything, resulting in ripping his satellite of loserdom apart. In the middle of this Regent tries to teleport away, but due to the doubled up justice stones he becomes some kind of portal/gate/black hole and sucks up everything, including Eliya, right in front of Union and Jill, who remain unharmed and unsucked up.

Union and Jill return to Earth and decide to live off the fake rich playboy life that Regent had constructed for himself. It’s not much, but it’s all they have except each other. And with these two, it’s a guess on how long that’s going to last.

Continuity Corner:

  • Not only was Union not paying attention to Jill when he should have, but he’s also been blowing off StormWatch and he got a real dressing down from Bendix for not being around when he’s needed.
  • The first few pages of issue 9 we are introduced to Data Assimilation Bureau of I/O consisting of Agents Kroger and Hanley and they both report to Director Sterling. I’m not sure we ever see these characters again. But if I’m wrong, let me know! They also refer to Director Rios and we’ll see him again in a lot of upcoming books. First in “Black Ops” but soon after that in pretty much any book that deals with I/O because he becomes the new director (until Ivana manages to steal that position from him.)
  • Union makes a big comeback in “Fire from Heaven” which in all actuality was published well before “Union : Final Vengeance.” “Final Vengeance” had several delays but indeed was set before “Fire from Heaven” according to the final letter collum.
  • Jill, however, we’re not going to see again. Maybe she finally left Union’s ass for good and that’s the reason for the despondency that leads to his suicide in “the Authority” volume one issue 21.
  • Also, I don’t recall that we ever see the final fate of Eliya and Regent. Which is a shame as I liked Eliya a lot and would have loved to see the proposed “Union” relaunch with her at the center.
  • During his fight with Regent, Union loses his staff. Don’t worry, he’ll steal one off of his alternate universe doppelganger The Sword in “Fire from Heaven.” Hrm… having an evil dude’s staff in your justice stone… maybe this is also something that leads to Union’s horrible last moments.

NEXT: “Cybernary” volume one issues 2 through 5 and “Cybernary : the Price” by Steve Gerber, Jeff Mariotte, Jeff Rebner, Richard Friend and John Tighe

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“Cybernary” Back Ups & Vol. 1 issue 1

This entry covers the “Cybernary” stories from “Deathblow/Cybernary” volume one issues 1 through 3, the “Cybernary” story from “Deathblow” volume one issue 4 and “Cybernary” volume one issue 1 by Brandon Choi, Jim Lee, Steve Gerber, Nick Manabat, Jeff Rebner and Richard Friend.

Cybernary_vol_0_001Alright, Cybernary is one of those books that reveals itself over the course of reading it. I’m going to present the story pretty much chronologically, not the order the story is told in. Why? Because I’m as boring as dry toast. Also, I’m imploring you to read these books as presented as Nick Manabat’s art on the first 4 short installments is fantastic and you should really get a look at them. My words will never do justice to that art, so I’m not even going to compete, hence my uninspired coverage!

“Cybernary” is all about how a girl named Kat, in a land of extreme have and have-nots, and how she tried to lead a revolution to save the less fortunate. Katrina, along with her “boyfriend” Cisco intercepts a dairy truck that is carrying weaponry. The idea is for that weaponry to be used to arm her and her fellow revolutionary types. Nothing, of course, can go this easy on Gamorra, and it isn’t long before Katrina and her rebel group are attacked by Gamorran madman Gila and an army of Hunter-Killers to get the weapons that were stolen from them.

While all their partners in crime were getting mowed down, Cisco and Kat are very close to getting free. While Kat makes it out, Cisco is snagged at the last second. Kat manages to track Cisco to the labs of one Dr. Vandalia in a Gamorra Industries building. Like most evil scientists in Gamorra, he’s totally given himself some kind of crazy-ass techno body. He’s doing his evil mad professor thing of replacing Cisco’s body with mechanical parts when Kat tries to stop him. For reasons known only to him, Vandalia takes a shine to Kat and offers her Cisco’s life for hers. He even goes so far as to offer return Cisco to his organic state before letting him go. Kat sheds a tear and takes him up on the horrible deal.

Cybernary_vol_0_002What Dr. Vandalia has in mind is to turn her into a gift for Kaizen Gamorra. He’s reshaped her ears, as well as some other questionable “upgrades” to make her more resemble a high-end Gammoran Nympho-Droid. While working on this “gift” Vandalia has fallen behind on the latest upgrades to the ever-present Hunter-Killers. A man by the name of Mr. Chang goes to confront Vandalia on his slacking off, and takes Yumiko, the bosses daughter, as a power play move. It doesn’t quite go the way Chang would like and he leaves in a huff, Yumiko, however, stays behind.

Yumiko is trying to smooth things over with Dr. Vandalia as best she can, but she makes a simple, costly mistake. She reminds Vandalia and Kaizen Gamorra can have any woman he wants, so what would make even the greatest Nympho-Droid useful to him? Valdalia, always the messed up dick, decides to incapacitate Yumiko, hook her up to a bunch of machinery, remove her consciousness from her body, download it into a computer chip, and then install that computer chip in Kat’s brain. So yeah, now this crazily advanced cyborg now has two distinct personalities in a single body, and one is Kaizen Gamorra’s only child. Oh, and they both HATE Dr. Vandalia now.

Suddenly, a door in Vandalia’s lab is blown clean open as a charred body flies through it. Sensing an opportunity, Kat/Yumiko kick the stuffing out of Dr. Vandalia and make their escape. They find their savior is one Mr. Michael Cray. While they didn’t know him at first, the Yumiko side searched her data banks and noticed that he was a sworn enemy of the Gamorra Clan, and thusly our 2-in-1 heroine, slunk back into the shadows to avoid him.

Cybernary_vol_1_001Once free of the Gamorra Industry building they were trapped in, our gals are suddenly being pursued by a bunch of HKs. The ladies make short work of the green guys, and their little dogs too. But after mistiming a single grenade explosion, the body that the women inhabit crashes to the ground a goes limp. She’s picked up by the underground inhabitants known as the Techno-Dwarves who mean to scavenger the body for spare parts. While investigating their new prize they start to learn it’s history and that it is no ordinary Nympho-Droid. Because of this, one of the Techno-Dwarves accidentally fries his mind trying to interface with it. After this, the Techno-Dwarves send in a small cyborg named Miranda to talk to the Nympho-Droid and get information the old-fashioned way. Come on boys, don’t be scared to talk to pretty girls.

Meanwhile, all manner of creature are out looking for Kat/Yumiko. Minotaur is on the hunt at the behest of Kaizen. Mr. Chang is on the case because he knows that something crazy is up with all the destruction of Gamorra Industries property brought on by both Cray and Kat/Yumiko, and he means to find the party still on the island. For all his troubles Chang finds a scavenger named Guggen who lets him know that there’s no body here for him to retrieve, even if he wanted to get mixed up in all this mess. At this point, Chang gives up, but Minotaur and his crew won’t be stopped and will continue to pursue our girls for as long as it takes to capture them.

Continuity Corner:

  • Vandalia’s lab and even the “man” himself is very reminiscent of the HK lab that Cannon found in “StormWatch” volume one issue 18’s backup story.
  • While it was originally intended that when the “Deathblow/Cybernary” flip-book was coming out, they were occurring at the same time (this was in the letter pages) we now see that that cannot be the case. Those issues open with a Cybernary free of her creators running around before being captured by the Techno-Dwarves and having her origin recounted. It’s not until her proper series begins that we even see the conclusion of her story concerning her escape from her creators. She recounts the escape story as happening in the not too recent past, but based on Chang’s yelling, at the start of “Cybernary” volume one issue 1, her escape happened the night before, so these stories happen sooner than I’d previously thought! Like, right after Cray’s adventures in Gamorra in “Deathblow” volume one issues 17 through 19.

NEXT: “Gen13” volume two issues 6 and 7 by Brandon Choi, J. Scott Campbell, Jim Lee and Scott Williams.

“Gen13” Vol 2 issues 6 – 7

This entry covers “Gen13” volume two issues 6 and 7 by Brandon Choi, J. Scott Campbell, Jim Lee and Scott Williams.

Gen13_v2_006The Gen13 kids are on their way to America, but due to an airport strike, they get stuck in Rome, Italy. Apparently, James McArthur hooked the kids up with a friend of his and Lynch’s to take care of the kids while they wait for a flight home. Mr. Bovini gets the kids outfitted in fancy high fashions, and new haircuts for the ladies, before taking them out to a swanky dinner.

At din din, Grunge acts like a cad and upsets Roxy, but Bobby cheers her up. Speaking of “cheers” the kids share a bit too many drinks. Which results in Grunge throwing up and Rainmaker and Bobby making out until they pass out. The next morning Rainmaker brushes Bobby off, which sends him into a tizzy, leading him to overreact flying straight up into the air, blazing flames. Unfortunately, this attracts the attention of the local authorities, as it is a violation of something or other, and Italy thinks it may be under superpowered attack or whatever.

Our old pals the Order of the Cross seem to have their superhero team known as the Centurions. They’re not fooling around as they manage to capture Roxy, Grunge, and Caitlin. They also knock a whole building down on Rainmaker, which can’t be good. While most of the Centurions team are concentrating on the aforementioned capture of the kids, one member, Domina, is after Bobby. She just about takes him out before he’s saved by an unlikely ally. It’s Ms. Bliss! By “Ms. Bliss” I mean Nicole Callahan and not Hayley Mills.

Gen13_v2_007So where has Bliss been? Well, her, her brother Threshold and their boss Ivana Baiul have been holed up on Caballito Island hiding from I/O. Not only are they hiding out, they’re defrosting and training the Gen-Active kids that Ivana put on ice as Project Genesis was falling apart. Bliss got sick of all that and decided to bounce and tour the world while Ivana and Threshold trained the DV8 kids. Not sure if she was specifically searching the Gen13 kids out with her little “Gen-Active finder device” or she was just looking for other Gen-Actives for the fun of it. Either way, she ended up in Italy just in time to save Bobby’s bacon.

Bobby and Bliss team up to save the rest of the Gen13 kids. As luck would have it Rainmaker ended up falling down a manhole into the sewer as that building was falling down around her. With her safe, she joins the rescue squad to go and find Grunge, Roxy, and Caitlin. The trio ends up breaking into the Order of the Cross by way of the men’s room. Meanwhile, Roxy and Grunge manage to break free due to getting into an actual fight, even though Caitlin thinks it’s a diversion at first. Speaking of fights, Bliss and Rainmaker can’t stop their own bickering for a second, even when taking down a hefty group of the Order’s men. That’s commitment to an argument!

Gen13_arguement

Both teams meet up and are trying to find a way out of this mess. Caitlin is accessing all of their files and is trying to get to more of their top secret ones, but keeps getting blocked. As luck would have it, Bliss knows that Ivana has backdoors in just about every computer network ever created! Bliss gets Caitlin where she needs to be and gets a compliment from Caitlin at the same time. Caitlin then threatens to upload all of the Order of the Cross’s secret information to the public. Since the Order has secrets they’d rather keep to themselves, they let the kids go.

The Gen13 kids, plus Bliss get a private jet from the Vatican to get them back to Cali. While the team is celebrating another win, Bobby and Bliss share a few tender moments near the back of the plane. However; Bliss being Bliss just can’t be pinned down, and opens the jet door and leaps out of it with a parachute, as if to prove to Bobby, you can never predict some girls.

Continuity Corner:

  • We’re finally following up on where Ivana, Threshold, and Bliss have been up to since the end of “Gen13” volume one issue 5.
  • We initially see an unnamed DV8 member in the VR training. We don’t see her in the training session itself, but afterward, stuck in her VR suit. This would later be retconned to have been Freestyle, and it was explained that she so underwhelmed Ivana she got put back on ice.
  • One of the files that Caitlin threatened to release from the Order of the Cross was Project Lazurus. I literally cannot remember if that ever comes up again. To tell the truth, I sure wish it would’ve along with more appearances by the Centurions.
  • I really liked the direction that this book was taking Bliss in, but it wasn’t much longer before she went back to being the super crazy chick she used to be. Of course, there may be a narrative reason for return to nutso-land. You know, with her getting kind of possessed by a Kindred lizard-person. See “DV8” issue 26 for more details.

NEXT: “Deathblow” volume one issues 20 and 21 by Brandon Choi, Trevor Scott and Tom Joyner

“Gen13” Vol. 2 issues 3 – 5

This entry covers “Gen13” volume two issues 3 through 5 by J. Scott Campbell, Brandon Choi, Jim Lee, Alex Garner and Scott Williams.

gen13_v2-003Caitlin doesn’t trust Lynch. He says he’s going to help the Gen13 kids to find their parents, but so far it hasn’t happened. She decides to take matters into her own hands and she starts snooping on Lynch’s computer. She even manages to find info about her father Alex Fairchild that Lynch has not made her privy to. Lynch catches her red-handed and tells her that that lead on Alex is a dead end. Caitlin doesn’t agree and leaves in a huff. She will not be told what to do.

Caitlin takes what little information she knows and convinces the other Gen13 kids to come with her on an investigation. This leads the team to Beverley Hills to meet with Mrs. McArthur, head of the philanthropic McArthur foundation. Turns out she knows Lynch from way back when and is willing to help the kids. Mrs. McArthur lets Caitlin know that the information about her father came from the Isle du Mystere, not only that but she’s recently lost an expedition in that area. An expedition led by her son James. Caitlin promises Mrs. McArthur that the team will follow in the footsteps of that expedition and hopefully find what they’re looking for, as well as find James for her. With that, the team is off to cross the United States, the Atlantic Ocean, and Africa to get to the Mozambique Channel, home of the Isle du Mystere.

gen13_v2_04_p18Lynch catches up with Mrs. McArthur and she tells them where she sent the kids. Lynch gets hella mad, leaves, making the poor old bird weep. While trying to get to the kids Lynch starts to beat himself up for the way he handled Mrs. McArthur, just then gets captured by Black Hammers. Sucky day for Lynch.

The team is on a boat getting as quickly as they can to the Isle du Mystere, when suddenly, out of the fog they’re hit by a big ass boat! In fact, it’s a pirate ship and sends the kids flying and mostly separated. Caitlin finds find James McArthur alone in a crashed out plane on the Isle du Mystere. Roxy and Bobby manage to get saved by the pirates that knocked them into the drink in the first place. Sarah and Grunge wake up on the island too and discover the “mystere” of Isle du Mystere is that it is Coda Island!gen13_v2_03_p19

 

gen13_v2-004You’d think the life of a pirate is fun a one, looting booty, swashling some bucks, sharing torrents online, but it isn’t if your name is Roxanne Spaulding. The pirates have put her to work as the head cook aboard the boat, but she isn’t good at it. All the pirates give her a hard time about it, just making it even worse for her. Not only that, but Bobby is being treated like royalty while she slaves away. It’s really tough for Roxy right now.

You know who else is having a tough time? Sarah. She’s been captured by the Coda and locked up in a dungeon. While locked up she makes friends with a young girl named Daphne. Now, Daphne, she ain’t like the other women ’round these parts. Modest dress (comparatively) and not even a lick of face paint! Meanwhile, Grunge sexes up a lot of Coda ladies. That dirty dog. Little does he know that he’s going to be sacrificed the next day at the Coda blood ceremony.

So, you may be asking yourself, how is this all connected? Well, turns out the head of the pirates, one Capt. Lucius Morgan had a relationship with a Coda warrior from the Isle du Mystere. That union resulted in a pregnancy, and because there was love involved Lucius was kept away from the island, and his love was chained up until the birth of their child, and then she was put to death. That little girl grew up to be, you guessed it, Daphne. The Captain wants to storm the island and get his baby back!

gen13_v2-005Here’s where it all comes together. Caitlin and James head further into the island to find her friends. Sarah manages to get free of her restraints with the help of Daphne and is going to escape any way she can. The pirates are attacking the island with Roxy and Bobby and Grunge is brought center stage for his impending doom. As Caitlin and James watch the first part of the blood ceremony they see the Coda Majestrix cutting flesh wounds on her self for the other Coda to drink. It’s a freaky scene to be sure, and then the pirates bust in!

As the pirates are cutting down the Coda one manages to get the jump on the Majestrix. Sarah ends up saving the Majestrix’s life and trades in the life debt for Daphne’s freedom from Coda Island. Caitlin frees Grunge from where he’s tied up and Roxy and Bobby get to center stage after the show is nearly over. The team leaves Coda Island and James manages to get them on a plane the heck outta dodge.

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Continuity Corner:

  • In the Coda blood ceremony, they speak to the fact that Zannah’s blood is what gives them long life. Who knew that a blood transfusion from a Kheran was all you needed to secure a near-immortality?
  • While the main Coda base is in Greece on Mt. Themiscrya, they also apparently have this island in the Mozambique Channel. Them Codas is everywheres!
  • Lynch will remain in I/O custody and be tortured by LeGauche until the Gen13 kids team up with Alicia Turner and Cray in “Deathblow” volume one issues 20 and 21 to save him.
  • Lucius mentions that he knows Alex and he was part of that damn mission on Gamorra back in the day that everyone is talking about!
  • Lucius also talks about how he and Alex accidentally ended up on Coda Island and the Coda tolerated and kind enjoyed having them around. This was all up until Lucius and Daphne’s mom fell in love. I believe this is the event mentioned in “Gen12” that results in Alex no longer being able to hide the young Caitlin, Grunge, and Bobby on Coda Island.
  • These 3 issues feature back-up stories in the form of “Robot Ruckus” which, while both hilarious and fun, is way too meta and “out-there” to be considered for a real place in the continuity. Do not skip them as you read, there’s some good humor in there.

NEXT: “Lynch” issue 1 by Shon Bury, Trevor Scott, John Tighe and Luke Rizzo

“WildC.A.T.s” Vol. 1 issue 19

this entry covers “WildC.A.T.s : Covert Action Teams” volume 1 issue 19 and the backup story “Savant: Wings and a Prayer”

wildcats_v2_19To tell the truth, I thought there would be a lot more going on in this issue. I realize that I always get parts of issue 19 and issue 20 merged together in my mind. So, when I open the book, ready to be reminded of everything that’s going on in it to relay it to you, the fine reader of this blog and comic, I come up with… not much. That my friends makes me sad.

So, alright, we pick up from where Grifter mistakenly thinks that Hightower is the guy behind everything. Why? Bad intel from stupid informants. Or maybe, because Hightower is such a small fry all the remnants of the Cabal are willing to sell Hightower out to the WildC.A.T.s and keep their affiliations with Defile secret. Why not sell out S’yrn? Well, he might end up being Hellspont’s successor in the Cabal, so best not piss him off either. No, send the Kheribum do-gooders after that jackass Hightower. A jackass so jackass-like in his jackassery that even Defile is all “I need a shape-shifting Daemonite to do my bidding, and I’ll find and even resurrect that milquetoast hipster, Mr. White than even try to work with that jackass Hightower. What a jackass he is!”

Where is Hightower? Well, he seems to be the only Daemonite that remembers that keys to the Daemonite ship are also badges of rank, and he means to take part of one that’s recently been found and will be on display at a nearby museum. To do this he figures he should have some protection, so he goes to the best mercenaries in the WildStrom Universe, the Coda. Lucky for him, the Coda run a restaurant in Washington D.C., right where his key/badge bit is! He thinks he needs protection from Defile or other Daemonites, but he’d be wrong.

As Hightower is trying to convince the Coda to work for him, the WildC.A.T.s bust in and start wrecking the place. There goes the Zagats rating. Because the Coda are so bug-fuck crazy, they decide the best course of action is just to blow the whole building to hell. I mean, our heroes have already gotten all the actual patrons out of the place via Void, so there’s nothing to lose. Void has a crazy vision of the upcoming crossover and the bistro goes boom, with only the WildC.A.T.s left to survive. As the team is emerging from the rubble they are confronted with a StormWatch team, ready to kick them while they’re down.

In the backup story, we catch back up with Savant and her friend Mabel, while a gremlin sits on the wing of their plane. This gremlin means to tear up the wing and ruin Savant’s day. It’s just what gremlins do! After the ladies manage to shake the little bugger they land at, I’m figuring near where at least Mabel lives, and they pick up their piling mail. Savant has a letter from her dear friend Charles Russell and his new exhibit. It just so happens that it features the Daemonite key/badge and Savant knows she needs to get back to D.C. as soon as she possibly can!

Continuity Corner :

  • It’s nice to get reintroduced to Hightower as a player in the “WildC.A.T.s” books. We haven’t really seen him since “WildC.A.T.s Trilogy” but I had my suspicions he was behind the opening fight of “Spartan : Warrior Spirit” for what it’s worth.
  • Having both the Savant backups read after their issues proper may not be the more narrative and linear way to go about things. They may be better served to both be read right after “WildC.A.T.s” Vol. 1 issue 18. Either way works though, so I’m going to leave it as is.
  • Last we saw Mr. Russell he was hitting on Savant back in “WildC.A.T.s” Vol. 1 issue11. She should’ve taken him up on that offer, then she’d be too busy with her new man than to start getting cozy with TAO.

NEXT : “WildStorm Rising” Chapters 1 through 4 (Which consists of “WildStorm Rising” issue 1, “WildC.A.T.s” volume 1 issue 20, “Union” volume 2 issue 4 and “Gen13” volume 2 issue 2) by James Robinson, Brandon Choi, Barry Windsor-Smith, Travis Charest, Ryan Benjamin, J. Scott Campbell, Alex Bialy, John Floyd, Troy Hubbs, Chuck Gibson, Tom McWeeney and Alex Garner.

“Union” Vol. 2 issues 1 & 2 and “Crusade : Release”

this entry covers the short story “Crusade : Release” that was originally published in the “Killer Instinct Tour Book” and reprinted in “WildStorm Rarities”, also being covered is “Union” Vol. 2 issues 1 and 2

We open with a short history of Voyager 1, leaving Earth in 1977. Suddenly, now in the ’90s, Voyager 1 has struck and object. In doing so, Voyager has found intelligent life. Life is a large naked bald man… baldish… he’s got a rat-tail… made out of dreadlocks… not the best look. The object struck was also some kind of rock/bunker that kept Baldy McGee in stasis but also had several sets of full armor, which Baldy dons. He seems pretty happy to see the Sun again, as well as to “clean the stain from the universe!” So he heads off towards Earth, on his, ahem, crusade!

Alright, now let’s see if we can boil these two issues of “Union” down. Mnemo sees that Baldy is coming, so he needs something to defend himself against that. He pulls out the body of another Protectorate he just had laying around, that he can also kinda/sorta remote control, and sends it after Baldy. Now I’m not sure where Big Blady was headed, but Mnemo is in China, not sure if that’s where the fight started, but it ended up in New York City, right outside Jill Monroe and Union’s apartment.

While all that is going on Union foils a terrorist plot at the U.N. Good for Union! Well, lucky timing at best, as he’s really there to try to score a job from StormWatch. Due to Jackson King being, well, “dead” his meeting is with Christine, in all her Weather Man glory. Why she’s planetside on not on SkyWatch is not brought up. Even though he’s hat in hand Christine has just too much going on with StormWatch to do much, but she tells him to keep his nose clean, and she’ll see what she can do.

Also at the same time, Jill, Union’s nominal girlfriend, is having a shit day. Jill is probably the most put-upon woman in all of WildStorm comics. I really feel sorry for her. By the end of the series, she’ll go through a lot, but she’ll stay alive. No worries about her being refrigerated, but life certainly does seem to suck more for her once Union becomes a part of it. So, at the end of her suck day, she sees a dude that looks like her boyfriend outside her window fighting a huge bald man in the air. In fact, she’s shocked once she sees Union walking in the door being all low key.

Naturally, Union has to join this fight, because hey, that’s his buddy Serren getting the snot beat out of him! Several dumb ass fight pages later, and the three calm down enough to talk things out. In fact, during the fight, only two things of note even happen. 1) Mnemo’s hold over Serren is lost and 2) Baldy says “You will fall before the might of Crusade” which clues us in, in story, to his name. So yeah, Crusade, who’s on a crusade against evil. That’s easy enough to remember. Anyway, as they all discuss how they’re going to go get Mnemo they’re all sitting in Jill and Unions apartment. There’s a nice visual bit with Crusade sitting on a chair flipped around backward. I know this is due to his bulk, and it’s the best way for him to fit and rest on a chair, but I’d like to think it’s because Crusade is fresh as hell.

The plan is this. Fly to Mnemo, kick his ass. Well, amend that, fly over water as much as they can, to remain incognito and if Mnemo throws anything at them as they’re flying, it’ll minimize human casualties. Once in China, and nearing Mneno’s base, the trio encounter some Chinese military jets. After smashing the first to bits, Union lets on to Crusade that those are the good guys, and to stop busting up their toys. They make it into Mnemo’s lair and the bastard sets off a chain reaction in Serren’s justice stone. It’s gonna go kablooie, and we saw what happened in Chichester, NY when a justice stone went supernova bang bang! Union flies Serren’s body up to the edge of space and says good-bye to his friend as he explodes. Meanwhile, Crusade is trying to make good with the Chinese military and Mnemo is getting away.

Back at home Union is kinda bummed. His old friend, Serren, that he just met back up with is dead. This new friend, Crusade, is just too crazy to hang out with. That douchebag Mnemo got away… again! On top of all that, he’s still jobless, and his lady hates her job. That’s when he gets a call from Christine Trelane! She heard about the help he gave to China, and she wants him to be a StormWatch member on retainer, available whenever needed. Good work Union! You got the job buddy, you got the job!

Continuity Corner :

  • Because this is post-1990, we know that Crusade’s space rock was past Neptune. That’s a pretty long haul for the big guy!
  • We find out a lot about Crusade later in “WildC.A.T.s” Vol. 1 issues 35 and 36. Turns out he’s human but obviously augmented. Also, he’s calling the Kherubim the stain of the universe. He never explains why he hates them so much, but he just does. It really comes off as brainwashing and was probably part of the package when he got his powers. While hating the Kherubim first makes me think that maybe the Daemonites did this to him, I start thinking of another alien race. One that had contact on Earth long ago and also hated the Kherubim. Yup, I think this might be the first hint toward the Drahn storyline.
  • We last saw Mnemo with Serren’s broken body in “Union” Vol. 1 issue 3.
  • Also, there was mention of Serron, Union’s friend that went missing in “Union” Vol. 1 issue 0.
  • The terrorists outside the U.N. were there in support of Yurgovia, none too happy about the U.N. support of Kasmia, which we saw a bit of in”WildC.A.T.s” Special issue 1 and  “Voodoo / Zealot : Skin Trade”
  • We only ever see Union officially working for StormWatch once, when he’s called into action in “WildC.A.T.s” Vol. 1 issue 20 to deal with what is happening during “WildStorm Rising.” I guess one could argue that in “Fire from Heaven” that Union was also called in by StormWatch, but we don’t see that event on the page. In the long run, Union does kind of end up working with Jackson and Christine in “the Monarchy” further down the line.

BONUS :
After seeing this entry online, writer Mike Heisler responded to with this on Twitter:
Michael Heisler Mnemo

NEXT : “WildStorm!” issues 1 through 3 by a whole host of various writers and artists!

“Gen13” Vol. 2 issue 1

this entry covers the first issue of the second volume of “Gen13”

Oh yeah, I finally get to talk about “Gen13” one of my favorite books! For a long time, “Gen13” was the only mainstream comic on my pull list. I’d pick up “WildC.A.T.s” when I could, and mostly would wait and scoop up other assorted WildStorm books from quarter bins, but I never wanted to miss “Gen13” even when I was reading a lot more small press black and white comics. I guess mostly because it was a fun book, and even at its darkest, it made some kind of weird connection to me. It helped that I was a teenage boy and there were lots of sexy ladies, but if that’s all it had going for it, I woulda dropped it quick. “Gen13” was more than just for ogling, it had a well-rounded cast of likable characters, and I liked visiting these crazy kids in SoCal while I felt trapped in the MidWest.

So, anyway, yeah, “Gen13” and their latest issue 1. Grunge pisses off Roxy because he can’t handle that he sucks at video games. Fairchild worries about the team. Sarah prances around naked. Roxy gets in trouble at a dance club with a host of no-good-niks. The rest of the Gen13 kids save her. Roxy comes home with a new pet. Only “Gen13” can take such a simple plot and make it a fun read. It’s hard for me to do any kind of review here because the book is really all about hanging out with these characters.

Plot summaries won’t do too terribly much for this issue, and several of the early issues because there’s not much to go on. Every time I start typing I feel like it’s the kind of story that ends with me laughing and saying “well, I guess you had to be there!” I think that speaks to the power of the relatability of these characters. Choi and Campbell had something really special going here, and it was great to see that catch on with other comic readers.

Coming into this issue you didn’t need to know much about the greater WildStorm Universe. It was refreshing in the ’90s not to see a book not be part of a multi-part crossover. Before you say “Hey, wasn’t the next issue part of “WildStorm Rising”?” I’ll point out, that, eh, it could pretty much drop right out of that story, and you wouldn’t miss it, as well as being a pretty stand-alone story on its own. So, yeah, that’s the first issue of “Gen13” volume 2!

Continuity Corner :

  • When looking around the house in La Jolla, Fairchild comes across an old photo of Lynch, with a captured creature in a net. We’ll meet this creature, Helmut, in the next issue, and we’ll get the full story in later on in the “Lynch” one shot.
  • This issue is the first time we’ll meet both Trance and the four bounty hunters. Trance will pop back up in the next issue and then become a real threat it “Gen13” issue #8. We’ll see the bounty hunters, as well as find out where they came from much later in “Sword of Damacles” issue #1 and the whole “Fire from Heaven” cross over.
  • Oh yeah, we also are introduced to the newest teammate/mascot, Qeelocke, the little green kinda-cat like creature, who takes a real shine to Roxy. I’ll admit, it took me until my re-read a few years ago to get that too-on-the-nose name. Qeelocke. Key lock. It opens dimensional rifts… duh!
  • When this book was originally published it had 13 different covers. Read all about it in this edition of “Gimmicks of Yesteryear.” I picked up the standard one, the “Pulp Fiction” parody and the blank one. I’m sure those comics are all still someplace at my parent’s house, I just wish I lived close enough to go snag them now!

NEXT : “Deathblow” issues 13 & 14 by Brandon Choi, Trevor Scott, and Tim Sale